254,763 Commits over 3,990 Days - 2.66cph!

4 Months Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
4 Months Ago
Implement Everything & Recents
4 Months Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
4 Months Ago
Add editor prompt which restarts the editor when changing parent game / target game
4 Months Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
4 Months Ago
More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values
4 Months Ago
JsonIgnore Resource.IsValid
4 Months Ago
Menu camera animation Mask on wobble flag material
4 Months Ago
Fix USP/s viewmodel missing bodygroups
4 Months Ago
reinforced wooden shield viewmodel
4 Months Ago
Bring back player body and gun shadows, fix floating equipment shadows
4 Months Ago
M700 rebake with correct triangulation
4 Months Ago
achievements
4 Months Ago
battering ram temporary greybox
4 Months Ago
Fix RZ1010
4 Months Ago
Move to separate input config
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
4 Months Ago
game tile supporting players
4 Months Ago
Hook up accessibility color options
4 Months Ago
game tiles
4 Months Ago
Split off node menu logic to a separate file Basic version of dragging from inputs in graph editors Fixes Facepunch/sbox-issues#6031 https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
4 Months Ago
Cleanup and fix debug spam
4 Months Ago
Hook up options menu
4 Months Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
4 Months Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
4 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
4 Months Ago
Leaderboard backup, run #14549
4 Months Ago
Improved mushroom texture quality - now uses native resolution
4 Months Ago
Additive test timeline
4 Months Ago
Cam anim presets
4 Months Ago
Merge from additive_timeline
4 Months Ago
Add a per layer weight slider
4 Months Ago
Merge from elevator_world_deploy_fix
4 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
4 Months Ago
Merge from additive_timeline
4 Months Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
4 Months Ago
Merge from main
4 Months Ago
Cyclo backdrop
4 Months Ago
Add Facepunch.AdditiveTimeline plugin
4 Months Ago
Merge from set_local_player_visible
4 Months Ago
Show the white cubes and arrows when deploying IO entities too
4 Months Ago
Merge from demo_shot_delete_fix
4 Months Ago
Main Menu update and scene updates
4 Months Ago
Fixed error when deleting a folder with demo shots inside
4 Months Ago
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
4 Months Ago
Hemp slightly more neon for visibility
4 Months Ago
selected panel more hud; can only select root gameobjects drop gun button
4 Months Ago
ForceDetailColour script now defaults to white with 100% alpha