243,696 Commits over 3,898 Days - 2.60cph!

4 Months Ago
GameInput ignores Cells that aren't owned locally Added GameHud panel for Playing State Move starting amount to Bug Resource. BugInventory is now a Dictionary
4 Months Ago
Initial commit
4 Months Ago
Simplify pawn stuff a bit
4 Months Ago
Cliff progress
4 Months Ago
Renamed wallpaper prefabs
4 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
4 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
4 Months Ago
Don't transform map colliders for maps that don't use world origin
4 Months Ago
4 Months Ago
Allow selection in Placing State Created Bugs are now Networked. Don't allow player to start a selection on an existing segment Adjust bug colours to not be confused with selection/occupied colours.
4 Months Ago
Reduced distance to kirb Clear hits list in between
4 Months Ago
Dev Scene + Gizmo Fixes
4 Months Ago
Use engine benchmark api
4 Months Ago
GameObjectFlags.DontDestroyOnLoad works Session hash is a guid Benchmark service Remove debug Benchmark api input
4 Months Ago
Added ResultsHud. GameHud -> MainHudPanel. Added Drawn debug to board gizmo
4 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
4 Months Ago
Add duration argument to benchmark entry
4 Months Ago
Created PlacingHud and WaitingHud. Created Waiting for Opponent State. Default CanSelect to false in GameInput Update org Wait for a second player before entering Placing State. End the game if player leaves for whatever reason.
4 Months Ago
merge from hood_and_cuffs
4 Months Ago
Compile fix
4 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
4 Months Ago
network++
4 Months Ago
merge from hood_and_cuffs
4 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
4 Months Ago
washing line fbx fix 1.5m/3m
4 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
4 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
4 Months Ago
added meta
4 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
4 Months Ago
Improved cell highlighting Highlight changes to the colour of the bug you're about to place
4 Months Ago
Renamed crcodile anims file
4 Months Ago
Dirty model physics when renderer changes
4 Months Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
4 Months Ago
4 Months Ago
Attempt to fix ragdolls
4 Months Ago
Add package to benchmark
4 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
4 Months Ago
Check if we have accept the quest and completed when returning to the character
4 Months Ago
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
4 Months Ago
Merge from main
4 Months Ago
Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn
4 Months Ago
correct test options
4 Months Ago
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4 Months Ago
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties Fix likely infinite loop in ball joint
4 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
4 Months Ago
turned default gutter material green for now (test)
4 Months Ago
Can turn off granting in admin settings Benchmark input
4 Months Ago
Add setters for physics joint local frames through Point1 and Point2
4 Months Ago
re-saved fridge textures to 2k