243,679 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Merge Bikes -> main
4 Months Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
4 Months Ago
Merge from auto_turret_demo_fix
4 Months Ago
Fix NRE when scrubbing through demos with an Auto Turret
4 Months Ago
Merge Bikes -> main
4 Months Ago
Reduced pedal bike power
4 Months Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
4 Months Ago
Adjust bike passenger eye pos
4 Months Ago
Reduced look range a little for passengers
4 Months Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.
4 Months Ago
Merge from static_props_03
4 Months Ago
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
4 Months Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
4 Months Ago
4 Months Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
4 Months Ago
PlacingHud more visually readable and makes more sense Custom Voice Component that ignores spectators
4 Months Ago
Merge from main
4 Months Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
4 Months Ago
Merge Travelling Vendor -> Main (Again!)
4 Months Ago
Bugs become semi-transparent on game start Added colliders to bug segments Added Bug Health and Pebble Damage. Segments reveal when damaged GameHud pulls players from active Boards so we can support spectators Basic Spectator Support with no UI Don't allow spectators to select cells Hit cells highlight red Cell States are networked properly. Fixed some underlying issues
4 Months Ago
Set some colliders to triggers
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Disable the hands animator layer when downed and handcuffed
4 Months Ago
Merge from travelling_vendor/dynamic_pricing
4 Months Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
4 Months Ago
Merge Travelling Vendor -> Main
4 Months Ago
Merge from main
4 Months Ago
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes
4 Months Ago
Show GameHub in Placing *and* Playing states. Reposition PlacingHud since GameHud draws at the same time now Added ControlsPanel w InputGlyphs that contextually shows controls Update GameHud BuildHash Reset AttackingInput state when disabled Thrown Pebbles networked properly Fix camera weirdly looking at last shot position Fixed ControlsPanel BuildHash
4 Months Ago
Added Pebble Prefab. Pebble is thrown w/ physics on Fire. Fix pebble collisions Camera Follows pebble after thrown Pebbles destroy on hit or after timer. Break particle on destroy. Swap to the other players turn after tossing pebble
4 Months Ago
Fix issue with new local instance on "local" package to do with small network files
4 Months Ago
TTT: add Turkish localization for menu options (#2088)
4 Months Ago
TTT: update Russian localization (#2087)
4 Months Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
4 Months Ago
Added AttackingInput. Enables when your turn in Playing state. Creates reticle at mouse position Began ReticleState. Can no longer target your own board when attacking. Added Reticle Aiming with timed X/Y sin movement BroadcastFire Authority call for finalizing attack
4 Months Ago
Fix findPackage in large collections
4 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
4 Months Ago
Merge from analytics_junkyard -> main
4 Months Ago
Add analytics when cars are shredded in junkyard
4 Months Ago
Add a comment at the top of the file as a reminder to flag drops properly
4 Months Ago
w_handcuffs animator - updated transitions settings
4 Months Ago
Flag the most recent drop items as drops
4 Months Ago
Merge from main
4 Months Ago
updated vm surrender anim loop & transitions
4 Months Ago
Merge from fix_barricade_subway_entrance -> main
4 Months Ago
Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can
4 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
4 Months Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
4 Months Ago
Fix checkerboard pattern since I changed some other stuff 😅 Focus camera on the opponents board when your turn GameHud Header changes text based on state 2nd player banner now properly shows opponent info Rename GameInput -> PlacementInput. Disable the Component when not needed.