254,390 Commits over 3,990 Days - 2.66cph!

5 Months Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
5 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
5 Months Ago
Navigator docs Add HeroResource. Add generichero.hero. Hero resource loading, Host-only team/loading and change callback setup
5 Months Ago
adjusted improvised shield origin
5 Months Ago
Support multiply platforms on path Fix maps with platforms to support new system
5 Months Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
5 Months Ago
Rebuilt manifest
5 Months Ago
Use action button
5 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
5 Months Ago
New layout for create lobby page
5 Months Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from main
5 Months Ago
Fix obsoletes Add DrawPath property to Navigator for debugging nav path. Set CharacterController radius to half of NavMesh agent radius
5 Months Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
5 Months Ago
Restructure - DestroyAfterGame actually destroys the GameObject not the component
5 Months Ago
Start restyling map/mode selection
5 Months Ago
Leaderboard backup, run #14188
5 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from world_update_2
5 Months Ago
Goofy Guard initial NPC setup
5 Months Ago
Clothing Updates
5 Months Ago
Fix the Leave Server button when not the host Added Player List to Pause Menu
5 Months Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes
5 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
5 Months Ago
Parent merge
5 Months Ago
Merge from world_update_2
5 Months Ago
More culling volume fixes in cave_medium_hard
5 Months Ago
Manifest rebuild
5 Months Ago
Add harvestable layer to F1 layer tools
5 Months Ago
Batch mussel meshes
5 Months Ago
Parent merge
5 Months Ago
Missing mats
5 Months Ago
Studio light projector backup
5 Months Ago
Preset updates
5 Months Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
5 Months Ago
Presets
5 Months Ago
Merge from world_update_2
5 Months Ago
Clothing Update
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed most rocks in divesite_d double rendering
5 Months Ago
Batch barnacles
5 Months Ago
Another possible fix for no collisions on the divesite plane
5 Months Ago
add a little spice to the blunderbuss gunshot
5 Months Ago
re-linked divesite prefabs, cleanup of folders
5 Months Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
5 Months Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format
5 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
5 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult