243,845 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Gauge setup.
5 Months Ago
Fix corrupted CodeGen lines in ConsoleSystem. Code gen seems to be broken on Aux2.
5 Months Ago
Fix ObjectEntry transform
5 Months Ago
Merge Bikes -> Aux2
5 Months Ago
Fix bone objects not being created, don't need this check here
5 Months Ago
Just run FinishBoneUpdate here instead of progressing animation
5 Months Ago
Merge from debugcamera_dof_save
5 Months Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
5 Months Ago
Light setup.
5 Months Ago
Finished roadside bike spawn setup
5 Months Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
5 Months Ago
Initial bone merge to the root merge target Skinned renderer updates scene model and bone objects on Model change or CreateBoneObjects change - Fixes bone objects not having their transform set when trying to parent an object directly after creating the component
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Merge from debugcamera_dof_save
5 Months Ago
Save/load sales history
5 Months Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
5 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
5 Months Ago
Merge from FrontierHazmat_cinematic
5 Months Ago
Parent merge
5 Months Ago
Handcuff anims + assets backup
5 Months Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
5 Months Ago
Merge from PrisonerHood_Cinematic
5 Months Ago
Merge from main
5 Months Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
5 Months Ago
▌▌▄▊▄▇ ▉█▉▊▆▌▋▆▍ ▅▅▊▅▌▄▅▌█▇▊▍▋▅▍, ▆▍█'▊ ▄▆█▍ ▋▋▍ ▊▅█▉▌ ▆▍ ▊▋█▅ ▅▊▄ ▊▍▊
5 Months Ago
Manifest
5 Months Ago
Cache ObjectEntry keyvalues so we're not having to call into managed every time
5 Months Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
5 Months Ago
Reapply animator changes
5 Months Ago
Merge from main (many conflicts, stomped local animator changes)
5 Months Ago
Codegen
5 Months Ago
Upgrade to Expo SDK 48 Update actions More actions updates Try again Again Increase max heap size while building app Rewrite ToggleSwitch component using modern reanimated Move VendingMachineIcon component to the correct folder Install skia Progress stripping out reanimated v1 map code More, but stuck for now because I can't get Skia to load the map image Upgrade to Expo SDK 49 Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time Add basic pan and zoom Some progress Pan/zoom mostly working now Got monument map markers working Finish up the rest of the markers Implement following the player Add in the map grid based on the shader from the game (hopefully fixes the grid not matching the game soemtimes too?) Fix pinch gesture not disabling follow player Upgrade to Expo SDK 50 Needed to force webidl-conversions to 7.0.0 to get it working due to 6.1.0 referencing SharedArrayBuffer Map grid fixes Migrate from sentry-expo to @sentry/react-native Upgrade to Expo SDK 51 Fix device list freezing the entity list array etc and breaking things Missed file Update react-class-model Merge branch 'skia-map'
5 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
5 Months Ago
Test map loop edit
5 Months Ago
Update react-class-model
5 Months Ago
Test map loop
5 Months Ago
Missed file
5 Months Ago
Fix device list freezing the entity list array etc and breaking things
5 Months Ago
ModelRenderer: Remove OnPreRender again, if this was hacking around something fix the root cause Replace AudioListener.OnPreRender Optimize NativeResourceCache.Tick() - was taking up to 0.25ms some frames
5 Months Ago
Add MapInstance.OnCreateObject to give users a chance to implement map objects that are unimplemented
5 Months Ago
ground slam
5 Months Ago
v_mp5: adjusted ironsights pose & blend timings + slight adjustments to fire anims
5 Months Ago
Add [Range( 1, ... )] to Camera.ZNear and Camera.ZFar, update docs. Seen a couple 0.01 inch znear cameras with insane z fighting today
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
5 Months Ago
merge from qol_give_improvements -> main
5 Months Ago
VoiceManager: GetAvailableVoice before GetVoice, otherwise it's 0.1ms every frame (even when not speaking) Why would we need to set LightCookie to null on a destroyed light. Resolves Facepunch/sbox-issues#5664 Whitelist Delegate equality operators resolves Facepunch/sbox-issues#5658 Whitelist DependentHandle resolves Facepunch/sbox-issues#5660
5 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
5 Months Ago
Do not precache particle materials on the server (game.AddParticles) Allows particle materials to reach 0 refcount on disconnect from singleplayer, and also makes no sense to precache particle materials serverside anyway. Show "Unknown Addon #X" as invalid in addons menu So there's no confusion why they don't appear in-game. Make sure to restore gamemode on server disconnect to what it was file.Remove returns success Potential fix for a sound DSP crash Prevent NPCs complaining about sequence -1 This could happen when a combine solider has no gun and tries to chase the player. Fixed NPCs complaining about bone access on death HL2 model changes * Moved stalker model to overrides/, next to other override models * Include EP2 combine mine model, so its skins appear on that EP2 map * Include EP1 ceiling turret model so it functions correctly when dry firing Fixed "skill" no doing anything for HL2 content Also enable Alyx darkness mode Correct AIClassText for some CLASS_ enums Also block "skill" from being modified by Lua ( game.SetSkillLevel exists) Disable .sw.vtx generation in studiomdl.exe Also made the program work out of the box without specifying `-nop4`. Minor changes Fix NPC death poses (Thanks MapBase) garrysmod-issues/issues/5361 Enabled a bunch more episodic behaviors Most of it is locked away behind hl2_episodic, most of it is relating to Alyx Darkness mode stuff