254,390 Commits over 3,990 Days - 2.66cph!

5 Months Ago
world_update_2 -> Aux2
5 Months Ago
Make buoys add a little force to the player when they stand on top
5 Months Ago
radioactive_water -> world_update_2
5 Months Ago
Increased buffer on water body physics check
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from runtime_profling_pooling -> main
5 Months Ago
Codegen
5 Months Ago
Progress
5 Months Ago
Merge from main -> runtime_profiling_pooling
5 Months Ago
Merge from world_update_2
5 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
5 Months Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
5 Months Ago
merge from runtime_profiling_raknet -> main
5 Months Ago
Run codegen after merge
5 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
5 Months Ago
temporary manual z-test
5 Months Ago
More stage progress
5 Months Ago
Only drop physics gun held props from Lua
5 Months Ago
Pitch up rubert
5 Months Ago
Merge from main -> runtime_profiling_raknet
5 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
5 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
5 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
5 Months Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
5 Months Ago
incremental updates, respond to texsize change in editor
5 Months Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
5 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
5 Months Ago
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5 Months Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
5 Months Ago
- ▊▅▇ ▄▅▄▌▍▅▊▍▊█ ▊▉█▍▆█▍▊ ▍██▇▅▇▊▉▌█ ▆▇ ▍▉▍▇▅▍▌▉██ ▋▇▉▋▉, ▅▅▉▌▍▋▇▋ ▋▍▊▄▋▅█▆▅▊▆ ▉▄ ▊▄▌▆ ▉▇▅█▋▅/▌█▋█ ▇▇▊▇▉▉ ▌▅██▍▅ - ▇▄▅ ▉▊▆▅▉▉▄▊▊ ▇█ ▆▇▄▌▌▊▍ ▋▄▍▉▆▋, ▍▆█▊█▆█▍ ▄▆▅█▉▆▆▍▆▊▄ ▄▅ ▆▉▅▉▊▇▅▊▍ ▆▍▇▉▅▇
5 Months Ago
WIP saving graphs without the resource editor open
5 Months Ago
Expose places for editor tools to interact with ActionGraphs in resources
5 Months Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
5 Months Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
5 Months Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
5 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
5 Months Ago
Stick org icon next to asset info https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_C9MXtG8BHu.png
5 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
5 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
5 Months Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
5 Months Ago
Initial cloud browser, separate from asset browser https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_H2QXLFoiGB.png
5 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
5 Months Ago
Clothing Updates
5 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
5 Months Ago
Fixed editing method graphs
5 Months Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
5 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
5 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
5 Months Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory