243,839 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Wheelfx stuff
5 Months Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
5 Months Ago
Improved sidecar suspension, still needs a little bit of work
5 Months Ago
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5 Months Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
5 Months Ago
Failed camera smoothing experiment
5 Months Ago
Velocity inheritence fix.
5 Months Ago
More iteration
5 Months Ago
Add ModelPhysics.MotionEnabled - Enable to drive renderer from physics, disable to drive physics from renderer https://files.facepunch.com/layla/1b1911b1/sbox-dev_nyGhlgasUl.mp4
5 Months Ago
Merge from main
5 Months Ago
Iterating.
5 Months Ago
Compile fix
5 Months Ago
Merge from parent, stomp animator changes
5 Months Ago
Merge from main
5 Months Ago
v_mp5: rename Idle to IdlePose to be consistent with Citizen
5 Months Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
5 Months Ago
Sidecar wheel work
5 Months Ago
Bike driving work and sidecar suspension visuals fix
5 Months Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
5 Months Ago
Sidecar world collider edit
5 Months Ago
Merge main -> Bikes
5 Months Ago
Make sure existing null checks aren't applied on top of new default value checks
5 Months Ago
Apply fix #2 in redid commit
5 Months Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
5 Months Ago
Add support for all default values, fix optional field checks applying to DeltaSerialize()
5 Months Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
5 Months Ago
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5 Months Ago
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5 Months Ago
Skinned renderer builds bone hierarchy before scene model is created
5 Months Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
5 Months Ago
Fixes Dirt trail iteration.
5 Months Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
5 Months Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
5 Months Ago
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5 Months Ago
Mud splat FX.
5 Months Ago
Joint goes up the bone hierarchy to find a physics bone (ex: leg_glute_helper_L will use physics bone leg_lower_L) this should simplify when we have a better relationship between bones and physics
5 Months Ago
ZNear: 1
5 Months Ago
Calculate our own proj matrix from scratch
5 Months Ago
Add scene viewport view mode option
5 Months Ago
Replace default cubemap texture with the one VBSP generates by default This affects maps that are renamed after compilation Fix CmdSeq.wc being broken on local builds Fixed Ceiling Turret trying to play non existent sounds on dry fire Was spamming warnings in console Fixed Alyx not being blinded by flashlight in Episode 1 More episodic behaviors, for Zombies and Headcrabs Fixed Alyx still following the player in darkness mode without flashlight Fix Alyx's darkness breathing breaking other voice lines Remount subbed addons if we unmounted server addons In case some file(s) were overwritten by server addons, which are now gone Clean up rope materials on disconnect, not game shutdown Allows rope materials to reach 0 refcounts Fixed intro screen material not being freed Also fixed __error material getting an extra forever refcount Also fixed __loading and __background getting forever refcounts Fixed certain sprites (such as physgun beam) being forever referenced if drawn
5 Months Ago
Add facepunch.hc1 to tests Restore obsolete Gizmo.HitBox.Model function signature to maintain compatibility
5 Months Ago
Motorbike wheel FX wip.
5 Months Ago
Bug fixes
5 Months Ago
Start moving some PlayerState stuff around
5 Months Ago
Update to yoga 3, embed in engine vpc fixes Remove Facebook.Yoga Convert style setters
5 Months Ago
Rename PlayerState.Player -> PlayerState.Controller
5 Months Ago
Remove refs to obsolete VR performance stats Projection matrix calculation tweaks - need to figure out why we're getting squares (most likely incorrect frustum)
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from optimize_asset_warmup_tunnels