198,704 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
6 Months Ago
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6 Months Ago
Manifest
6 Months Ago
Bromeliad bushes
6 Months Ago
Removed the 30s repair delay on the battering ram head
6 Months Ago
Added more jungle scaffolding blockouts
6 Months Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
6 Months Ago
merge from primitive -> aux2
6 Months Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
6 Months Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
6 Months Ago
Fixed ballista not repairable when hammering its subentity
6 Months Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
6 Months Ago
Add per-convar profiling when changing quality presets
6 Months Ago
adobe wall and gate gibs and collision
6 Months Ago
Merge from main
6 Months Ago
Merge from workshop_perf
6 Months Ago
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6 Months Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
6 Months Ago
exported tree climbing anim tests for tiger
6 Months Ago
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6 Months Ago
merge from primitive
6 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
6 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
6 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
6 Months Ago
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6 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
6 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
6 Months Ago
merge from primitive
6 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
6 Months Ago
Assign store icons
6 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
6 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
6 Months Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
6 Months Ago
Removed ballista pulling interaction
6 Months Ago
Update tiger speeds
6 Months Ago
Fix NRE when roaring
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Implemented new quicker animations
6 Months Ago
Added more visual flair and punch to tiger attack impact
6 Months Ago
Battering ram headlight toggle
6 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
6 Months Ago
exported edited tiger gait anims
6 Months Ago
Merge: from main Tests: none
6 Months Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
6 Months Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
6 Months Ago
Submitting panther rig to tiger branch
6 Months Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
6 Months Ago
Tweaked battering ram cockpit colliders
6 Months Ago
Ballista material fix
6 Months Ago
Have tiger often retreat into stealth after landing an attack