243,857 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Fix helicopters sleeping at the apex of a bounce
5 Months Ago
Merge Bikes -> Aux2
5 Months Ago
Don't allow passenger to access fuel when bike is on
5 Months Ago
Fixed motorbike fuel interaction
5 Months Ago
Screen Space Ambient Occlusion SSAO: Remove PS variant, hide difficult options and set some nice defaults, add r_ssao_debug, cleanup unused/unneeded SSAO draws after opaque, not transparent. Added CameraComponent.AddHookAfterOpaque
5 Months Ago
Switch the fuel gauge emissive on/off too
5 Months Ago
Set up motorbike headlight
5 Months Ago
WIP lighting & related files.
5 Months Ago
Merge from custom_wheel
5 Months Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
5 Months Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
5 Months Ago
Merge Bikes -> Aux2
5 Months Ago
Styling, fixes RMB to clear slots Added a reset to default button
5 Months Ago
Cut down version of every monument scene spawner prefab
5 Months Ago
Kickstand spring additional lookat
5 Months Ago
de_oil updates clip pass on obvious OOB spots
5 Months Ago
Create Shipment scene
5 Months Ago
Skinned renderer merges child descendants so everything gets merged to a root merge target https://files.facepunch.com/layla/1b1611b1/sbox-dev_aMH7Swm3RU.mp4 Fix prop trying to access gameobject of destroyed component when breaking into components
5 Months Ago
USP + SD fire rate increase
5 Months Ago
added money burst fx https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
5 Months Ago
Attach money trail prefab to world cash bag
5 Months Ago
added money particles https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
5 Months Ago
Fix pinch gesture not disabling follow player
5 Months Ago
Add in the map grid based on the shader from the game (hopefully fixes the grid not matching the game soemtimes too?)
5 Months Ago
kickstand tweak, removed unused sidecar model placeholder
5 Months Ago
Unlimited money in cash grab
5 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
5 Months Ago
Add gizmos for cash points & extracts
5 Months Ago
Add screen overlay when spawn protection is active
5 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
5 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
5 Months Ago
Fix NRE when shooting at the sky
5 Months Ago
Add support for input hints on marker objects, expose LookOpacity
5 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
5 Months Ago
Animgraph: Fix aim matrix pitch not calculating correct weights
5 Months Ago
Animgraph: Add support for face direction parameters in mover node Animgraph: Add support for turn to face parameters in turn helper node
5 Months Ago
Teleport keyframed colliders when interpolation is cleared https://files.facepunch.com/layla/1b1611b1/sbox-dev_A3vzpv1ell.mp4
5 Months Ago
Unlink component game object at the end of destroy so component IsValid is false after destroying it
5 Months Ago
Fix skinned renderer not bone merging children if it's bone merged itself
5 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
5 Months Ago
Controller rumble settings
5 Months Ago
Updated test scene
5 Months Ago
Restore my lost scene hierarchy changes for the third time
5 Months Ago
WIP test map Not ready to play yet. Merge branch 'main' of sbox-hc1
5 Months Ago
Prop.CreateGibs returns the list of gibs
5 Months Ago
Make CubemapFog material still be configurable, take it straight from the skybox if it's null
5 Months Ago
Drop object create and grid snap in one place instead of everywhere Add ParticleSystem.Bounds to get static bounds of the resource Add ParticleSystem.LoadAsync Add ParticleDropObject https://files.facepunch.com/layla/1b1511b1/sbox-dev_vLyJncgR0y.mp4
5 Months Ago
Cubemap fog just takes material from current skybox https://files.facepunch.com/sam/1b1511b1/sbox-dev_k6CScBsqcF.mp4
5 Months Ago
map updates - figuring out catwalk
5 Months Ago
Skyboxes compile wid GGXCubeMapBlur instead of Box filter, adjustments for GGXCubemapBlurHelper