243,915 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Fix remapped scene prefabs being warmed up
5 Months Ago
Merge main -> travelling_vendor
5 Months Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
5 Months Ago
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5 Months Ago
Raised charms to prevent clipping with hand
5 Months Ago
Drone eye angles just grabbed from transform
5 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
5 Months Ago
WIP game loop state machine refactor
5 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Update old rig scenes
5 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
Add directional light and better cubemap to shadergraph preview
5 Months Ago
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5 Months Ago
Seal all shader nodes that can be sealed
5 Months Ago
Truck, Container, Tyre and tote Dev assets
5 Months Ago
Move some base shadergraph code to base editor to allow tool libraries to create their own nodes
5 Months Ago
Event components for state events
5 Months Ago
Basic way of hooking events in ActionGraph
5 Months Ago
merge from analytics_profile_servermgr -> main
5 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
5 Months Ago
Roadside monument road adjustment improvements
5 Months Ago
Add Action properties to StateComponent
5 Months Ago
Fixed prefab scene bullshit Fixes sbox-issues/issues/5636 Fixes sbox-issues/issues/5635
5 Months Ago
merge from fix_server_profiling_lag_spike -> main
5 Months Ago
Fix RPC lag spikes not including server id
5 Months Ago
Fixed legacy workshop addons sometimes not extracting correctly This would happen on download, potentially after messing about with Steam files SetAvoidPlayers ignores noclipping players
5 Months Ago
Fix bytestream overflows (and add test) Make a bunch of stuff sealed
5 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
5 Months Ago
Fix SerializedPropertyProxy not forwarding TryGetAsObject, As (fixes sbox-issues/issues/5631)
5 Months Ago
Restore conversion from .object to .prefab Fix NRE in SceneWidget when scene is deleted Fix PrefabScene placeholder loading whole scene
5 Months Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
5 Months Ago
Expose more player movement properties to global
5 Months Ago
Update examples Use less stack space
5 Months Ago
Player is slow walking when aiming instead of custom case
5 Months Ago
Remove openvr_api.lib dep, unused preprocessor definitions Facepunch.XR update
5 Months Ago
Fix NRE on Scene.DebugSceneWorld, can happen when switching from play mode
5 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon
5 Months Ago
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5 Months Ago
Protection needed here?
5 Months Ago
Legacy particles with collision use physics traces instead of mesh traces, (should) be faster and work on terrain https://files.facepunch.com/layla/1b1211b1/sbox-dev_ZaiiI5fZ10.mp4
5 Months Ago
Add cached WeaponComponent.Player
5 Months Ago
Land sound is exposed
5 Months Ago
Scenes free their SceneWorld/PhysicsWorld/GizmoInstance on close/destroy/finalize
5 Months Ago
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
5 Months Ago
Too many necks
5 Months Ago
Update line anchor using jobs
5 Months Ago
use core land sound, we'll layer gear audio later
5 Months Ago
Don't play fun kill sound when you've killed a teammate