254,766 Commits over 3,990 Days - 2.66cph!

5 Months Ago
world_update_2 -> radioactive_water
5 Months Ago
replaced an RPC call to ForcePositionTo with an immediate net update of the player when mounting - both feel responsive, but seperating the change in position from the mounted state caused an edge case in anim state transitions
5 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
5 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
5 Months Ago
merge from terrain-smoothness
5 Months Ago
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5 Months Ago
merge from world_update_2
5 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
5 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
5 Months Ago
Add NoPickUp and FastDespawn item flags. Refactor despawn timer init. Check for NoPickUp flag when showing pickup option.
5 Months Ago
Don't print the name of every loaded resource
5 Months Ago
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5 Months Ago
added condition to normal swimming->standing transition to not be mounted
5 Months Ago
Use scene events Some basic movement
5 Months Ago
If a wolf is stuck while roaming, kill it to save perf
5 Months Ago
merge from ocean-lightcolor-override
5 Months Ago
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5 Months Ago
mrege from world_update_2
5 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
5 Months Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
5 Months Ago
merge from world_update_2
5 Months Ago
merge from frontier_hatchet
5 Months Ago
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5 Months Ago
merge from BlunderBuster
5 Months Ago
merge from world_update_2/Halloween_2024
5 Months Ago
Only update sphere shape when changed Cache transform origin for sphere collider when built, use that when resizing
5 Months Ago
Merge from divesite-foliage-displace
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Merge from world_update_2
5 Months Ago
Optim: Recycle a list when paying for placement Tests: none, trivial change
5 Months Ago
world_update_2 -> radioactive_water
5 Months Ago
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5 Months Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
5 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
5 Months Ago
Merge from manpad_fix
5 Months Ago
Fixed custom vertex streams on manpad fx
5 Months Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
5 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
5 Months Ago
manifest
5 Months Ago
Stages Kill trigger Reset Moving platform
5 Months Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
5 Months Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
5 Months Ago
Bullshit file filtering Add option to show only assets Refactor list drawing Put type icon in top left
5 Months Ago
Move a bunch of shit from GameNetworkSystem.* to Networking.*
5 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
5 Months Ago
wip temporary, no-pickup world items
5 Months Ago
store view frontiers
5 Months Ago
Revert that experiment, there is no benefit HashSetEx actually doesn't need to defer adds
5 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
5 Months Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes