159,143 Commits over 4,566 Days - 1.45cph!

6 Months Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
6 Months Ago
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6 Months Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
6 Months Ago
TestGuns maintenance
6 Months Ago
added base decor pack sitem as required item for storage barrels in their steam item files
6 Months Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
6 Months Ago
penthouse apartment plaster WIP
6 Months Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
6 Months Ago
exported 3p drop/pickup item anims
6 Months Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
6 Months Ago
sprays and emojis for industrial
6 Months Ago
Merge from 3p_spectator_improvements
6 Months Ago
Fixed launch site terrain
6 Months Ago
merge from workbench_upgrades
6 Months Ago
Codegen
6 Months Ago
Prefab cleanup pass
6 Months Ago
Diving wetsuit male and female adjustments
6 Months Ago
Merge from main
6 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
6 Months Ago
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6 Months Ago
merge from FireRate_Tooltip
6 Months Ago
merge from main
6 Months Ago
low fences LODs and updated prefabs
6 Months Ago
First pass on vehicles affecting navmesh
6 Months Ago
Merge from main
6 Months Ago
merge from radtown_1_lightstuff
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
main -> binoculars_ui_refresh
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
6 Months Ago
removed the interior concrete lip from the apartment core facade
6 Months Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
6 Months Ago
Reapply changes to oilrigs, codegen
6 Months Ago
WB1 corpse fix
6 Months Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
6 Months Ago
Move PB to shared, common. WB1-3
6 Months Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
6 Months Ago
Merge from main
6 Months Ago
io table
6 Months Ago
wb3 pb setup
6 Months Ago
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6 Months Ago
Merge from shadow_convars_fix
6 Months Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
6 Months Ago
T2 bench prevent building setup
6 Months Ago
T1 bench prevent building setup
6 Months Ago
Ignore the full filler, just use the individuals.
6 Months Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
6 Months Ago
merge from main
6 Months Ago
Fixing dracual cape vertex being skinned to eye lids
6 Months Ago
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