244,469 Commits over 3,898 Days - 2.61cph!
Switched method of equipping
Context menu UI to add / remove inputs / outputs
Fixes Facepunch/sbox-issues#5625
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Fixed incorrect patron wait condition
Fixed a potential OOB error when clearing wires
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs
Codegen
fix for 3p captive struggle anim not working
Spawned vendor now points in the direction of initial travel
Client stop targets discarded
ParameterDefinitionExtensions.With order test, actual fix
Added vendor fronts to new WIP model
Removed DDdraw's
Removed redudant ServerInit in vendor front
No fall damage if noclipping
Restyled developer menu to categorize properly
Implement Input::GetVector2ActionState
InputDigitalAction -> InputBooleanAction, move Input initialisation into instance and link session afterwards
Don't use blur on pause menu
storage building large progress
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot
Expose crosshair distance, length params
basic color editing for crosshair
Show belt items as locked to make it clearer you can't use them when handcuffed
ParameterDefinitionExtensions.With order fix
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume
Expose ability to update footstep range globally, turn off occlusion on them
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
Bomb plant radio originates from the correct player
Add some debug logs to track down this player marker shit
Sorted wheel values
Vendor moves as expected again
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
Protect against NREs in a couple of places
Fix NRE spam when hud is disabled
Added "togglecluffslocked" console command
Fix outline visibility rules
Revert scope changes, shouldn't crash now
Play the old workbench open/close sounds when opening a tech tree on a workbench
Play just the appropriate open sound when switching to a tech tree
Add toggle viewmodel dev command
Fallback to team color when PlayerColors.Instance isn't present for now