244,469 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Formatting fix
5 Months Ago
Switched method of equipping
5 Months Ago
Context menu UI to add / remove inputs / outputs Fixes Facepunch/sbox-issues#5625
5 Months Ago
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5 Months Ago
Fixed incorrect patron wait condition
5 Months Ago
Fixed a potential OOB error when clearing wires
5 Months Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
5 Months Ago
fix for 3p captive struggle anim not working
5 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
5 Months Ago
ParameterDefinitionExtensions.With order test, actual fix
5 Months Ago
5 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
5 Months Ago
No fall damage if noclipping
5 Months Ago
map iterations
5 Months Ago
Redo fall damage
5 Months Ago
Restyled developer menu to categorize properly
5 Months Ago
War Helmet LODs
5 Months Ago
Implement Input::GetVector2ActionState InputDigitalAction -> InputBooleanAction, move Input initialisation into instance and link session afterwards
5 Months Ago
Don't use blur on pause menu
5 Months Ago
storage building large progress
5 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
5 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
5 Months Ago
5 Months Ago
ParameterDefinitionExtensions.With order fix
5 Months Ago
Gasmask LODs
5 Months Ago
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5 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
5 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
5 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
5 Months Ago
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
5 Months Ago
Adjust c4 beep frequency
5 Months Ago
Bomb plant radio originates from the correct player
5 Months Ago
Add some debug logs to track down this player marker shit
5 Months Ago
Sorted wheel values Vendor moves as expected again
5 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
5 Months Ago
Protect against NREs in a couple of places
5 Months Ago
Fix NRE spam when hud is disabled
5 Months Ago
Marker changes
5 Months Ago
Added "togglecluffslocked" console command
5 Months Ago
Fix outline visibility rules
5 Months Ago
Revert scope changes, shouldn't crash now
5 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
5 Months Ago
Add toggle viewmodel dev command
5 Months Ago
Trigger struggle 3p anim
5 Months Ago
Mid Changes
5 Months Ago
Toggle HUD button
5 Months Ago
merge from main
5 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
5 Months Ago
Craggy cliff test
5 Months Ago
Recommit player.prefab