156,156 Commits over 4,536 Days - 1.43cph!

10 Months Ago
box ore - model tweaks
10 Months Ago
Chages on the casino ambience and wind ambience
10 Months Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
10 Months Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
10 Months Ago
Merge from naval_missions
10 Months Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
10 Months Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
10 Months Ago
Bunker cannon tweak & sandbags that match the tropical islands.
10 Months Ago
Merge: from main
10 Months Ago
rebuilt manifest
10 Months Ago
Cliff shadowproxy fixes
10 Months Ago
merge from main - will need manifest rebuilding
10 Months Ago
rebuilt manifest and skins
10 Months Ago
adjusted world model emissive values to match viewmodel
10 Months Ago
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10 Months Ago
Merge from naval_update
10 Months Ago
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10 Months Ago
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10 Months Ago
added emissive texture to front sight
10 Months Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
10 Months Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
10 Months Ago
merge from main
10 Months Ago
changes on wind ambiences for the floating cities and casino ambience set up
10 Months Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
10 Months Ago
updated vm lr300 space gun reload anim
10 Months Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
10 Months Ago
space lr300 icon and hooked up to item prefab and steam item
10 Months Ago
Binoculars anim refresh polish
10 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
10 Months Ago
M92 - Added updated viewmodel and worldmodel
10 Months Ago
Fix duplicate var name
10 Months Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
10 Months Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
10 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
10 Months Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
10 Months Ago
enabled decal layers [all] on mboat materials
10 Months Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
10 Months Ago
Fixed the render texture memory leak in the Icon Render scene
10 Months Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
10 Months Ago
updated vm and 3p lr300 space gun anims
10 Months Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
10 Months Ago
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10 Months Ago
Flare weapon refresh animation polish
10 Months Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
10 Months Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
10 Months Ago
Coconut Underwear Repose
10 Months Ago
Clean: remove obsolete TODOs Tests: none, trivial change
10 Months Ago
boat engine t2 Updated t2 techtree
10 Months Ago
Clean: remove test code that offset the baked navmesh Prepping to merge back Tests: spawned all variations of ghostship, engaged scientists - didn't spot any weirdness
10 Months Ago
greatly reduce low grade fuel cost for boat building