136,068 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Very rubbish first attempt at wall snapping when placing deployables
1 Year Ago
Merge from party_system -> main
1 Year Ago
Fix another NRE when connecting to a server in a party
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
1 Year Ago
Clicking link in steam chat will add you to the party
1 Year Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
1 Year Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
1 Year Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
1 Year Ago
add tod gradients for some cloud parameters
1 Year Ago
M15 Pistol - Texture update, world model + rebaked texture set
1 Year Ago
Updated textures and prefab setup
1 Year Ago
1 Year Ago
fixed broken skinning on male grass skirt legs lod 3
1 Year Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
1 Year Ago
merge from party_system -> main
1 Year Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
1 Year Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
1 Year Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
1 Year Ago
Missed Files
1 Year Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
1 Year Ago
Fix NRE when connecting in party
1 Year Ago
merge from main -> party_system
1 Year Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
1 Year Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
1 Year Ago
Fix incorrect height calulation on new flee point Remove logs
1 Year Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
1 Year Ago
merge from main
1 Year Ago
merge from decor_lighting_dlc/merge_resolve
1 Year Ago
added test wall_storage prefab and built manifest
1 Year Ago
T1 SMG view model camera update
1 Year Ago
subtracted merge
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Fix errored netread logic
1 Year Ago
syncvar_vector_fix -> main
1 Year Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
1 Year Ago
Cherrypick syncvar vector fix
1 Year Ago
syncvar_vector_fix -> main
1 Year Ago
Ensure the same references are generated throughout
1 Year Ago
WIP
1 Year Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
1 Year Ago
merge from main
1 Year Ago
Changed wood teas slurp SFX to match other teas
1 Year Ago
M15 Pistol - updated textures
1 Year Ago
viewmodel m15 pistol rig skinning and animation edits
1 Year Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
1 Year Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
1 Year Ago
Wheel
1 Year Ago
merge from main
1 Year Ago
Merge from steering_wheels