136,059 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
1 Year Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
1 Year Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
1 Year Ago
Ignore party invites from non steam friends
1 Year Ago
merge from main -> party_system
1 Year Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
1 Year Ago
trawler ship hull material vcol blends progress, more uving
1 Year Ago
Fix GitHub Desktop's fuckup yet again (lights.rad)
1 Year Ago
Add command to join party by ID
1 Year Ago
separate volume slider for UI sounds
1 Year Ago
Minor cleanups from main Draw console notify text above all other panels Remove leftover debug print Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
1 Year Ago
fix reproj artifact when camera rotation snaps far
1 Year Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Can now build tier0, tier1, vstdlib and some others for x86-64 Build VPK.exe like x86-64 already does Delete replay.dll/replay.so which are unused Update Build-Game.bat Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
1 Year Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
1 Year Ago
fix wobbly reprojection
1 Year Ago
M15 Pistol - Small fixes to world model LOD3
1 Year Ago
add separate shadow density scale for cloud atmosphere shadowing
1 Year Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
1 Year Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
1 Year Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
1 Year Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
1 Year Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
1 Year Ago
VC TOD gradiation of ambient and scattering during sunsets.
1 Year Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
1 Year Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
1 Year Ago
merge from abyss_containers
1 Year Ago
merge from frontiergatewalldesc
1 Year Ago
merge from viewmodel_camera_anim_v2
1 Year Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
1 Year Ago
merge from resourcedispenser_stacksize_fix
1 Year Ago
merge from grass_skirt_legs_fix
1 Year Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
1 Year Ago
Fix response buttons being clickable when animating
1 Year Ago
Fixed being able to repeat non-repeatable missions
1 Year Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
1 Year Ago
Merge from outpost_spawning
1 Year Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
1 Year Ago
Unsaved
1 Year Ago
Document icons Add support for showing non item rewards
1 Year Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
1 Year Ago
Safe zone spawn unlock mission boilerplate
1 Year Ago
Very rubbish first attempt at wall snapping when placing deployables
1 Year Ago
Merge from party_system -> main
1 Year Ago
Fix another NRE when connecting to a server in a party
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
1 Year Ago
Clicking link in steam chat will add you to the party
1 Year Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
1 Year Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
1 Year Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams