137,285 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Petting gesture animation first pass (1p + 3p).
1 Year Ago
Assigned vision care effect to apple pie
1 Year Ago
Show ore sparkles at night while vision care modifier is active
1 Year Ago
Molotov fire consistency update
1 Year Ago
Unsaved
1 Year Ago
Tree x markers appear brighter when using the Vision Care effect
1 Year Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
1 Year Ago
Merge from main -> item_ownership
1 Year Ago
Merge from main
1 Year Ago
Fix compile error
1 Year Ago
Molotov stuff for the orientation fix.
1 Year Ago
Revert scrap tea accidental change
1 Year Ago
Added VisionCare modifier, increases nightlight effect
1 Year Ago
Merge from hopper
1 Year Ago
Improved animation of tiems flying into hopper Fixed hopper speed not being tied to timescale
1 Year Ago
Updated phrases
1 Year Ago
Furnace corpse prefab
1 Year Ago
Merge from cookingv2
1 Year Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
1 Year Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
1 Year Ago
Add item ownership for items made in mixing table
1 Year Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
1 Year Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
1 Year Ago
Add item ownership when item is dug up with metal detector
1 Year Ago
Add ownership to item when it's purchased from an NPC vending machine
1 Year Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
1 Year Ago
Merge from cookingv2
1 Year Ago
Chicken default name now pulls from the streamer name list
1 Year Ago
Roadsign Gloves V4
1 Year Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from cookingv2
1 Year Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
1 Year Ago
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1 Year Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
1 Year Ago
Merge from coop
1 Year Ago
Fixed chickens snapping to terrain if coop is placed on foundations
1 Year Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
1 Year Ago
Combine foliage meshes and make use of multiple draw commands to minimise state changes
1 Year Ago
chicken coop gibs updated prefab
1 Year Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
1 Year Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
1 Year Ago
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1 Year Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
1 Year Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
1 Year Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
1 Year Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
1 Year Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
1 Year Ago
merge from laserlight_green_fix
1 Year Ago
Update phrases