242,410 Commits over 3,867 Days - 2.61cph!

55 Days Ago
Ensure shared is created in GameSetup as well as main menu system
55 Days Ago
Whoops
55 Days Ago
Add pause menu
55 Days Ago
visual_bounds_fix -> world_update_2
55 Days Ago
Fix projet settings
55 Days Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
55 Days Ago
Subtract last merge due to project settings
55 Days Ago
Unfocked it
55 Days Ago
DI fix
55 Days Ago
Version Api cleanup Namespace cleanup Refactor, game compatibility
55 Days Ago
Fixed missing items.
55 Days Ago
visual_bounds_fix -> world_update_2
55 Days Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
55 Days Ago
Add testing notifications panel
55 Days Ago
Use services api
55 Days Ago
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55 Days Ago
Use trace normal for fake shadow
55 Days Ago
viewmodel positional anim update
55 Days Ago
removed uneeded model prefabs
55 Days Ago
Update smoke prefab
55 Days Ago
Fixed he_grenade prefab
55 Days Ago
setting cliffside as 'topology not' for power substations
55 Days Ago
Desperately trying to avoid using A*
55 Days Ago
Removed local grenade assets, replaced with cloud
55 Days Ago
Error count and item logging and display summary.
55 Days Ago
disabled 'check placement map' on terrain filters of radtown
55 Days Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
55 Days Ago
grenades hold_R fix
55 Days Ago
Log warning if item definition isn't set
55 Days Ago
added hold_R to grenades
55 Days Ago
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)
55 Days Ago
Set item IDs for test run
55 Days Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
55 Days Ago
Merge from main
55 Days Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
55 Days Ago
WIP general improvements ditto
55 Days Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
55 Days Ago
Optimize lookups - fix bug with reconnecting clients not processing snapshot
55 Days Ago
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55 Days Ago
Added ProceduralMapCliff test map
55 Days Ago
Refactor Refactor Refactor Start moving common models to Sandbox.Services Use dependency injection in Program.cs Refactor Preparing api cleanup
55 Days Ago
Clean up - make things more explicit in seperation of snapshot supported network table entries
55 Days Ago
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55 Days Ago
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55 Days Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
55 Days Ago
Bandaid fix for A site floor that you can fall through
55 Days Ago
Remove this obsolete - it's been obsolete forever
55 Days Ago
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55 Days Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
55 Days Ago
Merge from main