242,410 Commits over 3,867 Days - 2.61cph!

55 Days Ago
Merge from modifier_limits
55 Days Ago
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WIP grid aligned connections https://files.facepunch.com/ziks/2024-09-03/sbox-dev_C0Luo6Xsj9.png
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merge from store-ui-dlc-pages
55 Days Ago
merge from F1ConsoleFix
55 Days Ago
merge from wantedposter_nre_fix
55 Days Ago
Fix exceptions Fix collection list not showing
55 Days Ago
Fixed the binocular overlay not scaling correctly with interface scale
55 Days Ago
Leaderboard backup, run #13660
55 Days Ago
Remove unused Fix rating list id on contest result page Show video on place card Tweak card aspect to match game
55 Days Ago
Texture optimization & sRGB.
55 Days Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
55 Days Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
55 Days Ago
Merge from hackweek_accessibility_colourblind
55 Days Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
55 Days Ago
Merge from main
55 Days Ago
Closed up holes at the back near the sides on the armoured cockpit
55 Days Ago
balance, hp heart hover shop min money change more sfx
55 Days Ago
Fixed Patrol Heli tracer visibility.
55 Days Ago
Prevent login exception Remove unused from PackageWrapMinimal
55 Days Ago
Update manifest, fixes revolver not loading
55 Days Ago
Fixed small holes in armoured cockpit colliders at the front
55 Days Ago
Depth Resolve writes to both channels correctly Final cleanups for dof2
55 Days Ago
update depth of field scene
55 Days Ago
LOD tweaks FX iteration
55 Days Ago
Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4
55 Days Ago
world_update_2 -> Aux2
55 Days Ago
world_update_2/waterwell_update -> world_update_2
55 Days Ago
Added static respawning planters to new Water Wells.
55 Days Ago
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
55 Days Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
55 Days Ago
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55 Days Ago
Respawning Static Planters ~ Added ConVar to adjust the extra favourable gene chance. Better system for informing the static planter when plants die Set respawn check to 30 seconds
55 Days Ago
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
55 Days Ago
Front blur, tweaks
55 Days Ago
Parent merge
55 Days Ago
Merge from main
55 Days Ago
Missed FBX
55 Days Ago
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
55 Days Ago
Stash all this work so I can make ubre happy Stash this as well first Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone ++ Logs No wonder this wasn't getting received Don't log these now Test Remove this now Go on server time Test More tests Some cleaning Compress test Remove for comparison Pack them up Some cleanup Force a single delta snapshot when owner changes to simulate old behavior Interp test Revert that
55 Days Ago
Optimize TextureBuilder creations with no initial data * Use vkCmdClearColorImage instead of allocating a big empty buffer in managed * Texture.CreateInternal also passes a nullptr if the span is empty, so we don't do additional unnecessary setdata It's weird all of this stuff has an API of Span<T> & int length, but hard to fix without API breaking changes DrawIndirectArguments should be LayoutKind.Sequential
55 Days Ago
WIP more control for rerouting connections
55 Days Ago
Fuzzed the backend/origin of the side blast flipbook.
56 Days Ago
Fixed HCR attack prefab reference. Iterated on attack.
56 Days Ago
Fixed wanted poster assign UI NRE
56 Days Ago
Smoke grenade world model and LODs
56 Days Ago
Ensured soil saturation stays at maximum throughout growth cycle Overall quality artificially set