146,257 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
2 Months Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
2 Months Ago
merge from save283 - Staging wipe
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Add min radius for terrain culling
2 Months Ago
merge from main
2 Months Ago
Improve culling shadow bounds check accuracy and performance
Rin
2 Months Ago
Network++ Save++ persistance++
2 Months Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
2 Months Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
2 Months Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
2 Months Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
2 Months Ago
Merge from main
2 Months Ago
Clamp uv for min/max height sampling
2 Months Ago
Fix prefab id
2 Months Ago
Updated armoured hatch anims to prevent wall clipping
2 Months Ago
Fix new scientists not playing movement animation in demos after the demo was paused
2 Months Ago
Update manifest
2 Months Ago
Create new version of the mortar prefab based on ballista
2 Months Ago
Possible Client_OnCassetteInserted NRE while spectating fix
2 Months Ago
merge from main
2 Months Ago
Rename mortar.entity -> mortar2.entity
2 Months Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
2 Months Ago
Fix HasFlags()
2 Months Ago
Codegen
2 Months Ago
Fix GetActiveItem() after merge
2 Months Ago
merge from mortar -> mortar_prototype
2 Months Ago
merge from main -> mortar_prototype
2 Months Ago
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2 Months Ago
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2 Months Ago
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
2 Months Ago
merge from main -> fix_server_browser_compression/http_client
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_server_browser_compression -> main
2 Months Ago
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2 Months Ago
Fixed RW on FX meshes.
2 Months Ago
apartment rugs
2 Months Ago
merge from safezone_lootbag_fix
2 Months Ago
fix typo
2 Months Ago
merge from overfishing
2 Months Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
2 Months Ago
Shutter frame audio fixes
2 Months Ago
Codegen
2 Months Ago
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2 Months Ago
merge from automated_testing
2 Months Ago
Check isValid instead
2 Months Ago
Compile fix