147,413 Commits over 4,444 Days - 1.38cph!

11 Months Ago
Update HideDuringRender of the camper van prefab as an example
11 Months Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
11 Months Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
11 Months Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
11 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
11 Months Ago
Tweaked skin viewer road sign jacket
11 Months Ago
merge toggleable weapon stats display to main
11 Months Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
11 Months Ago
Pilot Final Textures and Materials
11 Months Ago
Add options to view toggleable weapon mod stats adjustments
11 Months Ago
Code cleanup and reordering
11 Months Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
11 Months Ago
Fixed wearables being removed when selecting a new item
11 Months Ago
merge from fix_icon_generator_hide_during_render -> main
11 Months Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
11 Months Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
11 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
11 Months Ago
Added sv_pause_sp - allows singleplayer to be not paused Clean-up doubleclicking in menu (Community Contrib) Added option to "hide outdated servers" (Community Contrib) Enable "Spawn with Weapon" for Eli, Mossman, Breen, Magnusson, Kleiner Make zombies/metrocop propagate their lagcomp state to spawned NPCs More merges from x86-64 More merges Minor cleanups Dynamically calculate max autocomplete items based on available space
11 Months Ago
Cleanups from main
11 Months Ago
fix dynamic accuracy weapon stat
11 Months Ago
Adjust needle swing settings, now settles faster from big swings
11 Months Ago
Merge from compass
11 Months Ago
Merge from main
11 Months Ago
Added DM picker to the menu chat + a ton of fixes
11 Months Ago
Fix lighting settings for camper icon while testing
11 Months Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
11 Months Ago
Remove last uses of node shortnames
11 Months Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
11 Months Ago
Added pilothazmat worldmodel models and created the prefab
11 Months Ago
merge from main
11 Months Ago
Add pan + zoom support to server map
11 Months Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
11 Months Ago
merge from fogmethod1 (sky branch)
11 Months Ago
merge from main
11 Months Ago
adjustments, mainly to rainmild clouds
11 Months Ago
Fixed SkinGlowTester NRE when generating skin icons
11 Months Ago
NRE fix when initializing friends list
11 Months Ago
Can press enter or click the DM notif to open the chat
11 Months Ago
Fixed NRE when opening the friend list from the ingame chat
11 Months Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
11 Months Ago
merge from main -> io_snapping
11 Months Ago
Iniital IO snapping progress
11 Months Ago
Bit more safety on store hero
11 Months Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
11 Months Ago
Fix Hero Store NRE
11 Months Ago
new_menu -> main
11 Months Ago
MegaMesh approach (1+2) WIP
11 Months Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
11 Months Ago
Pilot hazmat icon (not final)
11 Months Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change