195,255 Commits over 4,079 Days - 1.99cph!

10 Days Ago
10 Days Ago
Settings graphics tab
10 Days Ago
Settings experimental tab
10 Days Ago
Buncha fixes/compensations for overbrightness bug.
10 Days Ago
Settings image effects tab
10 Days Ago
Restored bootstrap fonts on bootstrap scene texts
10 Days Ago
first pass at floor triangle and guide mesh
10 Days Ago
merge from main
10 Days Ago
Fixed pirate english language not working
10 Days Ago
Settings menu: Some layout fixes Opening transition
10 Days Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
10 Days Ago
fix missing billboard clouds if vclouds are initially off
10 Days Ago
merge from bee_catapult_bomb
10 Days Ago
11 Days Ago
wind shear animation, fix shadow map when vclouds off
11 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
11 Days Ago
merge from fix_outbreak_death_icon -> main
11 Days Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
11 Days Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
11 Days Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
11 Days Ago
merge from fix_oil_rig_invisible_collider -> main
11 Days Ago
11 Days Ago
Fix invisible collider on top level of large oil rig
11 Days Ago
11 Days Ago
merge from main
11 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
11 Days Ago
Make Linux compile
11 Days Ago
merge from main
11 Days Ago
fix missing shore vector texture in ocean vface calc
11 Days Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
11 Days Ago
`fixcars` now works for hot air balloons
11 Days Ago
merge from qol_chainsaw_ammo_count -> main
11 Days Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
11 Days Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
11 Days Ago
Fix chainsaws not showing their fuel count when inside a chest
11 Days Ago
ParticleTestMap crap file
11 Days Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
11 Days Ago
Custom unpress siblings setup Works with options settings
11 Days Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
11 Days Ago
Hook settings menu into new main menu
11 Days Ago
Add WriteTempEntities overflow warning from csgo Bonemerged models inherit lighting origin from parent Makes viewmodel hands match lighting of the viewmodel itself Apply changes to CHudCloseCaption from TF2
11 Days Ago
merge from main
11 Days Ago
separated splatting for sand and snow again, debug render command, cleanup
11 Days Ago
Continuing testing out floating walkway platforms
11 Days Ago
fix layer compositing
11 Days Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
11 Days Ago
Tweaks and cleanup
11 Days Ago
SyncVars -> Aux3
11 Days Ago
Try to ensure editor weaving process isn't running on build