136,785 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Merge from main
9 Days Ago
merge from artist_pack_dlc
9 Days Ago
Set rear turret pitch clamp 30 -> 10
9 Days Ago
Ensure front turret min walk distance is set to -2
9 Days Ago
mountable_bypass_extended -> main
9 Days Ago
Merge from main
9 Days Ago
Squash compiler warnings on server profiler test
9 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
9 Days Ago
Rollout position per frame bypass to cannons and tugboats
9 Days Ago
Fix edge length calculation, alignment actually fixed
9 Days Ago
Merge from naval_update
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
Merge from space_station_skin_fixes_jan26
9 Days Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
9 Days Ago
merge from revert_roof_stability_fix -> main
9 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
9 Days Ago
More progress
9 Days Ago
Fix Party Balloons breaking when deploy&editing boats
9 Days Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
10 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
10 Days Ago
ghostship loot pass
10 Days Ago
merge from artist_pack_dlc
10 Days Ago
Update frame IO subent source items
10 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
10 Days Ago
More work
10 Days Ago
Syncvar fix for shutterframes
10 Days Ago
Make GetActiveItem() work on both client and server
10 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
10 Days Ago
added updated paintball icon
10 Days Ago
Reduced timer for LOS easel checks, added max distance
10 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
10 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
10 Days Ago
edited boogie board anims and set up correctly
10 Days Ago
set up rubber ring anims correctly
10 Days Ago
More stuff
10 Days Ago
Codegen
10 Days Ago
Update manifest (mortar related stuff only)
10 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
10 Days Ago
Initial work
10 Days Ago
polishing the ghost ship ambience creaks audio files
10 Days Ago
Add LOS check to sign painting when on an easel, WIP still
10 Days Ago
merge from main -> artist_pack_dlc
10 Days Ago
Merge from naval_update
10 Days Ago
Support autosave/autoload in objects with inherited syncvars
10 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
10 Days Ago
easel_canvas_syncvar_autoload_fix -> main
10 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
10 Days Ago
Blastdoor blocker WIP blockout
10 Days Ago
Updating skinning for chicken costume