195,173 Commits over 4,079 Days - 1.99cph!
merge from qol_chainsaw_ammo_count -> main
Refactor Item.ammoCount -> Item.clientAmmoCount
- was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable
- this worked for client but caused the server's item ammoCount to not always be correct
- remove server assigning ammoCount to the item since it's redundant
- switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
Fix chainsaws not showing their fuel count when inside a chest
ParticleTestMap crap file
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
Custom unpress siblings setup
Works with options settings
LR300 viewmodel deploy anim updates
- Anims now match desired speed from source wiith attention to spacing
- Removed curve state speed scripts on deploy anims
- Updated anims to actually end in correct idle pose for better blending
- transition tweaks in the animator
Hook settings menu into new main menu
Add WriteTempEntities overflow warning from csgo
Bonemerged models inherit lighting origin from parent
Makes viewmodel hands match lighting of the viewmodel itself
Apply changes to CHudCloseCaption from TF2
separated splatting for sand and snow again, debug render command, cleanup
Continuing testing out floating walkway platforms
apple/corn/orange/potato crate A versions
LODs pending
prefab setup
Try to ensure editor weaving process isn't running on build
added blue light skin asset, tweaked light intensity , rebuilt manifest
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
Merge from normal_map_correction_tool
iv stand,blood bag pile and single blood bag scale blockouts
merge from Cocoknight_gloves_update
merge from qol_attack_heli_ammo_select -> main
Fixed the last few normal maps in the skins repo
patrol_helicopter_rotation_fixes -> main
Sanitise patrol helicopter spotlight rotations
merge from iofeedback_fixes
merge from TeaToken_Andgrammar
bee_catapult_bomb -> main
merge from wallpaper/floor
Changed pick up and drop sounds
Fixed error in Tech Tree 0
merge from wallpaper/floor
Added Bee Catapult Bomb
On impact it spawn groups of Bee Swarms.
Setup icons, catapult setup and entities.
Manifest
Nuked _GroundTests folder
User interface settings tab done
Added new categories to organize the settings a lil bit
New tooltips
Testing floating walkways WIP
Fixed the majority of broken normal maps in the skins repo
Try and skip setter injection on the client by checking the subtarget
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
New tea token and grammar correction
main -> bee_catapult_bomb