195,173 Commits over 4,079 Days - 1.99cph!

9 Days Ago
merge from qol_chainsaw_ammo_count -> main
9 Days Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
10 Days Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
10 Days Ago
Fix chainsaws not showing their fuel count when inside a chest
10 Days Ago
ParticleTestMap crap file
10 Days Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
10 Days Ago
Custom unpress siblings setup Works with options settings
10 Days Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
10 Days Ago
Hook settings menu into new main menu
10 Days Ago
Add WriteTempEntities overflow warning from csgo Bonemerged models inherit lighting origin from parent Makes viewmodel hands match lighting of the viewmodel itself Apply changes to CHudCloseCaption from TF2
10 Days Ago
merge from main
10 Days Ago
separated splatting for sand and snow again, debug render command, cleanup
10 Days Ago
Continuing testing out floating walkway platforms
10 Days Ago
fix layer compositing
10 Days Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
10 Days Ago
Tweaks and cleanup
10 Days Ago
SyncVars -> Aux3
10 Days Ago
Try to ensure editor weaving process isn't running on build
10 Days Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
10 Days Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
10 Days Ago
Merge from normal_map_correction_tool
10 Days Ago
iv stand,blood bag pile and single blood bag scale blockouts
10 Days Ago
merge from Cocoknight_gloves_update
10 Days Ago
Cocoknight armor fixes
10 Days Ago
merge from qol_attack_heli_ammo_select -> main
10 Days Ago
Fixed the last few normal maps in the skins repo
10 Days Ago
patrol_helicopter_rotation_fixes -> main
10 Days Ago
Sanitise patrol helicopter spotlight rotations
10 Days Ago
merge from iofeedback_fixes
10 Days Ago
merge from TeaToken_Andgrammar
10 Days Ago
merge from main
10 Days Ago
bee_catapult_bomb -> main
10 Days Ago
merge from wallpaper/floor
10 Days Ago
Compile fix
10 Days Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
10 Days Ago
merge from wallpaper/floor
10 Days Ago
Minor folder changes
10 Days Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
10 Days Ago
Nuked _GroundTests folder
10 Days Ago
merge from main
10 Days Ago
engine.json update
10 Days Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
10 Days Ago
Testing floating walkways WIP
10 Days Ago
Fixed the majority of broken normal maps in the skins repo
10 Days Ago
syncvars -> aux3
10 Days Ago
Try and skip setter injection on the client by checking the subtarget
10 Days Ago
main -> syncvars
10 Days Ago
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
10 Days Ago
New tea token and grammar correction
10 Days Ago
main -> bee_catapult_bomb