195,173 Commits over 4,079 Days - 1.99cph!

9 Days Ago
Added Ping to the performance logging
9 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
9 Days Ago
Merge from large_demolishing
9 Days Ago
merge from erosion
9 Days Ago
Item fixes
9 Days Ago
debug command wrapped in proper infdef + codegen
9 Days Ago
merge from main
9 Days Ago
all caves S2P
9 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
9 Days Ago
merge from main
9 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
9 Days Ago
aux rebase
9 Days Ago
Merged from naval update
9 Days Ago
merge from main
9 Days Ago
trawler - checking in pending files
9 Days Ago
Merge from main
9 Days Ago
Merge from foliage_instancing
9 Days Ago
Correct invalidation offset calculation error
9 Days Ago
9 Days Ago
Settings graphics tab
9 Days Ago
Settings experimental tab
9 Days Ago
Buncha fixes/compensations for overbrightness bug.
9 Days Ago
Settings image effects tab
9 Days Ago
Restored bootstrap fonts on bootstrap scene texts
9 Days Ago
first pass at floor triangle and guide mesh
9 Days Ago
merge from main
9 Days Ago
Fixed pirate english language not working
9 Days Ago
Settings menu: Some layout fixes Opening transition
9 Days Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
9 Days Ago
fix missing billboard clouds if vclouds are initially off
9 Days Ago
merge from bee_catapult_bomb
9 Days Ago
9 Days Ago
wind shear animation, fix shadow map when vclouds off
9 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
9 Days Ago
merge from fix_outbreak_death_icon -> main
9 Days Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
9 Days Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
9 Days Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
9 Days Ago
merge from fix_oil_rig_invisible_collider -> main
9 Days Ago
9 Days Ago
Fix invisible collider on top level of large oil rig
9 Days Ago
9 Days Ago
merge from main
9 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
9 Days Ago
Make Linux compile
9 Days Ago
merge from main
9 Days Ago
fix missing shore vector texture in ocean vface calc
9 Days Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
9 Days Ago
`fixcars` now works for hot air balloons