199,051 Commits over 4,140 Days - 2.00cph!

21 Days Ago
QA Island scene/map setup
21 Days Ago
Add ability to add general padding Fixed locker snapping
21 Days Ago
▌▋▍ ▍▊▊▌▍▇
21 Days Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
21 Days Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
21 Days Ago
Icon setup
21 Days Ago
merge from main
21 Days Ago
Steam inventory market price is using the steam client country code
21 Days Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
21 Days Ago
Required items rework. More UI wip.
21 Days Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
21 Days Ago
updaed ship, improved the hull material with macro variation mask and more colour
21 Days Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
21 Days Ago
merge from frontier_external_fixes
21 Days Ago
rework some volumes to make snapping and building block to work nicer
21 Days Ago
Update: projectile perf test Tests: ran the perf test
21 Days Ago
21 Days Ago
more legacy cleanup
21 Days Ago
21 Days Ago
also delete stray Assets\Materials dir, added in 119921
21 Days Ago
deleted beehive natural large and horse costume icon from asset root dir
21 Days Ago
deleted random jungle rock in Asset root dir
21 Days Ago
snap_deployables -> main
21 Days Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
21 Days Ago
Updated legacy wall icon
21 Days Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
21 Days Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
21 Days Ago
manifest
21 Days Ago
main -> snap_deployables
21 Days Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
21 Days Ago
revert_ui_slider_merge_issues -> main
21 Days Ago
Dont stomp new ui volume slider
21 Days Ago
updated files
21 Days Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
21 Days Ago
merge from frontier_external_fixes
21 Days Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
21 Days Ago
merge from rpc_sourcegen
21 Days Ago
merge from abyss_containers
21 Days Ago
merge from lookingat_improvements
21 Days Ago
merge from feedback_report_enum_fix
21 Days Ago
merge from fridge_texture_res
21 Days Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
21 Days Ago
Phrases
21 Days Ago
main -> patrol_heli_revision_2
21 Days Ago
main -> snap_deployables
21 Days Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
21 Days Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
21 Days Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
21 Days Ago
merge from main
21 Days Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables