196,191 Commits over 4,110 Days - 1.99cph!

3 Years Ago
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
3 Years Ago
Beancan grenades can no longer be thrown or dropped underwater Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
3 Years Ago
Merge from xmas_2022
3 Years Ago
Molotovs can no longer be thrown or dropped if the player is underwater Molotovs thrown into water will no longer briefly spawn flames
3 Years Ago
Fix microphone stands not applying pitch correctly
3 Years Ago
Extend Xylophone MIDI range (now C4 to C7)
3 Years Ago
Merge Main -> StaticCaboose
3 Years Ago
Fix errors when using StaticTrainCaboose.entity
3 Years Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
3 Years Ago
Extend trumpet MIDI range (now A#2 to F#6)
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
missing file
3 Years Ago
baseline
3 Years Ago
snow_pile_3x6 model and prefab
3 Years Ago
Set temp menu icons to stop icon warning spam. Codegen.
3 Years Ago
Merge from parent
3 Years Ago
3 Years Ago
centred lights on light strips
3 Years Ago
merge from parent
3 Years Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
3 Years Ago
Added LookAtWeaponRack. Move and refactor some related hackweek code.
3 Years Ago
scaled up bulbs 40% and added varied colour version
3 Years Ago
Merge from water5
3 Years Ago
Bug fixes
3 Years Ago
Rename scripts. Fix NRE with throw mounted weapon sounds. Codegen.
3 Years Ago
Simple Dress for Skinning
3 Years Ago
Folder cleanup. Manifest.
3 Years Ago
model import settings
3 Years Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
3 Years Ago
Delete the stuff I added but don't need from Tom's previous hackweek branch.
3 Years Ago
merge from main, new branch
3 Years Ago
Updated xmas tunnel uvs
3 Years Ago
Candy trim texture
3 Years Ago
Junkpile scientist take cover for longer when attacker is far away
3 Years Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
3 Years Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
3 Years Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
3 Years Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
3 Years Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
3 Years Ago
Flute now has MIDI notes from C4 - B6 Fixed some issues when pitching notes down
3 Years Ago
Unsaved acoustic guitar changes, raise note range to B5
3 Years Ago
Jerry can guitar now goes from E2 to B5 Fixed some editor UI issues when clearing assigned notes
3 Years Ago
Extended MIDI note range on acoustic guitar (now covers E2 - D#4)
3 Years Ago
Merge from main
3 Years Ago
Merge from xmas_2022
3 Years Ago
Backups
3 Years Ago
Fixed NRE when playing an invalid MIDI code
3 Years Ago
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
3 Years Ago
Filled in MIDI bass guitar notes up to D#4 (range is now E1 to D#4)