196,191 Commits over 4,110 Days - 1.99cph!

3 Years Ago
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3 Years Ago
Main square snow machine setup
3 Years Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
3 Years Ago
Scene backup. Static always-on snow machine variant without the terrain effect.
3 Years Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
3 Years Ago
Armored door & double door 800 -> 1000 hp
3 Years Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)
3 Years Ago
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3 Years Ago
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3 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
3 Years Ago
xmas_tree_pot_rug model and textures
3 Years Ago
Scene backup & prefab changes
3 Years Ago
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3 Years Ago
Merge from parent
3 Years Ago
Scene backup & prefab tweaks
3 Years Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
3 Years Ago
Fixed ocean mesh not updating
3 Years Ago
Merge from parent
3 Years Ago
Low quality improvements
3 Years Ago
staticprop tinsel endcaps and some different colour material variations
3 Years Ago
Added new version of the splitter model + LODs Just need to texture it now.
3 Years Ago
Merge from parent
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
3 Years Ago
Moving this to its proper folder
3 Years Ago
Merge from animal_ai_topology
3 Years Ago
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming. Polar bears will now only ever roam to arctic & tundra biomes. As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
3 Years Ago
advent_star static prop
3 Years Ago
more sugar on gumdrops, tweaks to SSS
3 Years Ago
Outfit Skinning
3 Years Ago
gumdrop_lights various colours, innitial prefab setup with test light
3 Years Ago
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
3 Years Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
3 Years Ago
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
3 Years Ago
merge from main
3 Years Ago
Remove unneeded card UI animation component
3 Years Ago
Merge MoreCabooseFixes -> Main
3 Years Ago
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
3 Years Ago
Improved demo shot compression
3 Years Ago
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.
3 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
3 Years Ago
Scene backup
3 Years Ago
Unsaved beancan NPC change
3 Years Ago
Merge from main
3 Years Ago
Merge from misc_nov22_fixes
3 Years Ago
Root merge
3 Years Ago
Scene/level backup
3 Years Ago
Merge from underwater_throwables
3 Years Ago
Scene backup & prefab tweaks