196,191 Commits over 4,110 Days - 1.99cph!
Main square snow machine setup
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
Scene backup.
Static always-on snow machine variant without the terrain effect.
Removed condition from most electrical entities so they stack easily when picked up
(doesn't apply to batteries, solar panels, windmills, turrets, etc)
Armored door & double door 800 -> 1000 hp
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)
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Cream pile textures and materials
Updated collapsed tunnel mesh with cream pile and chocolates
xmas_tree_pot_rug model and textures
Scene backup & prefab changes
Scene backup & prefab tweaks
fixed uvs on snow_pile_3x6, added snow_pile_9x9
Fixed ocean mesh not updating
staticprop tinsel endcaps and some different colour material variations
Added new version of the splitter model
+ LODs
Just need to texture it now.
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
Moving this to its proper folder
Merge from animal_ai_topology
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming.
Polar bears will now only ever roam to arctic & tundra biomes.
As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
more sugar on gumdrops, tweaks to SSS
gumdrop_lights various colours, innitial prefab setup with test light
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
Remove unneeded card UI animation component
Merge MoreCabooseFixes -> Main
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
Improved demo shot compression
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.
Only make the debugcamera match the players fov the first time it's enabled
Unsaved beancan NPC change
Merge from misc_nov22_fixes
Merge from underwater_throwables
Scene backup & prefab tweaks