157,339 Commits over 4,536 Days - 1.45cph!

2 Months Ago
Fix
2 Months Ago
control screen mostly done
2 Months Ago
Fuel / fuel block tweaks
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
2 Months Ago
Control screen wip
2 Months Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
2 Months Ago
Setup powerline pole ladder visual to only appear on climbable poles
2 Months Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
bot
2 Months Ago
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2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Control screen WIP
2 Months Ago
Codegen
2 Months Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
revert terrain anchors, was causing no pipes to be spawned
2 Months Ago
Testlist
2 Months Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
2 Months Ago
Merge from main
2 Months Ago
add more terrain anchors to accomodate new model terrain
2 Months Ago
game_room_dlc -> main
2 Months Ago
A new player cannot mount while any existing pool-table mountable remains occupied
2 Months Ago
game_room_dlc -> main
2 Months Ago
Pool cue stroke movement now ignores input.vehicle_flipy
2 Months Ago
In a gamer over state allow anyone to reset the pool game
2 Months Ago
Pool: dismount players mounted on the table if they start to go underwater
2 Months Ago
Merge from parent
2 Months Ago
2nd screen tweaks. Tweak display strings.
2 Months Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
2 Months Ago
Added sounds for new electrical boxes
2 Months Ago
Monitor screen setup
2 Months Ago
Final compile fix
2 Months Ago
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2 Months Ago
Tank water blend asset + reference materials.
2 Months Ago
move waterpipe in WTP scene + S2P WTP
2 Months Ago
integrate waterbody shader with water tank spinup time add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>" remove unused prefab reduce size of colliders on water spouts
Rin
2 Months Ago
Adjusted Workbench Level 3 and BBQ deploy volumes to prevent wallpaper clipping when deployed
Rin
2 Months Ago
merge from deploy_clipping_fixes
2 Months Ago
Another sneaky compile fix that snuck past editor tests
2 Months Ago
Underground basement blocks - working out metrics and combos, added test scene
2 Months Ago
Update: minor simplifications - get rid of retry limiters - fixup unsafe increments Couldn't figure out how to do add segment recycling, so going to change focus for a bit - will see how ConcurrentQueue performs Tests: ran unit tests
2 Months Ago
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2 Months Ago
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2 Months Ago
removed old prefab
2 Months Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
2 Months Ago
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
2 Months Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder