124,874 Commits over 4,171 Days - 1.25cph!

2 Months Ago
also delete stray Assets\Materials dir, added in 119921
2 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
2 Months Ago
deleted random jungle rock in Asset root dir
2 Months Ago
snap_deployables -> main
2 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
2 Months Ago
Updated legacy wall icon
2 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
2 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
2 Months Ago
manifest
2 Months Ago
main -> snap_deployables
2 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
2 Months Ago
revert_ui_slider_merge_issues -> main
2 Months Ago
Dont stomp new ui volume slider
2 Months Ago
updated files
2 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
2 Months Ago
merge from frontier_external_fixes
2 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
2 Months Ago
merge from rpc_sourcegen
2 Months Ago
merge from abyss_containers
2 Months Ago
merge from lookingat_improvements
2 Months Ago
merge from feedback_report_enum_fix
2 Months Ago
merge from fridge_texture_res
2 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
2 Months Ago
Phrases
2 Months Ago
main -> patrol_heli_revision_2
2 Months Ago
main -> snap_deployables
2 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
2 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
2 Months Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
2 Months Ago
merge from main
2 Months Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
2 Months Ago
Fix other pooled list leaks
2 Months Ago
Fix more pooled list leaks
2 Months Ago
Add missing "using" to properly free the pooled list in State_Flank
2 Months Ago
▇▆▍▄▍ ██▌▊ ▊▉▆_▆▊▍▅▊▊_▋█▄
2 Months Ago
▋▍▆▋▉▊ ▄▇▉_▆▌█▉▅▆▉▆▄ ▊▄▍▄ ▇.▄▅▍ -> ▋.▄▍▇▍ ▌▊ ▇▊█▆▉█▍ ▆█▋▅▄▍▉▅▊ ▋▋▆▉▉▆▋ ▊▆▊ ▉▍▍█▅▇▄▌▆▉ ▋▇ ▋▊▋▌▉ ▇▅▍▆▇▉ █▅▉▊ ▆▅▄▌▌▍▌▌▄ ▆▍▉▋▄ ▄▇▊▌█▄▊ ▌▊▋█
2 Months Ago
fixed lods for hanging bulbs
2 Months Ago
fixed material order on lightbulb
2 Months Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
2 Months Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
2 Months Ago
foundations for legacy wood external gate store page
2 Months Ago
Reduced material IDs in remaining floating walkway pieces
2 Months Ago
Update Abyss pack to include barrels
2 Months Ago
Merge from main
2 Months Ago
Merge from console_recover_changes
2 Months Ago
Clearing whole inventory now replies with the affected player's name.
2 Months Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
2 Months Ago
Merge from main
2 Months Ago
merge from save269 - Staging wipe
2 Months Ago
Merge from manifest_insert_inspector