157,339 Commits over 4,536 Days - 1.45cph!

2 Months Ago
bye bye compile errors :wave:
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
2 Months Ago
Change powerplant spawn priority to highest
2 Months Ago
Compile fix
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from MonumentBlockers/workflow_improvements
2 Months Ago
made screen flatter and added an object to mark position for ui screen
2 Months Ago
Do not calculate remaining distance twice
2 Months Ago
Added tooltips to shapes
2 Months Ago
Optimize fsm wait for navmesh
2 Months Ago
Improve npcs path following performance, fix npcs sometimes not moving
2 Months Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
2 Months Ago
Don't send a chat message on the first call of StartSpectating - removes the intermediate confusing local chat message "Spectating: {playerName}. SteamID: {steamId}" before the message for the final spectate target
2 Months Ago
Disambiguate rust nav mesh helpers
2 Months Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo
2 Months Ago
Merge from main
2 Months Ago
Update artifacts
2 Months Ago
Fix sample radius being insufficient to check if player is on navmesh
2 Months Ago
Fix leftover comment and stale dll
2 Months Ago
merge from main
2 Months Ago
Optim: reduce GC impact by reducing how many segments we trash This forces serialization at the point of segment exhaustion. Need to see if I can setup some sort of recycling to reduce busy spinning Tests: ran AllocDeallocMTShortLived(32, false), no more GC reports
2 Months Ago
Bugfix(tests): fix 2 pooling tests having bad setup after Spillage tests These tests rely on explicit sizes/counters, so were randomly failing Tests: ran all PoolTests unit tests
2 Months Ago
Optimize npc movement
2 Months Ago
WIP: new avatar masks new top bar
2 Months Ago
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
merge from main
2 Months Ago
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
2 Months Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
2 Months Ago
wtp S2P
2 Months Ago
WTP sign for the water inlet puzzle
2 Months Ago
Added the DarBoardReticule shader
2 Months Ago
merge from main
2 Months Ago
pooltable - updated guide model to match wide deploy bounds
2 Months Ago
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2 Months Ago
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2 Months Ago
pooltable - adjusted wide deploy volume to prevent getting stuck when dismount on short side
2 Months Ago
pooltable - added corner floor guides to help with placement inside bases
2 Months Ago
set up viewmodel renderer
2 Months Ago
Updated description
2 Months Ago
removed unused model prefab
2 Months Ago
Thruster buttons
2 Months Ago
new rock sculpture model and temp ao/normal textures. scale broken
2 Months Ago
Update: add a bunch of perf counters to try to track down the spike source - slightly amend Enqueue to help progress swap before creating a new segment if it failed The spikes are from GC collection events, likely triggered by excessive trashing of segments(after 10 runs - 106 created, 97 trashed) Tests: ran AllocDeallocMTShortLived(32, false) perf test
2 Months Ago
merge from uibindings_nre_fix
2 Months Ago
Fix attempt for the UI bindings NRE spam
2 Months Ago
Control screen wip
2 Months Ago
jukebox - added gibs - updated material and prefab