130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Shift convar values by -1
                
                
                
                
             
         
        
            
            
            
                
                deleting annoying name conflicts
                
                
                
                
             
         
        
            
            
            
                
                First pass WIP supplies shop structure
                
                
                
                
             
         
        
            
            
            
                
                - Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC
- Update developer convar for accessing skins, can now simulate owning no skins
                
                
                
                
             
         
        
            
            
            
                
                Added a new name field for modding monument marker, as the english field is not serialized anymore
                
                
                
                
             
         
        
            
            
            
                
                Move player visibility position back to the head bone
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
                
                
                
                
             
         
        
            
            
            
                
                fix for pooled random bone rotations on mannequin
                
                
                
                
             
         
        
            
            
            
                
                Fixed newly introduced TriggerParentEnclosed NRE
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature)
Tests: used both modes in Craggy, confirmed things are working
                
                
                
                
             
         
        
        
            
            
            
                
                Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2
All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net
Tests: used both in local session on Craggy
                
                
                
                
             
         
        
            
            
            
                
                working on chainsaw attack animations
                
                
                
                
             
         
        
            
            
            
                
                added player update anim settings preset
                
                
                
                
             
         
        
            
            
            
                
                merge from translation_breaking_mods_fix
                
                
                
                
             
         
        
            
            
            
                
                Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
                
                
                
                
             
         
        
            
            
            
                
                trying a different steering control mechanism, convar to hotswap
- don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning
- pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix wearables with random parts/colours not working on mannequins
                
                
                
                
             
         
        
            
            
            
                
                Prefabbed supplies barge for working on
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities into medical bay props subbranch to get everything up to date
                
                
                
                
             
         
        
            
            
            
                
                Fix the translation changes breaking some mods
Fix ammo.snowballgun is missing a display name translation
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanup
Remove DDraws
                
                
                
                
             
         
        
            
            
            
                
                Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
                
                
                
                
             
         
        
            
            
            
                
                Wall light will now allow you to grow plants
Currently at a lower rate than ceiling lights
                
                
                
                
             
         
        
        
            
            
            
                
                better defaults for pos/dir influences vars
                
                
                
                
             
         
        
            
            
            
                
                per-sail force application and steering test
- convars for force application point/direction modifiers
- brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
                
                
                
                
             
         
        
            
            
            
                
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▌▌▉▊▊://▌▅▊▋▊.▉▄▅▉▍▇▄▉▌.▋▅▌/▅▉▊▋▇/▇▇▊▌▋▌▄▆/▋▇▇▌▊▉▉▄▋▆.▍▍▌
                
                
                
                
             
         
        
            
            
            
                
                Medical bay container collision
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to see nametags through water.
                
                
                
                
             
         
        
        
            
            
            
                
                medical bay container LODs
                
                
                
                
             
         
        
            
            
            
                
                ▅▌▍▋▄ ▊▌▆▉▆▅▉▇▌ ▋▆▋▊▉▄ ▌▉ ▋▊▌▌▋▊▊▋▇, ▉█▄▊█ ▍▊▊▄▄▇▇ ▅▍▉▋▆▉▅▆ ▍▊▄▅▊▅ ▇▍▆▌
                
                
                
                
             
         
        
            
            
            
                
                Apply new changed script to the wall fluorescent light
                
                
                
                
             
         
        
            
            
            
                
                Walllight now refreshes growables
                
                
                
                
             
         
        
            
            
            
                
                merge from string_lights_fix_2
                
                
                
                
             
         
        
            
            
            
                
                Remove rounded foundaction block from planner list
                
                
                
                
             
         
        
            
            
            
                
                updated wallcabinet lock positon
                
                
                
                
             
         
        
            
            
            
                
                Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
                
                
                
                
             
         
        
            
            
            
                
                Undo setting instancing flags on additional materials because the automation seems to be still incorrect
                
                
                
                
             
         
        
            
            
            
                
                Add snapping to the test generator
Setup ranges on the snapping values so its a little easier to tune
                
                
                
                
             
         
        
            
            
            
                
                - Initial setup of oil rig mission
- More small misc changes to mission editor
                
                
                
                
             
         
        
            
            
            
                
                Tweak dismount positions for steering wheel for more lenient mounting
                
                
                
                
             
         
        
            
            
            
                
                First pass medical bay container shell plus materials