221,907 Commits over 3,653 Days - 2.53cph!

2 Months Ago
Worldpanel backdrop filters correctly sample from the framebuffer https://files.facepunch.com/alexguthrie/1b2211b1/sbox_SEP7KjTrRh.png For sbox-issues/issues/3520
2 Months Ago
Start fresh in a new direction
2 Months Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
2 Months Ago
shovel updates
2 Months Ago
Fix pooling error by removing HolsterSlot bone
2 Months Ago
Make current FieldInfo avaiable to instance upgraders Field.HasAttribute<T>() extension method that checks for property SuppressNullKeyWarningAttribute Rebuild ComponentListWidget rather than ComponentSheet on hotload Fixes NullReferenceException when a component type is renamed / removed
2 Months Ago
Fix infinite loop compiling games, sorry!
2 Months Ago
Fixed artifacts in reticle-full crosshair texture
2 Months Ago
Saving state before fixing scroll properly
2 Months Ago
Check typedef before we try and use it PackageLoader: Don't add a package to loaded until we know the assemblies aren't going to throw
2 Months Ago
Actually show Kills and Deaths
2 Months Ago
re-sized & renamed shovel worldmodel, prefab updates
2 Months Ago
Add scoreboard with kills/deaths, add ragdoll controller and ragdoll on death. add HUD with ammo count. Add rudimentary crosshair with hitmarker anim.
2 Months Ago
merge from backpacks
2 Months Ago
Realigned scroll view Fixed scrollbar not aligning with mask
2 Months Ago
Merge from backpacks/player_remains
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Graphics.Draw (RenderTools::DrawSceneObject) passes non-uniform scale to shader
2 Months Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
2 Months Ago
Input action keybinds accept Tab Input actions setup MOUSE buttons correctly, also uppercase everything so it's consistent
2 Months Ago
Swapped ladder over to using treatAsComponentForRepairs
2 Months Ago
Remove bullshit from minimal scene
2 Months Ago
Fix not finding primary connection when not p2p Add Networking.HostConnection
2 Months Ago
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
2 Months Ago
exported CNY rocket launcher admire animation
2 Months Ago
Ladder hatches no longer require ladders to repair
2 Months Ago
Repairs can now ignore a specific item - removing it from required resources
2 Months Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
2 Months Ago
Fix map 3d skyboxes lifecycle by making them map components Offset 3d skybox camera by skybox_reference position
2 Months Ago
Add scoreboard
2 Months Ago
Add Networking.Connections (list of connections)
2 Months Ago
Added pickup system - change the way deploying and holstering works
2 Months Ago
Add Networking.IsHost Assert that the connection isn't host when calling OnJoined during handshake
2 Months Ago
Add some more loot items for test purposes.
2 Months Ago
6 light test version.
2 Months Ago
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
2 Months Ago
Proposed clientside fix to skip being ignored
2 Months Ago
merge from icon_size_fixes
2 Months Ago
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
2 Months Ago
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2 Months Ago
Capped burst module size to match other weapon mods
2 Months Ago
Merge from main
2 Months Ago
Tweak flag model offset and move amount.
2 Months Ago
Merged main - resolved conflicts
2 Months Ago
Added american truck models progress
2 Months Ago
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
2 Months Ago
git-blame-ignore dotnet format commit LineEdit: Enter key blurs the widget Bounding box editor tool Add ITerrainPaintTool for easily extensible terrain painting tools
2 Months Ago
tweaked flag position
2 Months Ago
Assign FlagModel on the dlag.