161,271 Commits over 2,771 Days - 2.42cph!

3 Months Ago
Added prevent building volumes to underwater lab prefabs
3 Months Ago
merge from misc_improvements
3 Months Ago
Split TerrainPath.DungeonRoot into TerrainPath.DungeonGridRoot and TerrainPath.DungeonBaseRoot so the train tunnel navmesh doesn't pull in the underwater labs
3 Months Ago
modded folder organization (will break paths) Adding a bunch of commonly requested and missing objects
3 Months Ago
DungeonBaseInfo has a list of DungeonBaseFloor, which each contains a list of all DungeonBaseLink that are on that specific floor
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Fixed incorrect main ladder placement and missing pool ladder volumes in module_1200x1800_ladder_moonpool
3 Months Ago
Fixed underwater fog no longer disappearing inside underwater labs (introduced by environment volume change in 63133) Made underwater_effect admin convar also disable underwater fog Added UnderwaterLabs environment type to all underwater lab prefabs (to detect when their map has to display)
3 Months Ago
Make double sure player can't be damaged by a vehicle while driving a vehicle
3 Months Ago
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3 Months Ago
Only allow air control when car is sufficient distance away from surface
3 Months Ago
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3 Months Ago
Increase submarine throttle/max speed
3 Months Ago
Allow faster steering adjustments in the submarines
3 Months Ago
When mounting a sub, always fill the driver's seat first
3 Months Ago
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3 Months Ago
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3 Months Ago
Turn wheels even when stationary
3 Months Ago
Rework air control input
3 Months Ago
- Fixed submarine physics behaving incorrectly (jittery, didn't maintain depth) if the submarine was spawned instead of pre-placed in the scene. The trouble was script execution order, specifically the submarine's tick happening after the buoyancy tick. - In solving this, moved the FixedUpdate tick on all mountables to use a single real FixedUpdate call from ServerMgr. Should improve performance (will test soon).
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Better cancel support for internet streams
3 Months Ago
Car air control and uprighting when you're upside down
3 Months Ago
Slightly better car camera for all orientations
3 Months Ago
Update car chassis
3 Months Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging Server-specific variables, cleanup, and some bug fixes Add support for deleting variables Link to server variables, delete confirmations on everything Logging fixes Add buttons to wipe nexus data Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything) Hook up the page to edit zone variables Setting up the API Add a field to specify if a nexus is staging or production, and another field to control API visibility Implement API to list available nexuses for a game, with aggregates server stats Implement API to get all details for a nexus including zones, server stats, and variables Add an API to get player info including which server they're assigned to Add an API to "login" a player to ensure they exist in the DB Add an API to get variables for a zone (and the nexus), optionally only listing variables that have been modified since a given timestamp Update all APIs returning variables to include their type and last modified timestamp Implement APIs to facilitate transferring players between nexus zones Cleanup, set the player's assigned zone when transfers complete Delete the read transfer API - that info will automatically be included with zone login Add messages to all API error results
3 Months Ago
Merge from main
3 Months Ago
Use car driver as attacker
3 Months Ago
Add ModelEntity.EnableTraceAndQueries
3 Months Ago
Modify chassis a bit
3 Months Ago
TTT: PT-BR translation updates (#1815)
3 Months Ago
✕ is a better X
3 Months Ago
Add a window component WIP inventory display WIP action bar (currently has a button to toggle the inventory)
3 Months Ago
Fix incorrect wheel distance
3 Months Ago
Add tag to player while driving so wheel traces can filter it out
3 Months Ago
Use physics world global gravity for car grounded gravity
3 Months Ago
Made the windows of the duo sub bigger updated lods accordingly
3 Months Ago
Resizer tool can reset scale with reload button
3 Months Ago
Car runs the base OnPhysicsCollision not just for collisions with players
3 Months Ago
Don't damage player from vehicle if they're driving one
3 Months Ago
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3 Months Ago
Support scaled cars a bit better
3 Months Ago
Add support for tooltips
3 Months Ago
Reset car input when driver is removed
3 Months Ago
Don't noclip while driving car
3 Months Ago
Don't take damage from car while you're driving it
3 Months Ago
Add basic car entity
3 Months Ago
Underwater lab lighting/post working files