129,089 Commits over 4,201 Days - 1.28cph!

2 Months Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
2 Months Ago
More rail progress and sculpting
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
2 Months Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
2 Months Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
2 Months Ago
Clean: extract WaitForTasks Tests: editor compiles
2 Months Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
2 Months Ago
Removed unused language from Translate::SupportedLanguages
2 Months Ago
Crowdin upload
2 Months Ago
Reorganized the loc menu items
2 Months Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
2 Months Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
2 Months Ago
Update: ran Generate Code Tests: none, trivial change
2 Months Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
2 Months Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
2 Months Ago
Merge: from main
Rin
2 Months Ago
Rail progress
Rin
2 Months Ago
Added biomes Added vine trees
Rin
2 Months Ago
Updated splat
Rin
2 Months Ago
Moved main camera
2 Months Ago
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2 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
2 Months Ago
Fixed hole in HeightTexture Changed some text colour
2 Months Ago
Crowdin download within unity, wip
2 Months Ago
merge from skinviewer_woodendoubledoor_fix
2 Months Ago
Fixed wrong material on skin viewer's wooden double door handles
2 Months Ago
Fixed store new items sequence only showing one featured items
2 Months Ago
merge from store_newitems_fix
2 Months Ago
merge from glowdetection_tool_fix
2 Months Ago
Fixed skin glow tester not keeping previous weeks results
2 Months Ago
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2 Months Ago
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
2 Months Ago
Figure out why blocks don't want to connect to their opposite side
2 Months Ago
merge from main
2 Months Ago
Fixed phrase contexts update catching RustText set to localized false
2 Months Ago
Updated phrase finder window
2 Months Ago
Fixed phrases using the same key and english being ignored by the phrase update
2 Months Ago
Fixed bbq loot panel title
2 Months Ago
Connect together faces when entity links update
2 Months Ago
Fix debug points for walls
2 Months Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
2 Months Ago
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2 Months Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
2 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
2 Months Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
2 Months Ago
Add debug points to faces so we can ddraw better visualizations for the faces