131,436 Commits over 4,232 Days - 1.29cph!

60 Days Ago
merge from cargopath_map_smooth2
60 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
60 Days Ago
Clean codegen
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
60 Days Ago
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60 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
2 Months Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
2 Months Ago
Tweaks & inst flips.
2 Months Ago
Polish
2 Months Ago
Ground clutter
2 Months Ago
Merge from main
2 Months Ago
Setup shader params on the terrain mesh.
2 Months Ago
Another fresh attempt at new avoidance logic
2 Months Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
2 Months Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
2 Months Ago
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2 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
merge from main
2 Months Ago
merge from cargopath_map_smooth2
2 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
2 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
2 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
2 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
2 Months Ago
merge from cargo_oilrig_path_fix
2 Months Ago
merge from modding_can_throw -> main
2 Months Ago
more progress
2 Months Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
2 Months Ago
Cleanup & spawn fixes.
2 Months Ago
Spawns
2 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
2 Months Ago
merge from fix_sam_site_reload -> main
2 Months Ago
merge from hackweek_crosshair_customization
2 Months Ago
Fix crosshair not getting initialized correctly with the settings
2 Months Ago
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2 Months Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write
2 Months Ago
2 Months Ago
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2 Months Ago
Cargoship path no longer goes around oil rigs
2 Months Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
2 Months Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
2 Months Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
2 Months Ago
merge from modding_drone_tax -> main
2 Months Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
2 Months Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing