194,338 Commits over 4,079 Days - 1.99cph!

7 Days Ago
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7 Days Ago
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7 Days Ago
merge from jungle_update
7 Days Ago
merge from jungle_update
7 Days Ago
cherrypicking 120874 120808 120975 121024
7 Days Ago
Merge from treasure_mission_improvements
7 Days Ago
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever Added spots for the treasure to spawn at supermarket and gas station Added more spots for the treasure to spawn at water wells and lighthouse Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
7 Days Ago
Merge from container_parenting_fix
7 Days Ago
Revert RidableHorse prefab change
7 Days Ago
Compile fix, S2P again
7 Days Ago
Merge from save248/arm_support Rework the prefab changes S2P harbors
7 Days Ago
Applied the new ParticleSystemLightCull
7 Days Ago
Annoying merge fix 3/3
7 Days Ago
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
7 Days Ago
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
7 Days Ago
Scrap Source Generator - Try IL Weaving instead
7 Days Ago
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
7 Days Ago
Merge from main
7 Days Ago
Fixed error if no valid camera
7 Days Ago
merge from hotreload_warning_fix
7 Days Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
7 Days Ago
Annoying merge fix 2/3
7 Days Ago
Annoying merge fix 1/3
7 Days Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
7 Days Ago
merge from inputfield_rtl_fix
7 Days Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
7 Days Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
7 Days Ago
TextUtils::IsRTLInput optims
7 Days Ago
Fixed chicken name not being applied after edit
7 Days Ago
Fix srcds crash to do with workshop
7 Days Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
7 Days Ago
merge from inputfield_rtl_fix
7 Days Ago
Restored F1 item menu inputfield text alignment
7 Days Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
7 Days Ago
Fixed digital clock inputfield content type
7 Days Ago
Restore build locations for server.dll/client.dll
7 Days Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
7 Days Ago
merge from inputfield_rtl_fix
7 Days Ago
Fixed report player UI input fields
7 Days Ago
Fixed phone name input field
7 Days Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
7 Days Ago
merge from main
7 Days Ago
merge from puzzlereset_door_fix
7 Days Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
8 Days Ago
merge from main
8 Days Ago
Backout CL 121063 due to failing server bundle generation
8 Days Ago
Merge: from main
8 Days Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
8 Days Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
8 Days Ago
Regenerate console system