142,539 Commits over 2,406 Days - 2.47cph!

12 Days Ago
merge from main
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12 Days Ago
merge from main
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12 Days Ago
cherrypick hoverball fix
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12 Days Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)
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12 Days Ago
Fix mass vector_origin replacement bug (#1733) * Fix mass vector_origin replacement bug Caused by garrysmod/commit/b9839ed24e7952fd6af1049cedd887f01c6358b1#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136 * Update gmod_hoverball.lua Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
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12 Days Ago
Added Crc32.FromStream Added Assets string table Added StringTable.Set Refactor GameContext interfaces into seperate Client + Server Server/AssetsList Fixed warning Added StringTable.GetData<T>( i ) Client process the asset list
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12 Days Ago
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12 Days Ago
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12 Days Ago
Fixed possible NRE in Bullet.Init
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12 Days Ago
Background sub-layer angular velocity and rotate around position Fixed sorting order of bullets in separate volleys Merge remote-tracking branch 'origin/master'
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12 Days Ago
Make these asserts warnings so we can ignore them until we can't If StringTable changed to null from not null, we're shutting down, so shut it down Bind CNetworkGameClient Added SignOnState hooks to engineloop
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12 Days Ago
wip ui prefabs
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12 Days Ago
Protobuf gen, manifest, network++.
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12 Days Ago
Merge from weather2
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12 Days Ago
The first 3 weather seeds in the editor always yield clear weather
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12 Days Ago
Merge Main into Experimental
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12 Days Ago
Merge the latest from Main -> Experimental
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12 Days Ago
Early exit for weather.load / reset / report if climate instance is null
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12 Days Ago
12 Days Ago
DLLs return
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12 Days Ago
Network++
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12 Days Ago
Merge from weather2
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12 Days Ago
merge from Halloween_2020
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12 Days Ago
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
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12 Days Ago
Merge the latest from Main -> Experimental. Had to remove a couple of DLLs temporarily
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12 Days Ago
Initial ragdoll and physics model support Ignore more annoying warnings Cleanup Only get bone world transform if there's a valid skeleton instance Add Transform::Inverse Model asset holds vertex data instead of a list of vertex structures, will allow for different kinds of vertex layouts Only allow new assets to be created through asset library. Cute little model builder class Move model builder to its own file Allow mesh builder to push new lods and submeshes Allow physics to be enabled on objects that have no bones Use planar mapping for model builder Add ModelBuilder::Sphere Support sphere physics bodies for model objects Only use rotation of physics bodies for ragdoll visuals Fix ragdoll velocity preservation
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12 Days Ago
cherrypicking Petur weather commits to weather2
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12 Days Ago
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
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12 Days Ago
fixed issues with orb grid collision orb difficulty scaling claw difficulty scaling
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12 Days Ago
Fix NRE in when disabling MainCamera
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12 Days Ago
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12 Days Ago
Dashboard monitor shows fuel status and throttle setting
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12 Days Ago
More throttle work
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12 Days Ago
Working on throttle
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12 Days Ago
Climate weather chance params.
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12 Days Ago
merge from weather2
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12 Days Ago
Fixed curved text typo
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12 Days Ago
Fog V2
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12 Days Ago
Missing files
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12 Days Ago
RainFoggy/RainClear reworked into RainHeavy/RainMild
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12 Days Ago
Better snowfall
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12 Days Ago
Mount data edit
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12 Days Ago
Dismount points edit
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12 Days Ago
Slightly darkened trophy text
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12 Days Ago
Fixed being able to stack skull trophies
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12 Days Ago
Fixed skull trophy not loading properly on client
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13 Days Ago
enable halloween ambience on the correct branch this time
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13 Days Ago
revert 55304
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13 Days Ago
halloween ambience
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13 Days Ago
Adjusted mount position, added IK for hands and feet
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