223,995 Commits over 3,684 Days - 2.53cph!

6 Days Ago
Resolve circular dependency on base csproj
6 Days Ago
CSS file clean ups Minor changes Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox) Create spawnlists from addons easily Main menu server browser additions * "Join when not full" option * Ability to add servers to favorites by IP
6 Days Ago
merge from ScaleBySpeed_server_optimisation
6 Days Ago
Small optimizations to GM:DrawDeathNotice() (#2045) - Localize the cl_drawhud convar and replace the use of the deprecated GetConVarNumber function with it - Don't reset the Deaths table if there's nothing in it - Don't iterate through the Deaths table twice
6 Days Ago
merge from fix_horse_bullet_penetration
6 Days Ago
merge from fix_steam_nickname_slow_refresh
6 Days Ago
merge from viewmodelrenderers
6 Days Ago
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6 Days Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Closes garrysmod/pull/1980 Co-Authored-By: code_gs <collings509@gmail.com>
6 Days Ago
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now
6 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\`, copy everything we want Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle dependencies Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Load assembly, filesystem Copy base UI textures and fonts Move standalone-specific stuff into StandaloneGameInstance Use code resources from code manifests Only copy compiled code resources, don't copy tool DLLs Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Fix paths for new folder layout Change "build" naming to "export", makes more sense Wizard cleanup, share wizard code between publish/standalone Rebase fixes
6 Days Ago
Subtracting 96103
6 Days Ago
Update deprecated GetConVarNumber in weapon_fists (#2054) Update deprecated GetConVarNumber in weapon_fists
6 Days Ago
chore: fix some typos (#2072) Signed-off-by: frameflare <yangzenghua@outlook.com>
6 Days Ago
TTT: Update Russian language (#2070) * TTT: Update Russian language * Update russian.lua * Improve translations --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
6 Days Ago
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6 Days Ago
Updated changes to normal map fix
6 Days Ago
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6 Days Ago
Nicer looking ui for time
6 Days Ago
Auto pair when deployed, if you have code lock access
6 Days Ago
Display Map times on UI Record best time
6 Days Ago
New version of normal map fix
6 Days Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
6 Days Ago
Fixed HUD not showing
6 Days Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
6 Days Ago
More work on networked players
7 Days Ago
merge from nexus
7 Days Ago
merge from tutorial_menu_improvements
7 Days Ago
merge from fix_demo_disk_quota
7 Days Ago
merge from industrial_conveyor_quickmove
7 Days Ago
merge from dismount_netting_fix
7 Days Ago
Fix menu not loading 🙈🙈🙈🙈🙈
7 Days Ago
Make internal addons.. addons - because it matters now
Leaderboard backup, run #11154
7 Days Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
7 Days Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
7 Days Ago
Added a metal detector mission objective
7 Days Ago
Added hinges to the van doors
7 Days Ago
Merge from explosions
7 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
7 Days Ago
Backport more shadowcache code from cs2, start adapting lightbinner for new layout
7 Days Ago
Match import fbx offsets exactly
7 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
7 Days Ago
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7 Days Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
7 Days Ago
Wrap player input around IsLocallyControlled
7 Days Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
7 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
7 Days Ago
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7 Days Ago
Merge from mission_improvements_may_24