197,736 Commits over 4,140 Days - 1.99cph!

6 Days Ago
rework some volumes to make snapping and building block to work nicer
6 Days Ago
Update: projectile perf test Tests: ran the perf test
6 Days Ago
6 Days Ago
more legacy cleanup
6 Days Ago
6 Days Ago
also delete stray Assets\Materials dir, added in 119921
6 Days Ago
deleted beehive natural large and horse costume icon from asset root dir
6 Days Ago
deleted random jungle rock in Asset root dir
6 Days Ago
snap_deployables -> main
6 Days Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
6 Days Ago
Updated legacy wall icon
6 Days Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
6 Days Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
6 Days Ago
manifest
6 Days Ago
main -> snap_deployables
6 Days Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
6 Days Ago
revert_ui_slider_merge_issues -> main
6 Days Ago
Dont stomp new ui volume slider
6 Days Ago
updated files
6 Days Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
6 Days Ago
merge from frontier_external_fixes
6 Days Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
6 Days Ago
merge from rpc_sourcegen
6 Days Ago
merge from abyss_containers
6 Days Ago
merge from lookingat_improvements
6 Days Ago
merge from feedback_report_enum_fix
6 Days Ago
merge from fridge_texture_res
6 Days Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
6 Days Ago
Phrases
6 Days Ago
main -> patrol_heli_revision_2
6 Days Ago
main -> snap_deployables
6 Days Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
6 Days Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
6 Days Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
6 Days Ago
merge from main
6 Days Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
6 Days Ago
Fix other pooled list leaks
6 Days Ago
Fix more pooled list leaks
6 Days Ago
Add missing "using" to properly free the pooled list in State_Flank
7 Days Ago
▇▆▍▄▍ ██▌▊ ▊▉▆_▆▊▍▅▊▊_▋█▄
7 Days Ago
▋▍▆▋▉▊ ▄▇▉_▆▌█▉▅▆▉▆▄ ▊▄▍▄ ▇.▄▅▍ -> ▋.▄▍▇▍ ▌▊ ▇▊█▆▉█▍ ▆█▋▅▄▍▉▅▊ ▋▋▆▉▉▆▋ ▊▆▊ ▉▍▍█▅▇▄▌▆▉ ▋▇ ▋▊▋▌▉ ▇▅▍▆▇▉ █▅▉▊ ▆▅▄▌▌▍▌▌▄ ▆▍▉▋▄ ▄▇▊▌█▄▊ ▌▊▋█
7 Days Ago
fixed lods for hanging bulbs
7 Days Ago
fixed material order on lightbulb
7 Days Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
7 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
7 Days Ago
foundations for legacy wood external gate store page
7 Days Ago
Reduced material IDs in remaining floating walkway pieces
7 Days Ago
Update Abyss pack to include barrels
7 Days Ago
Merge from main
7 Days Ago
Merge from console_recover_changes