238,092 Commits over 3,837 Days - 2.59cph!
Fixed deuteranopia typo
Adjusted default deuteranopia values based on feedback
Closed up holes at the back near the sides on the armoured cockpit
balance, hp heart hover
shop min money change
more sfx
Fixed Patrol Heli tracer visibility.
Prevent login exception
Remove unused from PackageWrapMinimal
Update manifest, fixes revolver not loading
Fixed small holes in armoured cockpit colliders at the front
Depth Resolve writes to both channels correctly
Final cleanups for dof2
update depth of field scene
Final tweaks, add depth gap for adding an area where u might want more focus
https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4
world_update_2/waterwell_update -> world_update_2
Added static respawning planters to new Water Wells.
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
▇▋▋█▌ ▌█▄▅▇▉-▍▋▄▌ ▅█▇▅█▇ █▍▅▄▌▊▇▆ ▌█▅▄▋ ▄▇▊▊▇▊▍ ▊▉▋▇ ▌▊▋▅▊▆ ▊▄▋▊▍▌▉ ▇▄▅ ▄▌▆▍▇▌▍▄▉ █▋▄ ▉█▊▌▆▌▆▅▍▆/▉▊▋▄▆▅▅█/▅▇▆█▌▋/▆▋▄▍▊▊ ▊▆█▊▉▇▍ ▄▊▊▄▌▆▌▇▊▅ ▆▊ ▌▍▄ ▆█▋▄▉▍ ▊█▌▇▉▆. ▉▇▅▄▉ ▍▅ ▄ ▌▉▆█▆▍ █▉ ▉▋▇ ▋▋▊▍ ▄▍█▋▄▇ ▆▌▋▇▍▇. ▄▉▅▋▊▋▌▅ ▋▅▆▌ ▉█▄▌▄▄ ▋▉▍ ▇▅▅▄▅ ▄▋▊▊▉▅▆ ▊█ ▄█▍▊▄▌█ (▅▌▊ ▊▅▊ ▇▇ ▋▋▉█▇▊ ▇▍▋█▊▅▉▅ ▊▅▉). ▌▄▄▇▅▇▊▊ ▉▅▇▉▇▄█ ▇▆▌▋▉▋ ▇▋▋ ▉▆▆█▋▍▄ ▅█▅▆ ▉▇▄'▊▇ ▍▌▌█ ▄▇▇█▅▋ ▆▆ ▌▊▌▉ ▆▆▌ ▍▅▅▌.
Respawning Static Planters ~
Added ConVar to adjust the extra favourable gene chance.
Better system for informing the static planter when plants die
Set respawn check to 30 seconds
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
Stash all this work so I can make ubre happy
Stash this as well first
Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone
++
Logs
No wonder this wasn't getting received
Don't log these now
Test
Remove this now
Go on server time
Test
More tests
Some cleaning
Compress test
Remove for comparison
Pack them up
Some cleanup
Force a single delta snapshot when owner changes to simulate old behavior
Interp test
Revert that
Optimize TextureBuilder creations with no initial data
* Use vkCmdClearColorImage instead of allocating a big empty buffer in
managed
* Texture.CreateInternal also passes a nullptr if the span is empty, so we
don't do additional unnecessary setdata
It's weird all of this stuff has an API of Span<T> & int length, but hard
to fix without API breaking changes
DrawIndirectArguments should be LayoutKind.Sequential
WIP more control for rerouting connections
Fuzzed the backend/origin of the side blast flipbook.
Fixed HCR attack prefab reference.
Iterated on attack.
Fixed wanted poster assign UI NRE
Smoke grenade world model and LODs
Ensured soil saturation stays at maximum throughout growth cycle
Overall quality artificially set
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
Fixed DropEntityIfHeld affecting all players holding anything
Implements `CHL2_Player::ForceDropOfCarriedPhysObjects`'s argument to actually work
Also now affects Physics Gun, for consistency with other such functions.
it is now an alias of `Entity:ForcePlayerDrop()`, and is deprecated in favor of it.
Fixed Close Caption HUD being disabled by sethudvisibility input
Update .gitignore
Fix MatSelect erroring on select if not given a convar
Added MatSelect.OnSelect and OnRightClick
Improvements to PropSelect to match MatSelect
Implement Panel:Clear
Added OnSelect hook
Added OnRightClick hook
Fixed errors when not given a convar
Added FindModelByValue
Added SelectModel
Added system to mark growable entities as god - this ensure they always calulate max quality on all stats
Applied to plants inside static planter
Mainmenu improvements (#1655)
* Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
* Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
* Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
* Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
* Close Game Modal when entering Lobby from Lobby List Modal
* Give Lobby List Modal and other missed Modals the primary background
* Fix time offset strings displaying incorrectly
* Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
* Remove Global Stats from Game Modal. Unnecessary information
* Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
* Org Page is now replaced with an Org Modal that can be opened at any time.
* Moved SettingsPage into a Settings Modal that pops up over everything
* Added Settings Modal to the Pause Menu
* Fix Package Modal not toggling when pressing F1
* Pad the bottom of GameGroups
* Show Player Icons on Active Lobby Cards (shows lobby hosts)
* Game Tiles are now all the same size instead of being randomly sized
* Give Game List Columns a max-width
* Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger.
* Clicking the name of a game opens the Game Modal instead of the Generic Package Modal
* GameTiles are now treated as one big button, clicking anywhere will open Game Modal.
* Removed box around header on Game and Org Modals
* Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies
* Added `flex-shrink: 0` to entries of the ServerListModal
* Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime
* MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
* Added missing ToolTips to GameTile
* Fixed outstanding issues where a page wouldnt load until you moved your mouse over it.
* Adjusted font size on Game Modal
* Enable Looping on Main Menu music and Loading music
* Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
* Fixed LoadingOverlay not including Subtitle in BuildHash
* Remove warning from LobbyCard since it doesn't need the async stuff anymore
* Remove unused variables from Game and Org Modals
* Remove refreshing variable from GameModal
* Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
* LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
* Fix max-width on HomePage columns
* Add NRE check for when Package.Screenshots is null
* Don't request partial package for GameModal
* Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
* GameTiles all now enforce the same aspect-ratio (16:9)
* Fix GameModal not loading its contents instantly.
* Added Tooltips to LobbyCards
* Fix Lists in 4:3 Screen Ratios
* Settings Button no longer brings you back to the Home Page
* Fix padding on PageHeader
* Revert GameModal back to string ident and use Package.TryGetCached instead.
* Order ServerListModal by Player Count
* Fixed HeaderTab styling on Settings Modal
* Fixed lobby heads being off by 1 pixel
* Make all elements on the Social Bar match instead of looking completely different
* Update the Map Select Modal to match where it doesn't already
* PackageSelectionModal also follows same styles.
* Add proper Volume Slider to VideoControls
* Change default starting volume for VideoControls
* Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
* Unify multiplayer check in Game Modal and MenuHelpers
* Fix package reference in GameModal
* Show package using cached version
* Add Application.IsVr
* Add Sessions to PackageUsage
* Add TimeSpan.Humanize
* Add MenuUtility.CloseAllModals
* Break game modal up to managable components
https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
* Fix broken style
* Lobby list cleanup, list view aspect
* Fix ToolTips in GameModal
* Engagement tooltips display on entire entry not just icon.
* Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
* Fixed Videos now having their icon styling on GameModal Media
* Fix clicking on GameTiles still opening the Org Modal when on `/games` page
* Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
* Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
* Fix Base PackageFilters not preserving tags
* MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
* MapModal ActionBar queries lobbies properly, getting lobbies across all games
* Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
* Lets order everything by upvotes by default, for now
* Fix some GameTiles being massive when at the end of the list
* Make the "no screenshots" view a bit nicer
---------
Co-authored-by: Carson Kompon <carsokompo@gmail.com>
Make the "no screenshots" view a bit nicer
Fix some GameTiles being massive when at the end of the list
Dont try to Free a list that doesn't exist
Added an optimised way to check if a static planter box is empty
merge from digitalclock (new sounds)
Lets order everything by upvotes by default, for now
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty)
Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used
Finished initial version of Game Modal with options to launch into a game and see all active lobbies.
Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above.
Close Game Modal when entering Lobby from Lobby List Modal
Give Lobby List Modal and other missed Modals the primary background
Fix time offset strings displaying incorrectly
Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby
Remove Global Stats from Game Modal. Unnecessary information
Fix Maps menu opening the Walker Game Modal instead of launching directly into the map
Org Page is now replaced with an Org Modal that can be opened at any time.
Moved SettingsPage into a Settings Modal that pops up over everything
Added Settings Modal to the Pause Menu
Fix Package Modal not toggling when pressing F1
Pad the bottom of GameGroups
Show Player Icons on Active Lobby Cards (shows lobby hosts)
Game Tiles are now all the same size instead of being randomly sized
Give Game List Columns a max-width
Lobby Heads on LobbyCards no longer block mouse inputs and are a bit larger.
Clicking the name of a game opens the Game Modal instead of the Generic Package Modal
GameTiles are now treated as one big button, clicking anywhere will open Game Modal.
Removed box around header on Game and Org Modals
Options on Game Modal are now "Create Game" and "Join Game" if multiplayer, with the Lobby List being moved elsewhere. Join Game is disabled if there are no active lobbies
Added `flex-shrink: 0` to entries of the ServerListModal
Added icons to Game Modal info, removed information that wasn't important and overall cleaned up readability. Also added Total Players and Playtime
MenuOverlay now uses Screen.DesktopScale (with 1080p minimum)
Added missing ToolTips to GameTile
Fixed outstanding issues where a page wouldnt load until you moved your mouse over it.
Adjusted font size on Game Modal
Enable Looping on Main Menu music and Loading music
Game Tile and Lobby Cards play sounds on click instead of `:active`, prevents clicking sound playing while dragging
Fixed LoadingOverlay not including Subtitle in BuildHash
Remove warning from LobbyCard since it doesn't need the async stuff anymore
Remove unused variables from Game and Org Modals
Remove refreshing variable from GameModal
Fix Home Page Categories. Uses ListResult instead of hardcoded categories from initial concept
LobbyCard UsersNow displays the total number of users across all lobbies instead of the number of lobbies
Fix max-width on HomePage columns
Add NRE check for when Package.Screenshots is null
Don't request partial package for GameModal
Added a way to select previous Jams on the Game Jam Page. Currently hardcoded with gamejam1 and gamejam2.
GameTiles all now enforce the same aspect-ratio (16:9)
Fix GameModal not loading its contents instantly.
Added Tooltips to LobbyCards
Fix Lists in 4:3 Screen Ratios
Settings Button no longer brings you back to the Home Page
Fix padding on PageHeader
Revert GameModal back to string ident and use Package.TryGetCached instead.
Order ServerListModal by Player Count
Fixed HeaderTab styling on Settings Modal
Fixed lobby heads being off by 1 pixel
Make all elements on the Social Bar match instead of looking completely different
Update the Map Select Modal to match where it doesn't already
PackageSelectionModal also follows same styles.
Add proper Volume Slider to VideoControls
Change default starting volume for VideoControls
Play button is greyed out and says VR Only if the game is only compatible with VR and the user is not currently loaded in VR.
Unify multiplayer check in Game Modal and MenuHelpers
Fix package reference in GameModal
Merge branch 'master' into mainmenu-improvements
Show package using cached version
Add Application.IsVr
Add Sessions to PackageUsage
Add TimeSpan.Humanize
Add MenuUtility.CloseAllModals
Break game modal up to managable components
https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png
Fix broken style
Lobby list cleanup, list view aspect
Fix ToolTips in GameModal
Engagement tooltips display on entire entry not just icon.
Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
Fixed Videos now having their icon styling on GameModal Media
Fix clicking on GameTiles still opening the Org Modal when on `/games` page
Add `GameModal.HasFullPackage`. Show skeletons until full package is loaded.
Broke GameModal down into a BasePackageModal that GameModal inherits. Added MapModal which inherits the same thing.
Fix Base PackageFilters not preserving tags
MapModal ActionBar has option to select game before launching map. Add Map Modal everywhere necessary.
MapModal ActionBar queries lobbies properly, getting lobbies across all games
Unify Game Close functions. Fixes Review Modal not appearing and mouse status not resetting all of the time
Lets order everything by upvotes by default, for now
Fix divs not updating when text content is cleared, Facepunch/sbox-issues#6192
merge from frontier_hazmzat_cloth_fixes
Statically spawned planter boxes will now generate genes with a weight towards the positive, rather than completely random
Buildfix: invalid macro scope
Tests: built in none mode - passed
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds