156,336 Commits over 2,679 Days - 2.43cph!

9 Days Ago
- Made submarine speedometer work. - Removed the hand for temp to make it look broken. - Modified numerals on the MPH gauge textures,changed it to be linear. - Submarine speed increase. - Renamed VehicleIsActive on BaseModularVehicle to match the new standard name (IsMovingOrOn)
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9 Days Ago
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9 Days Ago
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9 Days Ago
Auto switch between map layers depending on the player's current position
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9 Days Ago
Temp working prefabs & ocean tweaks
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9 Days Ago
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9 Days Ago
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9 Days Ago
Centre of mass adjustment edit
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9 Days Ago
Some optimizations
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9 Days Ago
Adjusted player's hand position on sub steering wheel
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9 Days Ago
Fixed health displaying as a float. Fixed tag names (apparently you can't use periods?) Changed AreaOfEffect to AreaOfEffectRadius for clarity
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9 Days Ago
Fix auto complete in console not showing up
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9 Days Ago
Also update unit static tags
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9 Days Ago
Two seperate flowfield entity tags: flowfield.ground and flowfield.ignore to distinguish between units and the ground
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9 Days Ago
Removed old Placeholder render entity and added a custom render entity for ability target selection. Use Input.Down instead of Pressed or Released for selecting ability targets to guarantee selection.
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9 Days Ago
Submarine steering wheel moves. Removed GetSteering method from BaseMountable as it wasn't used anywhere.
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9 Days Ago
TriggerWaterGap system that ultimately we don't actually need, so putting this in a branch. 63115 actually handles the situation well enough on its own.
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9 Days Ago
Fixed flamethrower particles not displaying and fixed a compile error in Ragdoll
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9 Days Ago
Various optimizations for performance including use RenderAlpha instead of EnableDrawing (why does this help?)
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9 Days Ago
Cyrillic support for names in leadeboards Limited support for CJK characters
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9 Days Ago
Use native System.Numerics.Vector3 for fog calculations because it is faster, and only update the fog map once every 100ms
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9 Days Ago
Test
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9 Days Ago
Merge Submarine->HDRP_Art_Backport (aux)
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9 Days Ago
Trying a fix for null MobileMountable. Slower but more foolproof fix also written here but commented out
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10 Days Ago
Underwater plant texture spec changes for a more underwatery look Preliminary ocean depth darkening parameters & related materials Water goggles post fx (not implemented yet)
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10 Days Ago
Use Library.GetAttribute instead of using reflection to get the type name
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10 Days Ago
Fixed entity hud anchor elements updating in the wrong place. Added component system for items. Units will take time to move between tunnels. Merge branch 'master' of sbox-rts
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10 Days Ago
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10 Days Ago
Organised Flamethrower Particle Moved flamethrower particle into own folder Added Electric bolt particle Electric bolt particle Added Ice Blast particle Ice Blast Particle
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10 Days Ago
Add BBox.ToString
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10 Days Ago
Oops, actually make it calculate the bounds
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10 Days Ago
Added Hammer.Path Merge branch 'master' of sbox
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10 Days Ago
Added BasePathEntity Entities derived from BasePathEntity will appear in the Path Tool in Hammer. BasePathEntity parses the nodes from Hammer into a ready to use format, as well as provides a few helper functions to get the curves as they appear in Hammer.
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10 Days Ago
Shark prefab/id fix after moving it
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10 Days Ago
Mesh.CreateBuffers can optionally calculate bounds for you
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10 Days Ago
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
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10 Days Ago
Allow VertexBuffer.AddCube to set a color
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10 Days Ago
Some more tidyup / comments etc.
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10 Days Ago
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
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10 Days Ago
merge from submarine/ai/
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10 Days Ago
merge from ai main
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10 Days Ago
merge from underwater
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10 Days Ago
Read only Entity.All
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10 Days Ago
Split up. added comments, tidied up WaterSystem class
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10 Days Ago
Make SceneObject.All a read only list
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10 Days Ago
Done properly and remove old attempt at wrapping IParticleCollection
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10 Days Ago
Blockout bench Merge branch 'master' of sbox-game
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10 Days Ago
Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox
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