246,761 Commits over 3,928 Days - 2.62cph!

5 Days Ago
codegen
5 Days Ago
GameObject serializing survives when a child is somehow added during serialization
5 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
5 Days Ago
merge from /flashlightfixes/fulloverhaul
5 Days Ago
merge from landmine_disarm_explode_bugfix
5 Days Ago
more balancing zoom perk
Leaderboard backup, run #15749
5 Days Ago
Dir change
5 Days Ago
Experimental invoke based reload system tests
5 Days Ago
Backups/unsaved
5 Days Ago
balancing fix cursor hotspots attack satellite perk balancing
5 Days Ago
Fixed showing the wrong other inventory :facepalm:
5 Days Ago
Fix NRE in color picker when there's no parent
5 Days Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
5 Days Ago
Bday 11 poster scene tweaks + backups
5 Days Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
5 Days Ago
Merge from shields
5 Days Ago
initial implementation of targeted cards flow
5 Days Ago
Fixed duck
5 Days Ago
Deselect card
5 Days Ago
Card UI redone
5 Days Ago
merge from network_queue_priority -> aux3
5 Days Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
5 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
5 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
5 Days Ago
Hide, JsonIgnore on GameResource
5 Days Ago
Merge from campfire_purifier_freshwater_fix
5 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
5 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
5 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
5 Days Ago
merge from siege_weapons
5 Days Ago
Unsaved
5 Days Ago
Bday11 hero poster scene + materials backup
5 Days Ago
Codegen
5 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
5 Days Ago
Twitch Rivals poster backup
5 Days Ago
Fixed weapons clipping into shield when shield is held up
5 Days Ago
merge from siege_weapons
5 Days Ago
adminui_drone_accessible -> main
5 Days Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
5 Days Ago
Can now use hammer and tool gun with shield (can only repair)
5 Days Ago
Merge from main
5 Days Ago
Don't show played cards header if theres nothing
5 Days Ago
Impact FX
5 Days Ago
Voices UI, voice transmitter, voice mixer
5 Days Ago
Position gun a little better
5 Days Ago
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5 Days Ago
Update shaders Gamma correct samples during accumulated ggx, makes highlight less blown out and makes the cubemap more vibrant Start moving same fast ggx filtering code to cpu for resourcecompiler also for consistency
5 Days Ago
Slight viewmodel anim
5 Days Ago
merge from qol_io_rotation