250,306 Commits over 3,959 Days - 2.63cph!

4 Days Ago
Horse inventories saving
4 Days Ago
Graphics.ResourceBarrierTransition for non generic GpuBuffer
4 Days Ago
Light bleed fix.
4 Days Ago
Fixed unassigned metallic texture.
4 Days Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
4 Days Ago
Fixed horse protection not scaling player damage
4 Days Ago
Enabled mip maps on all siege weapons related icons
4 Days Ago
Adjust the intensity of the sun light in the icon render scene
4 Days Ago
merge from main
4 Days Ago
Removed combatlog 10s delay for admins and developers
4 Days Ago
Whitelisted horses for elevators
4 Days Ago
primitive -> Aux2
4 Days Ago
4ShotMiniCrossbow -> primitive
4 Days Ago
Fixed arrowheads appearing on the wrong slots
4 Days Ago
merge from primitive
4 Days Ago
Fixed horses not taking fire damage
4 Days Ago
4ShotCrossbow -> primitive
4 Days Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
4 Days Ago
Minor hip motion fix when braking
4 Days Ago
Can brake using CTRL Tweaks, cleanup
4 Days Ago
primitive -> 4ShotMiniCrossbow
4 Days Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
4 Days Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
4 Days Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
4 Days Ago
Get rid of string allocations in ComponentReference.Resolve()
4 Days Ago
3rd person fire effect if loaded fire arrows
4 Days Ago
Fix broken override controller on 3p anims
4 Days Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
4 Days Ago
4ShotMiniCrossbow -> primitive
4 Days Ago
Fix RpgWeapon NRE
4 Days Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
4 Days Ago
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set
4 Days Ago
Ignore and don't compile combo if it's not referenced by a mode or feature instead of erroring out, e.g. We want to reference DepthNormal.hlsl everywhere in Class.hlsl, but we want to only have combos for it if we're using a DepthNormal mode without complicating the codebase, this way when adding a new mode that references that combo, it's added to the shader without convoluting the source, argue with me if you think this is shit behavior Temp bind FindOrCreateRenderTarget and use managed rendertarget for depthnormalprepasslayer [pick] Use current msaa type when creating a new swapchain for tool widgets instead of using msaa 16X, currently doesn't change when changing settings though
4 Days Ago
Re-add molotov as it accidently got removed
4 Days Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
4 Days Ago
Ensure update arrowheads run on client init
4 Days Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
4 Days Ago
Fix restricted items showing up in quick craft
4 Days Ago
Fix restricted items showing up when searching crafting menu
4 Days Ago
Fix favorites in crafting menu being shown when restricted
4 Days Ago
Make the Step property affect the sliders within ShaderGraph. Resolves Facepunch/sbox-issues#3852
4 Days Ago
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
4 Days Ago
Fix for RPC not filtering out the sell orders in a different era
4 Days Ago
Hide EditorActionGraph.CanModifyParameters
4 Days Ago
Added [IconName] to EditorActionGraph.Icon
4 Days Ago
Use proper grid-based background in all GraphViews by default (instead of just ActionGraph) Add option to toggle Grid-Aligned Wires in ShaderGraph Added OnPaint method to OneMinus ShaderNode for indicating node at a glance Added Icons to a few of the Binary nodes in ShaderGraph. Don't display icon in header since it's already drawn on the node itself. Added Icons to all the Texture, Transform, Noise, and Channel nodes in ShaderGraph Added OnPaint overrides to a few more common ShaderNodes so they are easier to read/understand https://files.facepunch.com/CarsonKompon/2025/January/14_15-12-ImmediateMartin.png Add Icons to the last of the ShaderNodes that have fitting icons
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Rewrite undo in position tool