129,097 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
3 Months Ago
Shadow update group execution order
3 Months Ago
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3 Months Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
3 Months Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
3 Months Ago
successful purchase item overlay
3 Months Ago
update favourites page when you unfavourite a server as well
3 Months Ago
Fix toast second button not working properly
3 Months Ago
Fix copy button copying multiple times
3 Months Ago
new_menu -> main
3 Months Ago
Fixed get premium button showing up for every server
3 Months Ago
Rust plus button changes
3 Months Ago
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3 Months Ago
Fix client compile error
3 Months Ago
Auth wip
3 Months Ago
Set up eoka anims, entity and override controller
3 Months Ago
merge from main
3 Months Ago
merge from stability_stat_fix
3 Months Ago
merge from fix_attackheli_headlights
3 Months Ago
merge from max_health_debug
3 Months Ago
merge from legacy_high_wall_fix_2
3 Months Ago
merge from fix_heavymovement_refs
3 Months Ago
merge from no_build_zone_height_visual
3 Months Ago
merge from metal_detector_dropped_items
3 Months Ago
Removing end frame offset so that camera loops correctly on inject self
3 Months Ago
merge from main
3 Months Ago
Revert other assets
3 Months Ago
Revert materials and models
3 Months Ago
3 Months Ago
Climate for new falloff
3 Months Ago
Weather updates
3 Months Ago
Remove debug code
3 Months Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Alow greater SHDO intensity values, bring fade distance a little closer
3 Months Ago
Baselines for new atmosphere distance ramping
3 Months Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
3 Months Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
3 Months Ago
NRE fix
3 Months Ago
Initial work for Rust Plus hookup
3 Months Ago
main_menu -> main
3 Months Ago
Compile fix
3 Months Ago
new_menu -> main
3 Months Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
3 Months Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
3 Months Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
3 Months Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
3 Months Ago
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
3 Months Ago
Merge from main
3 Months Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)