250,155 Commits over 3,959 Days - 2.63cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
3 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
3 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
3 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
3 Months Ago
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3 Months Ago
Left this opacity low by mistake
3 Months Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
3 Months Ago
backup ram prefab
3 Months Ago
Leaderboard backup, run #14645
3 Months Ago
Run-DedicatedServer will load garry.scenemap instead of empty map / minimal for Walker
3 Months Ago
Don't create a player if we're the dedicated server
3 Months Ago
Stage updates
3 Months Ago
Fix immortal wolves
3 Months Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on (#2135) Fix assumption of DoPlayerDeath running twice on DyingShot, instead run fully once and prevent future triggers.
3 Months Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
3 Months Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
3 Months Ago
Don't show NPC vending machine names
3 Months Ago
Merge from main
3 Months Ago
limit feed first plays to games
3 Months Ago
News on dash Old newsposts Platform news pagnation Dashboard org list
3 Months Ago
Feed api
3 Months Ago
Leaderboard backup, run #14621
3 Months Ago
Parts have linear and angular damping, so use them
3 Months Ago
Dynamic joint scaling https://files.facepunch.com/layla/1b1311b1/sbox-dev_8tUelwOLEE.mp4
3 Months Ago
main -> vines
3 Months Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
3 Months Ago
Example rock
3 Months Ago
Template rock
3 Months Ago
Initial work to render a line
3 Months Ago
Fix capsule collider update not using scale Fix adding transformed RnHull, just make a new hull, we were transforming the serialized rubikon hull which is very bad!
3 Months Ago
Dispose of line renderer on destroy
3 Months Ago
- Vine object - Prefab setup
3 Months Ago
Scale hull collider points with world scale
3 Months Ago
Scale ragdoll joint local frames by body world scale
3 Months Ago
Fix capsule collider not using world uniform scale when it probably should
3 Months Ago
Add motion enabled support to ragdoll, motion disabled drives kinematic bodies using render bones https://files.facepunch.com/layla/1b1211b1/sbox-dev_x0MIf0ioIl.mp4
3 Months Ago
Rigidbody with motion disabled uses shadow controller because it's kinematic
3 Months Ago
Destroy physics on ragdoll destroy too Clear physics bones when switching out renderer
3 Months Ago
Add rigidbody flags to ragdoll Add physics lock to ragdoll
3 Months Ago
Use renderer bone transform to set up ragdoll rigid bodies if they exist https://files.facepunch.com/layla/1b1211b1/sbox-dev_Rr8wJCrHB6.mp4
3 Months Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
3 Months Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
3 Months Ago
Change mountable so the player doesnt insta die on dismount
3 Months Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
3 Months Ago
Joint desc limits are in degrees
3 Months Ago
Return joint desc limits in degrees because who wants to deal with radians
3 Months Ago
Set ragdoll collider surfaces
3 Months Ago
Add work in progress ragdoll component that creates child rigid bodies from model physics https://files.facepunch.com/layla/1b1211b1/sbox-dev_CS4vIaEj8o.mp4