221,907 Commits over 3,653 Days - 2.53cph!

4 Months Ago
sway test
4 Months Ago
deleted unrequired model prefabs
4 Months Ago
item update, worldmodel prefab fixes
4 Months Ago
Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave
4 Months Ago
Fix model not getting updated in ModelRenderer
4 Months Ago
First pass at adding allowed System.* members to TypeLibrary Update MemberAccess test for system types Fix TypeLibrary.GetType<T>() It could return a random type that extended T, instead of T itself. Fix asking AccessControl about MemberInfos Fix TypeLibrary tests that assume a new library has no types in it Better fix for TypeLibrary tests Fix possible NRE in TypeLibrary.GetType( Type ) Simplify TypeLoader now that System types are in TypeLibrary Tweaked MemberAccess test again Double-check only public system members are included Log included system types in MemberAccess test Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors
4 Months Ago
Unit test fix Made everything else protected
4 Months Ago
Adjust angle
4 Months Ago
Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected
4 Months Ago
Hide placeholder model. Setup detect pos.
4 Months Ago
CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer
4 Months Ago
merge from main
4 Months Ago
merge from sign_paint_improvements
4 Months Ago
merge from shot_through_fix
4 Months Ago
merge from building_skins_4
4 Months Ago
merge from b_shotgun
4 Months Ago
Fixed RPCSyncJoints being editor only
4 Months Ago
merge from main
4 Months Ago
Fix missing player in volume fog scene Batch component callbacks nicer
4 Months Ago
Leaderboard backup, run #7756
4 Months Ago
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4 Months Ago
Unsaved
4 Months Ago
Prefab setup
4 Months Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
4 Months Ago
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
4 Months Ago
Confetti mechanics.
4 Months Ago
Improve dropped item behaviour when parent is destroyed
4 Months Ago
Don't destroy ragdolls when parent is destroyed
4 Months Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
4 Months Ago
Adjusted some shack item properties.
4 Months Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
4 Months Ago
Visual threshold implementation
4 Months Ago
m4 shotgun sounds
4 Months Ago
Merge ServerSideRagdolls -> Aux2
4 Months Ago
Remove SetRenderAttributesForEnvironmentMap, Handshakes, ChooseEnvironmentMap and envmap bindings (cya), we're been GPU-driven for quite some time now
4 Months Ago
4 Months Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
4 Months Ago
Merge from main
4 Months Ago
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
4 Months Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
4 Months Ago
removed duplicate lod group
4 Months Ago
progress - texture set #3
4 Months Ago
Tweak ControlWidget creation so the value doesn't pop in a frame later
4 Months Ago
Tags show differently depending on whether they're inherited or not
4 Months Ago
Merge from main
4 Months Ago
Added OnTagsChanged, tags cascade to child objects
4 Months Ago
Setup random variants to roof's bottomline prefabs
4 Months Ago
VR texture submit supports full depth submit (but we're not passing depth just yet) Pass depth buffer to submit
4 Months Ago
progress backup
4 Months Ago
Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors