223,524 Commits over 3,684 Days - 2.53cph!

4 Months Ago
Citizen: add a couple of new weightlists (Only_Arms + Blend_UpperBody_HalfSpine_FullArms)
4 Months Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
4 Months Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)
4 Months Ago
Assign CurrentHoldType from character's enabled weapon object Block out weapon abilities
4 Months Ago
Hitboxes update when gameobject tags change Protocol++ Sphere cleanup Plane cleanup, Frustum cleanup Rename Editor.CheckBox to Editor.Checkbox Remove Mesh.SetBounds Make Line.a + b private Mark a bunch of Vector3 parameters in Remove Label.SetText Lets obsolete one of the BBox constructors, because if we just delete it all the code using it will just implicitly use the other one - so it'll all be wrong
4 Months Ago
If we're hiding the player's body, continue to render its shadows
4 Months Ago
Remove ununsed code, fix lighting on main scene Update .gitignore
4 Months Ago
Remove obvious unused interfaces
4 Months Ago
SkinnedModelRenderer plays sound events
4 Months Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
4 Months Ago
Add Sphere trace that doesn't return distance In example tool, batch all the traces Only do BuildGizmoDetails if components changed ModelRenderer, SkinnedModelRenderer selection doesn't use hitboxes Special scene selection for Model based components, because it's stupid to not do it this way Add Widget.AlignToParent Add EditorTool.AddOverlay
4 Months Ago
VR: stop NoOpPostprocess layer trying to clear again in stereo mode Added EditorTool.AllowGameObjectSelection Expose Widget.WindowFlags Add WidgetWindow Add SceneOverlayWidget system Add WIP example EditorTool Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code Check if managed is ready before calling physics callbacks Fixed aoproxy crash when changing model Updated CitizenAnimHelper SpecialMoveState Sitting SittingOffsetHeight SittingPose Add Scene.Trace.IncludeRenderMeshes Add Gizmo.IsLeftMouseDown Update ExampleEditorTool Another engine2 cleaning pass Missed a few more Raincoat LODs Add the same bounds checks as before to IzHeightFieldShape::CastRay VR: Fix out-of-editor rendering Move orbit camera to SceneEditorExtensions Citizen/animgraph: small tweak to the airborne blend timings to make the jump-to-airborne transition smoother (I think I recently messed with the jump blend-in timing and forgot to adjust the subsequent timings to account for that) Updater for "snaprotationangle" int -> float, so it stops fucking spamming Rewrite font manager to not use filename, instead uses font family name like normal css All ttf and otf font files are loaded from /fonts/ folder and mapped to their font family name, weight, style. This is likely to be a breaking change if you had weird named fonts. Stop scene first person camera shaking from continuous quaternion <-> angle conversions Fix stray margin when expanding/collapsing components Grid shader: Don't lose all our interpolation precision by multiplying grid scale in vertex stage. Also tessellate mesh a little for better depth bias Merge branch 'master' into updaters-test stash
4 Months Ago
public/engine2 cleaning pass
4 Months Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
4 Months Ago
poc
4 Months Ago
player update. exported bow 3/4 stance anim set
4 Months Ago
Leaderboard backup, run #8260
4 Months Ago
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
4 Months Ago
Buoyancy II
4 Months Ago
Pixels but it works with scene system
4 Months Ago
Buoyancy
4 Months Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
4 Months Ago
Grid shader: Don't lose all our interpolation precision by multiplying grid scale in vertex stage. Also tessellate mesh a little for better depth bias
4 Months Ago
Experiment. Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits. Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.
4 Months Ago
More materials
4 Months Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
4 Months Ago
Merge main -> NewRagdollImprovements
4 Months Ago
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
4 Months Ago
Fix stray margin when expanding/collapsing components
4 Months Ago
Lowered how much fat the tutorial bear gives
4 Months Ago
Halve delay between missions when another mission autostarts after the last one
4 Months Ago
Updater for "snaprotationangle" int -> float, so it stops fucking spamming Rewrite font manager to not use filename, instead uses font family name like normal css All ttf and otf font files are loaded from /fonts/ folder and mapped to their font family name, weight, style. This is likely to be a breaking change if you had weird named fonts. Stop scene first person camera shaking from continuous quaternion <-> angle conversions
4 Months Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
4 Months Ago
Fixed typo in first conversation stage Moved all deployables into the base
4 Months Ago
Remove buoyancy stuff from the ss ragdoll on the client side
4 Months Ago
Rose meshes / texture / prefabs / billboards
4 Months Ago
Merge from tutorial_island
4 Months Ago
More styling
4 Months Ago
Citizen/animgraph: small tweak to the airborne blend timings to make the jump-to-airborne transition smoother (I think I recently messed with the jump blend-in timing and forgot to adjust the subsequent timings to account for that)
4 Months Ago
Improved ss ragdoll buoyancy
4 Months Ago
Fix client compile
4 Months Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
4 Months Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
4 Months Ago
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4 Months Ago
Remove SetRenderAttributesForEnvironmentMap, Handshakes, ChooseEnvironmentMap and envmap bindings (cya), we're been GPU-driven for quite some time now Backport Texture Sets from Valve code drop, much saner way to work with textures of this kind ( EnvMap sheet, LightCookie sheet )
4 Months Ago
Move orbit camera to SceneEditorExtensions
4 Months Ago
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4 Months Ago
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