192,143 Commits over 3,259 Days - 2.46cph!

4 Months Ago
Revert Header, Rivals and add new branding Campaign Dates, participant stripped, hero styling Steam link button Merge branch 'master' into twitch-drops-19 Add streamers and drops Add other streamers, waiting for renders Merge branch 'master' into twitch-drops-19 Add the new drops Merge branch 'twitch-drops-19'
4 Months Ago
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4 Months Ago
Add some extra checks for file watchers
4 Months Ago
Use box projection mode for cubemaps
4 Months Ago
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up CEnvMapSceneObject bindings Allow CEnvMapSceneObject to calculate SH Change some of our skybox textures to use cube array so they can be used in scene cubemaps
4 Months Ago
merge main to release
4 Months Ago
phases and codegen checks
4 Months Ago
News events
4 Months Ago
Add crafting slots to all 3 workbenches Fixed some item handling bugs with the industrial crafter
4 Months Ago
Event key
4 Months Ago
Make event hub class easier to use, buffered
4 Months Ago
First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
4 Months Ago
Merge from main
4 Months Ago
Differentiate between a loss and not being in a round at all, so we can do different UI (this didn't matter with poker since we just show "x won the round" rather than "you lose"). Also show Bust as a different result status.
4 Months Ago
Paint text blocks with a gradient
4 Months Ago
Win/Lose phrase changes
4 Months Ago
Bug fixes, and do random move correctly during betting phase
4 Months Ago
uf_detention map
4 Months Ago
How'd I not see this? Deleted another use of hitbox groupid
4 Months Ago
Fix poker UI errors when a player folds
4 Months Ago
Merge Main -> Blackjack
4 Months Ago
New winner data, showing the round results in a more Blackjack-ish way. We don't really care about which players won or lost like we do in Poker, so much as just our personal result vs. the dealer.
4 Months Ago
Update TraceShapeAgainstHitboxes use in new TestHitboxesMultiple
4 Months Ago
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4 Months Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps. Started killing off a bunch of now useless hitgroup code Remove CSkeletonInstance.GetHitboxGroup interop Kill hitbox index from DamageInfo, there's probably room for hitbox tag filtering in here. Also adjusted some docs for that class. Kill some more hitgroup code, updated citizen_hitboxset prefab Add DamageInfo.Hitbox, assign it in UsingTraceResult Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup) Removed a couple more hitbox groupid references, set tags on HitboxSetList import Remove all HitboxComponent HitGroup priority code Don't need these functions
4 Months Ago
Adjust spray can description to remove mention of inserting attachments
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix lumberjack hazmat geometry being visible in eyes view (while downed)
4 Months Ago
Citizen/clothing: buttoned shirt LODs
4 Months Ago
Don't need these functions
4 Months Ago
Remove all HitboxComponent HitGroup priority code
4 Months Ago
Add option to camera no collision on checkpoint
4 Months Ago
Cleanup
4 Months Ago
▍▆▄▊-▄-▄▋▊▉▇▌█ ▅▆▄▄▋▅ ▇▆▇▋▌▆▌▌▇. ▊▅▌█ ▆▅█▌▍ ▋ █▇▉▉▆ ▄▍▌▅▅▉ ▌▍█ ▅█▄▋▆▇▋▌ ▅▋▅ ▉▊▍▉▆▊ ▇▄ ▇▇▋▌ ▊▄▊▍ █▋▋ ▌ ▋% ▅▇▆▌▅▋ ▊▊ ▍▉▅▋█▋▇ ▄▆▌█▅ ▋▉▅▇▉ ▇.▊ ▉█▇▄█▌▇ █▇ ▊▊▄▌▋██ ▋▊▄▆.
4 Months Ago
If using MetalFrame check point player doesn't have to be grounded
4 Months Ago
Fixed IsDown / WasDown and also Pressed / Released being swapped
4 Months Ago
Revert "Make ButtonState a struct again but add a method `Set` so it doesn't need to be a class for the property" This reverts commit 6d29a14ea85614a2c91c8f670f73e5ebb30e60cf.
4 Months Ago
Make ButtonState a struct again but add a method `Set` so it doesn't need to be a class for the property
4 Months Ago
Fixed compile error from copy paste 🥴
4 Months Ago
Added ButtonState.Pressed and ButtonState.Released with docs
4 Months Ago
Use TypeDescription to fetch property for [ClientInput] Add extensions for reading/writing Transform Add Transform.Read and Transform.Write Add support for Transform to [ClientInput]
4 Months Ago
Don't use System.Numerics.Vector3 because it doesn't serialize to json properly using System.Text.Json
4 Months Ago
Fixed methods not loading documentation for types with generic arguments Hide members that have EditorBrowsable.Never
4 Months Ago
Limit the number of split pieces because of negative coordinate values
4 Months Ago
Fix stack trace stretching the screen Remove rubbish Rename AddonManager to ToolAddonManager And rename file Clean up server addon building Build in printing compile errors to console in CompileGroup Fix server compiles not working
4 Months Ago
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4 Months Ago
Added Leaderboard.GetHistogram() Basic leaderboard histogram drawing Show markers on friend scores in histogram
4 Months Ago
Fix modded server combatlog NRE