250,201 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values And the managed side Serialize/deserialize CMapGameObject CMapGameObject::GeneratesEntityModelGeometry() Expose CMapGameObject JSON to MapBuilder via IHammerMapLoader Collect CMapGameObjects, compile them into scene.json inside the vpk and let MapInstance load them (Very hacky code needs cleaning up) MapWorld.Scene sets a Scene.Source in an attempt to make AG happy Tie Meshes to GameObject button
3 Months Ago
Fix crash in CDMXLoader::LoadMesh when there's no position attribute.. unsure why, the offending models need to be looked at
3 Months Ago
Fix LatestPlayed being totally wrong
3 Months Ago
Name links are a component, keep it consistent DailyUsers and DailySeconds - not used anywhere, waste of space Pass CancellationToken down to kusto Player API Ugly stats
3 Months Ago
Leaderboard backup, run #14597
3 Months Ago
Add HullPart.GetPoints
3 Months Ago
Support HideAttribute on enum control widget entries Add points primitive type to hull collider for the situations when you want a custom hull collider defined by points
3 Months Ago
- further cloud density+lighting model experimenting - add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime - clean up
3 Months Ago
Add attachment mode to ball joint, same as hinge
3 Months Ago
Fixed siege tower server collider
3 Months Ago
Ballista gamefeel, placeholder anims
3 Months Ago
Fix crash getting joint desc limits, interop hates this for some reason
3 Months Ago
▍▆▊▋▋ ▌▄▉▌ ▇▆▍▆
3 Months Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
3 Months Ago
▌▊▆▆▌▄▅ ▉▊▉▋▇▌▌▄▅ ▋▉▇▅▄▅▉█▋▋▋ ▍▄▌▉▌▇, ▇▅▅ ▅▆▅ ▌▌▇▆█▊▍ ▌▆▊▋█▇▉▉▊▊▅ ▋▉ ▄▆▆▉▋ ▄▍▄▉ ▋▍▄█ ██▇▋▍ ▄▌▋▍ █▆ ▇█▆ ▇▋▋█▄▇▊ ▄▉▊ ▌▉ █▋▌ ▇▉▋▊▍▍▄▅▍ ▋▄▍▋ ▅▌▍
3 Months Ago
customize menu updates, arrow pngs
3 Months Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
3 Months Ago
siege tower update
3 Months Ago
updated refinery scene tweaked cubemap values for night
3 Months Ago
TF2 new map icons/category + adjust some dark ones Also fill the texture with white color if freeimage fails This is for .png image loading Adjust VRAD's -dumppropmaps TGA output to be correct Adjust the tga texture to be representative of what is written to PPL files, fixing out of color range texture bugs.
3 Months Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
3 Months Ago
Fix bounds checks when editing world Freeze player when spawning, save position when quitting
3 Months Ago
Implement CastBodyMultiple for trace body run all
3 Months Ago
assault rifle minigun bolt action rifle
3 Months Ago
de_refinery updates
3 Months Ago
added brick_debris_a2 blend updated some existing sbox.game assets
3 Months Ago
Fix wolves not comming to help their allies under some cirumstances
3 Months Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
3 Months Ago
Basic persistence
3 Months Ago
Fix possible NRE when exiting scene
3 Months Ago
Add: Perf Test dud to boot ProcGen map Builds for player and starts switching the world, but I try to set it up incorrectly and still need to build/copy asset bundles. Tests: Confirmed that the player asserts when running the new test
3 Months Ago
exported metal shield world model anims
3 Months Ago
Update package totals periodically Getting package type list is faster Move contest settings Package type list Can edit package types
3 Months Ago
Fixed duplicated constraints making Lua errors sometimes Resolve memory alignment issues with 24bit images (.pngs, etc.)
3 Months Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
3 Months Ago
Box component with razor attributes Box modifier documentation
3 Months Ago
Fix Trace.Body not using start rotation
3 Months Ago
Fix warnings
3 Months Ago
Fix warnings
3 Months Ago
Fix warning
3 Months Ago
Link to steam profile, show gamerscore on profile User page titles
3 Months Ago
updated textures
3 Months Ago
Clean: removing unnecessary checks and files Tests: none, trivial changes
3 Months Ago
playerupdate. player animtion controller updated with correct anim clips
3 Months Ago
Update: when enabling PerfFwk ensure we have 64bit arch selected Somehow I had 32bit arch targetted locally, and it looks like this is a local-only setting, so it's possible others will also run into this - this should avoid issues (like previous problem with Rust.Harmony). Tests: while on WIndows32 target enabled the framework - confirmed it switched to 64bit arch
3 Months Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
3 Months Ago
▅▆▌█▇ ▅▋█▊ ▋▆_█▌▆▊_▅▆▋█▌▌▇▅▆ (▉▅▆ ▄▅▅▋██ ▉▍▋▊█▊▊▆ █▍▌▋)
3 Months Ago
Fix wolves absolutely wrecking cars with their attacks
3 Months Ago
Clean Profile pages use custom urls from Steam Can hide public profile (follows steam) Comments link to user page User achievements page
3 Months Ago
setting up metal shield viewmodel anims