250,289 Commits over 3,959 Days - 2.63cph!

3 Months Ago
remove some old geo
3 Months Ago
Set up stage correctly
3 Months Ago
3 Months Ago
Failing type parameter resolution test Fix FindMatchingConstructedGenericTypes skipping a case
3 Months Ago
Add JsonUpgrader support to ConfigData - will be using this for Input config updates
3 Months Ago
Basic main menu
3 Months Ago
Bugfix: Don't send newly spawned trees to player if they land in a batch yet to be sent to them - Added a profiling scope so we can track if it's taking too much time(it's a TxP complexity algo, but P tends to 0 very quickly, so we should be able to afford this) Tests: Tested on 4.5k procgen world and connected from a separate client and chopped a bunch of trees saw no duplicates. That said, it's very difficult to proc this (<1s window).
3 Months Ago
Updated Meta Files
3 Months Ago
Fix formatting of node titles with type params https://files.facepunch.com/ziks/2024-10-07/NTc7SLTOVR.png Add built-in nodes for Scene.GetAllComponents<T>() https://files.facepunch.com/ziks/2024-10-07/SUbPeMLFFP.png
3 Months Ago
Added descriptions to Components that didn't have them. Most are self-explanatory, but should help reduce some confusion. Resolves Facepunch/sbox-issues#6560
3 Months Ago
brick_debris_a + debris_a vmat meta
3 Months Ago
Replace usage of "devshots_screenshot" with "screenshot" Add "killserver" to concommand blacklist Correct UTF8<->UTF16 conversion for close caption function & hook Try to resolve issues caused by sv_max_userinfo_rate for extreme cases
3 Months Ago
3 Months Ago
Make DisplayInfo.Format() easier to use
3 Months Ago
Split out InputSettings into Input.config - backwards compatible
3 Months Ago
merge from physics_horses
3 Months Ago
Stage 2 test
3 Months Ago
tag platforms
3 Months Ago
Fixed string comparisons in SpriteComponent. Resolves Facepunch/sbox-spritetools#25
3 Months Ago
WorldPosition > Transform.Position ect..
3 Months Ago
merge from main
3 Months Ago
merge from RF_optim
3 Months Ago
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3 Months Ago
Add experimental r_tiled_rendering_conservative_culling so people can play with it, uses near-z approach for tiled culling for even better perfomance, doesn't play well with translucents, will be deprecated when we have two sets of light lists
3 Months Ago
Put counter text changes on the correct branch
3 Months Ago
Clean: forgot to save an extra comment Tests: none, trivial change
3 Months Ago
Update: replacing cell budget with a time-per-player budget - Setting this budget to 10micros initially This budget doesn't evaluate every cell, but rather groupings of cells. I'll re-evaluate this once I get to testing big procedural worlds. Tests: Confirmed entire Craggy grid gets streamed to the player
3 Months Ago
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3 Months Ago
Update: added a runtime switch to disable tree batch streaming - Enabled by default Tests: booted with it being both turned on and off
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Don't do OnDisabled(); OnEnabled() on Skybox2D dirty but clean up probe cleanly if needed
3 Months Ago
Leaderboard backup, run #14477
3 Months Ago
Fixed a bunch of props in radtown that were either missing LOD components entirely or using LODGroups S2P and HLOD generation
3 Months Ago
Fixed some placeholder stuff for gesture slots that are empty
3 Months Ago
Fixed radial menu defaulting to the text of the last opened radial menu if opening a new menu that has no enabled options (bug is extremely old, very obvious when switching between gesture wheels)
3 Months Ago
Typo
3 Months Ago
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3 Months Ago
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3 Months Ago
Scaling should not be applied to NormalToLocal and NormalToWorld but happy to be proven wrong
3 Months Ago
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3 Months Ago
Fixed transformation order for PointToLocal and PointToWorld, add some tests to make sure they match ToLocal and ToWorld
3 Months Ago
Merge from main
3 Months Ago
Revert WaterSystem.cs to the version from main, should make merges easier. Looks like it was missing a bunch of stuff due to various botched merges over the years
3 Months Ago
Added demo.saveShotFolderAsAnim, saves all shots of the current demo as anim files
3 Months Ago
Fixed large stables vendor getting killed on server restart
3 Months Ago
Leaderboard backup, run #14470
3 Months Ago
Test tl, tr, bl and br corners instead of updownleftright for cone frustum culling
3 Months Ago
merge from main
3 Months Ago
Tiled Frustum Culling (#1669)
3 Months Ago
SkyBox2D Indirect Lighting ( Reflections/IBL ) can be toggled, hammer maps don't expect skyboxes to be used for lighting since it has vrad