250,286 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Fix having to click on the input field after each camera you enter in computer station
3 Months Ago
Added rock_formation_huge_e
3 Months Ago
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Radtown puts down monument topology
3 Months Ago
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3 Months Ago
Update: Whole tree streaming logic is time budgetted - Right now has a budget of 1ms, controlled by UpdateBudgetMS convar - Streaming preference is given to players who have more cells left to stream This change protects us from having too many players in the streaming queue eating up all the frame budget. Tests: On craggy confirmed that streaming still completes
3 Months Ago
Update Facepunch.ActionGraphs
3 Months Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
3 Months Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.
3 Months Ago
Update type/labels
3 Months Ago
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3 Months Ago
gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib) Make "force open main menu" warning an informational one (Community Contrib) Also make it use a localization string RPG entering water does not slow down Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero)
3 Months Ago
3 Months Ago
Added failing IsAssignableToExtended test Fix IsAssignableToExtended edge case with generic interfaces
3 Months Ago
Revert "Add [Target] attrib to ForEach enumerable" This reverts commit 387e1b482f8525e728fba73be973345cf312ebbe.
3 Months Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
3 Months Ago
Update: consolidate tree manager cell streaming - Hidden behind the Network level 2 logging Right now we don't fit the 10micros budget(~60micros), so we end up sending 1 cell per player - going to add a frame budget with player sorting to avoid hogging the server Tests: On 4.5k procgen map tracked first and second player connecting, was able to observe cost of jit
3 Months Ago
3 Months Ago
Add [Target] attrib to ForEach enumerable
3 Months Ago
3 Months Ago
Failing test for DefaultConstructorConstraint Fix testing DefaultConstructorConstraint
3 Months Ago
fix some missing materials on hacksaw dev model
3 Months Ago
tabs, columns, container, section
3 Months Ago
Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all
3 Months Ago
Show asset type color in tag picker
3 Months Ago
- Further cloud experimenting/prototyping - Set up proper render order for output texture (mesh in front of sky dome/sun/moon/stars) - Set up shader to render clouds into reflection probe - Better partial update pattern
3 Months Ago
Drag-drop Open folder context menu in blank space
3 Months Ago
Make esc block blue + informational instead of a yellow error (#2131)
3 Months Ago
3 Months Ago
Mark some system methods as pure
3 Months Ago
Do not pause if launched through existing cmd.exe See comment @ gmad/commit/fe2c1d9e0eb2a8383b15aeb2c94bd5558356be96
3 Months Ago
attachments wip
3 Months Ago
Minor bounce shift to fix stray spec.
3 Months Ago
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3 Months Ago
3 Months Ago
Added Player Light InputSettings -> Input.config
3 Months Ago
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3 Months Ago
Gave the regular flashlight VM the full volumetric treatment because it worked well on the attachment.
3 Months Ago
Clean: Removing a couple TODOs - Not doing vehicle specific streaming logic as 4.5k world grid gets streamed in less than a second - removing old TODO since my change implements it Tests: none, trivial change
3 Months Ago
Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings
3 Months Ago
Added setlocalplayervisible client admin command
3 Months Ago
Update: Budget every tree-cell send On Procgen 4.5k map from a save sending one cell can take 0.25ms - this change should smooth out the cost further. Tests: Booted on craggy, confirmed that player recieved all cells.
3 Months Ago
Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters Groundwork for PE changes Particle browser with previews for Particle Editor https://files.facepunch.com/rubat/2024/September16-554-RoughAsiansmallclawedotter.png Case sensitive include (Linux compile fix) Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called Added "use local space" to "Position Within Box Random" particle init Replace missing .png/.jpg image data with white color This would happen when a Material()'d .png file goes missing. It used to be undefined behavior.
3 Months Ago
Apply the fix for Panel.Exec on SetHTML'd panels This is probably wasn't affecting this branch, but still match the code Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup player.CreateNextBot sets the bot name by player_activate event Fixes for HL1 barnacle Added SetTarget1-4 to logic_choreographed_scene/scene_entity Pull Request: Search bar in icon editor + copy to clipboard Pull Request: TTT traitor button fixes Fixed CNPC_ControllerZapBall not doing damage Consistent returns from Sandbox tool Make* functions Minor clean ups in constraint library Bump max save game size to 16M (from 3) This is Source's save system, for level transitions Implement GetPreferredCarryAngles for `ai` type SENTs Disable -nulldevice Added NPC:SetIdealSequence Fix undoing nocollide constraint not restoring collisions Adds `disable_on_remove` keyvalue to `logic_collision_pair` Adds 5th argument to constraint.Nocollide - disableOnRemove Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option Merged Pull Requests TTT: Minor updates to Turkish translations Optimized SortedPairs further Added properties.Remove( name ) Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled
3 Months Ago
Missed Sound Point description
3 Months Ago
remove some old geo
3 Months Ago
Set up stage correctly
3 Months Ago