140,889 Commits over 4,505 Days - 1.30cph!

16 Days Ago
adding side tracks for spawnable trains
16 Days Ago
pull specific pass out of material instead of drawing all passes
16 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
16 Days Ago
Fixed missing station links
16 Days Ago
Change water treatment plant spawn priority to highest
16 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
16 Days Ago
Updated store sculpture mdoels
16 Days Ago
pool_tweaks -> game_room_dlc
16 Days Ago
merge from Fixed SmallBackpack Workshop Model
16 Days Ago
sensitivity changes
16 Days Ago
Fixed SmallBackpack workshop model
16 Days Ago
Crate spawn fixes
16 Days Ago
Added stone sculpture to the skin viewer
16 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
16 Days Ago
merge from sculptures
16 Days Ago
small optim for better cache friendliness
16 Days Ago
merge from aiming_module_rename
16 Days Ago
Rename aiming module name + desc
16 Days Ago
LODs and gibs for Halloween Wreath
16 Days Ago
Add soem softness to the corner movements
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
merge from main
16 Days Ago
Make Rust/Standard SRP-Batcher compatible
16 Days Ago
Ensure mouse movement cant move faster than A/D movement
16 Days Ago
Stone sculpture store page wip
16 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
16 Days Ago
Fix pooltable playable NRE
16 Days Ago
netting now has a proper world model and lods.
16 Days Ago
Bar ganes pack store page wip
16 Days Ago
Merge from main
16 Days Ago
removed told prefab
16 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
16 Days Ago
Remove _RRP multi_compile keyword
16 Days Ago
Re-add _UsingRRP dynamic branch
16 Days Ago
Merge from foliage_displacement_alloc_fix
16 Days Ago
Remove alloc from foliagedisplacement
16 Days Ago
bandages now drop correct bandage model that closely resembles icon.
16 Days Ago
merge from main
16 Days Ago
merge from spray_sorting
16 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
16 Days Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
16 Days Ago
Merge from satellite_crash
16 Days Ago
Add token for Satellite Crash death PrefabInformation.
16 Days Ago
merge from main
16 Days Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case