145,996 Commits over 4,413 Days - 1.38cph!

10 Days Ago
removed unneeded stuff for FakePlayer
10 Days Ago
Updating ghost sheet to fix burst cloth stuttering
10 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
10 Days Ago
Merge from .../batch_renderer_group
10 Days Ago
Added new sounds for the bowless crossbow
10 Days Ago
Manifest
10 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
10 Days Ago
Debug command
10 Days Ago
Russian roulette prototype wip
10 Days Ago
- Show cue - Add line renderer to show where you're aiming
10 Days Ago
fake player improvements
10 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
10 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
10 Days Ago
penthouse decals cont
10 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
10 Days Ago
Delete old player textures
10 Days Ago
medium apartment collision
10 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
10 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
10 Days Ago
Updating female skinning and cloth sash
10 Days Ago
Quick refactor
10 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
10 Days Ago
10 Days Ago
merge from version_log_server
10 Days Ago
merge from traintunlightfixes
10 Days Ago
merge from cargoshipfixes
10 Days Ago
merge from terrain_lowering_nms_large_cave
10 Days Ago
deleted duplicated old reference prefabs
10 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
10 Days Ago
Deleted old hair assets Deleted old hair sets
10 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
10 Days Ago
merge from main
10 Days Ago
Penthouse apartment edge decals and remaining wall textures
10 Days Ago
Subtract navmesh subtraction
10 Days Ago
delete old materials
10 Days Ago
delete old head prefabs
10 Days Ago
Delete old player model fbx and prefab reference duplicates
10 Days Ago
Minor cleanups Check for empty strings when getting sound duration
10 Days Ago
Subtract bad merge
10 Days Ago
Manifest
10 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
10 Days Ago
delete debug player model prefabs, no longer needed
10 Days Ago
Delete old skinset assets
10 Days Ago
Codegen
10 Days Ago
Bunch of compile fixes
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Can now walk around the pool table when mounted
10 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
10 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)