159,433 Commits over 4,566 Days - 1.45cph!

9 Days Ago
Merge fixes
Rin
9 Days Ago
merge from staging_release_client_enforcement
9 Days Ago
Delete unused firecrackers viewmodel prefab
9 Days Ago
merge from map_optims
9 Days Ago
Removed so dead code in TerrainConfig following 167041
9 Days Ago
merge from posing_tooling
9 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
9 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
9 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
9 Days Ago
update from main
9 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
9 Days Ago
main -> character_customisation
9 Days Ago
Swap over to new vertical design
9 Days Ago
Add missing gamepad type config files
9 Days Ago
merge from main
9 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
9 Days Ago
Bump all controller config revision numbers
9 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
9 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
9 Days Ago
merge from main to high_stakes_dlc
9 Days Ago
corrected simulation space not being handled by held items
9 Days Ago
don't gather colliders if collision is disabled
9 Days Ago
Merge from audio_compression_oct_26
9 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
9 Days Ago
Fix harbor bridge and cranes playing a sound on initial load
9 Days Ago
merge from harbor_bridge_sound_fix
9 Days Ago
electronic chessboard; - bc and em texture
9 Days Ago
electronic chessboard; - updated model - material updates - add textures wip
9 Days Ago
Merge from rrp_ore_flare_crash_fix
9 Days Ago
Cherrypick 167055 Flare fix test 2
9 Days Ago
Merge from main
9 Days Ago
Merge from rccomputer_blur_fix
9 Days Ago
Fix rccomputer blurring screen
9 Days Ago
Merge from livestock_tea_recipes
9 Days Ago
Merge from fix_shield_footsteps
9 Days Ago
Merge from SpiralStaircaseDecay
9 Days Ago
Merge from auto_turret_pitch_cover_lods
9 Days Ago
Merge from terrain_config_load
9 Days Ago
Merge from audio_compression_oct_26
9 Days Ago
Marked some longer loops as streaming
9 Days Ago
Applied standard compression to 6410 audio clips
9 Days Ago
Deleted 26 unused animal audio clips
9 Days Ago
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9 Days Ago
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
9 Days Ago
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
9 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
9 Days Ago
merge from main
9 Days Ago
merge from entityflagtoggle_skipsounds
9 Days Ago
Compile fix
9 Days Ago
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)