157,915 Commits over 4,566 Days - 1.44cph!

10 Days Ago
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Update: HttpImage - permit multiple requests for same url Fixes clurred images for overlay pages where first button shares sprite with full screen image but has different settings Tests: navigated to coconut underwear page - loaded both
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merge from procgen_visualiser
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merge from main
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Merge from critter_animals
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Indicator + light notify LOD
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Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons Enable override of suit/health charger entities & combine mines Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only. Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
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Merge from animal_fence_sound_polish
10 Days Ago
First pass on jellyfish swarms
10 Days Ago
Animal fencing audio polish and added new ui sounds
10 Days Ago
Tweaked power phase requirements Tweaked loot spawn types Fixed bad map topology in harbor_1
10 Days Ago
added colour mask slot to crittermovement and environmentfishcritter shaders for crab
10 Days Ago
Pipe/wire pass for random room i (small)
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Tech tree fixes
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edited grenade vm pullpin anim so the pin does not momentarily appear on screen after its pulled as it blends to throw ready idle
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Halloween Wallpapers - texture update
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updated skins list
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Minimum of 1 fuel for even worse foods (grubs)
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spooky halloween decor pack steam item
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- Description - Crafting costs - Tech tree
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Updated huntingtrophy prefab to allow different sheep colourings to display correctly.
10 Days Ago
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
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- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
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- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
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Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
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Reduce power consumption
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Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
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Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
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Merge from airwolf_repairable_pad 🚁
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Manifest
10 Days Ago
exported edited frog anims
10 Days Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
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Adjust helipad repair requirements
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Merge from main
10 Days Ago
Code support for latest art assets Adjust convar behaviours
10 Days Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
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merge from main
10 Days Ago
merge from steam_bundle
10 Days Ago
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
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Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
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created and populated spooky_halloween_decor_pack bundle sitem
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Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
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Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button