159,122 Commits over 4,566 Days - 1.45cph!

9 Days Ago
merge from main -> fix_apartment_teammate_door
9 Days Ago
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9 Days Ago
merge from fix_custom_item_drag -> main
9 Days Ago
merge from fix_jungle_plant_water -> main
9 Days Ago
merge from fix_sentry_modded_tag -> main
9 Days Ago
merge from fix_motorcycle_dismount_order -> main
9 Days Ago
merge from fix_client_sail_wind -> main
9 Days Ago
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9 Days Ago
merge from netgraph_fix
9 Days Ago
Reapplied the fix after the post-merge conflicts
9 Days Ago
merge from main
9 Days Ago
merge from prototype_arctic_trail_path_fix
9 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
9 Days Ago
Missed files
9 Days Ago
merge from console_autocomplete_improvements
9 Days Ago
merge from lookatboat_optim
9 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
9 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
9 Days Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
9 Days Ago
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9 Days Ago
Fix after merge
9 Days Ago
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9 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
9 Days Ago
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9 Days Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
9 Days Ago
merge from main -> qol_loadout_inventory_preview
9 Days Ago
Split sensitivity per axis
9 Days Ago
Merge from main
9 Days Ago
Merge from pre_merge_review
9 Days Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
9 Days Ago
Fix broken test
9 Days Ago
merge from main
9 Days Ago
merge from halloweencostume
9 Days Ago
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
9 Days Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
9 Days Ago
Rework livestock personal space - free range cows stop reproducing even if fully bonded when herd reach a cap - indoor / pen cows, navmesh flood fill to get their exact area in m2, and derive the need directly off that, so that all cows shows the same thing and it's stable / reacts directly to players doing building changes (it's also cheaper that what we are doing now, as we don't need to re-query just check the cache) - this gives fast feedback and stays stable over time, so players get a better idea of if something they are doing is working or not
9 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
9 Days Ago
merge from livestock_animals/livestock_hotfixes
Rin
9 Days Ago
merge from rrp_ui_grabpass
Rin
9 Days Ago
merge from food_crafting_fix
Rin
9 Days Ago
merge from wild_animal_sell_adjust
Rin
9 Days Ago
merge from skim_fixes
Rin
9 Days Ago
merge from render_pipeline_testing
9 Days Ago
Moved the food category after electric in the crafting menu
9 Days Ago
Increase sale penalty for bringing the livestock vendor a bought/found animal (0.2 -> 0.85)
9 Days Ago
merge from main
9 Days Ago
Right arm anim update on ROM
9 Days Ago
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9 Days Ago
Add RRP path for flare shader using correct light buffers
9 Days Ago
Merge from main