154,356 Commits over 2,649 Days - 2.43cph!

20 Days Ago
Fix compile
comment
20 Days Ago
Added coloured directional hose materials Default colour radial menu option is now coloured green when using hose tool
comment
20 Days Ago
Fix subs surfacing way too fast when driver dismounts
comment
20 Days Ago
Adjust player colliders when mounted in the subs, to match them up with player bounds and make sure they can't be shot through sub walls
comment
20 Days Ago
Auto-refresh mugshots once in a while
comment
20 Days Ago
▅▌▅▊▆ ▅▄▇▌ ▆█▅ ▉▆▋ ▆▋▄▋▅▉▆▄▆█ ▋▊▆▋▍ ▆▄█ ▌▉▋ ▇▍▊ ▍▌▉▋▇▊▉▍ ▍▌▆▆▋▍▉ ▅▍▋▌▆▉ ▉▋▉▍ ▍▇▊▋▊▍ ▌▌█▋▆▄ █▋ ▊▌ ▋▊▇▉▊▉ ▅▌▋▉▍█
comment
20 Days Ago
merge from ai
comment
20 Days Ago
merge from main
comment
20 Days Ago
swimming tweaks
comment
20 Days Ago
fix for nametags not being lit by time of day cleaned up contacts UI
comment
20 Days Ago
Pooling fixes Don't render mugshots if the player isn't visible
comment
20 Days Ago
First pass at climate based color grading
comment
20 Days Ago
UI responsiveness and bugfixes
comment
20 Days Ago
Added a conditional IK disable at the end of the animgraph + temp (?) fix for noclip-out overriding landing
comment
20 Days Ago
Fixed jump sometimes playing the fall animation instead of jump (This could happen if you jumped right after landing in a very small time window. The state machine needed some more conditional checks.)
comment
20 Days Ago
cleanup players not seen for a day from the 'seen' section of the contacts list
comment
20 Days Ago
Skin update
comment
20 Days Ago
voice_loopback false by default
comment
20 Days Ago
More experiments
comment
20 Days Ago
Added TryMoveWithStep to MoveHelper Navmesh optimizer
comment
20 Days Ago
no longer mark victim as enemy
comment
20 Days Ago
added 'forget' button, tightened up control UI
comment
20 Days Ago
Skin update
comment
20 Days Ago
Make r_portalscloseall consistent with main branch
comment
20 Days Ago
Updating to 2019.4
comment
20 Days Ago
Support for _DirtColor textures
comment
20 Days Ago
Approved class update
comment
20 Days Ago
Update SDL2 to v2.0.14 Should fix plugging in a new audio device crashing the game Merge branch 'master' of sbox
comment
20 Days Ago
animal source anim files
comment
20 Days Ago
▉▋▇▉█ ▅▇▆▍█▋▇▄▋▍▆▊ ▆▄▌ ▇▇▍▌_▄▆▍_▇▅▊█▋▋▆▅ ▋█▉▉▆█▌▄▊▍█▌▊▉▄ █▍█▊▇▆▋ ██▅▅▍▅▇ ▍▄▉▌▉▆▋ ▄▋▋██
comment
20 Days Ago
bear source files
comment
21 Days Ago
Night vision goggle post effects Small exposure speed tweaks on main_base
comment
21 Days Ago
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
comment
21 Days Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
comment
21 Days Ago
no mugshots of sleeping/dead people
comment
21 Days Ago
phrases, tighter mugshotDot, removed debug.logs
comment
21 Days Ago
Improved jump & land animations
comment
21 Days Ago
Fixed native filesystem not following symlinks when searching for files
comment
21 Days Ago
contacts tooltip fix
comment
21 Days Ago
fixed nametag indicators not visible when teams were mismatched fixed nametag colors not updating immediately
comment
21 Days Ago
boar fur smoothed normals fix
comment
21 Days Ago
New grading profiles for each biome.
comment
21 Days Ago
Fixed NoMoving buttons not firing OnIn/Out Fixed NoMoving buttons not respecting reset time Fixed view interpolation doing funny when teleporting the player setpos now also has arguments for angles (used by getpos)
comment
21 Days Ago
merge from contacts
comment
21 Days Ago
merge from main
comment
21 Days Ago
Merge from main
comment
21 Days Ago
Setting mipmap bias
comment
21 Days Ago
Updated property watcher to support unwatching
comment
21 Days Ago
Added the skeleton gamemode and moved common shared code to gamelib directory
comment
21 Days Ago
ModelEntity, AnimEntity extra constructors NavMesh.BuildPath that adds to list of points Clothing model fixes
comment