160,741 Commits over 4,566 Days - 1.47cph!

10 Days Ago
Adding G3A3 blockout mesh
10 Days Ago
merge from main -> ugc_censor_option
10 Days Ago
Can now change pie menu sets with gamepad bumpers
10 Days Ago
Fix badly merged anim controllers and livestock fsm
10 Days Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
10 Days Ago
Merge from main (potential stomp of petting work, on it)
10 Days Ago
merge from io_optims
10 Days Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
10 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
10 Days Ago
merge from main
10 Days Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
10 Days Ago
full_parented_mounting -> main
10 Days Ago
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10 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
10 Days Ago
Merge from workshop_skin_analytics
10 Days Ago
Change lb/rb to cycle container selection ccw/cw
10 Days Ago
Fix artifacting on cargo mapmarker
10 Days Ago
Polish cow exit after eating from trough, using new turn anim
10 Days Ago
Return back workshop IDs that are loaded
10 Days Ago
Fix container order when jumping with bumpers in dpad mode
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Updating viewmodel rig with new mesh
10 Days Ago
Added presets for SSAO that are configured via the renderer feature
10 Days Ago
Profiling
10 Days Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things
10 Days Ago
Fixes to allow flattening inside of entity prefabs
10 Days Ago
Fixed ParticleSystemCull playing particle systems at any distance when turned on using SetVisible Fixes conveyor flashing and furnace heat shimmers playing at any distance when they spawned in already on Saves 0.15ms on the particle main thread when near a big base with 71 particle systems
10 Days Ago
Fix bugs with group change polling
10 Days Ago
Merge from main
10 Days Ago
Delete old tests
10 Days Ago
Disposing graphics buffers before use where it wasn't done previously
10 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
10 Days Ago
merge from trainengine_audio_fix
10 Days Ago
Remove PlayerSyncCycle - not needed anymore Remove MountedSyncSystem for vehicle seats - not needed anymore
10 Days Ago
Add missing IsOn check for heli rumble
10 Days Ago
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
10 Days Ago
Fix flare viewmodel attach anim
10 Days Ago
Fixed door controller lights not being culled Was ~0.2ms on light culling and binning for 81 of them
10 Days Ago
Merge from main
10 Days Ago
Compile fix
10 Days Ago
update from main
10 Days Ago
Idle SAM sites stop rewriting their aim every frame Was 0.04ms per frame with 4 sam sites in network range
10 Days Ago
Fixed IO entities with pipes rebuilding their pipe colliders on every network update IO entities sending full network update is quite rare as they rely on flags but still worth fixing
10 Days Ago
Workshop metal/smoothness tweaks and fixes (changed glossiness to smoothness and added warning when metal/smoothness is used)
10 Days Ago
viewmodell anim tests + placeholder sounds
10 Days Ago
Fixed industrial pipes drawing invisible line renderers inside the pipe meshes, component wasnt disabled For a base with 223 pipes: Was 0.05ms on the main thread and 0.5ms on workers every frame
10 Days Ago
merge from fruit_trees
10 Days Ago
Reduced coconut.tree network range to 128. Stop coconuts spawning on palm_tree_tropical_med_a until i find a way of stopping the tree sway. Increased chance of apples/beehive spawning on oak_d to 25% from 15%. Adjusted coconut tree spawn chance to 25% (left it at 100% by mistake).