141,578 Commits over 4,505 Days - 1.31cph!

10 Days Ago
Move code around, don't unload filestorage since domain reload should handle it
10 Days Ago
merge from automated_testing
10 Days Ago
One more that I missed
10 Days Ago
Simplified battery console commands
10 Days Ago
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
10 Days Ago
TeslaCoil, SolarPanel, FuelGenerator cleanup
10 Days Ago
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
10 Days Ago
Removed all the old IO code from the battery class (feels amazing)
10 Days Ago
update from main
10 Days Ago
Update: disable Unsafe.UseMultithreadedScripting on CLIENT - codegen Need to figure out how to better patch out the managed check when doing an IL2CPP build, will leave that for later Tests: tested booting test scene both in CLIENT(ran on main thread) and SERVER(ran on thread pool) modes
10 Days Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
10 Days Ago
exported updated glass ar admire anim
10 Days Ago
Compile fix
10 Days Ago
merge from main
10 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
10 Days Ago
merge from automated_testing
10 Days Ago
merge from main
10 Days Ago
Merge from m15_modslots_fix
10 Days Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
10 Days Ago
Converted DummySwitch (monument specific switches)
10 Days Ago
Reapply GunnerTest
10 Days Ago
merge from main need to reapply 2 changes
10 Days Ago
Regenerate testlist, all new ones pass
10 Days Ago
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)
10 Days Ago
Reduce network range to 128m for: - loot_trash - door.hinged.cargo_ship - door.hinged.vent - fogmachine - turret_attackheli - door.hinged.tugboat.door - _base_car_chassis.entity - modular_car_camper_storage - ziplinemountable - _cardtable_base - cctv.static - clan.table - audioalarm - cabletunnel - doormanipulator - pressbutton_officeelevatordown - pressbutton_trainstairwell - wheelswitch - big_wheel - bigwheelbettingterminal - smallcandleset - marketterminal - sled.deployed - dynamicmissionstash - logstash - missionstash - explosive.timed.deployed - explosive.timed.entity - metal_detector_flag_deepsea.entity - metal_detector_flag.entity - survey_charge - gunnertest - boombox.static - cassetterecorder.deployed - connectedspeaker.deployed.static - microphonestand.deployed.static
10 Days Ago
merge from fix_airfield_powergrid_indicators
10 Days Ago
apply to scene, S2P airfield
10 Days Ago
better fix, 3 lights on bottom for door and improved scaling
10 Days Ago
Added new honey bandage icon
10 Days Ago
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
10 Days Ago
updated texture res for wood armour jacket and pants. set to 1k
10 Days Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
10 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
10 Days Ago
Updated wood armour helmet shading and updated textures. set texture resolution to 1k
10 Days Ago
merge from main
10 Days Ago
merge from vehicle_pooling
10 Days Ago
merge from existing fix branch: airfield_powergrid_light_fix
10 Days Ago
merge from fix_airfield_powergrid_indicators
10 Days Ago
Merge from main
10 Days Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
10 Days Ago
Misc code improvements for StagedRendererLOD
10 Days Ago
S2P airfield
10 Days Ago
fix offcenter and upsidedown airfield powergrid indicators
10 Days Ago
Updated gate to look more "gate-y"
10 Days Ago
merge from medical_honey_bandage
10 Days Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
10 Days Ago
square steam images for ice king set
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4