161,402 Commits over 4,597 Days - 1.46cph!

9 Days Ago
Merge from render_pipeline_testing
Rin
9 Days Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
9 Days Ago
scrap king - adjusted roof colliders
9 Days Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
10 Days Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
10 Days Ago
merge from animal_fence_deployment
10 Days Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
10 Days Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
10 Days Ago
Merge from vcc
10 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
10 Days Ago
Updating uzi viewmodel rig
Rin
10 Days Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
10 Days Ago
Set create mesh flag and set up viewmodel renderer
10 Days Ago
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10 Days Ago
Merge fixes
10 Days Ago
network_lods -> main (off by default)
10 Days Ago
main -> network_lods (breaking)
10 Days Ago
testing setup
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
10 Days Ago
Fixed the lighting on the PixelLit 6-Point shader
10 Days Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from bagmarkers_fix
10 Days Ago
merge from adminui_ugc_scrollbarfix
10 Days Ago
merge from ramp_deploy_fix
10 Days Ago
merge from dpv_buff
10 Days Ago
merge from fxlayerfix
10 Days Ago
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10 Days Ago
merge from vm_t1_smg_firing_anim_fix
10 Days Ago
merge from procgen_fix_NMS
10 Days Ago
merge from neonsignfix
10 Days Ago
merge from PumpkinLockFix
10 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
10 Days Ago
merge from sleepingbag_overlap_deathscreen_fix
10 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
10 Days Ago
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
10 Days Ago
merge from main
10 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
10 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
Rin
10 Days Ago
Disabled Halloween features
10 Days Ago
Fix dungeon spawning dark square
10 Days Ago
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
10 Days Ago
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
10 Days Ago
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
10 Days Ago
Add a 20% chance of blueprint fragment in Crate_basic
Rin
10 Days Ago
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
10 Days Ago
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