138,774 Commits over 4,474 Days - 1.29cph!

9 Days Ago
Spotlight LOD fix
9 Days Ago
Ensure pool ui closes in demos (when not in first person)
9 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
9 Days Ago
merge from main
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
9 Days Ago
New powerline effects turn on/off with powergrid
9 Days Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
9 Days Ago
merge from ui_disconnect_cleanup
9 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Manifest
9 Days Ago
merge from charm_craft_fix
9 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
9 Days Ago
Merge from main
9 Days Ago
Adjusted rock_formation_d some more to avoid gaps
9 Days Ago
Whitebox progress
9 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
9 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
9 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
10 Days Ago
invisible water producer variant, applied to pipes, manifest
10 Days Ago
remove greyboxing from water pipe prefab w/ new asset
10 Days Ago
added maintainables to WTP monument scene + S2P
10 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
10 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
10 Days Ago
Fixed this mat being emissive on abandoned static env assets.
10 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
10 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
10 Days Ago
Removed redundant Unity tools entry
10 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
10 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
10 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
10 Days Ago
merge from shield_anim_subsystem
10 Days Ago
Added active FX, sounds and env volume to the pipe hole.
10 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
10 Days Ago
designs for underground stations
10 Days Ago
rock sculpture steam id and placeholder icon
10 Days Ago
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10 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
10 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
10 Days Ago
merge from darts_game
10 Days Ago
Move shields to subsystems
10 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
10 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
10 Days Ago
Prevent error spam about _EnvVolumeBuffer
10 Days Ago
placeholder games wallpapers
10 Days Ago
Adding sheep rig and animation exports
10 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
10 Days Ago
Prevent DoF from rendering on non-game cameras
10 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity