146,587 Commits over 4,444 Days - 1.37cph!

12 Days Ago
NRE fixes when using viewmodels in the skin viewer
12 Days Ago
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12 Days Ago
Fixed note loot panel not saving typed text
12 Days Ago
updating 3p jumping anims
12 Days Ago
Disabled motion blur post process in player preview
12 Days Ago
merge from main
12 Days Ago
merge from lod_baker
12 Days Ago
start on darts animation subsystem
12 Days Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
12 Days Ago
lod baker: write output textures as tga instead of png
12 Days Ago
More hair conditional meshes
13 Days Ago
Dont allocate a new hashset everytime we jump to a new point on the timeline
13 Days Ago
industrial large furnace - reverted to a single collision material
13 Days Ago
Stop every demo scrub from allocating a new BaseNetworkable list
13 Days Ago
UI tweaks, added examine keybind text
13 Days Ago
Bowless crossbow audio polishing and added sounds
13 Days Ago
removed the material properties
13 Days Ago
s2p on floating city scenes due to new mannequin changes
13 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
13 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
13 Days Ago
small apartment lods
13 Days Ago
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13 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
13 Days Ago
merge from game_room_dlc
13 Days Ago
boomerang_model_dupe_fix -> main
13 Days Ago
merge from main
13 Days Ago
Settings pass on industrial torch
13 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
13 Days Ago
updated the collider for large furnace, added 3 material properties
13 Days Ago
correct IO positions on industrial auto turret
13 Days Ago
merge into main
13 Days Ago
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13 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
13 Days Ago
Compile fix
13 Days Ago
merge from main
13 Days Ago
merge from oven_iscookingflag
13 Days Ago
Fixed typo
13 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
13 Days Ago
binoculars_ultrawide_fixes -> main
13 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
13 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
13 Days Ago
merge from industrial_dlc
13 Days Ago
added industrial torch to allowed torches on torchholder
13 Days Ago
First pass of rotten trim blends for apartments
13 Days Ago
merge from main
13 Days Ago
Fixed torch holders torch position issues
13 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
13 Days Ago
small apartment art, collision