52 Days Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
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53 Days Ago
Show a proper error message if device registration fails (most likely because notifications are disabled)
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53 Days Ago
Show a proper error message if device registration fails (most likely because notifications are disabled)
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53 Days Ago
Update translations
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53 Days Ago
Update translations
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53 Days Ago
Fix server time being labeled as the map
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53 Days Ago
Stick all the localization stuff in try catches because I'm sure someone will have a messed up phone where it crashes (even though it shouldn't) Lowercase the original locale string (should make portugese and chinese actually work) Version bump More consistent button spacing on the settings page Fix notification setup error and hub header not localizing Fix retry button not using the right localization key Bug fixes (including making chinese work for real) Fix server time being labeled as the map
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53 Days Ago
Bug fixes (including making chinese work for real)
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53 Days Ago
Fix retry button not using the right localization key
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53 Days Ago
Fix notification setup error and hub header not localizing
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53 Days Ago
More consistent button spacing on the settings page
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53 Days Ago
Version bump
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53 Days Ago
Lowercase the original locale string (should make portugese and chinese actually work)
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53 Days Ago
Stick all the localization stuff in try catches because I'm sure someone will have a messed up phone where it crashes (even though it shouldn't)
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53 Days Ago
Fix tapping on notifications not loading the page it should when the app isn't already loaded
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53 Days Ago
WIP support for other languages More localization stuff Even more localization Drop i18n-js cause it sucks Add button links to submit feedback or help translate in settings, hook up other languages from crowdin Set moment's locale as well so timestamps are translated properly Fix missing translation on the combined player map marker Fix tapping on notifications not loading the page it should when the app isn't already loaded
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53 Days Ago
Fix missing translation on the combined player map marker
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53 Days Ago
Set moment's locale as well so timestamps are translated properly
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53 Days Ago
Add button links to submit feedback or help translate in settings, hook up other languages from crowdin
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53 Days Ago
Drop i18n-js cause it sucks
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53 Days Ago
Even more localization
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53 Days Ago
More localization stuff
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53 Days Ago
WIP support for other languages
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54 Days Ago
█▌▊▋▄▉ ▉▉▇ ▋▇▄ ▉▉▉▋▆ ▌▍▌█ ▌▅▊▆▊▅▄ ▆▋▄ ▋▌▄▍▉▌▌
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54 Days Ago
▌▉▍ ▉▊▊▅▄▆▇▉ ▆▌ ▍▌▅▌▆▍█ ▆ ▉▄▇▅▄▇'█ ▍▍▋▉█▄ ▉█▍▅▅ ▊▅▋██▌▍ ▅▆ ▅▉▅▆▇▅▉▇▉ ▊█ ▊▇▊ ▄▆▊▄▌▋▇' ▇▅▊▄▆
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54 Days Ago
Added conversion utilities for all the other LOD components etc.
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54 Days Ago
fixed boat mesh (holes) and collider
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54 Days Ago
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54 Days Ago
▋█▅▋▌ ▅▇▄▋▍▊▅▄▍▄▊, ▅▋▌▌ ▋▉▇▍▋█ ▌▍ ▌▋▆
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54 Days Ago
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
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54 Days Ago
▋▌▋▆ ▍██▄█▅ ▅▊▊▌▊ ▇▇▉ ▋▅█▄▍▆▉▅▅ ▋▆ ▅▉▍, ▄▌█ ▆▄ ▅▅▆▉▄▍▋▋ ▊▄▆▉▋ █▉▄▍ ▇▊▌▉▋▋▆▊ ▋▇▊ ▆▉▌▇█▇▆ ██▉█ ▅▆█ ▌▄▍▅ █▋▍▍▅█▌▇▉/▇▇▍▌
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54 Days Ago
merge from main
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54 Days Ago
▊▆▇▌▄▋ ▉▄▆ █▊▄▇▌▆ ▅█▇▋▇ (▆▊▊▉▇▌█▉▋▉▋█)
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55 Days Ago
vehicle missing key start failure sounds
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55 Days Ago
▊▊▍█▅▍▊ ▄▍▋
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55 Days Ago
▅▇▆▆▊ ▄▅▉▌ ▇█▋▆▆
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55 Days Ago
TTT: Optimised streaming of end-of-round report (#1678) * Optimised SCORE:StreamToClients implementation - ``SCORE:StreamToClients`` now compresses its contents before sending it to the client - Optimised sending the event payload in multiple parts, specifically by separating the part-splitting net message from the final arrival message. This introduces a new net message ``TTT_ReportStream_Part``. - Event table sorting now happens after it's read on the client instead of before it's written on the server - Raised the part separation limit to 65529 from 65500 Some additional small changes to the surrounding file: - GetDamageType is no longer converted to a string in kill events as TableToJSON no longer as an issue encoding large integers - CurTime is no longer rounded in events, causing events happening at near the same time to be ordered properly - Changed pairs ``SCORE.Events`` loop to numeric-for New net message specs: - ``TTT_ReportStream``: UInt-16 length, BinaryString[length] data - ``TTT_ReportStream_Part``: BinaryString[65529] data
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55 Days Ago
Split-screen proof of concept Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen Fixed transition to single screen on player death Fixed visual hitch on respawning player !redux Merge remote-tracking branch 'origin/master' into split-screen !redux Include Unlit/Texture shader in builds !redux Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings Merge branch 'split-screen' Merge remote-tracking branch 'origin/master' !redux
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55 Days Ago
Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings
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55 Days Ago
55 Days Ago
Quadruple console history log if game is started with developer 1 or higher A different approach to newline rebuilding in console deduplication to hopefully fix the scrollbar issue
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55 Days Ago
Tidied up and commented code, added a test to compare to RendererLOD
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55 Days Ago
█▋▍▆▊▆ ▅▍▋▄▌▊ ▄▉▌▊█▌ ▇▊▊▊ & ▊▇▅▅▅▄█▌▇▆▇ ▉▊▊█▉
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55 Days Ago
▍█▆▄▅▇▊ █▊▊▅▍ ▇▄▅▄▄▆▇▇ ██ █▍▄█▆█ ▅▄▍▍
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55 Days Ago
▇▅▉▌▋█ ▆▍ █▆▇▅▊▉ █▇▉▊▇ & ▍▇▅▆▊▍ ▌█▌▌ ▆▊▋▉█▍ ▉▋▆█▅
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55 Days Ago
Do not allow the ERROR model's material refcount go below 0
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55 Days Ago
Now performing culling jobs only on tiles and batches that are visible.
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55 Days Ago
▌▆█▆▇ ▌▍█ ▅▅▅▋▊▍▇▉▇▋, ▆▋▍█▋
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55 Days Ago
55 Days Ago
Scene2Prefab Bandit town
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55 Days Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
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55 Days Ago
static vehicle parts props prefabs
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55 Days Ago
added sign at gate of heli vendor + set dressed the area around it
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55 Days Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
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55 Days Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
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55 Days Ago
▊▌▌▉▋▌▇█▅▆▆ ▉▅▌▋▉▍▌▄▊▌██
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55 Days Ago
▅▊▅ ▆▆▍▌ ▍▄ ▌▉▋█▆ ▄▌▉▅▄▆▋
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55 Days Ago
▉▇█▄▌▅ ██▌█▌▍▋▋ ▇▆▅▉▍ ▌▊ ▍▄▄▊█▆▋▆▋▌▆▇▅, ▇▍▍▇ ▅▌▆▍▇ ██▄ ▆▋▋ ▍▄█▍▄ ▉▊ ▆▇█ ▇▌▊▅▅▊▉▊▉██▆▋▇
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55 Days Ago
▄▄▋▌▇ ▆▍▍▋▅ ▄▅▄ ▆▊▊ ▋▍▍██▋ ▍▋▉▌▇▅▍ + ▍█▄ ▍▅▄▍ + ▅▊▄▆▉▋▌▇▌ ▆▌▋▊
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55 Days Ago
▉▋▄▊▍▇ ▉█▊▋▇ █▇▋▍ ▄▆▇ ▍▅▇█ ▋▇█▆▉ ▉▋▅▄ ▋▉▅▊▌▇▍▌ ▊▋█▆▆▇▇ ▉▋▉▋ ▌▉█▊▅ ▄▍ ▊▅▋▌ ▍▋█▊▉
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55 Days Ago
Key and lock crafting class and UI work
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55 Days Ago
▉▅▊▆▄ ▊▊█_▇▄▌▌▄ ▊▉▋█▄▌ ▇▄▍█. ▊▆▍▋▇ ▅▉▇▆ ▋▄▍ ▋▊▊█▉ ▆▌▅▍▇▉▌ ▊▇ █▉▊▄▆▋▉ ▋▍ ▍▅▌▇ ▆▌▊▊ ▄▍▋▋ ▄ ▌▉▇▅▆▌█▇ ▋▄▅▍▋▍▊▆, ▉▆█▄▋▊▇ ▋▌▉▆ ▇▊█▍ > ▍▉% ▇▋▄▊▄▉▊
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55 Days Ago
▍▌▍▄▉▋▅▍ ▆▊▅▄▇▅ ▌▅▄ █▌▍▍▋▆▇
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55 Days Ago
█▉▆▌ ▅▌▋█ ▅▆▇▆▊ ▊▅▉▉▌▌▉ ▌▉ ▄▍▄▊▄▄ ▊▍▉▋▍
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56 Days Ago
▍▆▉▉▊▍▆▍_▄▍▊▉ ▍▅█▌▅ ▆▋▅ ▊▆▍▊▍ ▍▆█▇▅▆█▉▍, ▍▊▅▉▍ ▌▍▄▇▊ ▋▍▌▊▄ (▄▆▇ ▌▉▅ ▊▇▍▊▊▋ ▌▊▌▊▆ ▍▍▆▌▊▊▆▍?)
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56 Days Ago
Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen
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56 Days Ago
▌▊▅▅ ▋▆▇▍ ▋▅▅▍▉▄▄▊▇▍
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56 Days Ago
swap attack tweaks tentacle wobbling sfx tweaks tentacle bomb tweaks
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56 Days Ago
▇▇█▍▇▇ ▍█▊▋█▅▌▉▇ ▄▍▇▋ ▄▆▉▇▉▊▄▊▉▉ ▋▅ ▊▇▍▌ ▉▋▉█▅ ▊▆▊▇▅▆▌▉▋▊ ▌▍▊▍ ▉▌▍▌ ▆▆▋▇▍ ▍▊▋▌▍▊▌
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56 Days Ago
▌▄▋▋▌██▍▉ █▋▇▅▄▊ ▇█▋▊▊▅▆
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56 Days Ago
~skin approval
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56 Days Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen
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56 Days Ago
Properly remove disconnected players from CSoundPatchs' recipient filter
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56 Days Ago
Resetting at the start of each cull routine.
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56 Days Ago
Fixed NWVars not updating properly on clients when joining a server/reconnecting Fixed certain (looping) sounds not restarting when reconnecting to a server Fixed certain (looping) sounds not updating properly sometimes (such as Thruster sounds keep playing when the thruster is turned off)
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56 Days Ago
▋▇▉█▅▆▌ ▍▋▆▆▊ ▄▍█▊ ▍ ▄▉▇▇▌▆▅▄, ▉▊▆ ▉▄▉ ▌▉▋█ ▆▍▋▆ ▅▆▆▊▉█▅██▄, ▋▄▌▉ ▉▅▍▅██▊ ▊▉▇▋ ▊█▅▇, █▆▋▆▋ ▇▄▄▅▊▊▌▅ ▅▅▌ ▄▋ ▆▍▉▉▅█▇▊▉▊▍▍▌▍▍ ▄▍ ▌▍▌▄▆█▄ ▋█▋▉█ ▉▇▉▊▍▆▅
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56 Days Ago
▅▄▌▆▋, ▇▇█▊▌▉▍▇█▋▄ ▉██▍▆▉ ▄▋▍▍▋▊, ▆▆▅▉▅▋ ▄▅▄▄▄▉█▍ ▄█▍▆ ▄█▍▉▍ ▇▌ ▇▍▊▍▄▇▌▊ ▋▅ ▇▊▍▋▊▇▉▍ █▇ ▌█▆█ ▊▌▊'▌ ▆▊ ▋▇▌▋▋▋█ ▅▄▋▆▍▋
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56 Days Ago
progress backup - vendor external walls/gate
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56 Days Ago
Tidy up
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56 Days Ago
Stopping overlapping jobs
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56 Days Ago
Get rid of two every frame allocations in ServerMgr.Update
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56 Days Ago
Get rid of 0 length array allocations in Poolable
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56 Days Ago
gate.external.high.wood static version for monuments
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56 Days Ago
re-made gate.external.high.wood to current visual standards
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56 Days Ago
Working on keys/locks, removing some old commented-out code
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56 Days Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
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56 Days Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires
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56 Days Ago
56 Days Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
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56 Days Ago
▍▉█▊▇▌ ▍█▅█
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56 Days Ago
▇▆▋█ ▌▄▉▍▄▄ ▍▋█▊▊ ▍▄▇▅▌ █▇▌▆▊▉, ▉▉▋▋▇ ▅▍ ▇▉▊▇ ▆▌▆█ ▇▊▍▄▋ ▊▆▋▌██▇▊ ▇▄▇ ▉▌▆█▍ ▆▆▊ ▌▌▄ ▅▄▉▌█▍▇▅▋▍▅▌▌ ▇▌ ▌▇▌▋▆▍▉ ▆▋▇▉▋ ▉▅█▆ ▆▍▊▅▊ ▆▉▄ █▇▆▇█ ▇▍█ ▅▄ ▇▌▌▅▊▄ ▉▌▌█▍▅ ▌▍▇▊▍ ▍▆ ▅▆▉▋▌▆▌▋▆▋ ██ ▅▊█▌▉█▅
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56 Days Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen
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56 Days Ago
▇▊▇▄▍▆ ▊▍▋▇ █▆▄▊▆ ▊▆▅▄▅▆▌▉ ▉█ ▆▌▇▅▅▊ ▉▄▇▌▉, ▊▌▉▄ ▍▌▉▋▄▄ ▍▆▉ ▊▆▉▍ ▆▍ █▅▌▊▊█▆ ▋▊▊▌ ▅▋▋▋▍ ▇▉▄▅█▇▌▉
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56 Days Ago
Benchmark change
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56 Days Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
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56 Days Ago
Merge editor sections
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56 Days Ago
Merge cleanup (custom material support)
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56 Days Ago
Merge from main
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56 Days Ago
56 Days Ago
▊▉█▉▋▅ █▇▍▋ ▇▋▆▍▇▆▇▋▌▇▇
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