135,965 Commits over 4,444 Days - 1.27cph!

10 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
10 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
10 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
10 Days Ago
Merge: from main
10 Days Ago
Push starting targeting radius out of its own monument bounds.
10 Days Ago
naming updates for 3p inventory idles
10 Days Ago
Updated inventory idle anims so they are on the new player update rig
10 Days Ago
Glass AR - updated viewmodel FBX for rigging
10 Days Ago
Remove duplicate line
10 Days Ago
Fix deploy guide not rendering when in a map without water
10 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
10 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
10 Days Ago
merge from main
10 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
10 Days Ago
fixed clothing mannequin wearable (admin only)
10 Days Ago
Glass AR - icon, mesh tweaks
10 Days Ago
Debug rendering for pending crash site
10 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
10 Days Ago
Merge from main
10 Days Ago
main -> demo_compatability_layer
10 Days Ago
Merge from main
10 Days Ago
Merge from editorshortcut_selectprefabroot
10 Days Ago
Merge from lr300space_display_fix
10 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
10 Days Ago
AK deploy animation update
10 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
10 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
10 Days Ago
Merge from main
10 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
10 Days Ago
Merge: from main
10 Days Ago
merge from addtoterrain_fix
10 Days Ago
wake rhib buoyancy on release
10 Days Ago
fixed skin constraint setup on frontier hazmat
10 Days Ago
Merge: from main
10 Days Ago
Fix static causing reused initial positions across multiple computers
10 Days Ago
More map debug dot functionality
10 Days Ago
Fix s2p AddToHeightMap not filtering colliders
10 Days Ago
merge from cannon_fuseburn
10 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
10 Days Ago
Default obstruction_tc_reorder to true
10 Days Ago
merge from heli_crate_train_wagon_fix
10 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
10 Days Ago
Merge from main
10 Days Ago
Merge from order_test
10 Days Ago
More debug logging, skip the double tc check when logging.
10 Days Ago
Compile fix
10 Days Ago
merge from main