162,068 Commits over 4,597 Days - 1.47cph!

12 Days Ago
fix seagullgroup population stringId
12 Days Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
12 Days Ago
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12 Days Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
12 Days Ago
merge from storepage_oct26
12 Days Ago
Updated sunburn media
12 Days Ago
add deep sea support for bird flocks
12 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
12 Days Ago
anim updates
12 Days Ago
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12 Days Ago
remove non-jobified code path from laserbeams
12 Days Ago
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12 Days Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
12 Days Ago
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12 Days Ago
Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
12 Days Ago
Add way to simulate player load (subscriptions, room detection)
12 Days Ago
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12 Days Ago
Fix turn in place not respecting parent yaw
12 Days Ago
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12 Days Ago
merge from demo_audio_export
12 Days Ago
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
12 Days Ago
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12 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
12 Days Ago
Final FX fixes.
12 Days Ago
Use Unity APIs for assembly loading
12 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
12 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
12 Days Ago
Various fixes & iterations
12 Days Ago
exported updated seagull takeoff and land anims
12 Days Ago
Quick craft focusable/usable in dpad navigation mode
12 Days Ago
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12 Days Ago
Merge from main
12 Days Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
12 Days Ago
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12 Days Ago
Gamepad UI useDragThreshold fix
12 Days Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
12 Days Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
12 Days Ago
medium underground train station update
12 Days Ago
Iterating
12 Days Ago
Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis
12 Days Ago
Horse canter control tweaks
12 Days Ago
merge from bird_critters
12 Days Ago
pick seeded spots for gull group positions from a spiral layout, to prevent some birds choosing the same spots gulls also cede way to other's paths, so they hopefully dont walk through each other (with math, no navmesh or physics) + minor performance improvement for audio tracking birds
12 Days Ago
Modified procgen world setup to move `Caves` above `Power Line Layout` to prevent floating powerlines over caves. Cave terrain blend was lowering terrain under already placed powerlines. This was previously fixed in cs82195 but later stomped in cs84963
12 Days Ago
Remove conflicting (and no longer needed) `FormerlySerializedAs` attribute