157,611 Commits over 4,536 Days - 1.45cph!

11 Days Ago
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11 Days Ago
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11 Days Ago
Add another state ping pong test
11 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
11 Days Ago
More durable fix for skateboard cow
11 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
11 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
11 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
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11 Days Ago
More comments improved
11 Days Ago
merge from skinviewer_hands_fix
11 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
11 Days Ago
Adding LODs for the biofuel generator
11 Days Ago
Better comments
11 Days Ago
Add more entities to Lua override-able list * filter_activator_context, game_player_equip, trigger_push, ambient_generic Fix double notifications when hitting Sandbox vehicle limit Updated a whole bunch of built-in spawnicons * About 600 of them * Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist Update default spawnlists * Rearranges some stuff to better group similar items Update TF2 weapons spawnlist Slightly adjust L4D1 and Portal spawnlists Added more allowed entity overrides * item_battery, item_healthkit, item_suit, item_longjump * func_pushable, func_healthcharger, func_recharge * Half-Life: Source ammo entities * weaponbox, speaker Added Satchel entities to override whitelist + func_tankmortar
11 Days Ago
merge from base_occlusion -> main
11 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
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Item schema generation collects bundles
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merge from base_occlusion -> main
11 Days Ago
Fix formatting of Visibility.cs
11 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
11 Days Ago
Merge from main
11 Days Ago
Merge from livestock_sheep_shearing
11 Days Ago
- Medical tool setup - Global mask support
11 Days Ago
merge from main -> base_occlusion
11 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
11 Days Ago
Add mask support for grenades
11 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
11 Days Ago
Fix room export tool not writing to the temp directory in the editor
11 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
11 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
11 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
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merge from render_pipeline_testing
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avoid atmosphere volume NRE
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11 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
11 Days Ago
Forgot to push localization changes
11 Days Ago
Merge from boatvendor_dialogue_fix
11 Days Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
11 Days Ago
muzzle_flash_optimisations -> main
11 Days Ago
Fix line endings
11 Days Ago
Save and restore item positions when creating or deploying loadouts
11 Days Ago
merge from render_pipeline_testing
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More cleanup
11 Days Ago
Codegen again
11 Days Ago
Codegen
11 Days Ago
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
11 Days Ago
Add support for convars to only be saved in the editor
11 Days Ago
Connect sheep coat material parameters and genes