161,301 Commits over 4,597 Days - 1.46cph!

12 Days Ago
Setup nicer drop predictions for all grenade types
12 Days Ago
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy
12 Days Ago
12 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
12 Days Ago
merge demo_export_fix to main
12 Days Ago
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12 Days Ago
merge from mirrored_stairs
12 Days Ago
merge from scrap_king_buildingskin_dlc
12 Days Ago
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12 Days Ago
Generated scrap king mirrored stairs
12 Days Ago
- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
12 Days Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
12 Days Ago
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
12 Days Ago
Updated all skinnable files with new default camera positions
12 Days Ago
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12 Days Ago
Fixed boat building block showing wrong toast when rotating them
12 Days Ago
Fix attach animations not playing in spectator mode
12 Days Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
12 Days Ago
Fix crashes related to recent changes, including saves
12 Days Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
12 Days Ago
Cleanup
12 Days Ago
merge from main
12 Days Ago
Broken light casing (stage 1) for lighthouse blocker
12 Days Ago
Fix building split every time a block is flipped
12 Days Ago
exported updated 3p jog anims
12 Days Ago
update from main
12 Days Ago
update from main
12 Days Ago
Cleaner way for the client to grab lod ring on its side
12 Days Ago
12 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
12 Days Ago
added icon
12 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
12 Days Ago
scrap king; - resolve collision import - ColliderInfo added to overhangs - Grade collider for frames set to metal col
12 Days Ago
merge from seagull_update -> bird_critters
12 Days Ago
merge from bird_flocks -> bird_critters (combining both flocks and individual birds on this branch)
12 Days Ago
Workshop Camera Position - Simplified the previous script, now its only two vector3 fields that control the actual position and rotation of the camera independently from the asset. Zero equals previous default framing. Added a script to capture current camera position, making it easier to set the camera per skinnable
12 Days Ago
set to highest network range, so you can see them up in the sky far away (culling still mitigates most of the client cost dw)
12 Days Ago
add LOD support for the flocks, with a "far mesh" coming in at a certain distance (600m), and with culling as well
12 Days Ago
add populations - set to approx 4 of each type (crows, seagulls) in a 3k map - low pop set bc they can't be shot down, and will roam long distances, everyone should see one eventually
12 Days Ago
switch flock interest from prefab+component to event+manager (with priority) system
12 Days Ago
Update: new fleck with client websocket support - release bins from 7093f4c9 Tests: ran auto tests
12 Days Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
12 Days Ago
Scrap king building skin enabled in standalone
12 Days Ago
merge from livestock_petting
12 Days Ago
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
12 Days Ago
merge from first_join_default_skins_fix
12 Days Ago
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe