156,662 Commits over 4,536 Days - 1.44cph!

12 Days Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
12 Days Ago
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12 Days Ago
Updated cow, bull and calf with new uv set and LODs.
12 Days Ago
Add support for initiating NPC conversations over telephones
12 Days Ago
Force a depth clear before rendering the GBuffer renderer list
12 Days Ago
Texture Update Bradley flatbed
12 Days Ago
Merge from directional_armour_changes
12 Days Ago
Fix a save/load bug I found at the same time
12 Days Ago
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12 Days Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
12 Days Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
12 Days Ago
Update Cow meat item names and descriptions
12 Days Ago
merge from misc_error_cleanup
12 Days Ago
Manifest Update
12 Days Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
12 Days Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
12 Days Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
12 Days Ago
Remove "standard vis test" debug log when bradley targets non-players
12 Days Ago
merge from main
12 Days Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
12 Days Ago
Add a pool attribute, fix some formatting
12 Days Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
12 Days Ago
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12 Days Ago
Applying shelved heli/hav direction based armour changes
12 Days Ago
Brackets for pipes (room c)
12 Days Ago
merge from main
12 Days Ago
Fixed stag not responding to ai select/move commands
12 Days Ago
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12 Days Ago
Post merge manifests
12 Days Ago
merge from cookingworkbench_stopping_fix
12 Days Ago
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
12 Days Ago
Merge from animal_fencing_v2
12 Days Ago
Rather than using the active depth texture in the GBuffer pass, switched back to using the CameraDepth directly
13 Days Ago
Removed the UniversalPipeline tags from the blit shaders
13 Days Ago
merge from livestock_animals
13 Days Ago
merge from main
13 Days Ago
merge from automated_testing
13 Days Ago
Fix kick hazmat worldmodel outline
13 Days Ago
merge from main
13 Days Ago
Merge from main
13 Days Ago
Bradley Flatbed materials and textures. Model update
13 Days Ago
Add pillbox tranlsation strings. Add to icon generator manifest.
13 Days Ago
Merge from main
Rin
13 Days Ago
Reduced HQM collectable scale
13 Days Ago
Fix terrain compute uninitialised variable warnings
13 Days Ago
Merge from vehicle_panel_nre_fix
13 Days Ago
Hypothetical fix for NRE on VehicleEditingPanel
Rin
13 Days Ago
merge from bee_grenade_visual_fixes
13 Days Ago
Added support for a DroppedItem to call SetEntityAndChildrenDynamic when it stops moving, allowing us to switch a LOD component from dynamic to static This should allow us to use MeshLOD/RendererLOD on dropped items
Rin
13 Days Ago
merge from paintballgun_colourequipfix