161,011 Commits over 4,566 Days - 1.47cph!

10 Days Ago
Hemp colourblind variants.
10 Days Ago
merge from stoneframe_colliders_fix
10 Days Ago
merge from skinviewer_bg_fix
10 Days Ago
merge from ramp_deploy_fix
10 Days Ago
merge from buildingblock_overhangs_fix
10 Days Ago
merge from parentedwires_fix
10 Days Ago
merge from siegeweapon_misc_fixes
10 Days Ago
merge from microphonestand_unfiltered
10 Days Ago
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
10 Days Ago
Ensure global map markers skip the LOD system
10 Days Ago
merge from skull_trophy_fixes
10 Days Ago
Fix all four skull trophy variants looking the same Fix skull trophies never updating their visuals (whether a skull is inside or not, and nighttime visuals) Improve colliders across all variants since they are different sizes, add glass phys material to the jar variants
10 Days Ago
Support for LODs on global networked entities - map them to a large size grid based on position and evaluate LOD level from there Setting to ignore network LODs
10 Days Ago
merge from viewmodel_skinning_update
10 Days Ago
All floor frame and triangle floor frame skins of the same grade now share the same collider
10 Days Ago
Added editor test checking that all frames skins of the same grade share the same collider
10 Days Ago
Fixed being able to codelock the carvable pumpkin
10 Days Ago
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
10 Days Ago
Clean: remove editor-only extra memory estimator for pooled containers (memory_overhead_tracking_enabled) - codegen I haven't used it in 1+ years since adding it, so no need for extra complexity Tests: editor compiles
10 Days Ago
Fix graveyard fence col import settings
10 Days Ago
10 Days Ago
scrap king; - gib tweaks - prefabs updated
10 Days Ago
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10 Days Ago
the purifier now uses water_desalinator_LOD1 as its guide mesh until we update to use the newer deployer sytem that can use prefabs
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Added a check to AmbientLightLOD to ensure we don't force disable shadows when it also has a LightLOD component on the same object
10 Days Ago
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10 Days Ago
scratch petting animation polish pass on vm
10 Days Ago
Cherrypicked 168720 168721 168722 + auto trim urls in store images
10 Days Ago
Fixed square roof side overhangs blocking foundations placed beside them Before: https://files.facepunch.com/Flavien/foundation_before.png After: https://files.facepunch.com/Flavien/foundation_after.png
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
merge from boat_test_cleanup
10 Days Ago
switched fixed wait to polling with timeout, takes 2s off another test
10 Days Ago
removed most low-quality playerboat tests from CI, fixed small bug in one
10 Days Ago
Minor code cleanup
10 Days Ago
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10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from main
10 Days Ago
Remove UI grabpass and BIRP only code from UI blur shaders
10 Days Ago
Apply fog to RRP underwater window in forward pass
bot
10 Days Ago
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10 Days Ago
Invoke via a UI button, very WIP
10 Days Ago
Some general refactors to make the local server process more generic for future plans
10 Days Ago
Updated paths
10 Days Ago
Fixed furnaces not working Removed tutorial island map marker (we can just render terrain) Fixed navmesh not starting Disable all skins while in tutorial (saves us having to bundle redirects)
10 Days Ago
Instead of running BuildAssetBundles over all assets when making a tutorial build and putting all non tutorial assets in the private bundle, just run BuildAssetBundles over the assets needed by the tutorial Cuts down tutorial bundle builds to a couple of minutes from 15
10 Days Ago
Sort animals to show in the vendor list, show young animals last so they can't drown out actual sellable animals Fixes remaining tests
10 Days Ago
Merge from livestock_vendor_young_animal
10 Days Ago
Merge from rent_shop_sulfur_fix