162,258 Commits over 4,597 Days - 1.47cph!

10 Days Ago
Merge from main
10 Days Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
10 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
10 Days Ago
Fix prefab syntax error
10 Days Ago
merge from more_lod_optims
10 Days Ago
Guard OnAncestorParentChangedClient NRE
10 Days Ago
Removed LODs from UZI viewmodel
10 Days Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
10 Days Ago
Merge from horse
10 Days Ago
Merge from belt_select
10 Days Ago
Merge from dpad_quickcraft
10 Days Ago
Merge from parent
10 Days Ago
Cleanup
10 Days Ago
Rework belt select changes to support usable items
Rin
10 Days Ago
merge from RichCrocPie
Rin
10 Days Ago
merge from rhib_hand_fix
Rin
10 Days Ago
merge from more_lod_optims
Rin
10 Days Ago
merge from ptboat_leg_fix
Rin
10 Days Ago
merge from boatgroup_oilrig_reduction
Rin
10 Days Ago
merge from buildingblock_batching_fixes
Rin
10 Days Ago
merge from turninplace_tuning
10 Days Ago
merge from scrapking_batching_fix
10 Days Ago
Redo the occlusion of apartment rooms - check the camera position of the player instead of relying on the occlusion culling system
10 Days Ago
merge from base_occlusion -> main
10 Days Ago
Codegen
10 Days Ago
merge from base_occlusion -> main
10 Days Ago
light sources on water w/ shadows, water also receives sun shadows now as well
10 Days Ago
Fixed edge cases of the CH47 crate landing on top of the powerline pole at powerplant
10 Days Ago
Fixed more blocks not batching - Jungle ramps, spiral, L and U stairs - Container roofl ines - Frontier square floor details
10 Days Ago
Merge from splash_fx_fix
10 Days Ago
Fixed buoyancy points never respecting the nextSplashTime interval Moved the interval to the parent Buoyancy component so it's shared between all points and lowered the minimum time between splash fx to 0.1 Fixes audio cutting out when driving through storms (starved audio decoders)
10 Days Ago
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10 Days Ago
Updated the test to catch more stuff
11 Days Ago
Fixed RHIB drivers reaching for nothing with their arms stretched out The pooled driver seat kept its cached RHIB when it was reused on another boat, so the hands went for the old boat's wheel
11 Days Ago
Fixed adobe woodbeams not batching (forgot to add the RendererBatch when implementing wallpaper)
11 Days Ago
Fixed the rest of the stuff not batching: - Crypt stairs and spiral landings - Adobe roof lines and low wall corners - Brick roofs - Twig roofs and roof lines - Brutalist triangle spiral landing
11 Days Ago
Hook up -noTJuncsDetail to its internal variable Allow using strings as trace filters Remove / from file.Find results Block out workshop items of blocked Steam users * This mimics what Steam already does on the Steam Workshop website. Fixed PID_FILE not doing anytthing with srcds_run Add 6th opt argument to util.BlastDamage - damageType override Add "-condebug_filename" cmd switch to change console.log name Improve error handling of error() calls with non strings Build VVIS for Linux Linux 64bit client now fully compiles
11 Days Ago
Merge from main
11 Days Ago
viewmodel updates - tightened up fire anims - edited reload & bolt pulls to avoid clipping when using a scope - added a new deploy with stock so it can be played at correct speed - added sound events - set deploy stock in animator back to 1
11 Days Ago
- scope attachment position update
11 Days Ago
Fixed gingerbread building skin not batching at all
11 Days Ago
PT boat turrets: front turret uses the regular crosshair & wider front aimcone - less damage on both - Front 50cal guns: aimCone 0.2 -> 1 - Front and rear 50cal guns: damageScale 1 -> 0.75
11 Days Ago
give front pt boat turret the regular crosshair rather than a dot
11 Days Ago
Fix line endings
11 Days Ago
Fixed HQM walls, frames and spiral stairs LOD0 blocks not batching
11 Days Ago
Updated Nailgun World Model to Fix World Model Nails having wrong UV Channels
11 Days Ago
Updated Nailgun Nails LOD distance so shouldn't change to quickly
11 Days Ago
Merge from distance_flare_extended_range
11 Days Ago
Request the highest mipmap level for distance flares so they don't use a 1x1 texture (they have no Renderer component)
11 Days Ago
Fixed none of the ramps batching across all skins