131,431 Commits over 4,232 Days - 1.29cph!

16 Days Ago
Undo changes to reflection/refraction view setup
16 Days Ago
lets try undoing water reflection changes
16 Days Ago
security tower a lod3 baked now
16 Days Ago
setup flashlight refresh vm anims
16 Days Ago
Heavy plate helmet repose
16 Days Ago
Exhaust fixes.
16 Days Ago
Stray light fix. Cleanup.
16 Days Ago
Final polish.
16 Days Ago
merge from main
16 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
16 Days Ago
menu_bootstrap_change -> main
16 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
16 Days Ago
Remove 2 more random things
16 Days Ago
Moved ambient flies to prefab & improved them.
16 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
16 Days Ago
Adding v4 snowmobile shooting anims
16 Days Ago
riot hat repose
16 Days Ago
merge from boat_building
16 Days Ago
Fix compile error in SocketMod_Anchor
16 Days Ago
Fix compile error
16 Days Ago
Try undoing SSAO related changes
16 Days Ago
Merge from floating_cities
16 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
16 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
16 Days Ago
Timeshimmer off globally on plight.flares
16 Days Ago
Distance flares.
16 Days Ago
building_planner_viewmodel -> main
16 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
16 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
16 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
16 Days Ago
Merge from naval_update
16 Days Ago
Merge from naval_missions
16 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
16 Days Ago
Remove planner viewmodel
16 Days Ago
Aniso angle improvements on the nets. PFX pass.
16 Days Ago
Tweaks
16 Days Ago
Merge from naval_missions
16 Days Ago
Deep sea prefab variants missing from manifest entity list
16 Days Ago
Post merge fixes
16 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
16 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
16 Days Ago
SAP - updated sfx anim event placement
16 Days Ago
Disable RendererBatch for any doors or windows added to boats.
16 Days Ago
Merge from naval_update
16 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
16 Days Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
16 Days Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
16 Days Ago
wrong branch! Merge to building_planner_viewmodel
16 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
16 Days Ago
main -> building_planner_viewmodel