158,179 Commits over 4,566 Days - 1.44cph!

12 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
12 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
12 Days Ago
merge from JellyfishShader_edit
12 Days Ago
main -> biofuel_generator
12 Days Ago
Fixed topper materials
12 Days Ago
merge from Livestock_animals
12 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
12 Days Ago
Lods gibs and col
12 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
12 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
12 Days Ago
merge from main
12 Days Ago
Fix demoui2 scenes not saving
12 Days Ago
throwable_prediction_fixes -> main
12 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
12 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
12 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
12 Days Ago
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12 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
12 Days Ago
Fix incorrect rounding on vendor auction hqm ore
12 Days Ago
fix aiming not being accurate when using turn in place
12 Days Ago
Merge from new_achievements_oct26
12 Days Ago
merge from automated_testing
12 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
12 Days Ago
Merge: from main
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
12 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Merge from /critter_animals
12 Days Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
12 Days Ago
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12 Days Ago
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12 Days Ago
Merge from save289 - Staging wipe!
12 Days Ago
Network++ Save++ persistance++
12 Days Ago
redo crouch changes after merge
12 Days Ago
merge from Livestock_animals
12 Days Ago
barrel texture resize
12 Days Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
12 Days Ago
merge from main
12 Days Ago
fix hunched over spine issues when aiming down
12 Days Ago
Merge from main
12 Days Ago
Sheep sounds
12 Days Ago
Merge from swimming_dithering_fix
12 Days Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
12 Days Ago
Merge from landmine_postfx_rrp_fix
12 Days Ago
Fix landmine RRP post effect lingering bug