157,586 Commits over 4,536 Days - 1.45cph!

11 Days Ago
merge from main -> base_occlusion
11 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
11 Days Ago
Add mask support for grenades
11 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
11 Days Ago
Fix room export tool not writing to the temp directory in the editor
11 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
11 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
11 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
avoid atmosphere volume NRE
11 Days Ago
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11 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
11 Days Ago
Forgot to push localization changes
11 Days Ago
Merge from boatvendor_dialogue_fix
11 Days Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
11 Days Ago
muzzle_flash_optimisations -> main
11 Days Ago
Fix line endings
11 Days Ago
Save and restore item positions when creating or deploying loadouts
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
More cleanup
11 Days Ago
Codegen again
11 Days Ago
Codegen
11 Days Ago
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
11 Days Ago
Add support for convars to only be saved in the editor
11 Days Ago
Connect sheep coat material parameters and genes
11 Days Ago
Sheep anim update and adding new eat animations
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
11 Days Ago
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab
11 Days Ago
Can still try to shave wild sheep, they just run away
11 Days Ago
Merge from livestock_animals
11 Days Ago
fix missing underwater color grading in RRP
11 Days Ago
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive
11 Days Ago
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
11 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
11 Days Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
11 Days Ago
Reduced the size of the AdditionalLightData buffer elements from 160 to 128 bytes to be more cache friendly
11 Days Ago
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
11 Days Ago
Fix sheep corse not carrying over the shaved state, also fix the corpse not copying the pose and flopping in the air
11 Days Ago
Hide horns on female sheep
11 Days Ago
First pass on the Procgen Replay visualisation tool to trace all steps of generating a procedural map and then visualising each placement from candidate positions. Intended for bug finding and development testing. Play/pause/restart/seek to each procgen step to see how the final map was created. Starts at heightmap generation and follows (today's) 91 stages until the map is complete. Added editor-only hooks in SpawnFilter, Prefab, World, WorldSetup and LODUtil. Any editor effect requires first arming in the `Tools > Procedural > Procgen Replay` window, use the ProcgenReplay scene to (optionally generate and) replay map seeds.
11 Days Ago
better fleeing/startle mechanics
11 Days Ago
Updated Mutton Meat Icon
11 Days Ago
Update Cooked, Raw and Spoiled Lamb Meat Name to Mutton instead of Lamb
11 Days Ago
merge from main
11 Days Ago
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
11 Days Ago
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
11 Days Ago
integrate moveToggle so shader movement critters can idle
11 Days Ago
Applied Ians generic child animator sub system shelf