147,037 Commits over 4,444 Days - 1.38cph!

12 Days Ago
Fixed not being able to pick up full shelves when placed on top of half shelves. Made all the pickup volumes for each of the shelves exactly the same.
12 Days Ago
Optim: use static action in ServerBuildingManager.Split Should save another 2 allocs/160b per building block Tests: none, trivial change
12 Days Ago
Clean: tabs -> spaces, get rid of explicit generic args Tests: none, trivial change
12 Days Ago
Optim: use static callback to avoid allocs in ServerBuildingManager.CheckMerge Saves 2 allocs, 160b total Tests: none, trivial change
12 Days Ago
Optim: get rid of LINQ in Planner.FindSocket Saves 3 allocs/180b total Tests: none, trivial change
12 Days Ago
Optim: cache UpdatedVisibleHolsteredItems invoke Saves 1 alloc/128b Tests: none, trivial change
12 Days Ago
Set up rail to appear on all scopes
12 Days Ago
Merge from bowless_crossbow_audio
12 Days Ago
tweak
12 Days Ago
Optim: avoid boxing allocs in Azure.LogResource Weirdly Enum.ToString has 2 boxing allocs, totalling 48b. Tests: none, trivial change
12 Days Ago
merge from keyboard_layouts_fix
12 Days Ago
Popup background blur/color consistency pass
12 Days Ago
Better looking key conflict popup
12 Days Ago
Codegen
12 Days Ago
fix active state for underwater effect not propagating
12 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
12 Days Ago
Clean: fixup formatting in BasePlayer.OnProjectileAttack Tests: none, trivial change
12 Days Ago
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12 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
12 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
12 Days Ago
fixed industrial auto turret gibs referencing original auto turret
12 Days Ago
Codegen/proto
12 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
12 Days Ago
Tweak placeholder remains size/pos/rot
12 Days Ago
Merge from Main
12 Days Ago
Updating industrial torch mesh
12 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
12 Days Ago
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12 Days Ago
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
12 Days Ago
exported updated v_m16a2 anims
12 Days Ago
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12 Days Ago
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12 Days Ago
Fixed some bind widgets not using the full command
12 Days Ago
player_loot_mark_dirty_fix -> main
12 Days Ago
Remove repeated allocation in PlayerLoot::MarkDirty
12 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
12 Days Ago
small and medium apartment, mesh colliders
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
dance gesture animation update
12 Days Ago
Merge from PlayerRigUpdate2
12 Days Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
12 Days Ago
UI sounds polish and audio tweaks
12 Days Ago
merge from main
12 Days Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
12 Days Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
12 Days Ago
merge from PlayerRigUpdate2
12 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
12 Days Ago
commit annoying body hair and mannequin texture metas
12 Days Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change