159,983 Commits over 4,566 Days - 1.46cph!

10 Days Ago
merge from cubemap_ui_optims2
10 Days Ago
Fix the editor freezing for like 5s when you first die This was due to us loading the prefab for pretty much every item that can kill you when you die in editor. This load happens at preprocess in builds Add PrefabInformation to some deployed thrown weapons so they still display correctly in the death screen
10 Days Ago
Merge from deathscreen_editor_fix
10 Days Ago
Dont send full network updates every tick for for animals without a look animator. bears, polar bears, boars, chickens, crabs, frogs, jellyfish, squirrels, rabbits, stags Worst offender is bear costing 94 bytes~ per update when roaming. ~550 B/s → ~27 B/s per bear per player while roaming
10 Days Ago
mesh and model tweaks
10 Days Ago
Restore update order just to be safe
10 Days Ago
merge from soundocclusion_optims
10 Days Ago
merge from scarecrow_errors_fix
10 Days Ago
Fix error spam from scarecrows Fix bug that made scarecrows, gingerbread npcs, and junkpile scientists float slightly above the ground
10 Days Ago
Revert ProjectSettings.asset changes
10 Days Ago
material updates post shader changes crowflock prefab uses single emitter now
10 Days Ago
Add particle stream toggle to crittermovement shader so mesh particles get a per-particle flap
10 Days Ago
Fixed sounds started by destroyed monument client entities when loading not being cleared correctly
10 Days Ago
Cache an invoke
10 Days Ago
Material fixes Added test flock prefab
10 Days Ago
Fix gesture duration Add more sound events for sheep foot stomp and cow head shake Improve facing the player
10 Days Ago
Crow model/materials
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Fix main menu not rendering sometimes
10 Days Ago
Another order fix/improvement
10 Days Ago
Sound occlusion optims: - stop checking every wall between a sound and the camera once one wall muffles it - looping sounds occlusion rays are batched - virtualised sounds (sounds muted by unity) check occlusion every 1s instead of 0.25s Standing outside an average base with 40 looping sounds in range: ~0.65ms -> ~0.05 ms per frame
10 Days Ago
Gamepad building hints order optim fix
10 Days Ago
Scratch animation re-export at origin
10 Days Ago
Pie menu optim
10 Days Ago
pt_boat_target_fixes -> main
10 Days Ago
merge from pipe_mesh_optim
10 Days Ago
compile fix
10 Days Ago
Fix bug causing PT boats to sometimes easily give up on targets up to 12 units above sea level. It should've been only 12 units below sea level
10 Days Ago
Hidden players rank behind every visible one, but can still be picked if nobody is visible
10 Days Ago
merge from pipe_mesh_optim
10 Days Ago
anim setup updates
10 Days Ago
Reapply stomped code changes Hook up petting react animations for cows and sheep Add moo and baa sound events Setup scratch gesture 1st / 3rd person (viewmodel doesnt work yet as it has an offset baked in)
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
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10 Days Ago
moved pipe mesh generation to use the MeshData native interfaces, including port of tangent calculation - virtually 0 main-thread cost now, almost all of the work is done on job threads
10 Days Ago
mag_drop_fixes -> main
10 Days Ago
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
10 Days Ago
merge from main, stomp branch changes in LivestockAnimal
10 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
10 Days Ago
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10 Days Ago
More specific vehicle seat check for haptics
10 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
10 Days Ago
Swap the rest of the mag drops over to the same system as the glass ak
10 Days Ago
merge from bone_retarget_optim
10 Days Ago
Fix lasers being broken in first person
10 Days Ago
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
10 Days Ago
fixed missing upkeep component for triangle spiral stairs