162,181 Commits over 4,597 Days - 1.47cph!

10 Days Ago
add gliding, birds in flocks dont flap while gliding downwards increase flee distance to 1000 so they path across map and can be used to track explosions better crows circle corpses from higher above
10 Days Ago
Fix animal names not working with RTL languages
10 Days Ago
Fixed AO issues on receiver.
10 Days Ago
Enabled mip streaming on 1012 textures (all have renderers) - Props: 155 textures, ~301MB - Deployables: 94, ~253MB - Monument structures (apartments, rentable shops, industrial, blockers): 237, ~245MB - Generic shared textures: 71, ~199MB - Weapons, mods and charms: 74, ~168MB - NPCs and animals: 88, ~132MB - Tools: 30, ~82MB - Player clothing and hair: 74, ~32MB - Misc (satellite, horse, ladder hatch, event props, food, nature): ~313MB At full res these were ~1.5GB of VRAM
10 Days Ago
edited ik hand positions on dpv deployed prefab, exported 3p dpv updated anims and set them to loop
10 Days Ago
Merge from main
10 Days Ago
fix ferry terminal seagull placement on edge add seagull points to lighthouse S2P ferry terminal, lighthouse
10 Days Ago
Rename the phone directory entry for apartments
10 Days Ago
Painted apartment complex blend to better fit inside Jacob's improved radius visualisation
10 Days Ago
- Removed all of BiRP's PPv2 code and its hooks in other scripts - Changed all overlays to change the RRP volumes directly rather than copying the settings from the BiRP volumes
10 Days Ago
Merge from UZI Rail
10 Days Ago
Remove convar 'telephonemanager.accessdebugphoneconversations' and references to the temp phone testing conversation S2P fishing villages
10 Days Ago
10 Days Ago
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10 Days Ago
Fixed monument editor gizmo to ensure Radius is always centered correctly. Added a separate square to mark the topology footprint
10 Days Ago
Merge from main
10 Days Ago
iterate on fsm graph UI, restyle it to look more like a normal editor window
10 Days Ago
added workshop source files for all three batteries
10 Days Ago
New: ContentDirBackend, potential successor to AssetBundleBackend - emulates dynamic bundles, but doesn't implement their mechanism Still need to implement ContentDirectory building and actually test if this works Tests: none
10 Days Ago
Merge from new_phone_conversations
10 Days Ago
refactor deploy guide IO to use an interface instead of a type-explicit retrieval
10 Days Ago
Fix NRE on PhoneController.DoServerDestroy
10 Days Ago
Repainted apartments blend map so it falls within monument radius
10 Days Ago
Merge from main
10 Days Ago
head_bob_anim_fixes -> main
10 Days Ago
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10 Days Ago
Updated medium and large battery UVs and 2K textures across all LODs and gibs for workshop skins. car battery didn't need adjusting
10 Days Ago
update from main
10 Days Ago
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
10 Days Ago
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
10 Days Ago
add nametags toggle for demoui2
10 Days Ago
Merge from main
10 Days Ago
toggle fp turn in place by default
10 Days Ago
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
10 Days Ago
tune turn in place to be more responsive
10 Days Ago
Removed camera command buffer setup in the AmplifyOcclusionBase class
10 Days Ago
Removed the BaseCommandBuffer class as it's no longer needed
10 Days Ago
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
10 Days Ago
Updated Viewmodel to removed weird geometry
10 Days Ago
merge from vcc
10 Days Ago
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10 Days Ago
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
10 Days Ago
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10 Days Ago
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
10 Days Ago
Deleted the old bloom scripts
10 Days Ago
Removed all deprecated custom bloom implementations
10 Days Ago
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
10 Days Ago
Updated M79 Viewmodel and Materials
10 Days Ago
Added M79 Grenade Viewmodel Setup M79 Grenade Launcher Materials
10 Days Ago
Imported M79 Grenade Launcher Textures