130,885 Commits over 4,232 Days - 1.29cph!

11 Days Ago
merge from wm_outline_fixes
11 Days Ago
merge from puzzle_reset_train_tunnels_fix
11 Days Ago
merge from m15_emissive_fix
11 Days Ago
merge from guide_materials_tweaks
11 Days Ago
merge from server_history_dns
11 Days Ago
merge from fix_queryvisbug
11 Days Ago
Add one more camera, give all of them some more better names
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Cleanup
11 Days Ago
Reset the rads value
11 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
11 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
12 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
12 Days Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
12 Days Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
12 Days Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
12 Days Ago
Merge from main (resolved WTP conflict)
12 Days Ago
Merge from wtp_rock_sewer_fix
12 Days Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
12 Days Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
12 Days Ago
Some WIP improvements for climbing on water junkpiles
12 Days Ago
Backup
12 Days Ago
Interior
13 Days Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
13 Days Ago
Merge from main
13 Days Ago
Merge from hackweek_boxsorting
13 Days Ago
Run sorting in a budgeted queue
13 Days Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
13 Days Ago
Merge from food_qol
13 Days Ago
Fix dropped item NRE
13 Days Ago
Fixed issue with BoatBuildingBlock parent trigger when loading from a save in edit mode.
13 Days Ago
merge from boat_construction_skin
13 Days Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
13 Days Ago
13 Days Ago
Cached missing blocks
13 Days Ago
Component comment fix
13 Days Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
13 Days Ago
Caching fixes. Profiling.
13 Days Ago
Switch at runtime test
13 Days Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
13 Days Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
13 Days Ago
Same for bbb.cs
13 Days Ago
Slight cleanup of bbs
13 Days Ago
merge from bbs_autoclose
13 Days Ago
13 Days Ago
wip auto close boat building station edit mode when no players/boats around.
13 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.