136,984 Commits over 4,444 Days - 1.28cph!

12 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
12 Days Ago
Fix drink priority being backwards
12 Days Ago
12 Days Ago
Add sink water source in small and medium apartments
12 Days Ago
Allow apartment sinks to show "Drink" first
12 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
12 Days Ago
games minifridge - textures updated - glass material update
12 Days Ago
Fixed above ground pool being able to be clipped into construction on placement
12 Days Ago
Add water source to the apartment kitchen sink
12 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
12 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
12 Days Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
12 Days Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
12 Days Ago
Rename bathroom sink to bathroom vanity
12 Days Ago
Fix bounds of double bathroom vanity
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
Make the small apartment camper stove ready to be an entity too
12 Days Ago
Assign names to small apartment storage
12 Days Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
12 Days Ago
Compile fix
12 Days Ago
Assign fridge in medium apartment to entity
12 Days Ago
Create apartment fridge entity
12 Days Ago
Add names to the storage entities in medium apartment
12 Days Ago
merge from automated_testing
12 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
12 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
12 Days Ago
Merge: from main
12 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
12 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
12 Days Ago
merge from checkout_nre_fix
12 Days Ago
merge from skinviewer_metalshopfront
12 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
12 Days Ago
Add outbound message bytes to runtime network profiling
12 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
12 Days Ago
Codegen
12 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
12 Days Ago
fix merge to apartment complex
12 Days Ago
MIP leak fix.
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
12 Days Ago
Changes to phrases of the apartment vendor
12 Days Ago
It keeps wanting to reserialize the concierge conversation asset
12 Days Ago
Lighting progress
12 Days Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
12 Days Ago
Clean: delete full-server-demo convars Tests: compiles
12 Days Ago
merge from prototype -> apartment_complex_monument
12 Days Ago
Fix compile errors
12 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor