162,426 Commits over 4,597 Days - 1.47cph!

11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
- Add an f8 widget to show some net info whilst playing - Minor graph UI updates
11 Days Ago
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11 Days Ago
Render shadows via BRG (Experimental)
11 Days Ago
Merge from unity_6.7.0 + indirect_instancing
11 Days Ago
Add game tip when equipping Uzi if fire mode button is unset
11 Days Ago
NPC phone conversations moved to top of phone directory
11 Days Ago
Snake fixes inlcuding layer change and collision. Snakes no longer radgoll horses. Snakes take explosion damage correctly.
11 Days Ago
Merge From Main
11 Days Ago
Merge from UZI 9mm
11 Days Ago
Shrank blend map to be closer to monument radius and softened blur. Bumped radius up slightly to 115m to improve terrain anchor generation. Re-generated terrain anchors with new blend-based component. S2P. Tested in procmap.
11 Days Ago
Earlier commit removed compatibility for variable scope mod. Variable scope still blacklisted, 8x scope also blacklisted for real this time.
11 Days Ago
Added Updated 40mm Grenade World Models, Textures and Materials for 40mm HE, Smoke and Buckshot Created Basic Prefabs for 40mm Grenades Added 40mm Grenade Fired Variation for 40mm HE, Smoke and Buckshot
11 Days Ago
Replace BeginInvoke/EndInvoke with Tasks for CoreCLR compatibility
11 Days Ago
Fixed windmill hammer highlight scale
11 Days Ago
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11 Days Ago
- Removed unused RenderPipelineSwitchNode and RenderPipelineCondition scripts - Removed RustRenderPipeline.IsActive branches - Removed LightingOverride as nothing uses it anymore; lighting overrides are now part of the CameraSettings on the RRP Camera component - Removed dead callbacks to Camera.onPreRender and removed OnPreCull and OnPostRender methods, as these are BiRP only
11 Days Ago
Don't try to set GC mode when using CoreCLR
11 Days Ago
Disable Discord in CoreCLR builds (needs fixing)
11 Days Ago
Declare `precise` keyword as a macro because Unity's shader analyser does not know about it
11 Days Ago
Updated M79 Textures
11 Days Ago
Fixed UI_DevListBase nre when opening the items tab mid loading
11 Days Ago
Fix stashes not decaying. Convar the duration while I'm at it.
11 Days Ago
Fixed ItemPickupNotice NRE
11 Days Ago
Added a gametip explaining how to flip stairs when deploying U or L stairs
Rin
11 Days Ago
Adjusted Uzi repair cost. Removed need for metal fragments.
12 Days Ago
Add some resources to seagull corpses
12 Days Ago
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12 Days Ago
Persist the UID water mark across server restarts, eliminating the risk of ever reusing a net id of a killed entity
12 Days Ago
underground train station dressing update
Rin
12 Days Ago
merge from hopper_backpack_fix
Rin
12 Days Ago
merge from industrial_precheck_fix
Rin
12 Days Ago
merge from deepsea_crash_fix
Rin
12 Days Ago
merge from new_phone_conversations
12 Days Ago
Cherrypick CS 170189 (set chainlink & prison gate cell as see through for base occlusion)
12 Days Ago
Fixed ExplosionsOverlay never properly resetting Fixed viewmodel shake not being applied properly
12 Days Ago
merge from base_occlusion/prison_gate -> base_occlusion
12 Days Ago
Set the prison gate door & chainlink door to see through (opt-out of room occlusion system)
12 Days Ago
Update tests
12 Days Ago
Reserialize prison gate cell prefabs
12 Days Ago
Remove split culling for now
12 Days Ago
Merge from main
12 Days Ago
Fixed going in and out of terrain editing mode causing changes to the scene terrain data asset Going into a mode and back out should no longer write anything to the disk at all if no changes were made
12 Days Ago
Cleanup
12 Days Ago
Reduced default calorie+water bonus consumption while sprinting to +10% (was 25)
12 Days Ago
Fix shears causing blood fx to appear when hitting a sheep
12 Days Ago
line up all the info in the net page
12 Days Ago
New graph and ui setup for the info/net pages
12 Days Ago
Applied spawn distances to physics impacts, animal footsteps, weapon deploys, 108 effects