147,367 Commits over 4,444 Days - 1.38cph!

10 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
10 Days Ago
Cleanup, remove legacy IO code of already converted entities
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Converted NeonSign to the new IO system
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Merge from m16a2
10 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
10 Days Ago
merged from tovector3_parse_format_fix
10 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
10 Days Ago
Deploy animation updates
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merge from additional_hairstyles
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Tied back capmask fixes
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10 Days Ago
Client compile fix.
10 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
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Hair colour balance pass
10 Days Ago
merge from industrial_dlc
10 Days Ago
Use HasGreatlyChanged() for temp and comfort
10 Days Ago
Removed the legacy electricity IO queue
10 Days Ago
Charity Plushie setup
10 Days Ago
Adjusted auburn crewcut material
10 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
10 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
10 Days Ago
Update vm attachment prefab to use complete new FBX asset
10 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
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.meta files
10 Days Ago
Merge from M16A2
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Update manifest
10 Days Ago
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plywood painted tile fix
10 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
10 Days Ago
Merge from main
10 Days Ago
Set parent history projectile validation default to true
10 Days Ago
merge from wiretool_cave_fix
10 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
10 Days Ago
hanging tarp polycount reduction
10 Days Ago
merge from crew_cut_setup
10 Days Ago
Merge from main
10 Days Ago
split the rail off the holo sight to a separate mesh
10 Days Ago
Merge: from main
10 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
10 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
10 Days Ago
manifest
10 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
10 Days Ago
Fixed torch attack animations not working on non local players
10 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
10 Days Ago
merge from main