158,319 Commits over 4,566 Days - 1.44cph!

12 Days Ago
Merge from main
12 Days Ago
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merge from Crossbow_Arrow_Fix
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codegen
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main -> character_customisation
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merge from countby_command
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merge from automated_testing
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- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
12 Days Ago
merge from minigun_ammo_reload_fix
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Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
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Formatting
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exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
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Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
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idle update
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Cherrypick of 165805 from mt_snapshot_saving
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Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
12 Days Ago
Fixed bull item name and description in prefab.
12 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
12 Days Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
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Merge from rrp_ui_grabpass
12 Days Ago
Merge from main
12 Days Ago
Use GetTemporaryRT for UI blur capture
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anim updates
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Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
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12 Days Ago
biofuel_generator -> main
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merge from texture_optimization_2026
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Indicator lights listen to their being disabled
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Part2
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Scene2prefab
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Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
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Phrase update 1/2
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Phrase update
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Fixed 'Pregnant' on Cow UI being offset
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Add profile markers and fix blur darkening
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Fix fullscreenSkinViewer background
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slight edit to legs on frog jump anims
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Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
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merge from main
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merge from halloween_costume
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merge from main
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Resized the last few remaining LOD textures
12 Days Ago
Fixing crossbow arrow head rotation
12 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
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Fixed the light attenuation for the Forward+ path
12 Days Ago
merge from main
12 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
12 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader