141,656 Commits over 4,383 Days - 1.35cph!

16 Days Ago
Optim: cache all selectors that are used in mod value aggregations Tests: got shot by a scientist. killed them with a fully modded ak
16 Days Ago
merge from useplayerupdatejobs3
16 Days Ago
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16 Days Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
16 Days Ago
Bunny suit skin viewer update
16 Days Ago
Add achievement grant for hackable crates, add it for ghost ship crates.
16 Days Ago
Add achievement stat tracking for consumables, add it to coconuts.
16 Days Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
16 Days Ago
guitar position update
16 Days Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
17 Days Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
17 Days Ago
merge from main
17 Days Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
17 Days Ago
merge from combat_knife_weapon_racks_rotation_fix
17 Days Ago
merge from waterwheel_deployable
17 Days Ago
merge from door_knocker_guide_mesh_fix
17 Days Ago
merge from easter2026_dlc
17 Days Ago
Fixing invisible male legs
17 Days Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
17 Days Ago
Merge from monument_notification_sounds
17 Days Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
17 Days Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
17 Days Ago
Adjusted I/O back to where it was previously before downscaling
17 Days Ago
3p medical syringe anim updates to match new viewmodel anims
17 Days Ago
Fix Outline Bunny suit WM mesh and prefab
17 Days Ago
medical syringe wounded animation update + audio event check
17 Days Ago
Merge from main
17 Days Ago
merge from new_console-ui
17 Days Ago
merge from main
17 Days Ago
Fixed recents items/vehicles acting weird, switched to a list
17 Days Ago
merge rust_relay_server -> main
17 Days Ago
merge main -> rust_relay_server
17 Days Ago
move away from wss (it allocates)
17 Days Ago
Fixed audio ugc button not resetting on close
17 Days Ago
Copying a row also copies the label, when relevant
17 Days Ago
Removed Owner Steam ID from admin panel, show team id instead
17 Days Ago
Fixed steam DLC price text layout issues
17 Days Ago
water wheel WB 1
17 Days Ago
console.erroroverlay 0 closes the error overlay
17 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
17 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
17 Days Ago
merge from save283 - Staging wipe
17 Days Ago
Merge from terrain_renderer
17 Days Ago
Add min radius for terrain culling
17 Days Ago
merge from main
17 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
17 Days Ago
Network++ Save++ persistance++
17 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
17 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
17 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)