159,652 Commits over 4,566 Days - 1.46cph!

11 Days Ago
- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload
11 Days Ago
Fix cows clipping through walls, causing their head to stick out of buildings
11 Days Ago
Add ObjectDispatcher wrapper
11 Days Ago
Small Random Room B - Generic - WIP
11 Days Ago
Updated RRP to use the new RenderGraph API
11 Days Ago
vending_ui_fixes -> main
11 Days Ago
Fix 'add sell order' exceeding stack size
11 Days Ago
Fix always showing 1x when hovering over things in the vending ui
11 Days Ago
merge from main
11 Days Ago
electronic chessboard; - ran manifest and localization - ms texture
11 Days Ago
electronic chessboard; - textures updated - prefab updated - icon updated - converted to metalsmooth for transmission benifits - updated skins
11 Days Ago
merge from flexvirtualscroll_optim
11 Days Ago
merge from uicompass_optim
11 Days Ago
boomerang_damage_fix -> main
11 Days Ago
Fix boomerang not doing any real damage to BaseNPC2
11 Days Ago
▋ ▊▉▆▄▆ ▆▌▍▇ █▍▅▅▉▆█▊▍▉▉▊▌▆▄▌█
11 Days Ago
▅ ▇▌▄▊▇ ▋▇▌▄ ▊▅█▊▌▊▄▄▌▅▇█▊▌▍▅▊▋
11 Days Ago
scrap king - updated colliders
11 Days Ago
Small Cleanups
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
11 Days Ago
▆ ▌▉▍▄▋▆▋ ▉▄▊▇▇
11 Days Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
11 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
11 Days Ago
Revert CodeGen
11 Days Ago
CodeGen
11 Days Ago
Merge from terrain_config_load
11 Days Ago
Compile fix
11 Days Ago
pt_boat_turret_rewrite -> main
11 Days Ago
Fixed animal footstep sounds not playing until its first idle animation finished
11 Days Ago
merge setflags_fix
11 Days Ago
enable for triangle frames and foundations as well
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
▍▊▌▍▋█▄▋ ▋▌▇█▋█ ▌▄▅▉ ▍ ▇▍▇▄▇▊▍ ▆▇█▌▋▍█▍ ▅▌▌▄ ▆▄▆▊▅▅ ▌▆▄
11 Days Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
11 Days Ago
▌▉▄▅▍▍▆▋ ▆▇█▆▍ ▇▄▉█ ▅▌▌█ ▇█▍▆▇▌▌▇
11 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
11 Days Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
11 Days Ago
Merge from terrain_config_load
11 Days Ago
Terrain config swap state debugging
11 Days Ago
main -> pt_boat_turret_rewrite
11 Days Ago
storage box - fix component storage box bounds causing block by wall
11 Days Ago
Merge from batch_renderer_group
11 Days Ago
Fixed boars bulls cows and wolves having 4 left foot
11 Days Ago
merge from console_autocomplete_improvements
11 Days Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
11 Days Ago
Fix console autocomplete match scoring, now suggests shortest / exact match first
11 Days Ago
merge from animated_entity_headroom
11 Days Ago
merge from main
11 Days Ago
electronic chessboard - model updates - texture updates - prefab updates