136,086 Commits over 4,444 Days - 1.28cph!

10 Days Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
10 Days Ago
main -> autofind_deployable_snapping
10 Days Ago
secondary_connection_voices_fix -> main
10 Days Ago
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
10 Days Ago
set dressing progress on 1st floor of wing
10 Days Ago
merge from main
10 Days Ago
Merge from new_navmesh_fixes, fix scientists chasing into water, and wolf / tiger logging errors after leaping
10 Days Ago
Manifest, localization
10 Days Ago
Merge from main
10 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
10 Days Ago
Charms can be inspected using the skin viewer
10 Days Ago
merge from vending_mapmarker_pooling_fix
10 Days Ago
Fix a vending machine map marker pooling bug that causes markers to appear in wrong locations on the map when some are merged into clusters
10 Days Ago
Merge: from pool_mt - Bugfix: avoid extensive spills/misses with new Pool - Clean: UseMutexPool is now correctly showing 2 entries in console autocomplete Tests: unit tests, booted into Playground and Procgen 2k worlds and checked print_memory
10 Days Ago
Manifest, codegen, localization
10 Days Ago
Merge: from main
10 Days Ago
Clean: redefine UseMutexPool variable as separate ClientVar and ServerVar instead of merged ConsoleVar - Codegen Former doesn't show 2 options in console Tests: booted into craggy and checked suggestions
10 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
10 Days Ago
Quick test of a 2 stage descent
10 Days Ago
Hairbun/ponytail proper material assignment in import settings
10 Days Ago
Bugfix: add a fuzzy check to prevent Pool read-write head desync causing lots of misses+spills Surprisingly, it's about 15-25% faster than before fix in MT scenarios, but expectedly slower by 10% in ST (still faster than og Pool) https://files.facepunch.com/danielprihodko/1b1011b1/WyJ3SUYrMB.png Tests: ran SpillageRunaway unit test 10 times, booted into Playground 4 times - no debug messages about misses/spills. botted 2k procgen world and checked print_memory
10 Days Ago
Remade ponytail/bun wood helmet conditionals (with consistent vertex order) Re-applied skin to all ponytail/bun meshes to keep bone list consistent Woodhelmet LOD2 keeps default mesh (so ponytail/bun doesn't dissapear)
10 Days Ago
FIx brief skidding after tiger or wolf finishes leaping back to the navmesh
10 Days Ago
Merge from apartment_complex_monument Was easier than merging from main as this branch contains an earlier merge from apartments
10 Days Ago
Fix wolves and tigers enabling old navmeshAgent in new navmesh mode when leaping
10 Days Ago
Merge from main
10 Days Ago
Fix old navmesh agent being enabled even when using new navmesh
10 Days Ago
Update(tests): change spill tests assertions to permit writed head to run ahead of read head Tests: ran unit tests
10 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
10 Days Ago
steam_retry_button_fix -> main
10 Days Ago
LODs and collision and vertex blends for playground assets
10 Days Ago
Calculate a suitable position as soon as a satellite is selected.
10 Days Ago
small transform access usage change
10 Days Ago
disabled editor-only sync on all bc materials
10 Days Ago
Update(tests): add a synthetic test to cause pool spill runaway - moved other spillage tests to Unit namespace and merge into 1 test Made it to fail consistently at 4 consume threads Tests: ran tests
10 Days Ago
merge from attachment_charms/ui
10 Days Ago
Can change charms in the repair bench as well
10 Days Ago
Enable RW on all meshes currently used for collision in the apartments monument
10 Days Ago
Prepare camera motion vector pass
10 Days Ago
testlist
10 Days Ago
merge from mfm2 (merge from main)
10 Days Ago
More manual fixes after merge
10 Days Ago
Hide change accessory button if you dont own any accessory
10 Days Ago
Charms search bar Minor styling update
10 Days Ago
merge from main manually resolve Elevator and VendingMachine conflicts
10 Days Ago
merge from main
10 Days Ago
merge from status_convar_fix
10 Days Ago
merge from streamermode_fix
10 Days Ago
Charm icon tooltip
10 Days Ago
SSAO render feature port