139,073 Commits over 4,474 Days - 1.30cph!

10 Days Ago
Add foliage support
Rin
10 Days Ago
Merge from hackweek_granular_mortar_UI
10 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
10 Days Ago
IOEntityEditor is now a dockable toolbar
10 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
10 Days Ago
Fixes
10 Days Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
10 Days Ago
merge from main
10 Days Ago
Fix all clan actions not returning their result protos to the pool
10 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
10 Days Ago
Fix pool leak in DisplayingBoxStorage
11 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
11 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
11 Days Ago
merge from hackweek_parented_ddraw/identifiers
11 Days Ago
merge from hackweek_parented_ddraw/text_ztest
11 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
12 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
12 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
12 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
12 Days Ago
merge from apartment_break_in_sound -> main
12 Days Ago
Fix compile error
12 Days Ago
Merge from main
12 Days Ago
Cow will now run if the player it's following gets too far away
12 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
12 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
12 Days Ago
Assign the sound effect to the apartment door prefabs
12 Days Ago
merge from main
12 Days Ago
Apply a different optimization for main menu backgrounds + One more unnecessary std::string creation skip Spawnmenu content tabs code deduplication Merge PR: Spawnmenu content tabs SubCategory headers Apply SubCategories to HL2 ammo/items Minor cleanup Merged Pull Requests * Fixed a minor issue with model database SQL queries * TTT: Fixed multi part End of Round report network transfer * TTT: Made health station recharge timer per-entity, not global * Fixed potential lua errors when at entity limit * Fixed friendly state of NPCs in kill feed when they kill a player
12 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
12 Days Ago
merge from fix_softcore_outpost_bag_name -> main
12 Days Ago
merge from fix_item_ownership_bugs -> main
12 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
12 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
merge from airfield_maintainable_features
12 Days Ago
added maintainables to scene + S2P
12 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
12 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
12 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
12 Days Ago
merge from fix_realmed_remove_warning -> main
12 Days Ago
merge from fix_apartment_loot_hallway -> main
12 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
12 Days Ago
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
12 Days Ago
gamesroom shotgun trap - textured updated - game model updated
12 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
Merge from PlayerMaintainedMonuments