138,749 Commits over 4,474 Days - 1.29cph!

9 Days Ago
Fixed this mat being emissive on abandoned static env assets.
9 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
9 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
9 Days Ago
Removed redundant Unity tools entry
9 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
9 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
9 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
9 Days Ago
merge from shield_anim_subsystem
9 Days Ago
Added active FX, sounds and env volume to the pipe hole.
9 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
9 Days Ago
designs for underground stations
9 Days Ago
rock sculpture steam id and placeholder icon
9 Days Ago
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9 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
9 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
9 Days Ago
merge from darts_game
9 Days Ago
Move shields to subsystems
9 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
9 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
9 Days Ago
Prevent error spam about _EnvVolumeBuffer
9 Days Ago
placeholder games wallpapers
9 Days Ago
Adding sheep rig and animation exports
9 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
9 Days Ago
Prevent DoF from rendering on non-game cameras
9 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
9 Days Ago
Prevent the blur optimized effect from running on non-game cameras
9 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
9 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
9 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
9 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
9 Days Ago
Stop pool dismounts making you fly
9 Days Ago
Stop players feet clipping into the ground whilst playing pool
9 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
9 Days Ago
Merge from conversation_typewriter_fixes
9 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
9 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
9 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
9 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
9 Days Ago
Updating arrow world model prefabs
9 Days Ago
LOD states for damage states (lockers)
9 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
9 Days Ago
texture optimisation
9 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
9 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
9 Days Ago
Compile fix 2
9 Days Ago
wooden crate 2 lods and gibs
9 Days Ago
Fix pooltable collider NRE
9 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
9 Days Ago
Added disclaimer text on the pooltable
9 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around