141,052 Commits over 4,505 Days - 1.30cph!

16 Days Ago
adjust door manipulator to connect to powergrid indicator wires
16 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
16 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
16 Days Ago
merge from PlayerMaintainedMonuments
16 Days Ago
Fix pool balls being missing on some clients that come back into range
16 Days Ago
Flare 3p anim update and event change on vm throw
16 Days Ago
merge from storepage_aug26 #2
16 Days Ago
merge from storepage_aug26
16 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
16 Days Ago
Fixed grey backgrounds in builds
16 Days Ago
set layer to World
16 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
16 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
16 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
16 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
16 Days Ago
Removing bullet joints from glass ak rig
16 Days Ago
Add ProfilerMarkers to all built-in RRP passes
16 Days Ago
Fix
16 Days Ago
merge from main
16 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
16 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
16 Days Ago
pooltable_dismount_kill_fix -> main
16 Days Ago
updated bar games pack steam icon
16 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
16 Days Ago
Merge from parent, including post merge fixes.
16 Days Ago
Merge from /industrial_generator_audio_fix
16 Days Ago
Single 50cal viewmodel animations
16 Days Ago
Fixed audio attenuation curves for the industrial large generators
16 Days Ago
small spike trap now uses world model instead of burlap sack
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from main
16 Days Ago
Merge from powergrid/fuse_swap
16 Days Ago
Merge from powergrid/fuse_deterioration
16 Days Ago
Merge from powergrid/wire_auth
16 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
16 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
16 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
16 Days Ago
merge from sculpture_default_invis_fix
Rin
16 Days Ago
merge from sculptures
Rin
16 Days Ago
merge from game_room_dlc
16 Days Ago
Fixed a floating wire in power plant Powerplant S2P
16 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
16 Days Ago
prevernt breaking down stone sculpture
16 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
16 Days Ago
Merge from main
16 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
16 Days Ago
merge from storepage_aug26
16 Days Ago
Bar game branding power of two