157,127 Commits over 4,536 Days - 1.44cph!

9 Days Ago
Polish to small randomised room L + wires and decals added
9 Days Ago
merge from render_pipeline_testing
9 Days Ago
server_browser_filter_fix -> main
9 Days Ago
Remove dead phrases and input axes
9 Days Ago
Reapply sheep mark attacker hostile
9 Days Ago
Fix beef spoil item not assigned
9 Days Ago
Squirrel anim updates
9 Days Ago
Couple of performance improvements.
9 Days Ago
Fix black paintballs in third person in RRP
9 Days Ago
Workaround to preserve previous heli-specific input cancelling
9 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
9 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
9 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
9 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
9 Days Ago
Squirrel animation content updates
9 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
9 Days Ago
Merge from bindrefactor
9 Days Ago
Refactor two separate bind registration locations into one.
9 Days Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
9 Days Ago
Upgrade SMAA in-place to SMAA T2x
9 Days Ago
Fixed battering ram flaky tests
9 Days Ago
spacing/line fixes
9 Days Ago
Disable debug overlay by default
9 Days Ago
Merge from main
9 Days Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
9 Days Ago
Updating frog rig
9 Days Ago
update ik jobs to use safe playables
9 Days Ago
Work on randomised room L so far (WIP and ongoing)
9 Days Ago
Merge from main
9 Days Ago
merge from automated_testing
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Merge from /skins
10 Days Ago
Merge from main
10 Days Ago
Possible StopMontage NRE fix
10 Days Ago
Merge from market_terminal_power_fix
10 Days Ago
Change the text on the market terminal to say No Power if the terminal is unpowered (can still be accessed to browse shops, it's just a visual change)
10 Days Ago
Merge from asset_exclusion_tests
10 Days Ago
Added a new ExcludeFromBundles asset label - if an asset has this label it will be removed during a build Marked battering_ram_hardware with this new tag - we use the rig version everywhere so it should be harmless to remove (and save 20mb on the client)
10 Days Ago
Marked battering_ram_hardware as non r/w Contained the whole battering ram mesh with all LODS but we only used LOD3 of the head as a convex mesh collider, so we are paying 15mb of memory on the client and on the server
10 Days Ago
Added support for hunting trophy to show cow, bull and sheep trophies Made a pass over the hunting trophy itself converting a bunch of stuff to LOD components, prefab is now a third smaller
10 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
10 Days Ago
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10 Days Ago
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10 Days Ago
Fixed some missing beef links Fixed head dispenser pointing at wrong prefab Converted livestock pattern range into a scriptable object so we can use it on the trophy Fixed LivestockPatternTester running in builds
10 Days Ago
+ profiling
10 Days Ago
Dont call TryGetComponent 16 times a second
10 Days Ago
- Minor code cleanup - Codegen
10 Days Ago
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