155,863 Commits over 4,536 Days - 1.43cph!

16 Days Ago
- updated Sheep LODs. added LODs for the Calf. assigned correct material to sheep lod in prefab.
16 Days Ago
ocean wreck buoys - combined the seaweed and mussels on all three renderers 128 > 23 across the three LOD components 115 > 8 gameobjects 153 > 48 prefabs 482kb > 124kb
16 Days Ago
Fix dof being too shallow all the time
16 Days Ago
rebuild manifest after merge issues
16 Days Ago
folding wicker beds B C D E - combined into one mesh each frame, fabric and pillow all share Folding_Wicker_Bed_A, so each bed combines into one mesh per LOD band with a single MeshLOD - every bed is one object now renderers 10 > 4 across the four LOD components 10 > 4 gameobjects 10 > 4 prefabs 44kb > 26kb tris at 18m 23,336 > 6,200 last lod under the vert cap on all four so they batch
16 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
16 Days Ago
Missed files
16 Days Ago
Fix head icons being behind the player
16 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
16 Days Ago
Better preview angles
16 Days Ago
Allow closing and opening door to be taken into account by the navmesh, but without a full rebuild
16 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
16 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
16 Days Ago
merge from glass_ar
16 Days Ago
Crystal AR - fixed attachment positions in 3p entity
16 Days Ago
Fixed the white balance values and when the contrast should be applied in the post processing pass
16 Days Ago
Add modular_contraption_kit_a meshes, materials and textures
16 Days Ago
merge from Livestock_animals
16 Days Ago
merge from main
16 Days Ago
Add edge-case terrain height raiser underneath skirt. Increase slope alignment and full gradient alignment.
16 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
16 Days Ago
further mag drop updates
16 Days Ago
Render DDraw on beginCameraRendering for RRP
16 Days Ago
Bugfix: recache icons when opening menu via escape and arriving at the store Tests: standalone - connected to the server and opened-closed menu multiple times
16 Days Ago
Strip occlusion culling from the dolly preview too
16 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
16 Days Ago
merge from cui_draggable_anchor_fix
16 Days Ago
Fixed Draggable anchorMax setting to offsetMax
16 Days Ago
Fix BlurOptimize shader typo
16 Days Ago
gun display racks - merged weapons and hooks on all three. each rack was 10-12 renderers with a separate MeshLOD chain each. weapons combined into one mesh per LOD band, hooks into one, one MeshLOD each LOD components 32 -> 10 gameobjects 44 -> 19 draw calls 35 -> 20 colliders 32 -> 3 last LOD tris 15,282 -> 6,486
16 Days Ago
add cinematic shake to the demo options panel, to have the same shake we use in trailers
16 Days Ago
Added crystal AR page to the weapons category
16 Days Ago
merge from main
16 Days Ago
merge from skinviewer_sept26
16 Days Ago
minor tweaks to wood glove model for skinviewer
17 Days Ago
Exclude composter from cooking tests
17 Days Ago
Fixed the greyscale amount parameter and the color filter having the wrong color space when passed to the shader
17 Days Ago
Fence Gate LODs and COL update
17 Days Ago
Fixed bucket helmet clipping in the skin viewer
17 Days Ago
Added wood armor gloves to the skin viewer
17 Days Ago
merge from main
17 Days Ago
Added posed wood gloves for store page
17 Days Ago
merge from ocean_sim_waterlevel_trace_fix
17 Days Ago
More player boat building fixes to not assume oceanlevel is at 0 Fix hull placement, boat creation, deployable height limit
17 Days Ago
cherry picking from wooden box storage optimsation
17 Days Ago
cherry pick from bed optimisations
17 Days Ago
cherry pick from large wooden box
17 Days Ago
cherry pick from mixtable prt2
17 Days Ago
chery picking from mixing table optimsations
17 Days Ago
cherry picking from small stash improvements