158,745 Commits over 4,566 Days - 1.45cph!

10 Days Ago
Cow textures optimisation
10 Days Ago
▄▇▉▍▊▌ ▅▋▇█ ▌▊▇▉▉▆▄▉▌▉▊▅▄▇▋▍▄▍▇▄▊▍▌▅
10 Days Ago
▉▄▌▊▆▍ ▋▆▆▅▄▍▊▄▌ ▊▊▍▌▅▉ ▌▍▄▊▆▆ ▆▄▆▆ ▊█▅▉▇▄▉▋▊▋ ▊▋ ▇█ ▋▉ ▄▋▌ ▊▆▉▆▉▊▅▌▄▍ ▊█▆▍▌ ██▉▉█▉▄ ▅▆ █▌ ▅▉ ▉▍▋▆█▆▊▄▄▅ ▉▌▅▅▉ ▌▍▆ █▋▉▄ ▆▄█▇▆▉▄▇▋ ▊▉ ▊▇▅▆ █▍▍▇▌▇ ▇▍▊▆█▉▇▇▆█
10 Days Ago
merge from plague doctor hazmat
10 Days Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
10 Days Ago
Unarmed ROM animation test
10 Days Ago
Fix static fence gate layer
10 Days Ago
Final bit of polishy bits on random room J pipes / wires
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Crab texture size optimisations
10 Days Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
10 Days Ago
Frog texture optimisations
10 Days Ago
Jellyfish texture optimisations
10 Days Ago
merge from storepage_plaguedoctor
10 Days Ago
Plague doctor store video
10 Days Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
10 Days Ago
Squirrel texture optimisations
10 Days Ago
Added a convar killswitch for the general store loading images from http
10 Days Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
10 Days Ago
Rabbit texture optimisations and material update
10 Days Ago
Editor: fixed store item grid preview button not working in edit mode
10 Days Ago
Plague doctor hazmat store page
10 Days Ago
Plague hazmat icon uses legacy bind pose to match other hazmats
10 Days Ago
legacy bind pose setting works in renderer window, not just the prefab value.
10 Days Ago
Reimported Nailgun World Model to have seperated magazine
10 Days Ago
Seaturtle texture optimisations
10 Days Ago
Merge from main
10 Days Ago
merge from plague doctor - store icon
10 Days Ago
Merge from main
10 Days Ago
Wire and decal pass on small room J, server room (still WIP)
10 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
11 Days Ago
Restore foliage SHDO in RRP
11 Days Ago
Foliage and namespace fix
Rin
11 Days Ago
merge from skinnable_ladder_hatch
11 Days Ago
merge from fix_browser_invalid_operation -> main
Rin
11 Days Ago
Sandbag barrcaide stack 10 > 20 Sandbag barrcaides found in loot will be a stack of 4
11 Days Ago
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
11 Days Ago
Merge from livestock_animals
11 Days Ago
Show genetics on cow panel as well
11 Days Ago
Don't show the lead option if an animal isn't tamed
11 Days Ago
Add a tame flag to livestock Don't show milk option if animal is not tamed
11 Days Ago
Merge from livestock_animals
11 Days Ago
Merge from vendor_changes
11 Days Ago
Doubled ammo amounts Added ladder hatch, rifle bodies and smg bodies
11 Days Ago
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
11 Days Ago
Adjusted overcrowded thresholds - crowded (4 -> 5) and severe packing (6 -> 9) Reduced packing radius from 3m -> 2.5m
11 Days Ago
Fix InvalidOperationException() when multiple browser refreshes happen at the same time and the list is cleared while another query is filling it
11 Days Ago
Added TriggerPlayerPushback on livestock animals so you cannot stand on them Its a new client side only trigger that gently slides the player off
11 Days Ago
Expand the `spawnvendor` command to cover every single vendor in the game - can spawn vending machines and vendors from all monuments - can choose the respective stock from each type of vendor