147,601 Commits over 4,444 Days - 1.38cph!

12 Days Ago
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12 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
12 Days Ago
Add snapping to auto turret and flame turret through the new auto system
12 Days Ago
merge from main
12 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
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12 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
12 Days Ago
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12 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
12 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
12 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
12 Days Ago
Fixed keybind reset button not working
12 Days Ago
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convert sculpting controller to us InputSystem
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Generic popup button size tweaks
12 Days Ago
Restored save loadout popup
12 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
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Merge from main
12 Days Ago
merge fixes
12 Days Ago
Move cheaper check up
12 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
12 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
12 Days Ago
Add debug logging behind a convar for satellite crash location calculations
12 Days Ago
Merge from main
12 Days Ago
Metas galore
12 Days Ago
merge from main
12 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
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Merge from main
12 Days Ago
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12 Days Ago
merge from m16a2 (empty magazine reload animation)
12 Days Ago
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Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
12 Days Ago
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Merge from apartment complex to bring work over
12 Days Ago
WIP on industrial barricades before switching branches
12 Days Ago
apartment complex s2p
12 Days Ago
deploy updates on 3p animation content
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merge from PlayerRigUpdate2
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12 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
12 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
12 Days Ago
Charity plushies setup
12 Days Ago
Merge from main
12 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
12 Days Ago
Show time remaining for rent in the vending machine storage loot panel
12 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
12 Days Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
12 Days Ago
Fixed wanted posters clearing the name when entering the deep sea