159,533 Commits over 4,566 Days - 1.46cph!

10 Days Ago
merge from render_pipeline_testing
10 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
10 Days Ago
Better gun tests
10 Days Ago
Block envmap and lightprobe commands from Lua Replace usages of string.Explode with string.Split Properly fix env_microphone missing closed captions Make dedicated server workshop cleanup do it in correct folder * Was cleaning cache/workshop/ while saving files to cache/srcds/ * This separation helps ME PERSONALLY when running dedicated servers from the client install Fixed some dupes/saves/demos not loading * Specifically when they only have a single tag - Dupe, Save OR Demo Added more decompression self checks * Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
10 Days Ago
merge fix_mortar_anim
10 Days Ago
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10 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
10 Days Ago
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10 Days Ago
merge from vm_alloc_fix
10 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
10 Days Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
10 Days Ago
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10 Days Ago
Description pass and cleanup
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
10 Days Ago
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10 Days Ago
merge from moo_tweaks
10 Days Ago
Cows moo less: idle animations can now be weighted
10 Days Ago
wip viewmodel anims, animator updates
10 Days Ago
electronic chessboard; - textures updated - material updated
10 Days Ago
More merge fixes
10 Days Ago
Post merge fixes
10 Days Ago
Some cleanup, converted some old tests
10 Days Ago
merge from PlayerTurning_Animations
10 Days Ago
fix gun jitter when turning anims are playing
10 Days Ago
Merge from main
10 Days Ago
Add clear anim events to flare
10 Days Ago
merge from PlayerTurning_Animations
10 Days Ago
enable tip by default again
10 Days Ago
merge from main
10 Days Ago
Fixed copypaste erroring when pasting invulnerable entities
10 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
10 Days Ago
biofuel_generator_pool_fix -> main
10 Days Ago
Fix biofuel generator pooling bug
10 Days Ago
merge from horse_optims
10 Days Ago
merge from main
10 Days Ago
Compile fix
10 Days Ago
merge from buildingplan_deploy_fix
10 Days Ago
firecracker drop vm anim edited
10 Days Ago
Fix incorrect shot settings
10 Days Ago
merge from wounded_sound_fix
10 Days Ago
update softcore_tc_limit/map_icons
10 Days Ago
Minor shadow changes/fixes
10 Days Ago
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10 Days Ago
Some formatting
10 Days Ago
Merge from livestock_animals