223,938 Commits over 3,684 Days - 2.53cph!

14 Days Ago
merge from sprinkler_drain_fix
14 Days Ago
merge from cabooselights_fix
14 Days Ago
merge from reduce_server_tags/compact
14 Days Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
14 Days Ago
Item terminal visuals
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Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
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Item Terminal
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14 Days Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
14 Days Ago
Extra performance stats
14 Days Ago
set up vm minigun to use viewmodel renderer
14 Days Ago
set up vm paddle to use viewmodel renderer
14 Days Ago
Weapon rack setup for new size
14 Days Ago
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
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Zones positions now properly follow parent
14 Days Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
14 Days Ago
fixed scale issue on military flamethrower.worldmodel
14 Days Ago
Update reduce_server_tags/compact
14 Days Ago
Merge from main -> reduce_server_tags
14 Days Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
14 Days Ago
Increase performance when updating zone scores
14 Days Ago
Fixed problem causing zones to spawned when they shouldn't be
14 Days Ago
Merged main into io_entity_snapping/fixes/2
14 Days Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships
14 Days Ago
sc_show_rejected_lights
14 Days Ago
merge from fluid_push_perf_improvement
14 Days Ago
merge from electricity_powerfixes/2/counter
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14 Days Ago
merge from chicken_costume_block_prompt_fix
14 Days Ago
ReApply after merge conflicts Implementation of Unity's ScrollRect, including a Mask & ChildCanvas for better performance Added Scrollbar support, allowing the customization of color, thickness Added mask softness for RectMask2D added in Unity 2019.4.20 Added Update support for Scrollviews Added enable support for scrollbars no Selective Update support for individual Scrollbars as they are in a sub json object, could be added by replicating the ShouldUpdateField with the sub object revert offsetmax fix reversed offsetmax fix because alot of UIs rely on it Fixes after validating code within Client this PR addresses issues i identified while modding this PR into the game for testing, other than these changes it works as expected with the test JSON provided (after it is updated) Updated example updated scroll example to actually look the part in the client really appreciating whoever put Assets/Icons/rust.png instead of Assets/Content/UI/UI.Background.Tile.psd as the default sprite for RawImages btw Reduce needless recursion retains the same functionality Fix FindPanel issues due to ghost scrollview entries if a scrollview was indirectly destroyed its entry would remain causing subsequent lookups for the same name to not return anything. disabled the scrollview redirect when looking for a panel to update, this allows the code to correctly find and update the GameObject containing the scrollview instead of its content Merge branch 'master' into pr/54 Moved the test into it's own folder Will be better for future tests Remove mask.softness reference Unsure what unity version this was added in but we don't currently support this property Merge pull request #54 from Kulltero/ScrollView Adding Support for Scrollable Containers
14 Days Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
14 Days Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
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Fix pivot point getting reset on edge extrude
14 Days Ago
Leaderboard backup, run #10972
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Only select "full" edges, not each half edge
14 Days Ago
Update from main rust repo New RPC syntax
14 Days Ago
Add edge data for soft normals
14 Days Ago
Leaderboard backup, run #10971
14 Days Ago
Select all mesh vertices with double click
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Unsaved deletes
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Recorder presets dir
14 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
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14 Days Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
14 Days Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers