247,207 Commits over 3,928 Days - 2.62cph!

9 Days Ago
GTAO in Scenestaging
9 Days Ago
Knock back card
9 Days Ago
Fix navmesh native destructor
9 Days Ago
New hand on start
9 Days Ago
Half-res reflection, fix water fog Update .gitignore
9 Days Ago
Marginally better hand randomization
9 Days Ago
merge from hackweek_car_radio
9 Days Ago
Car radio deploy sfx and impact effects
9 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
9 Days Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
9 Days Ago
Non static init of navmesh generators
9 Days Ago
Prevent car radios being able to be deployed in eachother
9 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
9 Days Ago
sculpting doesn't consume item condition
9 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
9 Days Ago
Fix ambient occlusion in offsetted viewports
9 Days Ago
Instanced rpcs Expose transmission
9 Days Ago
Inspector History Button fixes
9 Days Ago
adjusted binocular lod distance to be a bit more accomodating
9 Days Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
9 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
9 Days Ago
Mounted length set to 1.0
9 Days Ago
Mounted length set to 1.0
9 Days Ago
Mess with some art stuff
9 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
9 Days Ago
Quick burst cloth setup on flag
9 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
9 Days Ago
Ssao.scene tests both ao techniques at once
9 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
9 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
9 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
9 Days Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
9 Days Ago
merge from main
9 Days Ago
compile fix + cleanup
9 Days Ago
missing v_hammer.mat
9 Days Ago
creation gibs list for floor and wall frames
9 Days Ago
foundation step doesn't need detail collider as it isn't see-through
9 Days Ago
merge from main
9 Days Ago
roof alignment fixes, eliminating zfight in a few places
9 Days Ago
Merge from simple_upgrade
9 Days Ago
Check item blueprint is unlocked.
9 Days Ago
Remove codegen from AuthorityAttribute
9 Days Ago
Merge from main
9 Days Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
9 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
9 Days Ago
Update to walkway kit
9 Days Ago
Sculptures respect the Hide/Censor Signs setting
9 Days Ago
Show state header on hud
10 Days Ago
Dispose of navmesh in Scene Should fix unloaded scenes leaking native navmesh data.
10 Days Ago
Reveal player location by highlighting them if the round is taking too long