138,771 Commits over 4,474 Days - 1.29cph!

9 Days Ago
merge from main
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
9 Days Ago
New powerline effects turn on/off with powergrid
9 Days Ago
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
9 Days Ago
merge from ui_disconnect_cleanup
9 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Manifest
9 Days Ago
merge from charm_craft_fix
9 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
9 Days Ago
Merge from main
9 Days Ago
Adjusted rock_formation_d some more to avoid gaps
9 Days Ago
Whitebox progress
9 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
9 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
9 Days Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
9 Days Ago
invisible water producer variant, applied to pipes, manifest
9 Days Ago
remove greyboxing from water pipe prefab w/ new asset
9 Days Ago
added maintainables to WTP monument scene + S2P
9 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
9 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
9 Days Ago
Fixed this mat being emissive on abandoned static env assets.
9 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
9 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
9 Days Ago
Removed redundant Unity tools entry
9 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
9 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
9 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
9 Days Ago
merge from shield_anim_subsystem
9 Days Ago
Added active FX, sounds and env volume to the pipe hole.
9 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
9 Days Ago
designs for underground stations
9 Days Ago
rock sculpture steam id and placeholder icon
9 Days Ago
▋▄▆▉▍ ▆▇▆▍ ▊▅▋▌▄▅▄▉
9 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
9 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
9 Days Ago
merge from darts_game
9 Days Ago
Move shields to subsystems
9 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
9 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
9 Days Ago
Prevent error spam about _EnvVolumeBuffer
9 Days Ago
placeholder games wallpapers
9 Days Ago
Adding sheep rig and animation exports
9 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
9 Days Ago
Prevent DoF from rendering on non-game cameras
9 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
9 Days Ago
Prevent the blur optimized effect from running on non-game cameras
9 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
9 Days Ago
Fixed the blur issue on the skin viewer camera in RRP