137,081 Commits over 4,474 Days - 1.28cph!

11 Days Ago
Metas
11 Days Ago
merge from main
11 Days Ago
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
11 Days Ago
Optim: cache HBHFSensor.UpdatePassthroughAmount invoke Tests: none, trivial change
11 Days Ago
Optim: cache ElectricBattery.TickUsage invoke Tests: none, trivial change
11 Days Ago
Fixed an issue with render pipeline global settings not being set after loading them from resources
11 Days Ago
tanker area sphere tank progress
11 Days Ago
Optim: cache ElectricBattery.AddCharge invoke Tests: none, trivial change
11 Days Ago
Merge from worldposiitongenerator_optim
12 Days Ago
Added the grain volume component and added it to all RRP volumes that needed it
12 Days Ago
Applied lighting prefab WIP to scene.
12 Days Ago
tanker area sphere tank progress
12 Days Ago
Optim: cache CoalingTower.CheckWagonLinedUp invoke Tests: none, trivial change
12 Days Ago
Optim: Cache StrobeLight.SelfDamage invoke Tests: none, trivial change
12 Days Ago
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
12 Days Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
12 Days Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
12 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
12 Days Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
12 Days Ago
merge from blocked_by_piping_error
12 Days Ago
apartment complex HLOD+S2P
12 Days Ago
NPC lean animations first pass
12 Days Ago
fixed new fridge prefab not culling
12 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
12 Days Ago
merge from clan_bugfixes
12 Days Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
12 Days Ago
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
12 Days Ago
Enable clan name tag color accessibility option
12 Days Ago
merge from main
12 Days Ago
mask tweaks
12 Days Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
12 Days Ago
merge from main
12 Days Ago
update from main
12 Days Ago
wallpaper inventory model material setup, texture resize,base prefab
12 Days Ago
merge from settings_serch_fix
12 Days Ago
Tweaks
12 Days Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
12 Days Ago
Added arrow buttons to the settings search bar to cycle results
12 Days Ago
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
12 Days Ago
start on tanker area sphere tank
12 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
12 Days Ago
Fixed settings enter to cycle search results regression
12 Days Ago
merge from satellite_crash
12 Days Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
12 Days Ago
some set dressing inside computer room
12 Days Ago
Outpost scene playable in editor
12 Days Ago
SP and collisions for the improvised computer haxor room
12 Days Ago
Merge from main
12 Days Ago
fixed roof shadow proxies around skylight/ladder room
12 Days Ago
Revert changes to PostFXBlitter