141,766 Commits over 4,505 Days - 1.31cph!

10 Days Ago
merge from main
10 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
10 Days Ago
Elevator Power In input set as main power slot
10 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
10 Days Ago
merge from automated_testing
10 Days Ago
merge from main -> base_occlusion
10 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
10 Days Ago
fix colourpicker not accepting pasted hexcode inputs
10 Days Ago
Converted Elevator and PowegridIOAccessPoint
10 Days Ago
TickBatteries refactor
10 Days Ago
merge from fix_incompatible_paint_colour
10 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
10 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
10 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
10 Days Ago
merge from main
10 Days Ago
merge from paintbrush_visualizer
10 Days Ago
medium wavy resize/compressed
10 Days Ago
add convar toggle to painting ui for the brush projection
10 Days Ago
crew cut texture resizes
10 Days Ago
midlengthstraight texture resizes
10 Days Ago
merge vehicle pooling fixes
10 Days Ago
long beard texture resizes
10 Days Ago
merge from flamethrower flame offset fix
10 Days Ago
fixed flamethrower 3p flame offset
10 Days Ago
some early returns and caching for performance
10 Days Ago
Initial Main Menu UI WIP
10 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
10 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
10 Days Ago
Fixed error with monument toggle switches
10 Days Ago
Merge from medical_honey_bandage
10 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
10 Days Ago
add files missed in previous commit
10 Days Ago
First pass on showing brush outline while painting
10 Days Ago
beardLOD correct size import settings
10 Days Ago
merge from main
10 Days Ago
Added monument blockers to monuments
10 Days Ago
square steam images for all missing steam items
10 Days Ago
merge from fix_threaded_logs -> main
10 Days Ago
Update test list
10 Days Ago
10 Days Ago
merge from main -> fix_threaded_logs
10 Days Ago
Bridge greyboxes
10 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
10 Days Ago
Remove hold to place
10 Days Ago
Fence gate tweaks
10 Days Ago
adjusted minifridge.deployed prefab gibbable settings
10 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
10 Days Ago
merge from texturecompression_pass_aug26
10 Days Ago
horse client pooling fixes
10 Days Ago
fix catapult loaded ammo pooling bug