140,070 Commits over 4,505 Days - 1.30cph!

10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Control screen WIP
10 Days Ago
Codegen
10 Days Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
10 Days Ago
revert terrain anchors, was causing no pipes to be spawned
10 Days Ago
Testlist
10 Days Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
10 Days Ago
Merge from main
10 Days Ago
add more terrain anchors to accomodate new model terrain
10 Days Ago
game_room_dlc -> main
10 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
10 Days Ago
game_room_dlc -> main
10 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
10 Days Ago
In a gamer over state allow anyone to reset the pool game
10 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
10 Days Ago
Merge from parent
10 Days Ago
2nd screen tweaks. Tweak display strings.
10 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
10 Days Ago
Added sounds for new electrical boxes
10 Days Ago
Monitor screen setup
10 Days Ago
Final compile fix
10 Days Ago
Tank water blend asset + reference materials.
10 Days Ago
move waterpipe in WTP scene + S2P WTP
10 Days Ago
integrate waterbody shader with water tank spinup time add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>" remove unused prefab reduce size of colliders on water spouts
Rin
10 Days Ago
Adjusted Workbench Level 3 and BBQ deploy volumes to prevent wallpaper clipping when deployed
Rin
10 Days Ago
merge from deploy_clipping_fixes
10 Days Ago
Another sneaky compile fix that snuck past editor tests
10 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
10 Days Ago
Update: minor simplifications - get rid of retry limiters - fixup unsafe increments Couldn't figure out how to do add segment recycling, so going to change focus for a bit - will see how ConcurrentQueue performs Tests: ran unit tests
10 Days Ago
removed old prefab
10 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
10 Days Ago
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
10 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
10 Days Ago
bye bye compile errors :wave:
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
10 Days Ago
Change powerplant spawn priority to highest
10 Days Ago
Compile fix
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Merge from MonumentBlockers/workflow_improvements
10 Days Ago
made screen flatter and added an object to mark position for ui screen
10 Days Ago
Do not calculate remaining distance twice
10 Days Ago
Added tooltips to shapes
10 Days Ago
Optimize fsm wait for navmesh
10 Days Ago
Improve npcs path following performance, fix npcs sometimes not moving
10 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
10 Days Ago
Don't send a chat message on the first call of StartSpectating - removes the intermediate confusing local chat message "Spectating: {playerName}. SteamID: {steamId}" before the message for the final spectate target
10 Days Ago
Disambiguate rust nav mesh helpers
10 Days Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo