224,101 Commits over 3,684 Days - 2.53cph!

11 Days Ago
Fix a bunch more mismatching
11 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
11 Days Ago
Fix crash when drag-dropping .sbproj into launcher
11 Days Ago
▉▆█ ▄▌▇▇▅▅▇▉█▋ ▋█▉▄ ▍▋▅▊█ ▍▍ ▄▌▄▉▉▅▄█ ▊█▄▇▇ ▌█ ▅▉▉▆▋ ▋▋▉▍▅▋▇▄ ▋▄▅▅▇█▄ ▍▆▋▊▍, ▆▄▌▇▊▄▅▆█▊▊▅▆ ▅▆▆▇▅█ ▌▌▄▊ ▉▆▍▄▌▌▉▌ ▋▌▆█▊▍, ▅▆▅ ▉▅▉▅▇▄▍▅▆▋ ▉▅▇▌▅▆█▆ ▄▋▍▇█▍ ▌▌ ▇▍▋▊▇ ▅▌ ▇▆▊▉▉▅▆
11 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
11 Days Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
11 Days Ago
Chest can be free Door speed prefabs
11 Days Ago
Fixed default guide mesh orientation issues after rotating it
11 Days Ago
Use new BuildEvaluate directly from ActionGraph<T>
11 Days Ago
checkpoint hut, radtown gate greybox
11 Days Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
11 Days Ago
▌▊▅▅▋█▇▊▄▄▍█▉▄▅▌▆▇▉▋█▆ = █ | ▌▅▄▇▄▄▍▋ ▅▍▅▍ ▄▌▊ ▍▄▊▄▄▋▍ ▌█▋
11 Days Ago
Restore backward compat LerpTo
11 Days Ago
Merge from main
11 Days Ago
codegen
11 Days Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
11 Days Ago
Add shooting sound
11 Days Ago
Implemented "force the cliffs to spawn at the highest available Y position"
11 Days Ago
Use Time.Now
11 Days Ago
Fixed "cliff scaling doesn't always obey the min/max values"
11 Days Ago
Set player color based on player id, ready up will only scope input up to the max controller count
11 Days Ago
Some extra docs + let's call it Query to match the other class
11 Days Ago
Merged main into /electricity_power_fixes/2
11 Days Ago
Some cleanup
11 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
11 Days Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
11 Days Ago
Expose game controller count to public API
11 Days Ago
Add CameraManager script that tries to keep all active players on the screen
11 Days Ago
ProceduralMapRoad spawns roadside monuments
11 Days Ago
PlaceMonumentsRoadside fixes & improvements
11 Days Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
11 Days Ago
merge from mission_improvements_may_24
11 Days Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
11 Days Ago
Redo BuildEvaluate
11 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
11 Days Ago
Item Terminal Keycard item Keycard lock Door mover
11 Days Ago
merge from harbor_build_topology_fixes
11 Days Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
11 Days Ago
merge from oil_flames
11 Days Ago
merge from electricity_power_fixes/2
11 Days Ago
merge from editor_loadouts_build_fix
11 Days Ago
Checked in main
11 Days Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
11 Days Ago
player update mp5 anim set edits and pistol revolver holster position edited
11 Days Ago
Merge from main
11 Days Ago
▅▊█▌█ ▋▅▊▌ █▌▌▅
11 Days Ago
manifest
11 Days Ago
▄▄▄█▉ ▄▆▊▉ ▋█▆▌_▆▍█▅▄▉▋▊█▇_▆▊▍▇_▋▅▍█▊▉_▆▇█▄▅_▋▉▄▍
11 Days Ago
greatly reduced AO factor on logistics warehouse garage door