138,462 Commits over 4,324 Days - 1.33cph!

10 Days Ago
scientist_boat_ai_driverkill_fix -> main
10 Days Ago
merge from swedishlanguage_fix
10 Days Ago
Fixed swedish language not selectable in the language dropdown
10 Days Ago
Explosives box - optimized mesh and LODs
10 Days Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
10 Days Ago
merge from demobrowser_command_fix
10 Days Ago
Fixed demo.browser command
10 Days Ago
Placement wip
10 Days Ago
merge from main
10 Days Ago
merge from oldmenu_purge
10 Days Ago
Deleted old Main Menu prefab folder
10 Days Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
10 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
10 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
10 Days Ago
inventory_commands_streamermode
10 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
10 Days Ago
merge from supplydrop_boat_fix
10 Days Ago
merge from scientist_rock_fix
10 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
10 Days Ago
Prefab variant, more setup. Manifest.
10 Days Ago
merge from main/salvaged-sword-audio-rework
10 Days Ago
merge from main/salvaged_icepick_new_sounds
10 Days Ago
Re-added indirect instancing multi-compiles
10 Days Ago
merge from main/salvaged_axe_new_sounds
10 Days Ago
merge from main/butcher_knife_new_sounds
10 Days Ago
Golfcart read write/golf driver mesh and textures
10 Days Ago
wip
10 Days Ago
Folder cleanup, renamed some classes
10 Days Ago
catapult_bee_worldmodel -> main
10 Days Ago
Add worldmodel script to bee ammo for the catapult
10 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
10 Days Ago
syncvar_improvements_3 -> main
10 Days Ago
Merge from main
10 Days Ago
materials first pass, texturing start on apartments exterior
10 Days Ago
Merge from main
10 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
10 Days Ago
Merge from main
10 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
10 Days Ago
Separate sign for Kiosk B
10 Days Ago
Merge: from main
10 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
10 Days Ago
Deleted and moved more stuff
10 Days Ago
Compile fix post merge
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
10 Days Ago
Separate paintable signs for rentable shop kiosks
10 Days Ago
merge from deepsea_fixes
10 Days Ago
Test setup
10 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready