226,302 Commits over 3,714 Days - 2.54cph!

14 Days Ago
Page Header, Button styles and Game Category buttons
14 Days Ago
Merge main
14 Days Ago
merge from hackweek_combat_playground -> aux2
14 Days Ago
First rough version of player pouches
14 Days Ago
Loads of random work trying to make the interaction system less shit
14 Days Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
14 Days Ago
Page Header restyling game category styling
14 Days Ago
Shove test
14 Days Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
14 Days Ago
Fix writing incorrect padding for len prefixes
14 Days Ago
more tests
14 Days Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
14 Days Ago
Fixed EntityRef warning during server startup
14 Days Ago
Compile fix
14 Days Ago
Wanderer enemy, difficulty progression
14 Days Ago
push wip test
14 Days Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
14 Days Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
14 Days Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
14 Days Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
14 Days Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions
14 Days Ago
improved collider of pooltable added dartboard
14 Days Ago
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14 Days Ago
Handcuffs can also block interaction/use
14 Days Ago
Add ability to force-grab stuff if you're holding the trigger before grabbing (https://files.facepunch.com/devultj/1b0911b1/sbox.2024.05.09.15.44.52.mp4)
14 Days Ago
More wip handcuff functionality
14 Days Ago
Add IGrabbable interface, start implementing it properly
14 Days Ago
Added tree and ore gathering tests
14 Days Ago
Add custom Move Controller as need to override some Character Controller behavior Add references in prefab instead of finding them in OnAwake. Add passable ignore layer tag for Move Controller Re-implement pause system for states Added initial Disease support with sprite. Added initial Pickup system with sprites. Better bomb collision logic(?) Use ITriggerListener (duh) can now pickup pickups Fix lives showing for empty player slots Need to make all Bombable objects Networked Objects
14 Days Ago
level update, s2p
14 Days Ago
Escape / victory sounds Let's re-use Mazer for enemies Clothing
14 Days Ago
workers_house building - final models, colliders, prefabs
14 Days Ago
Hands can push objects out of the way now
14 Days Ago
Programmatically remove grab point from bullet prefab if spent Apply angular velocity to ejected bullets, support IDamageable Implement IDamageable to FlipUpTarget Interactable: Use secondary grab point's up vector for Rotation.LookAt, so we can roll with our secondary hand Update shooting_range
14 Days Ago
Lobby First maze size Fade in / out on level transition https://files.facepunch.com/ziks/2024-05-09/sbox-dev_0f5X41Pv7B.mp4
14 Days Ago
Page component can power a page
14 Days Ago
merge from main
14 Days Ago
add upgrade files choice hotkeys, enemy status stage restart damage number particles burning freeze fear
14 Days Ago
Fixed a few flow issues when running multiple test fixtures one after the other
14 Days Ago
Fixed networking
14 Days Ago
ball prefab adjustments
14 Days Ago
Changed play button bind back to F5
14 Days Ago
Skin bundle update
14 Days Ago
Fixed bullet ejection speed, big button in shooting range bone flag
14 Days Ago
Fixed up bone setup for mp5
14 Days Ago
Page component with header and hero nested
14 Days Ago
Actually, use a prefab instead Removed unused spent shell prefab
14 Days Ago
Refactor bullets to hold info about spent state. Eject from chamber conditionally
14 Days Ago
Skin update
14 Days Ago
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