194,325 Commits over 4,079 Days - 1.99cph!

21 Days Ago
Reduced more texture sizes to help perf in jungle monuments
21 Days Ago
removed temple from jungle building skin ui description
21 Days Ago
Reduced ao, ms texture resolution on some jungle props
21 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
21 Days Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
21 Days Ago
merge from jungle_update 120425 so lewis can sort building skin store page
21 Days Ago
store icon
21 Days Ago
jungle building skin
21 Days Ago
▅▇▊▅▇▍▍▄▊ ▆▋▍▄▋ ▉█▋ ▆█▄ ▇▌▋▋▉ ▋▋▆▉█▉▉▍▉▄▊ ▍▍▌▊▄ █▍▇▅ (▅▋▋ ▆▇▄▄▉▇ ▌▇ ▊▍▉▉▅▊▉ ▆▋▅ ▄█▋ ▌▉▋ █▌▄▌▌▇▉█▄▍▄ ▅▇█ ▍▉▊▊ ▄▄█▆█ ▇▍▋▉-▄▄▆▄▇)
21 Days Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
21 Days Ago
merge from jungle_dlc_storage_adapters
21 Days Ago
Additional Mesh tweaks mop and bucket
21 Days Ago
merge from Jungle_rifle_token
21 Days Ago
merge from single_wall_shelves_researchable
21 Days Ago
merge from horse_heavyplate_fix
21 Days Ago
missed unsaved item
21 Days Ago
merge from jungle_update
21 Days Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
21 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
21 Days Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
21 Days Ago
WildlifeHazard visibility culling
21 Days Ago
Fix corrupted file
21 Days Ago
OutbreakScientist Glasses Branding
21 Days Ago
Primitive indexed indirect render implementation for single material
21 Days Ago
Twilight & night settings.
21 Days Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
21 Days Ago
Remove a debug line, simplify DoSplash
21 Days Ago
Possible LiquidWeapon NRE fix
21 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
21 Days Ago
Merge from jungle_update
21 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
21 Days Ago
▋▌▇▌▋▌█▉▌▌▍▉▆.█▆▅▇ ▄█▍ ▅▆▅▅▋▊ ▅▄▋ ▄▅▆▆▊ ▇▍▊▇▅▉ ▄▊▊▍ ▊▌█▅█▆▉▉ ▆ ▇▄▉ ▋▆▄▄, ▊▇▋▋▋ ▋▆▊▄ ▆█▍ ▍▍▍█▉ ▅█▍▆▄▊ ▉█▊▄ ▌▉▌▆▇▇ ▅▌▋▌ ▌▅▍▉▌▄▅▋▊ (▉▇█▊▍ ▉▋▅▋▉▊▆▇ ▅▊█▄ ▅▍▅▊▌ ▄▅▊▋▄ ▉██▍█ ▋▌▅▋ ▇▍▍▊▉ ▆▇▆▄▉▉▄▆ ▄ ▋▍▆▊▍▊ ▆▆▍▆ ▉▆▊▇▊▅ ██▄▍▄) ▅▆▆▉ █▉▌▅ ▄▅▄▇ ▇▊ ▄ ▆▅▍██ ▄▍ ▋▅▇▉▍▊ ▍▅ ▅ ▄▆▍▉▊ ▍▄ ▉▅█▅▍▅█ ▌▇ ▋▉'▌ ▇▉▉█▍▆▉▅▅▌ ▉▅▆▍ ▍▄▄█
21 Days Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
21 Days Ago
Merge from jungle_update/vine_pool
21 Days Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
21 Days Ago
Vine swinging tree and stump are now poolable
21 Days Ago
Merge from main
21 Days Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
21 Days Ago
Fixed keycards still showing as green for the local player in third person
21 Days Ago
merge from main
21 Days Ago
Fixed batteries incorrect charge left time
21 Days Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
21 Days Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
21 Days Ago
Equal, do not subscribing to delegate. Reduces some allocations.
21 Days Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
21 Days Ago
▋▅▇▍▇ ▋▅▍▄ █▄▉█
21 Days Ago
fix jungle ambience playing offshore
21 Days Ago
boomerang_3p_hands_up_fix ➡️ main
21 Days Ago
▊▇▅▊▊██▍▆_▆▊▌▆▇▍_▄▅▅▊▋▆▅_▆▍▍ ➡️ ▄▆▅▋
21 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead