138,442 Commits over 4,324 Days - 1.33cph!

12 Days Ago
Can use ball without tee remove a bunch of logs
12 Days Ago
Messy set of bug fixes so i can do one final check before builds
12 Days Ago
cobalt ball tint mask
12 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
12 Days Ago
removed normal map from detail layer on golf balls
12 Days Ago
golf hole super rough textures
12 Days Ago
Added import/export buttons
12 Days Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
12 Days Ago
Swapped interaction icons to something better than crosses everywhere
12 Days Ago
Add random golf ball colours
12 Days Ago
merge from main
12 Days Ago
Fix bug when trying to tee off from the golf tee
12 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
12 Days Ago
added in new rock golf ball
12 Days Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
12 Days Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
12 Days Ago
shortened plant prefab names
12 Days Ago
folder reorganisation vol1
12 Days Ago
Golfcart visuals
12 Days Ago
Recommitting name changes to minigolf deployables
12 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
12 Days Ago
Data cable texture polish, updated texture meta
13 Days Ago
Forgot to commit code changes to deployables
13 Days Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
13 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
13 Days Ago
Add blueprint skin to foundation & wall prefabs
13 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
13 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
13 Days Ago
Codegen
13 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
13 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
13 Days Ago
Prefabs created so far
13 Days Ago
New code added
13 Days Ago
Show the clan logo on the map marker too
13 Days Ago
CLIENT compile fixes
13 Days Ago
Compile fix - getting ready for aux3
13 Days Ago
Compile fixes
13 Days Ago
Fix golf tee nuking the ball under weird circumstances
13 Days Ago
Detect a winner and show a phrase when they win
13 Days Ago
Numerous bug fixes with the Golf UI
13 Days Ago
Ensure hole UI updates
13 Days Ago
Reserve the first two rows in the ui
13 Days Ago
Ensure golf ball home tee is set
13 Days Ago
Missing physics material files
13 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
13 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
13 Days Ago
Fixed bugs with numbering not changing under certain circumstances
13 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
13 Days Ago
Added delay node Added tooltips on the node ports, shows the type
13 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data