136,845 Commits over 4,444 Days - 1.28cph!

11 Days Ago
Update: rewrite TerrainHeightMapJobs.GetHeightsFastJobIndirect to use HeightMapData - temporarily added Perf.TestGetHeightFastIndirectOld for easier assembly comparison Generates the same assembly, so same perf Tests: ran perf tests
11 Days Ago
Lerp satellite targeting adjustments.
11 Days Ago
Stop deepsea npc shops from showing up in outpost search
11 Days Ago
sell_order_warning_persistence -> main
11 Days Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
11 Days Ago
merge from main
11 Days Ago
merge from steam_getitems_optims
11 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
11 Days Ago
Remove custom motion vector pass from standard shader
11 Days Ago
Update(tests): add perf tests for TerrainHeightMap GetHeight family Surprisingly, the *Fast versions are faster even in burst jobs. I want to rip them out(too many dupes), so going to try to replicate the benefits to common family Tests: ran all unit tests
11 Days Ago
main -> photograph_text_fix
11 Days Ago
Fix photograph notes not updating
11 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
11 Days Ago
Steam inventory menu only fetch the acquired property
11 Days Ago
Back the store catalog in a dict for faster lookups
11 Days Ago
Clean: redirect a couple calls via GetHeight01/GetNormal(..., NativeArray.ReadOnly) Tests: none, trivial change
11 Days Ago
Bugfix: TerrainHeightMap.GetNormalsIndirect - reimplement using HeightMapData core - also slightly refactored HeightMapCore height logic Fixes it not knowing about deep sea Tests: all TerrainHeightMap unit tests pass
11 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
11 Days Ago
voip_cctv_rewrite -> main
11 Days Ago
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
11 Days Ago
vending_flag_collision_fix -> main
11 Days Ago
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
11 Days Ago
Fix flag collision
11 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
11 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
11 Days Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
11 Days Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
11 Days Ago
3p wire run anim exported and linked to holdtype override controller
11 Days Ago
main -> snapping_fixes
11 Days Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
11 Days Ago
Fix crash when firing weapons - sorry!
11 Days Ago
Merge from main
11 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
11 Days Ago
Compile fix
11 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
11 Days Ago
Add prevent building volume to crash remains
11 Days Ago
Codegen
11 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
11 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
11 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
11 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
11 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
11 Days Ago
Merge from main
11 Days Ago
Fixed all server compile errors and warnings for RRP
11 Days Ago
merge from main
11 Days Ago
Disable detect collisions for falling satellite
11 Days Ago
Menu priorities
11 Days Ago
Inventory access always available. Mount hidden until powered.
11 Days Ago
Tweak remains offset
11 Days Ago
Disable free powerup in the editor by default