58 Days Ago
Remove car damage logs
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58 Days Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
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58 Days Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
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59 Days Ago
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59 Days Ago
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
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59 Days Ago
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
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59 Days Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
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59 Days Ago
TTT: avoid clipping victory text in round report and other fixes (#1677) In short (see #1677 for details): - Round report panel now increases in width to fit the victory text, so that it no longer clips in certain languages - Various fixes and improvements to avoid potential error cases - Some hardcoded tables and colors are now members of CLSCORE so addons can modify them without overriding the whole system. These new members include: `CLSCORE.ScorePanelNames`, `CLSCORE.ScorePanelColor`, and `CLSCORE.WinTypes`
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59 Days Ago
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
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59 Days Ago
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59 Days Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
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59 Days Ago
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59 Days Ago
▊▌▇██▉▇ ▇▍▇. ▇█▇ ▇█▄████ ▉▋▇▍▉▄▋▉▇▆▋▋
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59 Days Ago
Separated ice and snow coliders in the ice lakes
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59 Days Ago
▊▆▍▍ ▉▋█▇ ▋▊▌▌▍ ▇▄▋▊
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59 Days Ago
added passenger sitting pose to player animator
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59 Days Ago
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59 Days Ago
▄█▌▇▆▅▅▋▇, █▊▉'▌ ▋▍▍▇ ▇▇▉▍ ▉▉▆▄▌██▍▆
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59 Days Ago
▉▅▅▅▋▆▊▆▆ ▅▍▋
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
▌▊▊▄▉, ▌█▋▊ ▆▆▌▋ ▊▋▅▌▊▅▆▅▄▉▅█▍ ▇▋▇▇▊▌▉▍█▆ ▄▅▄▌▊▇▆ ▅▊▅▉▋█/▇▇▍
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59 Days Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
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59 Days Ago
Add payout slot to loot panel
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59 Days Ago
bandit town scene2prefab
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59 Days Ago
finishing touches to tower / perimeter wall
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59 Days Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
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59 Days Ago
Show number of spins left from deposit
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59 Days Ago
Terrain splats and topologies update
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59 Days Ago
npc spawner tweaks
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59 Days Ago
Take scrap from storage inventory instead of player inventory
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59 Days Ago
Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
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59 Days Ago
bandit town scene2prefab
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59 Days Ago
updated npc positioning and cover markers in bandit town
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59 Days Ago
striped construction related scripts from static gate
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59 Days Ago
Cherrypick cs 52089
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59 Days Ago
Fix NRE for missing vehicle push boxes
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59 Days Ago
merge from main
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59 Days Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
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59 Days Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
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59 Days Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
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59 Days Ago
Merge from main
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59 Days Ago
Fix demo browser scrolling
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59 Days Ago
Custom loot panel for deposit/payout
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59 Days Ago
Use Decay as the damage type for collision damage so that lastAttackedTime isn't set
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59 Days Ago
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59 Days Ago
Scale chassis propagation damage total with module count
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59 Days Ago
Propagate chassis hits to damage attached modules
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59 Days Ago
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59 Days Ago
Merge from main
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59 Days Ago
Merge from gib_pool/scriptableobjects
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59 Days Ago
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59 Days Ago
Add mouse-base car steering while holding Crouch. Not very good for general use - intended to be used for making smooth-looking cinematics.
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59 Days Ago
59 Days Ago
Refactored border warning to not require axis alignment Splitscreen border warning now fully functional Trying out a margin between the split screens
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59 Days Ago
▅▊▌ ▌▅▅▆▋█ ▋▆▇▇ ▍▍▍▉▉
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60 Days Ago
Open loot panel on deposit
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60 Days Ago
Spawn storage container as sub entity to hold lootable deposit and payout
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60 Days Ago
Add deposit and spin menu items to slot machine
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60 Days Ago
▄█▄ ▍▇▊█▋▍▆ ▆▆▊▌▅█▌▄▅▉ ▄▋▅▌▋▉ ▊▆ ▌▋▊▌.▆▄▅ ▊▉▆▉▆▉▋
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60 Days Ago
▉▆▇▋▍▌▍ ▆▌ ▍▉█▍▇ █▌██▅▅ ▍▉▍▉▊▌ ▋▉▉▍▆, ▉▌▍▋ ▉▋▊▇▊▋, █▍▋▄▌, ▆▅▊▅▌█▅▅ ▆▄▆ ▌▄▄▄▇ ▊▌▊▍▉
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60 Days Ago
▄▍▋▉█ ▍▉▋▊ ▉▋▊▆▌▋
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60 Days Ago
█▊▄▇▄▄▄ - ▆▉▅▄▌ ▉▇▄▉ ▉▅▄▇▊▄▊ ▌█▊▄▇
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60 Days Ago
merge from main
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60 Days Ago
Run r_flushlod only on level init, not on level shutdown
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60 Days Ago
▍▋▍▊ ▊█▋▋▅ ▄▌▉ █▋▍▊▇▇▍▅▆▆▅▋▅▊ ██▅
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60 Days Ago
Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
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60 Days Ago
▌▅▉▆▋▊▌▋ ▍▇▇▍▅▋▉
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60 Days Ago
Main menu backgrounds never switch to the same image unless there's only 1 image
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60 Days Ago
▌▉▅▌▌ ▍▍▋ ▊▉▌▇▋▊ ▅▅▊ ▌▌▊▋ ▇█▇ ▋▅▄▄▄▋▍▆/▆▋▊▅▆█▌▉▌/▍▋▋▇ ▌▆▄ ▌▍▋▇▉▇█▉▅ ▋▄▋▍.
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60 Days Ago
▆▆█ ▊█▄█▆▉, ▆▅▊▄▅█▉▆▆▌ ▆▊▄▆▄▊█ & ▅▇▋▍▊▍▌▋ ▆▅█▋▊▄▄▋▆▊▌▄
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60 Days Ago
▋▍▋▇▍ ▆▄▋█▌█▌▇▊ ▋▍▌▊▌▌█▌▄▊▉▌▇▋█▅▆▊█▋▍▅ ▊▅██▆█.
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60 Days Ago
files backup
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60 Days Ago
bandit town scene2prefab
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60 Days Ago
Scrap heli wreck files/prefab
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60 Days Ago
▊▌▍▉▅ ▋▆▊▍ ▇█▋▊, ▉▍█▅▅ ▋▇▍▌█▆▅▆
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60 Days Ago
phrases
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60 Days Ago
ParticleSystemIK update
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60 Days Ago
New tests, updated culling job
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60 Days Ago
Move carwrecks var
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60 Days Ago
Added 'carwrecks' var. Setting to false makes modular cars gib right away, bypassing the "wrecked" state.
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2 Months Ago
LODs for the new models, updated airwolf prefab
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2 Months Ago
Skin bundles
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2 Months Ago
Merge from main
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2 Months Ago
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2 Months Ago
Cherry picking 52019
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2 Months Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
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2 Months Ago
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2 Months Ago
▌▍▌▋▆▇█ ▅▇▉▌▉▊▌▌ ▇▊▄▇▆▆ ▊▆▋▍▌▊▆ ▋█ ▍▆▊ ▆▄▇▉▉▉ ▋▆▋▍▉ (▇▅▋▋ ▍█ ▉▌▋█▊▆▋▄ ▌▇▊▅ ▇▍▊▊▍▇▋█▋ ▅█▉▄▉▋) ▊█▋ ▅▍▆▇▌▅█▅ ▊▋▉ █▊▅▅▄▇▄▍▊ ▆▇▍█▋█ ▇▅█▅▉▅ ▊▄ ▆▊▍▄▄█ ▆▋▋▄▌ ▇█▆█▍▅▋▊▋▉▋ ▄▌▊█▌▆▋▉ ▆█▋▊▍
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2 Months Ago
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
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2 Months Ago
Minor text edit
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2 Months Ago
Twig wall override
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2 Months Ago
- Destroy locks no matter what when car is fully destroyed. - Updated tooltip. - Don't show module health anymore on wrecks.
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2 Months Ago
Try converting gib override list into a scriptable object instead
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2 Months Ago
Rename some methods
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2 Months Ago
Allow destroying car lock if health is <= 15%
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2 Months Ago
WIP converting Gibbable to a PrefabAttribute
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2 Months Ago
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