133,018 Commits over 4,232 Days - 1.31cph!

10 Days Ago
Enable repair on cannons
10 Days Ago
Check if boat can be edited before dock and edit
10 Days Ago
turretsv2 -> naval_update 🎉
10 Days Ago
Compile fixes for shared aiming method
10 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
10 Days Ago
10 Days Ago
LCD related stuff & lighting
10 Days Ago
christmas wall- and ceilingpaper updates
10 Days Ago
Merge from naval_update
10 Days Ago
Adding wick virtial position anim clip
10 Days Ago
Block accidental admin kills on floating cities and islands
10 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
10 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
10 Days Ago
Smoooooooth(er)
10 Days Ago
Cleaned up the front turret aiming system
10 Days Ago
added space station building skin sitem and hooked up - still needs icon
10 Days Ago
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10 Days Ago
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10 Days Ago
boat planner blueprints missing files
10 Days Ago
Phrase update
10 Days Ago
Compile fix
10 Days Ago
Implement boat decay
10 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
10 Days Ago
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10 Days Ago
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10 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
10 Days Ago
merge from main
10 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
10 Days Ago
Replicate seat changes of naval_update branch
10 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
10 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
10 Days Ago
naval_update -> pt_boat_turrets
10 Days Ago
cherry picking from turret_animation_alignment_fix
10 Days Ago
turret_animation_alignment_fix -> naval_update
10 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
10 Days Ago
fixed some broken steam id issues on xmas wallpaper
10 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
10 Days Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
10 Days Ago
merge from deep_sea
10 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
10 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
10 Days Ago
Added floating city 4 to the deep sea
10 Days Ago
merge from naval_update
10 Days Ago
Reindeer antlers headband reposed
10 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
10 Days Ago
Reposed Outbreak Scientist
10 Days Ago
Merge from parent
10 Days Ago
merge from main, will need to re run skins
10 Days Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx