233,528 Commits over 3,775 Days - 2.58cph!

10 Days Ago
Don't stretch asset preview/thumbnail for sprites with non-square aspect ratio Timeline FrameButtons no longer stretch Sprites with non-square aspect ratio
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
m700 texture update
10 Days Ago
wip hotswap urls
10 Days Ago
Add TextureAtlas.AspectRatio SpriteComponent now supports Sprites of non-square aspect ratios Fixed not being able to click on Sprite Components to select them in the Scene
10 Days Ago
TextureAtlas now supports packing textures of non-square aspect ratio Added Sprite Tools -> Flush Texture Cache to Menu
10 Days Ago
Get rid of the prevelocity shit
10 Days Ago
updated rock formations updated world setup to spawn them
10 Days Ago
Begin and end touch events need the contact, our touch events need to calculate hit data
10 Days Ago
would help if I labelled this correctly Init steamclient in standalone
10 Days Ago
Pastable URL support
10 Days Ago
Playground.Player scene updates
10 Days Ago
Gradually connecting everything together again
11 Days Ago
CMaterialSystem2AppSystemDict uses struct for initialisation instead of parameters Custom steam app ID for standalone games Put steam appid field here for now - we might wanna rethink this later though
11 Days Ago
Candle prefab lighting updates. Lighting prefab backup.
11 Days Ago
Use `background-size: cover` for screenshot carousel items, resolves Facepunch/sbox-issues#5833
11 Days Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
11 Days Ago
Fix origin/attach point pixel snapping on images that weren't square aspect ratios Fix origin/attach point bounds and dragging on images that aren't square aspect ratio "Point Controls" shortcut buttons now set origin directly instead of setting via the draggable Add CTRL+Wheel to quickly zoom in/out of Sprite Editor Timeline https://files.facepunch.com/CarsonKompon/2024/July/16_08-21-ThoroughVerdin.mp4
11 Days Ago
Fixed noise + light range check noise issue caused by varied hash start fixed. Removed light range check from shader as without a UI control for this it can result in large flat surfaces 'lightening; or 'darkening' at some camera angles. This was because light range check was added to reduce occlusion bleed, but without a UI to adjust the level it wont be correct for all scenes. So better not to have it. Merge branch 'master' of sbox
11 Days Ago
Placeholder model
11 Days Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
11 Days Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
11 Days Ago
Prevent on draw gizmo spam in the editor
11 Days Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
11 Days Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
11 Days Ago
road/rail rejection for coastal cliffs
11 Days Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
11 Days Ago
Candles use standard thick transmission shader instead of the depracated packed one.
11 Days Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
11 Days Ago
Apply workshop URL skin when starting scene. More tests.
11 Days Ago
Missing commits
11 Days Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
11 Days Ago
Check if onfailure exists in http.Fetch/Post
11 Days Ago
WIP - Work in progress DO NOT USE
11 Days Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
11 Days Ago
m700 wip textures
11 Days Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
11 Days Ago
Added a bunch of mount points for grenades, mounted prefab variants
11 Days Ago
Added new head to skinset.male
11 Days Ago
Secondary mount point is perfectly in the CT character's pistol holster
11 Days Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
11 Days Ago
Redo resource cleanup on world removal Facepunch/sbox-issues#5834
11 Days Ago
Update menu.scene
11 Days Ago
Re-add mount points for all equipment on the player
11 Days Ago
Improved bone mask behavior
11 Days Ago
exported all updated wolf animations in a new folder
11 Days Ago
Wire invisible over ~4 meters
11 Days Ago
Added distance-based culling to the wire shader
11 Days Ago
protocol++