141,639 Commits over 4,383 Days - 1.35cph!

16 Days Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
16 Days Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
16 Days Ago
Updating player model skinning
16 Days Ago
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16 Days Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
16 Days Ago
Create BatchRendererGroup on startup
16 Days Ago
Establish basic compatibility with SRP/RRP
16 Days Ago
RRP: Prevent NRE from destroyed cameras
16 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
16 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
16 Days Ago
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16 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
16 Days Ago
FX prefab applied
16 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
16 Days Ago
change sound class of idle accent sound
16 Days Ago
fixed incorrect rotation on combat knife on weapon racks
16 Days Ago
merge from overfishing
16 Days Ago
Merge from boat_deployable_sound_looping_fix
16 Days Ago
Boat deployable looping sounds fix
16 Days Ago
reapply fishing tags after merge squash
16 Days Ago
Merge from map_clan_names
16 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
16 Days Ago
Clan map name tags now respect clannametagcolour
16 Days Ago
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17 Days Ago
merge from main
17 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
17 Days Ago
apartment wood stove texture updates
17 Days Ago
Merge from chainsaw_hotspot_gathering
17 Days Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
17 Days Ago
Remove ddraw
17 Days Ago
fixed door knocker guides being upside down - created new guide mesh
17 Days Ago
merge from useplayerupdatejobs3
17 Days Ago
Fix tiger getting stuck when fleeing
17 Days Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
17 Days Ago
Update stopping distances
17 Days Ago
Fix unnatural slowdown in some cases when path following
17 Days Ago
merge from main
17 Days Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
17 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
17 Days Ago
Merge from main
17 Days Ago
merge from new_console-ui
17 Days Ago
Instantiate blur material so its not changed in editor every time you open the console
17 Days Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
17 Days Ago
merge from new_console-ui
17 Days Ago
Updated consoleScale command description
17 Days Ago
Fixed pressing tab to autocomplete selecting the wrong command
17 Days Ago
merge from main
17 Days Ago
Merge from boat_teleport_commands
17 Days Ago
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
17 Days Ago
Merge from terrain_renderer