143,540 Commits over 4,383 Days - 1.36cph!

10 Days Ago
Dynamic pricing support (nearly there!)
10 Days Ago
merge from dragbyangle_rebalance
10 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
10 Days Ago
merge from main
10 Days Ago
merge from deepsea_loot_balance
10 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
10 Days Ago
merge from playerboat_player_transfer_fix
10 Days Ago
replicated previous fix in jobs version of code
10 Days Ago
merge from playerboat_player_transfer_fix
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from spraycan_barrels_support
10 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
10 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
10 Days Ago
Convert all old scientists to use new navmesh agent
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Actually assign culling value in cullingtest
10 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
10 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
10 Days Ago
Check default navmesh is built and log error if not in agent queries
10 Days Ago
Revert last commit
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Merge from main
10 Days Ago
Change culling test to check using map of device ids
10 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
10 Days Ago
build skins for industrial salvaged shelves
10 Days Ago
industrial electric furnace - item updated - skin
10 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
10 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
industrial auto turret - updated item skin
10 Days Ago
Resolved stale state issue, tidied bootstrap
10 Days Ago
some more world layer setup for recent props
10 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
10 Days Ago
Updated Foldable Table Prop to World Layer
10 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
10 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
10 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
10 Days Ago
merge from tincanalarm_v2
10 Days Ago
Can add flares inside the tin can alarm
10 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
10 Days Ago
merge from main
10 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
10 Days Ago
merge from main
10 Days Ago
merge from spraycan_barrels_support
10 Days Ago
industrial dlc - fix sitem localization
10 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
10 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
10 Days Ago
industrial electric furnace - remove redundant prefab
10 Days Ago
merge from socialmenu_optims