156,341 Commits over 2,679 Days - 2.43cph!

22 Days Ago
Added rts_kill test command to kill selected units. Updated fog methods to use new ones by Sam.
comment
22 Days Ago
Test
comment
Sam
22 Days Ago
Antialiased fog
comment
22 Days Ago
fix nightmare intro curse in co-op fix octopus spiral bullet being doubled tweaked mech explosive pixels added cantBeDelayed to some Waits
comment
22 Days Ago
Updated Countryside Map Lighting adjustments Map Clean Up Merge branch 'master' of sbox-rts
comment
22 Days Ago
Potentially better positioning of the sun
comment
22 Days Ago
Day Night Cycle experiment
comment
22 Days Ago
Merge from voiceprops/dlc
comment
22 Days Ago
█▅▅▊▊ ▋▌▉▊▍▇▌▇ ▇▋▉▄ ▊▍█ ▍▋▆█ ▉▄▍▅▌▆ ▋█▉ ▆██▄▆▅ ▋▉▋▄ ▋▅▆▊▆█▇ █▉▉▋▉▊▍▊ ▄▉▋▋▊ ▇▅▍▇
comment
22 Days Ago
Fix SkyColor too
comment
22 Days Ago
Merge from voiceprops/dlc
comment
22 Days Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
comment1 Comment
22 Days Ago
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
comment
22 Days Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now
comment
22 Days Ago
Ensure BaseEntity exists on BoomBox when changing flags
comment
22 Days Ago
Ditch the unreliable flocker and use a simpler algorithm to slow down units that are too close to others Merge branch 'master' of sbox-rts
comment
22 Days Ago
Add skin material groups to dress.kneelength
comment
22 Days Ago
fix shirt_shortsleeve.orange skin
comment
22 Days Ago
Updated Vehicles Simplified vehicles Removed clutter
comment
22 Days Ago
Add skin material groups to shorts.cargo
comment
22 Days Ago
Updated all buildings with new placeholders
comment
22 Days Ago
Temporarily disabled flocking behaviour as it refuses to respect the flow field. Made optimizations to flow field calculation speed. Removed asynchronous generation of static collisions for now.
comment
22 Days Ago
Test Priority Queue
comment
22 Days Ago
test Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
comment
22 Days Ago
Updated buildings + cleanup Replaced buildings with simplified ones Cleaned up old assets Merge branch 'master' of sbox-rts
comment
22 Days Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity Fixed possible NRE when attempting a level from a replay turn off pestilence parallax Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning Fixed CoreGraphic not using layer offset when first spawned Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed changed powerup icon colors Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge branch 'switch-benchmark' Use marker components in BulletSystem queries PlayerLoopProfiling fixes Merge remote-tracking branch 'origin/master' into switch-benchmark
comment
22 Days Ago
Use marker components in BulletSystem queries PlayerLoopProfiling fixes
comment
22 Days Ago
merge from main
comment
22 Days Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
comment2 Comments
22 Days Ago
Fixed possible crash in PerformanceStats.Write() Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py Added summary-plot.py Fixed argument parsing in perf-stats-plot.py Performance stat rewrite, profile player loop again New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize Merge branch 'switch-benchmark'
comment
22 Days Ago
Added PathResult to determine whether a path could be calculated
comment
22 Days Ago
Use the new DoorHelper helper for ent_door
comment
22 Days Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
comment
23 Days Ago
Hurt overlay vignette fix
comment
23 Days Ago
▌▉▍▄▌▄▅▉█▇ ▆▉█▋▉ ▇▄ ▉▆▇▉_▇▌▇▄▇▊▍▋▇▅▊_▄▉▇▆▉█▊
comment
23 Days Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
comment
23 Days Ago
▋▍▉ ▊▍▆▆▉▅▊▋▄
comment
23 Days Ago
Remove corridor tubes that don't lead to any rooms
comment
23 Days Ago
Oops, commit this material
comment
23 Days Ago
Added placeholder boxes so people know these buildings models are temporary
comment
23 Days Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
comment
23 Days Ago
Fixed Fog Manager
comment
23 Days Ago
Temporarily remove Recoil on the Tank until its done by the animation graph
comment
23 Days Ago
Added fully functional tank unit and updated Weapon to support a bunch of new stuff.
comment
23 Days Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
comment1 Comment
23 Days Ago
Cleaned up, fixed transforms not applying
comment
23 Days Ago
Fix material editor crash when shader is fucked Fix shader compiling to wrong folder Fix shader .ini file wrong folder Added Render.Clear() Render backdrop filters on their own, before the main panel Merge branch 'master' of sbox
comment
23 Days Ago
Moving backdrop filter, backdrop blur into their own shaders Merge branch 'master' of sbox-game
comment
23 Days Ago
street cabinet blockout
comment
23 Days Ago
New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize
comment