192,356 Commits over 4,049 Days - 1.98cph!

14 Days Ago
merge from vines
14 Days Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
14 Days Ago
Hide condition bar on bag, bed and towel items (they can only be full HP, or broken in softcore)
14 Days Ago
Merge from blowpipe
14 Days Ago
Merge from turret_scaling
14 Days Ago
Merge from env_volume_performance_testing
14 Days Ago
Fix for sfx movement colliders on piper nigrum radial pieces
14 Days Ago
merge from toolgun_corpserepair_fix
14 Days Ago
Fixed garrys mod toolgun not being able to repair deployable corpses
14 Days Ago
Kapok tree update
14 Days Ago
Update: GamePhysics.CheckSphere(batch) now able to handle mask validation internally - Renamed GamePhysics.IgnoreCollision to MasksToValidate (prev name could be misleading and confusing) - undid sphere command building as that wasn't meshing well with MasksToValidate flow - Added UtrilityJobs.GatherJob<T> (will need to go through other code and clean up similar/same jobs) I still need to update GamePhysics.CheckCapsule, and replace inlined code with new versions Tests: all relevant unit tests
14 Days Ago
main -> bear_rug_deploy
14 Days Ago
▅▆▍_▆█▅▋▌▍▉█▅█▇▍▄_▅▌█ -> ▋▄▊▆
14 Days Ago
▅▊▉▌▉ █▌▌▊ ▌▍▉▄▇▉▋▆▊_█▍▋▅_▌▌▆
14 Days Ago
▉█▌▊▄ ▉▇ ▇▉█▆▌▇▌▌▅ ▌▄▇▉▊▍▋█▅▍▌▉
14 Days Ago
▄▅▅█ ▊▊▍▌█▅█▄ ▊▇▅ '▉█▇▇▆█▋ ▉▅▄▆▍ ▍▄▄', ▊▆██▄ ▉▊▇ ▊▆▄▉▆▆▌ ▍▉▅▍▇ ▍▉▆█▍▇▉▄▇▇ ▋▍ ▌▇█▆▉▆ ▆▉▌▄ ▋▄▅▍█ ▆ ▆▄▋▋▍▊ ▄▅▄▍█▊▍
14 Days Ago
merge from high_wall_skins
14 Days Ago
Added the SpatialEnvironmentVolumePass component to the camera
14 Days Ago
cherrypicking 118513 118514 118515 118546 118516
14 Days Ago
▍▍▇▉▌ ▅▅▌▍ ▊▉▍▍
14 Days Ago
Merge from env_volume_performance_testing
14 Days Ago
Added back spatially aware environment volumes, but made them optional via the SpatiallyAware volume type flag
14 Days Ago
Clean: simplify NativeList.CopyFrom<T>(ReadOnly) Tests: none, trivial change
14 Days Ago
client_projectile_improvements_eyeclipping -> main
14 Days Ago
projectile_improvements_orientation -> main
14 Days Ago
WIP modifier scaling & autoturret using it for darts.
14 Days Ago
merge from groundwatch_nre_fix
14 Days Ago
Update: Rewrite GamePhysics.HandleIgnoreCollision(batch) to allow for explicit control of what exclusion volumes to check Tests: ran updated test
14 Days Ago
Fixed GroundWatch::LegacyRadiusCheck NRE again
14 Days Ago
merge from main
14 Days Ago
Merge from editoronly_ui_convar_warning
14 Days Ago
remove unused watermap array from job
14 Days Ago
switched initial map prepare job to IJobParallelForBatch to reduce locking with parallel writer (temp alloc list of indices and add to write as batch per-job) - also other various micro-optim
14 Days Ago
Update: adding GamePhysics.HandleIgnoreWater - comes with it's own consistency test Going to use those to try to refactor some of the existing code and hopefully shrink it Tests: ran new test
14 Days Ago
Tests: adding tests that generate various "HandleIgnoreCollision" scenarios - added TestHandleIgnoreTerrainConsistency Covers both TerrainCollisionTrigger and WaterVisibilityTrigger. Tests: ran the new unit test, checked that all paths all covered.
14 Days Ago
Merge from snakes
14 Days Ago
Optim: GamePhysics.HandleIgnoreTerrain - replace const seting managed loop with a Burst job Saves 0.1ms on 10k test Tests: ran unit test
14 Days Ago
Merge from wip_gameplay
14 Days Ago
merge from main
14 Days Ago
Optim: allocate smaller buffers for WaterCollision.GetIgnoreIndirect - Added a couple profiling scopes Tests: unit tests
14 Days Ago
Play rustling sound on client alert
14 Days Ago
Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes - Added UtilityJobs namespace, moved FillJob<T> to it - Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing) Tests: all relevant unit tests
14 Days Ago
Play the hiss anim when starting hazard
14 Days Ago
merge from main
14 Days Ago
fbx re-export Zigg Tank Large
14 Days Ago
- ▅▇▆ ▌▉ ▋▍▌█▇ ▄▋ ▅▉ ▅▉▊ ▉▆▋▅▌▋▅▅ ▉▉▅▍▌ - ▍▋▇ █▄▌▉▅▌▉▇█▇ ▋▋▋▍ == ▉▄▄▇ ▉▅▇ ▍▆▊▅▋
14 Days Ago
Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
14 Days Ago
▄▅█▄▋▆ ▆▋▍▌▄ ▊██ ▇▄▍▅▅▅ ▊▍▄ ▋▋ ▍▅▊ ▌▊█▊ ▋▇▊▊▆█ ▅▆ ▆▇▄▆▊▆▉ █▊ ▉▌▊▆█▅ ▅▅▋▇▌ ▅▉▍ ▇██▍▄ - ▋▊▌▉▍▌ ▌▆▌▌▄██ ▊▄ ▇▋▋█▆▅▉▉▉▄ ▇▅▋ █▋▋▆ ▇█▋▍▋▇ ▋▇▉▌▇▆ ▊▌██▉▉▉▋▍▊▍
14 Days Ago
updated layer on jungle number decals prefabs
14 Days Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p