226,307 Commits over 3,714 Days - 2.54cph!

13 Days Ago
setting up more textures
13 Days Ago
Docs, more cleanup
13 Days Ago
Check for !IsProxy rather than IsOwner
13 Days Ago
Add BaseInteractable.FreezeMotion( bool ), more docs
13 Days Ago
add weekly skins
14 Days Ago
Interpolate player pouch held transform
14 Days Ago
Unsaved meta change
14 Days Ago
Event updates
14 Days Ago
Pool table item name/description
14 Days Ago
Watching you / eyes on you gesture
14 Days Ago
Better vector system
14 Days Ago
Leaderboard backup, run #11658
14 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
14 Days Ago
Shadergraph: Add world space to tangent space to TransformNormal node
14 Days Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
14 Days Ago
Merge from main
14 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
14 Days Ago
Pool ball physical interaction work
14 Days Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
14 Days Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
14 Days Ago
Split 3p gestures into individual fbx anims
14 Days Ago
Added player avatar mask for referencing entire bones in anim clips
14 Days Ago
Added TreeLOD tests
14 Days Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
14 Days Ago
Fixed prefab ID shenanigans
14 Days Ago
Compression updates to vm anims
14 Days Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
14 Days Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
14 Days Ago
Tests for a standalone LOD baker using the UnwrapBaker system
14 Days Ago
merge hackweek_combat_playground -> aux2
14 Days Ago
Better colliders so the holes aren't blocked
14 Days Ago
Visual studio automatically adding incorrect using statements
14 Days Ago
Manifest rebuild for pool table entity
14 Days Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
14 Days Ago
merge from hackweek_combat_playground -> aux2
14 Days Ago
Network++
14 Days Ago
Loadouts now save ammo count of weapons
14 Days Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
14 Days Ago
Manifest build, add the pool ball entities
14 Days Ago
Merge main -> hackweek_pooltable
14 Days Ago
Restore fast manifest-only updates
14 Days Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
14 Days Ago
jackhammer new material and textures
14 Days Ago
New Crowdin translations by GitHub Action
14 Days Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
14 Days Ago
audio, spacing and styling tweaks
14 Days Ago
Merge from hackweek_combat_playground -> aux2
14 Days Ago
Fix bunch of CLIENT & SERVER compilation errors
14 Days Ago
sidebar styling, shrunk a few fonts & spacings
14 Days Ago
Fixed collider issues on sentrys again