162,142 Commits over 4,597 Days - 1.47cph!

12 Days Ago
scrap king - updated interior textures, blocks, lods, gibs
12 Days Ago
Ensure that crude oil being pumped from the sphere tank is added to production
12 Days Ago
Merge from main
12 Days Ago
Update: couple materials that popped up after big reimport Tests: none
12 Days Ago
DIsable blend shapes on collider_settings import preset
12 Days Ago
Merge from distance_flare_extended_range
12 Days Ago
Update: 19.6k updated meta files for textures Tests: editor opens
12 Days Ago
Update: auto-updated package manifest + other global objects Tests: editor boots
12 Days Ago
Override distance flares range so that they render from much further (2000m) away, so you can see monument/cargo lights from far away at night Make them render through a central component that makes it more GPU driven instead of piggybacking on the LOD system Remove the distance flares from the train tunnel prefabs, they significantly outnumbered the monument ones and you can't even see very far down there
12 Days Ago
Can now rename animals whilst in streamer mode Only animals which have been renamed by other players are filtered whilst streamer mode is enabled and shown as a random name instead
12 Days Ago
blockout update
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Fixed the apple item UI extending too far down into the 'Split item' panel below. (Clears the empty space in other consumables as a result)
12 Days Ago
Merge from ApplePanelFix
12 Days Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
12 Days Ago
Scrap king store page wip
12 Days Ago
Reapply harbor change
12 Days Ago
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merge from bird_critters
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
fix seagullgroup population stringId
12 Days Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
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12 Days Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
12 Days Ago
merge from storepage_oct26
12 Days Ago
Updated sunburn media
12 Days Ago
add deep sea support for bird flocks
12 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
12 Days Ago
anim updates
12 Days Ago
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12 Days Ago
remove non-jobified code path from laserbeams
12 Days Ago
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Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
12 Days Ago
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
12 Days Ago
Add way to simulate player load (subscriptions, room detection)
12 Days Ago
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Fix turn in place not respecting parent yaw
12 Days Ago
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merge from demo_audio_export
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.