138,662 Commits over 4,324 Days - 1.34cph!

10 Days Ago
String lights line renderer now use local space positions, deployable on boats
10 Days Ago
Updated LOD 3 on Salvaged Axe World Model
10 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
10 Days Ago
Flagged more prefabs to be deployable on boats
10 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
10 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
10 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
10 Days Ago
codegen
10 Days Ago
Forcing a shader variant change to trigger variant compilation
10 Days Ago
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10 Days Ago
merge from main (needs a codegen)
10 Days Ago
Fix boat related client/server field mismatches.
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
merge from boat_socketparent_fix
10 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
10 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
10 Days Ago
Fix scoreboard issues
10 Days Ago
scientist_spawner_new_boats
10 Days Ago
Ensure oilrig and crate hacking rhibs are also included
10 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
10 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
10 Days Ago
Added ioentity.allowed_on_boats, default to false for now
10 Days Ago
Codegen
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
merge from shader_variant_cleanup
10 Days Ago
scientist_spawner_new_ai -> main
10 Days Ago
Merge from improve_sail_deploy
10 Days Ago
Merge from wearable_icons_fix
10 Days Ago
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10 Days Ago
More accurate colliders
10 Days Ago
Flip the condition
10 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning