188,200 Commits over 3,197 Days - 2.45cph!

13 Days Ago
more
13 Days Ago
row tests
13 Days Ago
updating sources
13 Days Ago
Campfire particle tweak
13 Days Ago
gridcell solid tag fix thing stacking order, nearby scrolling flicker panel hack for nearby things when player moves tweak solid appearance
13 Days Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
13 Days Ago
network++ save++
13 Days Ago
merge from main
13 Days Ago
merge from StaticCaboose
13 Days Ago
Fix TagEntry not serializing Store org detail properly bigger batch size in search update
13 Days Ago
typo
13 Days Ago
Add Material.FromShader using shader resource
13 Days Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
13 Days Ago
Open shader in vscode without going through native
13 Days Ago
nearby panel, flag helpers can pick up nearby items fix bug with things that have the same icon
13 Days Ago
Convert nametag, frenzy letter, podium, new player dialog to razor
13 Days Ago
Fixed getting stuck on the top of netting placed in wall frames
13 Days Ago
Root merge
13 Days Ago
Root merge
13 Days Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
13 Days Ago
Move highlight shaders to shaders dir, FromShader can no longer easily find them
13 Days Ago
Storage Adaptor prefab setup
13 Days Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
13 Days Ago
Fixed underwater effect on the lowest quality setting
13 Days Ago
Lake / River normal fix on low quality
13 Days Ago
Convert trailpass tab to razor Convert customize tab to razor
13 Days Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
13 Days Ago
Fix paths in all_shaders.txt Recompile directional_ao.vfx Delete all .vcs - cya Make shit in shader resource nullable so json doesn't moan Revert HighlightRender.cs
13 Days Ago
Crafter material setup
13 Days Ago
Updated CreateMenuPrefabs Added right click script for SimpleBones
13 Days Ago
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13 Days Ago
Merge from main -> steam_auth_tracking
13 Days Ago
Revert changes to toolframework Revert unexplained change to Asset.LoadResource
13 Days Ago
Root merge
13 Days Ago
WIP replacing modular car key locks with code locks
13 Days Ago
Let's not network this as a test
13 Days Ago
Fixed padding for hud markers at the bottom of the screen
13 Days Ago
Added GamemodeSpecificEntity, added static ammo crate entity
13 Days Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
13 Days Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
13 Days Ago
Restore changes to resourceasset.cpp
13 Days Ago
ammo case
13 Days Ago
Remove readonly from displayinfo, add when needed Revert changes to assetinspector
13 Days Ago
Fire Mode switch changed to Use+Reload Added gunfight_thirdperson
13 Days Ago
Added Slow Walk
13 Days Ago
Run a compile shader event when trying to compile a shader asset
13 Days Ago
Reset all capture points when the game starts
13 Days Ago
Updated cake tunnel entrance greybox
13 Days Ago
Moved Ping to InputButton.Zoom (previously InputButton.Flashlight)
13 Days Ago
Add shader asset type