226,303 Commits over 3,714 Days - 2.54cph!

16 Days Ago
Another compile fix
16 Days Ago
Got rid of the bike gears, only one gear now as the model implies
16 Days Ago
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
16 Days Ago
Centre of mass edit
16 Days Ago
update tutorial scene and checkpoint text, unsaved blender file
16 Days Ago
Server compile fix
16 Days Ago
Updated throat cut gesture - fixed some translation issues
16 Days Ago
Enabled dof translation on player avatar for better retargeting results
16 Days Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
16 Days Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
16 Days Ago
Welcome Screen
16 Days Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
16 Days Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much
16 Days Ago
This shiz is confusing - try this
16 Days Ago
Ditch Stream as the read/write interface to reduce the amount of copying data around
16 Days Ago
no hud if we're in tutorial, unsaved blender file changes
16 Days Ago
adjusting tutorial lean jump section, fixing issue with reseting
16 Days Ago
dont count tutorial zones as checkpoints, only show hints once, fix reseting, scaffolding models, bool for turning tutorial on and off
16 Days Ago
Convert some guns and mags to prefabs, laser pointer can be toggled with joystick down on held hand
16 Days Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
16 Days Ago
Basic networking
16 Days Ago
fixing tutorial brake door bug
16 Days Ago
more tutorial stuff
16 Days Ago
Instance creation
16 Days Ago
bicycle skin, LOD setup and rear wheel split for future setup
16 Days Ago
Genre component and game-list component columns, column grid system
16 Days Ago
Fix NREs when running outside of VR
16 Days Ago
Fixed some issues w/ attach points
16 Days Ago
tutorial logic updates
16 Days Ago
New Crowdin translations by GitHub Action
16 Days Ago
Reload strings on Alt+L in debug builds Copy locale folder on build Remove import-translations job
16 Days Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
16 Days Ago
New Crowdin translations by GitHub Action
16 Days Ago
IO switch tests
16 Days Ago
Refactor string loading to support different formats Load strings from loose CSV files
16 Days Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
16 Days Ago
workers house latest wip
16 Days Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
16 Days Ago
Follow camera
16 Days Ago
Added "content_descriptors" to steamworks.FileInfo result It is a table of possible values: "general_mature", "gore", "suggestive", "nudity", "adult_only", Rework Portal Rocket Turret targeting to make the SetTarget input work Do not prevent C_BaseAnimating entities from rendering if sequence = -1
16 Days Ago
Create BobbleJoint.cs
16 Days Ago
Add BallJoint component
16 Days Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
16 Days Ago
Stub out everything VR-related, remove calls to SteamVR functions Initial bindings, init API, fetch & spew extensions
16 Days Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
16 Days Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
16 Days Ago
Added steering deadzone to avoid over corrections
16 Days Ago
Wall collision
16 Days Ago
I should stop tweaking the generator Starting on movement
16 Days Ago
merge from fix_eventrecord_pooling_error