188,195 Commits over 3,197 Days - 2.45cph!

14 Days Ago
Started work on War - large-scale combat test mode
14 Days Ago
Custom map support
14 Days Ago
crash repro
14 Days Ago
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
14 Days Ago
Fixed detecting invalid prism bases Add shearing to prism tool
14 Days Ago
Fix crude oil having cooking icon stuck on when removed from refinery
14 Days Ago
When throw mounting a weapon, mount to the slot we hit.
14 Days Ago
Scene backup & xmas prefab tweaks
14 Days Ago
Limit main menu leaderboard list to 5 items for now
14 Days Ago
Avatar screen subcategories and clothing variations (#626) Adds Parent to the Clothing GameResource Clothings with a Parent will be displayed as a variation in a separate panel Categorizes clothing items by their subcategory Updated a few items to have subcategories and parents
14 Days Ago
Show all leaderboards in menu again Basic support for {map} leaderboard name substitution Only supported for MapSelect.Official
14 Days Ago
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item) PlayerBelt can now be set to auto hold an item.
14 Days Ago
Nuclear silo bathroom progress
14 Days Ago
clean up, testing support for office map
14 Days Ago
Clothing parent documentation and description
14 Days Ago
Map leaderboards + editor warning
14 Days Ago
Style & layout arrangements Group items by subcategory Give glasses and necklace a subcategory Tweaks List item variations separately Setup beanie variations Cleanup Style tweaks Move category buttons to sidebar Group null/empty subcategory names the same Scroll back to top when changing categories Subcategorize tattoos, eyebrows, eyelashes Style tweaks & cleanup
14 Days Ago
Fixing LOD1 of Tactical Vest
Sam
14 Days Ago
Lower DEFAULT_ASSET_SYNC_COUNT to 8
14 Days Ago
Use a Weakpoint PrefabAttribute rather than gameobjects
14 Days Ago
network++
14 Days Ago
merge from qol_nov_22
14 Days Ago
New Dress + New Hair
14 Days Ago
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14 Days Ago
Added hotload_log engine convar
14 Days Ago
ResetPlayer console command
14 Days Ago
ModelDoc: Added more info to "not in CONTENT folder" error message
14 Days Ago
File/folder restructure
14 Days Ago
updated test save
14 Days Ago
Cherry pick 76792 (re-enabling sky intensity/ao as client only)
14 Days Ago
merge from main
14 Days Ago
Added an extra peacekeeper on platform next to static caboose. Added some AI data for caboose. Tweaked navmesh obstacle to block ground but not inside caboose. Set caboose collision data to readable for navmesh generation. Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
14 Days Ago
Allow rotation of roofs blocks before placement
14 Days Ago
Added gingerbreadman impact decal textures
14 Days Ago
Miners hat now offers better protection values
14 Days Ago
Merge from water5
14 Days Ago
Fix for sim data not loading properly
14 Days Ago
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15 Days Ago
Fixed AI data that was sitting under the static caboose. S2P compound.
15 Days Ago
▉▌██ ▌▇▇▊▋█▆ ▍▉▅▍▅▄▅ █▌▍▊▌█▌▅ █▆▊▌ ▄▇ ▋██▌▇▋.▆▆▌▉▅ ▋▉ ▇▍▅▊ ▅▍ ▅▇▆▉▍▍.▍▊▊▌▅▍▌█ ▌▆▄ ▋▅▋ (▆▌▆▍ ██▅▍█▆ ▇▉█▍▌▍█▍▉▌▇▅▊ ▇▋▉▇▆▊▅ ▌█▉▇▊▆▅▆▄ █▌▄▆▇▉▉▉ ▌▉▌▋▅▅▇ █▅▆ ▌▅▌ ▅▌▆▆█▍▄▄ ▇▉▋▅▌▅▍)
15 Days Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
15 Days Ago
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
15 Days Ago
added industrial crafter model and lods - pipe entry points are slightly longer to coincide with concept. Added textures and materials Updated prefab with new mesh - removed old temp mesh
15 Days Ago
Campfire particle
15 Days Ago
merge from ModelViewer
15 Days Ago
Disabled ambientmultipier, reflectionmultiplier, ao
15 Days Ago
Removed chair static from Tunnel Dwelling E - Fixes chairs leaking to world origin
15 Days Ago
Increased Oilrigs reset timers Cargoship events less frequent
15 Days Ago
Merge from ModelViewer
15 Days Ago
Updated HeliLoot - Removed the chance of getting a single laptop/cctv, adjusted loot chances