233,526 Commits over 3,775 Days - 2.58cph!

11 Days Ago
merge from sbtoolcupboard branch - added to render scene
11 Days Ago
Set up CT character model
12 Days Ago
Shape list stub, physics joints stub
12 Days Ago
ct_player initial model
12 Days Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
12 Days Ago
player: Move some stuff into their own vmdl prefabs
12 Days Ago
make b_grounded default to true
12 Days Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
12 Days Ago
Hook in some very temporary attack anims
12 Days Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
12 Days Ago
Updated croc mesh, added new textures, materials and LODs
12 Days Ago
Improved jump state machine so it's impossible to get stuck in air
12 Days Ago
Fixed a bunch of weapon alignments
12 Days Ago
Fixed knives holdtype
12 Days Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
12 Days Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
12 Days Ago
Wallpapers skins unlocked by default
12 Days Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
missing change on spring
12 Days Ago
added default materials for chain/spring/cloth
12 Days Ago
Removed helmet removal code from outfitter
12 Days Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
12 Days Ago
Implement world queries (overlaps)
12 Days Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
12 Days Ago
merge from firemode_improvements
12 Days Ago
Added fire mode switch sound to the rest of the guns
12 Days Ago
Tiny ui and cursor styling
12 Days Ago
Wire deployment, player detection
12 Days Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
12 Days Ago
radtown S2P
12 Days Ago
tweaks to scaffolding building stair
12 Days Ago
removed underscrores from camera names
12 Days Ago
Added an additional way to get on the radhouse roof
12 Days Ago
Directory ands asset location tweaks. Fixed head material disconnected
12 Days Ago
Leaderboard backup, run #12463
12 Days Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
12 Days Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
12 Days Ago
Merge from parent
12 Days Ago
Server side cancel fix
12 Days Ago
Refactor RPS into a more generic gesture interaction system, WIP
12 Days Ago
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12 Days Ago
fade in, fix status icon hover enemy size variance more menu scene
12 Days Ago
Merge from parent
12 Days Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
12 Days Ago
Merge BikeFastTurns -> main
12 Days Ago
Fast steering work
12 Days Ago
Changed how fast steering applies
12 Days Ago
Use DriveWheelVelocity to show spin FX visually