162,377 Commits over 4,597 Days - 1.47cph!

15 Days Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
15 Days Ago
medium underground train station update
15 Days Ago
Iterating
15 Days Ago
Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis
15 Days Ago
Horse canter control tweaks
15 Days Ago
merge from bird_critters
15 Days Ago
pick seeded spots for gull group positions from a spiral layout, to prevent some birds choosing the same spots gulls also cede way to other's paths, so they hopefully dont walk through each other (with math, no navmesh or physics) + minor performance improvement for audio tracking birds
15 Days Ago
Modified procgen world setup to move `Caves` above `Power Line Layout` to prevent floating powerlines over caves. Cave terrain blend was lowering terrain under already placed powerlines. This was previously fixed in cs82195 but later stomped in cs84963
15 Days Ago
Remove conflicting (and no longer needed) `FormerlySerializedAs` attribute
15 Days Ago
Merge from rust_reboot/main/lighthouse_deep_sea/
15 Days Ago
Use new Unity APIs for GetAssemblies()
15 Days Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
15 Days Ago
Add more serialisation attributes for Unity 6.7
15 Days Ago
Weapon addon points.
15 Days Ago
Handle 64-bit entity IDs in terrain editor
15 Days Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
15 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
15 Days Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
15 Days Ago
codegen
15 Days Ago
FX PostIK tweak to facilitate very brief flashes.
15 Days Ago
FX improvements and fixes.
15 Days Ago
Replace renamed enum in TerrainTextureExporter
15 Days Ago
Fixed UI_Store formatting
15 Days Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
15 Days Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
15 Days Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
15 Days Ago
Use newer LoadFromBytes API for Harmony
15 Days Ago
merge from store_notif_fix
15 Days Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
15 Days Ago
Debug convar to reset the NEW notif
15 Days Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
15 Days Ago
tattoo chair blockout
15 Days Ago
Tweaks to the seagull group sounds for take off and landing
15 Days Ago
Fixed store NEW notification when skins are released
15 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
15 Days Ago
Upgrade Hot Reload to 1.13.25
15 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
15 Days Ago
Replace APIs obsolete in Unity 6.7
15 Days Ago
Fixed Linu32 SRCDS not starting up
15 Days Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
15 Days Ago
Add audio for demo export
15 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
15 Days Ago
Fix halloweenhunt pumpkin artifacting
15 Days Ago
Consistent map movement at any zoom level
15 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
15 Days Ago
Merge from UZI 9mm
15 Days Ago
Fix stock on the world model sometimes being in the wrong state
15 Days Ago
merge from main
15 Days Ago
Right stick can now activate the cursor
15 Days Ago
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