140,185 Commits over 4,505 Days - 1.30cph!

15 Days Ago
merge from Softcore_T2T3bench
15 Days Ago
merge from fix_cliff_gaps
15 Days Ago
Merge from PMM
15 Days Ago
merge from main
15 Days Ago
Merge from sleeper_hardcore_fix
15 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
15 Days Ago
Merge from powergrid
15 Days Ago
S2P dome
15 Days Ago
Added some pfx when the crude oil is pumping at dome
15 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
15 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
15 Days Ago
Merge from main
15 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
15 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
16 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
16 Days Ago
Replace entity ID randomization with a randomized offset
16 Days Ago
updated wording on some items
17 Days Ago
Make entityId required for consistency with app
17 Days Ago
Server side raycast jitter
17 Days Ago
Merge from rustplus_camera_fixes
17 Days Ago
Merge from main
17 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
17 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
17 Days Ago
merge from water_treatment_plant_maintainables
17 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
18 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
18 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
18 Days Ago
merge from main (gimme terrain_anchor_tooling)
18 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
18 Days Ago
Updated Jukebox mesh
18 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
18 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
18 Days Ago
Undo the code changes from MonumentBlockers, we starting again
18 Days Ago
Lamb model, textures and materials added
18 Days Ago
Merge from PlayerMaintainedMonuments
18 Days Ago
Missed the added files
18 Days Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
18 Days Ago
merge from PlayerMaintainedMonuments
18 Days Ago
Merge from PlayerMaintainedMonuments
18 Days Ago
merge from jukebox_scroll
18 Days Ago
compiler fix
18 Days Ago
Merge from PlayerMaintainedMonuments
18 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
18 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
18 Days Ago
UZI 9mm texture pass and LODs
18 Days Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
18 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
18 Days Ago
Water Pipes audio changes and added stings
18 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...