162,361 Commits over 4,597 Days - 1.47cph!

14 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
14 Days Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
14 Days Ago
codegen
14 Days Ago
FX PostIK tweak to facilitate very brief flashes.
14 Days Ago
FX improvements and fixes.
14 Days Ago
Replace renamed enum in TerrainTextureExporter
14 Days Ago
Fixed UI_Store formatting
14 Days Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
14 Days Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
14 Days Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
14 Days Ago
Use newer LoadFromBytes API for Harmony
14 Days Ago
merge from store_notif_fix
14 Days Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
14 Days Ago
Debug convar to reset the NEW notif
14 Days Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
14 Days Ago
tattoo chair blockout
14 Days Ago
Tweaks to the seagull group sounds for take off and landing
14 Days Ago
Fixed store NEW notification when skins are released
14 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
14 Days Ago
Upgrade Hot Reload to 1.13.25
14 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
14 Days Ago
Replace APIs obsolete in Unity 6.7
14 Days Ago
Fixed Linu32 SRCDS not starting up
14 Days Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
14 Days Ago
Add audio for demo export
14 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
14 Days Ago
Fix halloweenhunt pumpkin artifacting
14 Days Ago
Consistent map movement at any zoom level
14 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
14 Days Ago
Merge from UZI 9mm
14 Days Ago
Fix stock on the world model sometimes being in the wrong state
14 Days Ago
merge from main
14 Days Ago
Right stick can now activate the cursor
14 Days Ago
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Reduce UI scroll speed
14 Days Ago
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14 Days Ago
merge from main
14 Days Ago
Merge from main
14 Days Ago
Changed back to having the light shadow strength control the kernel scale
14 Days Ago
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14 Days Ago
Snapping
14 Days Ago
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14 Days Ago
Merge from entity_id
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
15 Days Ago
Remove unused field which can't be serialised
15 Days Ago
Merge from render_pipeline_testing