2 Months Ago
more better quality gibs (metal/armored floors)
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2 Months Ago
Fixed double doors UVs
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2 Months Ago
[d11] Mistakingly checked in with the equipment. Its not strictly correct ( would awlays return 0 for the initial lod )
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2 Months Ago
lighting fix attempt - import options pass
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2 Months Ago
Change tire FX culling mode from Pause & Catch Up to Automatic. Seems to fix visual glitches when looking away and back.
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2 Months Ago
temp fix to preload sound templates
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2 Months Ago
Merge from vehicles -> vehicles/push
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2 Months Ago
ensure client prefab is loaded before trying to access it
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2 Months Ago
Give Mount action a higher priority than Open
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2 Months Ago
Use lerp instead of movetowards for steering wheel visuals, so we move faster when we're farther from target pos
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2 Months Ago
removing more unused animation controller from the modules
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2 Months Ago
Reduce STEER_LERP_SPEED for smoother steering wheel lerp
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2 Months Ago
Fix map image rendering for hapis and some other custom maps
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2 Months Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
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2 Months Ago
Merge physics fixes -> Vehicles, including the return to Discrete collision detection
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2 Months Ago
Increase default grip
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2 Months Ago
Return to Discrete collision detection for cars. This will bring back getting stuck in thin objects when hitting them at speed, but cures the bug where vehicles hit anything at speed and suddenly go into slow-motion-floating for a while. Was caused by a combination of Continuous collisions and the server's relatively low-frequency timestep.
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2 Months Ago
Test for building privilege using steamID instead of the player (because the player might not exist when using the app)
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2 Months Ago
Tweaked ultrawide handling to straighten out ironsights
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2 Months Ago
Added a pure compound-collider rigidbody with no additional objects or scripts that can be pushed with keyboard input
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2 Months Ago
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2 Months Ago
Modify push to always act in a way that most reproduces the physics bug
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2 Months Ago
Water effect iterations.
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2 Months Ago
Applied shelved dung changes, with some tweaks.
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2 Months Ago
~skin approval
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2 Months Ago
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2 Months Ago
2 Months Ago
▄▇▅▆ ▋▅█▍▇▆▌█, ▋▉█▊▉▌▄▅▇▅ ▅▄▆▆▅▆▄
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2 Months Ago
▉▄█▄▇▆▄█ ▅▍▅▊
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2 Months Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
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2 Months Ago
SuperDOF UI window now repositions itself when player's screen resolution changes
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2 Months Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
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2 Months Ago
Weapons in the weapons tab now have an "NPC" icon if they can be used as NPC weapons, which a right click option to set that weapon as the current NPC weapon override Added "Sandbox Settings" User category in Utilities which contains the maxresults slider + some sandbox related toggles from the menubar Added Freeze/Unfreeze effects checkboxes to Physgun Settings Added a killicon for prop_ragdoll, prop_physics_respawnable, func_pushable and func_physbox (same as prop_physics)
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2 Months Ago
[D11] [UI] Whats New Web Request Implementation and added translations.
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2 Months Ago
[D11] Fix for being able to fire off remaining rounds from old mag just after completing the reload animation
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2 Months Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
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2 Months Ago
Added models/player.phy so that mounting Portal 2 doesn't make models/player.mdl spawn as an unmovable object
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2 Months Ago
▌█▅▅▆ █▄▌▄▉▉▊▌▇██▇▊
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2 Months Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
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2 Months Ago
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2 Months Ago
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2 Months Ago
[▋▆█][▆█] ▍▆▌▉▅▉▉ ▄▆▊▍▊▅ ▊▊ █▋▋▅▌▆▅ ▊▆▉ ▅█▊▄▉▅ ▄▉█▌▅ ▍▊▍ █▉▅▋ ▅▆▉▉▄.
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2 Months Ago
[D11][UI] Changed method of getting top corner icons for item icons.
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2 Months Ago
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
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2 Months Ago
[D11] Removed "Loading.." parameter added in 51499 to instead use overridden function, to allow for easier addition of translation keys
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2 Months Ago
[D11] Added a check for added controller when attempting to add a new controller
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2 Months Ago
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
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2 Months Ago
~ Cherry picking 42341 from hdrp (print_foliage console command)
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2 Months Ago
Only show server.url if it's https://
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2 Months Ago
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
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2 Months Ago
Fix crash when pairing a server with an empty description
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2 Months Ago
[D11] Merge with main
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2 Months Ago
[D11] Define fix
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2 Months Ago
Use the correct chat message length limit
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2 Months Ago
[D11][UI] Missing File
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2 Months Ago
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2 Months Ago
[D11[UI][#4194] Improved vendingmachine incrmental controls
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2 Months Ago
[D11][UI][#4150] Fixed maintenance message overlap.
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2 Months Ago
[D11] Cast demo id properly
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2 Months Ago
merge from building_blocks_2020 (includes network++)
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2 Months Ago
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2 Months Ago
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2 Months Ago
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
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2 Months Ago
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
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2 Months Ago
network++
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2 Months Ago
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace
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2 Months Ago
Physics test environment setup, not to be merged in
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2 Months Ago
Fixed hbhfsensor placement issues
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2 Months Ago
▊▇▉▉ ▆▇▅▇▆ ▅▊█▉ ▆▋▄▇ █▌▆▌▄▅▋ ▆▌▍▌▋ ▋▅▇▋█▅▄▊ ▅▋▉██ ▅▌'▆ ▌▍▆ █▊█▇ █▍▌ ▉▅▌▆██▆ ▉█▍▇▋ (+ ▅▅▋█ ▆▊▇▋█ ▌▇█ ▇▌▊█ ▄▇▌ ▌▌▉▉▌ ▌▌▇▄▆▌▋▌ ▌▅▌▅▊▆)
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2 Months Ago
Fixed heater placement issues
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2 Months Ago
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2 Months Ago
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2 Months Ago
▉▅▋▊█ ▌▇▇▋▊ ▋▇▋▅ ▍▉▊▍▋▊▇ ▅▉▇▌▆ ██▊▉▋▆▅▇ ▋▌▇▇▄ ▆▇▆ ▍▇▅▆▉ ▆▄▅▍▉ ▉▅▄█▊█▌▅ ▇▍▊ ▅▍█▅██▅▆ ▆▌▉ ▆▄▆ ▅▆▉▊▆
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2 Months Ago
merge from main
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2 Months Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
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2 Months Ago
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
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2 Months Ago
█▍▍▋▊ ▇▉▇ ▆▆▋▆ ▄▄▅▄▍█ ▊▅▋▅▌ ▍█▋▄▍▉ ▇▆ ▆▉▆ ▇▊▄▊█▍▇▅ / ▊▍▄▋▆▅▊▊▉ ▋▊▆▆▇▅
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2 Months Ago
Moved all instances of CanPushNow to Server + Client for consistent checks
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2 Months Ago
Compile fixes
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2 Months Ago
Merge from vehicles -> vehicles/push
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2 Months Ago
▇▋▅▍▌ ▌▋ ▇▋▋▌▄▆ ▄▇▉▆▍
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2 Months Ago
Merge from damage_materials
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2 Months Ago
Auto assign damage renderer in BaseVehicleModule
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2 Months Ago
2 Months Ago
GetWheelForceDistance edit. Hard code the equivalent of a desired 25% target position, at least for now.
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2 Months Ago
Various cleanup Move Highlight handling to DamageRenderer component
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2 Months Ago
Adjust wheel suspension vals
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2 Months Ago
Merge from vehicles -> vehicles/damage_materials
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2 Months Ago
2 Months Ago
Removed wheel colliders on modular cars entirely. Replaced with custom solution. Compiling, but bugs remain
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2 Months Ago
Merge from Vehicles
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2 Months Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
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2 Months Ago
Remove a log
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2 Months Ago
When stacking items, compare via item.info.condition.max rather than maxCondition, since maxCondition can be lowered after repairs.
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2 Months Ago
Another null check
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2 Months Ago
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
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2 Months Ago
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane The offset is calculated based on the camera near clip plane Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
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2 Months Ago
Merge from vehicles
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