146,370 Commits over 4,444 Days - 1.37cph!

15 Days Ago
Fixed scroll speed issues
15 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
15 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
15 Days Ago
updated 3p talking anim
15 Days Ago
cinematic animator updates
15 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
15 Days Ago
industrial garage door; - colliders fix
15 Days Ago
Glass AR - blockout mesh, initial prefab setup
15 Days Ago
Update skinnable fileIDs
15 Days Ago
merge from fix_steam_nickname_team_cache -> main
15 Days Ago
Codegen
15 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
15 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
15 Days Ago
stool A, B , C, D col shape improvements
15 Days Ago
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15 Days Ago
merge from fix_prevent_building_monument_scale -> main
15 Days Ago
15 Days Ago
exported updated 3p jump north animation
15 Days Ago
Bunch more rework/refactor
15 Days Ago
Cherry picking commits from ai_recast_integration
15 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
15 Days Ago
medium apartment lods
15 Days Ago
Renames
15 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
15 Days Ago
removed unneeded stuff for FakePlayer
15 Days Ago
Updating ghost sheet to fix burst cloth stuttering
15 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
15 Days Ago
Merge from .../batch_renderer_group
15 Days Ago
Added new sounds for the bowless crossbow
15 Days Ago
Manifest
15 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
15 Days Ago
Debug command
15 Days Ago
Russian roulette prototype wip
15 Days Ago
- Show cue - Add line renderer to show where you're aiming
15 Days Ago
fake player improvements
15 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
15 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
15 Days Ago
penthouse decals cont
15 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
15 Days Ago
Delete old player textures
15 Days Ago
medium apartment collision
15 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
15 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
15 Days Ago
Updating female skinning and cloth sash
15 Days Ago
Quick refactor
15 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
15 Days Ago
15 Days Ago
merge from version_log_server
15 Days Ago
merge from traintunlightfixes
15 Days Ago
merge from cargoshipfixes