139,234 Commits over 4,474 Days - 1.30cph!

15 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
15 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
15 Days Ago
merge from apartment_s2p_spawner
15 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
15 Days Ago
Hide the timer when mounting after lockin
15 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
15 Days Ago
merge from automated_testing
15 Days Ago
Fix small backpack broken world model outline Testlist
15 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
15 Days Ago
merge from main
15 Days Ago
Updating mini crossbow with new arrow meshes
15 Days Ago
remove a bunch of ? nullable wrappers
15 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
15 Days Ago
merge from darts_game
15 Days Ago
fix invokes from strings to actions
15 Days Ago
Remove old slow mip map bias code
15 Days Ago
merge from raid_window_door_melee
15 Days Ago
Reduce noise locker retexture
15 Days Ago
merge from AK_ReloadUpdate
15 Days Ago
merge from metabolism_optimization_2
15 Days Ago
Revert PlayerAnimation controller - merge issues
15 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
15 Days Ago
merge from rust_relay_server
15 Days Ago
merge from apartment_day_limit
15 Days Ago
Apply additional mip map bias when upscaling (DLSS)
15 Days Ago
fixed nasty memory leak with mesh data
15 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
15 Days Ago
Set _GlobalMipBias automatically from ConVar
15 Days Ago
Codegen
15 Days Ago
main -> game_room_dlc
15 Days Ago
demo_compat_crc_fix -> main
15 Days Ago
Stop Demo CRC being ignored in Editor
15 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
15 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
15 Days Ago
fixed capsule carve height being doubled
15 Days Ago
Comment cleanup
15 Days Ago
Refresh screen when flags change too for instant important updates
15 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
15 Days Ago
Change to invoke instead of Update for map display
15 Days Ago
Profile monitor map udates
15 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
15 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
15 Days Ago
more cleanup
15 Days Ago
dead code cleanup
15 Days Ago
Screen map now only renders when the control computer is powered up.
15 Days Ago
Merge from main
15 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything