136,102 Commits over 4,444 Days - 1.28cph!

16 Days Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
16 Days Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
16 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
16 Days Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
16 Days Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
16 Days Ago
Hide poncho skinning pass and fixing BDU shirt skinning
16 Days Ago
merge from areacheck_parent_fix
16 Days Ago
merge from coconut_underwear_fix
16 Days Ago
merge from BDU_Kevlar_TextureResolutionPass
16 Days Ago
merge from Halterneck clipping fix
16 Days Ago
merge from JacketClipping_fix
16 Days Ago
merge from skinny_pants_fix
16 Days Ago
merge from hazmat_downed_vision_fixes
16 Days Ago
merge from no_aa_no_dithering
16 Days Ago
merge from playerboat_unbeaching_revert
16 Days Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
16 Days Ago
added eye view adjustment submesh to arctic and nomad hazmats
16 Days Ago
Tweaked notif window anims
16 Days Ago
Merge from Main
16 Days Ago
Briefly show an "unsuitable location" error popup
16 Days Ago
Removed the URL parsing in Message, we now have a URL field
16 Days Ago
added eye view adjustment submesh to makeshift hazmat
16 Days Ago
set renderers properly in male bun wearable
16 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
16 Days Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
16 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
16 Days Ago
mesh tweaks to male and female pants
16 Days Ago
Implemented new popup notif type
16 Days Ago
reverted boat unbeaching change
16 Days Ago
simplifying props prefabs, reducing amount of transforms
16 Days Ago
merge from main
16 Days Ago
Pretend gibs for barricade blocker, update to mani
16 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
16 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
16 Days Ago
simplifying props prefabs, reducing amount of transforms
16 Days Ago
simplifying props prefabs, reducing amount of transforms
16 Days Ago
Add default stencil state to skin shader
16 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
17 Days Ago
merge from button_colour_lod_fix
17 Days Ago
merge from conditional_hair_lod2s
17 Days Ago
merge from preview_player_white_eyes_fix
17 Days Ago
merge from relax_stringview
17 Days Ago
merge from amd_rendering_options_fix
17 Days Ago
merge from industrial_dlc
17 Days Ago
merge from saveloadout_popup_fix
17 Days Ago
merge from Deploy_Update
17 Days Ago
merge from swimming_footsteps_sfx_fix
17 Days Ago
merge from industrial_torch_viewmodel_lighting
17 Days Ago
merge from sleeper_wave_sfx_fix
17 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status