138,346 Commits over 4,474 Days - 1.29cph!

15 Days Ago
fix trailing comma
15 Days Ago
Clean: add a comment Tests: none, trivial change
15 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
15 Days Ago
rebuilt skins
15 Days Ago
removed glowing sprays
15 Days Ago
added edited sprays
15 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
15 Days Ago
Hook up FXAA to UI settings
15 Days Ago
auto close the pool table dialog if you die
15 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
15 Days Ago
Actually apply jittered projection matrix to camera
15 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
15 Days Ago
Founders Door - fixed skin not spawning correctly
15 Days Ago
15 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
15 Days Ago
Setup control computer entity with the WIP model
15 Days Ago
Merge from sat_con_console
15 Days Ago
satellite control console COL
15 Days Ago
Manifest after changes
15 Days Ago
AK weapon movement fix on deploy
15 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
15 Days Ago
Clean up of prefabs + folders
15 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
15 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
15 Days Ago
merge from main
15 Days Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
15 Days Ago
merge from apartment_complex_monument
15 Days Ago
Founders Door - initial setup
15 Days Ago
merge from clan_bugfixes
15 Days Ago
merge from ballisticlegSFX
15 Days Ago
removed loot spawns in scene S2P
15 Days Ago
merge from apartment_complex_monument
15 Days Ago
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
16 Days Ago
Merge from apartment_complex_monument
16 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
16 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
16 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
16 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
16 Days Ago
Merge from apartment_complex_monument
16 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
16 Days Ago
Fixed not being able to enter a room as a team member
16 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
16 Days Ago
Added a shop number field to rentable shops, may hook it up to a visible number at some point
16 Days Ago
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime) See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp) If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended
16 Days Ago
Merge from apartment_complex_monument
16 Days Ago
Fixed small apartment eject position not hooked up S2P
16 Days Ago
Fixed not being able to break into shops due to interact duration mismatch Break in time for shops now also uses ApartmentCommands.breakinseconds convar instead of being hardcoded to 10s
16 Days Ago
Fix patrol heli being able to crash at apartment complex, S2P