140,916 Commits over 4,505 Days - 1.30cph!

20 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
20 Days Ago
Added generator VFX to the powerplant.
20 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
20 Days Ago
missing mats
20 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
20 Days Ago
merge from PlayerMaintainedMonuments
20 Days Ago
Fix pool cue placement again
20 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
20 Days Ago
more pooling state resetting
20 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
20 Days Ago
jukebox - minor micro polish on game model
20 Days Ago
Model, entity, and textures for halloween garland (WIP)
20 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
20 Days Ago
Fix sound positions
20 Days Ago
Ensure cue follows hand prop position + rotation given in animations
20 Days Ago
Fix timesince and car audio not being reset properly
20 Days Ago
Adding initial events for power grid state, fuses, and garages.
20 Days Ago
Improve sound loop stop
20 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
20 Days Ago
Merge from terrain_renderer
20 Days Ago
merge from terrain_parallax_fix
20 Days Ago
Merge from main
20 Days Ago
Merge from PlayerMaintainedMonuments
20 Days Ago
Merge from satellite_crash
20 Days Ago
Merge from satellite_internal_meshfix
20 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
20 Days Ago
revert quality mapping
20 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
20 Days Ago
Gate debug dot to editor only
20 Days Ago
merge from hackweek_sv_pie_menu
20 Days Ago
Added back inventory tab checks
20 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
20 Days Ago
Manifest
20 Days Ago
20 Days Ago
Thruster item setup
20 Days Ago
adding tripple transition train tunnel part
20 Days Ago
merge from main
20 Days Ago
20 Days Ago
Fix grass
20 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
20 Days Ago
adding small modular train tunnels
20 Days Ago
removing unused station blockouts
20 Days Ago
initial/wip
20 Days Ago
Merge from playermaintainedmonuments
Rin
20 Days Ago
merge from water_wheel_gibs
20 Days Ago
Unsaved changes to animator
20 Days Ago
Add master key to icon generator manifest Update master key icon
20 Days Ago
Update manifest
20 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem