147,725 Commits over 4,444 Days - 1.39cph!

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- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
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Industrial Storage - closed gaps under barrels and adjusted distance to floor
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More fixes to viewmodel mag & shell visibility
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Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
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Cleanup, remove legacy IO code of already converted entities
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Converted NeonSign to the new IO system
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Merge from m16a2
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- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
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merged from tovector3_parse_format_fix
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Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
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Deploy animation updates
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merge from additional_hairstyles
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Tied back capmask fixes
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Client compile fix.
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Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
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Hair colour balance pass
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merge from industrial_dlc
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Use HasGreatlyChanged() for temp and comfort
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Removed the legacy electricity IO queue
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Charity Plushie setup
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Adjusted auburn crewcut material
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Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
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Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
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Update vm attachment prefab to use complete new FBX asset
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edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
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.meta files
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Merge from M16A2
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Update manifest
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plywood painted tile fix
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Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
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Merge from main
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Set parent history projectile validation default to true
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merge from wiretool_cave_fix
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Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
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hanging tarp polycount reduction
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merge from crew_cut_setup
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Merge from main
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split the rail off the holo sight to a separate mesh