159,107 Commits over 4,566 Days - 1.45cph!

14 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
14 Days Ago
Reduced the mooing chances a tad
14 Days Ago
Bull texture optimisations
14 Days Ago
Potential fix for animals not eating from troughs
14 Days Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
14 Days Ago
Sheep baas are occluded too for consistency
14 Days Ago
Lowered their occluded volume cause they won't shut up
14 Days Ago
Potential fix for cows dying of hunger in a well setup farm
14 Days Ago
Merge from main
14 Days Ago
Cow moo sounds are now occluded
14 Days Ago
Calf texture optimisations
14 Days Ago
Store bg blur mat tweaks
14 Days Ago
Cow textures optimisation
14 Days Ago
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14 Days Ago
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14 Days Ago
merge from plague doctor hazmat
14 Days Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
14 Days Ago
Unarmed ROM animation test
14 Days Ago
Fix static fence gate layer
14 Days Ago
Final bit of polishy bits on random room J pipes / wires
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
Crab texture size optimisations
14 Days Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
14 Days Ago
Frog texture optimisations
14 Days Ago
Jellyfish texture optimisations
14 Days Ago
merge from storepage_plaguedoctor
14 Days Ago
Plague doctor store video
14 Days Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
14 Days Ago
Squirrel texture optimisations
14 Days Ago
Added a convar killswitch for the general store loading images from http
14 Days Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
14 Days Ago
Rabbit texture optimisations and material update
14 Days Ago
Editor: fixed store item grid preview button not working in edit mode
14 Days Ago
Plague doctor hazmat store page
14 Days Ago
Plague hazmat icon uses legacy bind pose to match other hazmats
14 Days Ago
legacy bind pose setting works in renderer window, not just the prefab value.
14 Days Ago
Reimported Nailgun World Model to have seperated magazine
14 Days Ago
Seaturtle texture optimisations
14 Days Ago
Merge from main
14 Days Ago
merge from plague doctor - store icon
14 Days Ago
Merge from main
14 Days Ago
Wire and decal pass on small room J, server room (still WIP)
14 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
14 Days Ago
Restore foliage SHDO in RRP
14 Days Ago
Foliage and namespace fix
Rin
14 Days Ago
merge from skinnable_ladder_hatch
14 Days Ago
merge from fix_browser_invalid_operation -> main
Rin
14 Days Ago
Sandbag barrcaide stack 10 > 20 Sandbag barrcaides found in loot will be a stack of 4
14 Days Ago
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point