145,580 Commits over 4,413 Days - 1.37cph!

18 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
18 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
18 Days Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
18 Days Ago
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18 Days Ago
Merge from main/bowless_crossbow
18 Days Ago
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18 Days Ago
code support for tertiary charm prefab setup
18 Days Ago
Add the apartment furnace to the large apartment
18 Days Ago
Turn the wood stove in the large apartment into a furnace
18 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
18 Days Ago
merge from misc_vendingui_fixes
19 Days Ago
merge from mortar_prototype
19 Days Ago
merge from deployable_snapping_fix_3
19 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
19 Days Ago
merge from empty_country_list_fix
19 Days Ago
merge from defaultsortingorder_update
19 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
19 Days Ago
Merge from /indirect_instancing
19 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
19 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
19 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
19 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
19 Days Ago
More lighting
19 Days Ago
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19 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
19 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
19 Days Ago
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19 Days Ago
Codegen
19 Days Ago
Mortar animations on the v4 rig
19 Days Ago
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19 Days Ago
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19 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
19 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
19 Days Ago
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19 Days Ago
Subtracting 150318
19 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
19 Days Ago
Subtracting 150367
19 Days Ago
Subtracting 150376
19 Days Ago
Subtracting 150380
19 Days Ago
Subtracting 150385
19 Days Ago
Subtracting 150388
19 Days Ago
blowpipe charm position tweak
19 Days Ago
Merge from terrain_lowering_nms_large_cave
19 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
19 Days Ago
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19 Days Ago
merge from main
19 Days Ago
Subtracting 150838 (reapplying new navmesh)
19 Days Ago
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19 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
19 Days Ago
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