136,351 Commits over 4,444 Days - 1.28cph!

14 Days Ago
Merge from main
14 Days Ago
merge from kickgms
14 Days Ago
Item name and desc
14 Days Ago
Item id, world model fixes
14 Days Ago
merge from main
14 Days Ago
merge from optimize_train_track_meshes -> main
14 Days Ago
Fix "Double invocation of a deferred action"
14 Days Ago
Fix null check using .Equals() instead of == null
14 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
14 Days Ago
Fix CLIENT compile errors
14 Days Ago
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
14 Days Ago
merge from main -> optimize_train_track_meshes
14 Days Ago
Merge from findobjectsoftype_replace
14 Days Ago
Merge from main
14 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
14 Days Ago
Charm picker UI wip
14 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
14 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
14 Days Ago
merge from main
14 Days Ago
merge apartment_complex_monument/prototype/mailbox
14 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
14 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
14 Days Ago
protocol_update -> main
14 Days Ago
Protocol++
14 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
14 Days Ago
Merge from main
14 Days Ago
Merge from setflag_change
14 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
14 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
14 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
14 Days Ago
Merge from main
14 Days Ago
Add mailbox slide entities to manifest
14 Days Ago
bunny hat uses cap deformhair
14 Days Ago
merge from rhib_cargo_fixes
14 Days Ago
Bare bulbs.
14 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
14 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
14 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
14 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
14 Days Ago
Merge: from main
14 Days Ago
Push starting targeting radius out of its own monument bounds.
14 Days Ago
naming updates for 3p inventory idles
14 Days Ago
Updated inventory idle anims so they are on the new player update rig
14 Days Ago
Glass AR - updated viewmodel FBX for rigging
14 Days Ago
Remove duplicate line
14 Days Ago
Fix deploy guide not rendering when in a map without water
14 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
14 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
14 Days Ago
merge from main
14 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off