195,809 Commits over 4,110 Days - 1.99cph!
Prefabbed up floating walkway parts of level
merge from outbreaksci_viewmodel_reference_fix
merge from wtp_sewer_gap_fix
Add demolish section inspector header
merge from wellipets_hat_sfx
merge from Fireplace_MissingSFX
merge from jungle_ruins_c terrain fix
merge from underwater_labs_volumes_fix
merge from blue_industrial_light
merge from Cocoknight_gloves_update
Don't show demolish radial options if the decay entity doesn't support demolishing
Merge from foliage_instancing
Clear placement list on destroy
Handle when no foliage placements are created
put mie scattering in remaining far field
Ensure build looks in the correct path
Call patch assembly anytime scripts reload
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
fog light color includes ray color
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
Settings menu dropdown, cleaned up styles
added open version of wood storage box
apple material variant for testing
apple crate using what we already have (needs optimising)
Set large furnace and small refinery as demolishable for initial testing.
Lets try not delaying material/texture cleanup until render end
Codelock leak tightness improvements.
cloud/atmosphere/fog interactions, shadows on biome fog
Settings scrollbar
Toggle tweaks
erosion changes
- retuned erosion again to allow better channel carving, while maintaining control
- new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
Wallpaper floor & ceiling pack - updates and tweaks
Removing extra default material from coco torso fbx
Jungle biome distribution teaks & fixes