140,885 Commits over 4,505 Days - 1.30cph!

20 Days Ago
Added back inventory tab checks
20 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
20 Days Ago
Manifest
20 Days Ago
20 Days Ago
Thruster item setup
20 Days Ago
adding tripple transition train tunnel part
20 Days Ago
merge from main
20 Days Ago
20 Days Ago
Fix grass
20 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
20 Days Ago
adding small modular train tunnels
20 Days Ago
removing unused station blockouts
20 Days Ago
initial/wip
20 Days Ago
Merge from playermaintainedmonuments
Rin
20 Days Ago
merge from water_wheel_gibs
20 Days Ago
Unsaved changes to animator
20 Days Ago
Add master key to icon generator manifest Update master key icon
20 Days Ago
Update manifest
20 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
20 Days Ago
Merge from main
20 Days Ago
Add dev only terrain depth prepass convar for testing
20 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
20 Days Ago
Fixes after converting ItemManager.Items static -> instance
20 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
20 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
20 Days Ago
Fixed laggy left/right movement in the pool mountable
20 Days Ago
Fix having to re-rack a pool table to make the balls reappear
20 Days Ago
merge from main -> masterkey
20 Days Ago
Fixed loot satellite clan event
20 Days Ago
Setup pool components on modular vehicles too
20 Days Ago
master key sounds
20 Days Ago
Setup pooling on all seats
20 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
20 Days Ago
merge from water_treatment_plant_maintainables
20 Days Ago
Pool smaller vehicles
20 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
20 Days Ago
Poolable: siege weapons
20 Days Ago
Merge from PlayerMaintainedMonuments
20 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
20 Days Ago
Add poolable component to kayak/bike/rowboat/horse
20 Days Ago
Merge from main
20 Days Ago
Merge from PlayerMaintainedMonuments
20 Days Ago
Merge from powergrid_demo_fix
20 Days Ago
Codegen, compile fix
20 Days Ago
Code audio changes for fuse audio state
20 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
20 Days Ago
merge from main
20 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
20 Days Ago
Finalized WTP conditional lighting & fx.
20 Days Ago
Fixed water tank sounds playing multiple times