139,516 Commits over 4,474 Days - 1.30cph!

15 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
15 Days Ago
merge from console_optims
15 Days Ago
Fixed pasting a large string in the console input field being slow ConsoleTMPInputField handles pasting itself by processing everything in one go
15 Days Ago
merge from main
15 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)
15 Days Ago
merge from bootstrap_optims
15 Days Ago
Fixed skin viewer trying to load prefabs from the prefab asset scene when its not loaded yet Added a safeguard in GUIDToObject, any request from a non loaded asset scene won't cache the null miss
15 Days Ago
Update: rewrite ToStreamForNetwork to be thread safe - EntityMemoryStreamPool is now a concurrent queue Now, theoretically, we just throw it at threads and drink champagne Tests: craggy, built a base and checked decay timer
15 Days Ago
Descent save fix
15 Days Ago
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
16 Days Ago
Deploy animation added to pool set
16 Days Ago
updated sculpting menu items
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
16 Days Ago
merge from menuwarmup_editor_optims
16 Days Ago
assign new pedestal for gui
16 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
16 Days Ago
Merge from satellite_crash
16 Days Ago
Manifest
16 Days Ago
Fixed home's hero video init issue when using no menu warmup mode
16 Days Ago
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
16 Days Ago
reduced block size to fit pedestal better
16 Days Ago
Merge from playermaintainedmonuments
16 Days Ago
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
16 Days Ago
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
16 Days Ago
world model for masterkey, LODs and collision
16 Days Ago
merge from main
16 Days Ago
Adding master key viewmodel rig
16 Days Ago
Merge from reyclebin_storage
16 Days Ago
Static check
16 Days Ago
Pool table view model turn animation updates + adding extra idle poses and stepping anims
16 Days Ago
merge from main
16 Days Ago
Removed the shader level setting under the graphics settings as it is no longer in use
16 Days Ago
merge from main
16 Days Ago
Fix more compile errors
16 Days Ago
Fix server compile issues and bad shader merge
16 Days Ago
Fix TerrainAlphaScanner compile error
16 Days Ago
Merge from main
16 Days Ago
Remove shader debug pragma
16 Days Ago
Fix holes rendering an extra instance
16 Days Ago
Merge from main
16 Days Ago
Merge from vm_attachment_swap_fix
16 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
16 Days Ago
Setup holes on foundations just for testing
16 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
16 Days Ago
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
16 Days Ago
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
16 Days Ago
Satellite stuff WIP
16 Days Ago
game_room_dlc -> main