144,223 Commits over 4,413 Days - 1.36cph!

15 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
15 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
15 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
15 Days Ago
Setup clearance for io tablle
15 Days Ago
early playground layout
15 Days Ago
Updated binoculars following refresh merge
15 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
15 Days Ago
merge from clearance
15 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
15 Days Ago
Merge from hierachy_optim
15 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
15 Days Ago
NeedsKeyboard cleanup
15 Days Ago
Updated NeedsKeyboard to work with the new input system
15 Days Ago
Reapplying meta file changes
15 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
15 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
15 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
15 Days Ago
Potential fix for ghostship scientists endless recursion
15 Days Ago
CodeGen for adding back Shadow Caching ConVars
15 Days Ago
exported edited 3p jump anims
15 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
15 Days Ago
merge from weapon_refresh_salvaged_cleaver
15 Days Ago
merge from radtown_gate_pink_fix
15 Days Ago
Updating gloves skinning
15 Days Ago
Merge from main
15 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
15 Days Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
15 Days Ago
Wetsuit female fixes
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
Merge from main
15 Days Ago
Merge from nvidia_options_fix
15 Days Ago
Added the Rust.DLSS namespace back to the DisableIfDlssNotSupported script to fix a compile error
15 Days Ago
Merge from main
15 Days Ago
Anim bug fix and general polish pass
15 Days Ago
merge from main
15 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
15 Days Ago
Merge from main
15 Days Ago
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
15 Days Ago
tweaked bed lod values, set texture flags, col tweaks
15 Days Ago
quick level save before playground area start
15 Days Ago
placed the new bed prefabs into apartments, removed temp ones
15 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
15 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
15 Days Ago
merge from main
15 Days Ago
merge from deepsea_loot_balance
15 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
15 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
15 Days Ago
Colour code handles based on their sub system ownership