147,368 Commits over 4,444 Days - 1.38cph!

14 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
14 Days Ago
fixed industrial auto turret gibs referencing original auto turret
14 Days Ago
Codegen/proto
14 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
14 Days Ago
Tweak placeholder remains size/pos/rot
14 Days Ago
Merge from Main
14 Days Ago
Updating industrial torch mesh
14 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
14 Days Ago
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14 Days Ago
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
14 Days Ago
exported updated v_m16a2 anims
14 Days Ago
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14 Days Ago
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14 Days Ago
Fixed some bind widgets not using the full command
14 Days Ago
player_loot_mark_dirty_fix -> main
14 Days Ago
Remove repeated allocation in PlayerLoot::MarkDirty
14 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
14 Days Ago
small and medium apartment, mesh colliders
14 Days Ago
merge from main
14 Days Ago
merge from main
14 Days Ago
dance gesture animation update
14 Days Ago
Merge from PlayerRigUpdate2
14 Days Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
14 Days Ago
UI sounds polish and audio tweaks
14 Days Ago
merge from main
14 Days Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
14 Days Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
14 Days Ago
merge from PlayerRigUpdate2
14 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
14 Days Ago
commit annoying body hair and mannequin texture metas
14 Days Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
14 Days Ago
Male playermodelskin set up
14 Days Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
14 Days Ago
Fix 'elbow-ness' a little on the front turret
14 Days Ago
merge from resourcedispenser_allocs
14 Days Ago
Avoid double lookup
14 Days Ago
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
14 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
14 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
14 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
14 Days Ago
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14 Days Ago
merge from main
14 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
14 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
14 Days Ago
Fix lock trajectory token
14 Days Ago
Delete old SatelliteOrbit prefab
14 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
14 Days Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
14 Days Ago
Optim: get rid of a string alloc in teleportpos Forgot it when expanding string view compatibility Tests: used enable_marker_teleport
14 Days Ago
Bugfix: fix invalid trimming in ToVector(StringView) - StringView - add 2- and 3-char Trim overloads - add a unit test Tests: unit tests + enable_marker_teleport