139,048 Commits over 4,474 Days - 1.29cph!

14 Days Ago
merge from apartment_s2p_spawner -> main
14 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
14 Days Ago
merge from updatenotif_aux_fix
14 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
14 Days Ago
merge from bootstrap_fastmode
14 Days Ago
merge from bootstrap_logs
14 Days Ago
merge from game_room_dlc
14 Days Ago
Merge from main
14 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
14 Days Ago
Supermarket freezer new sounds
14 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
14 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
14 Days Ago
Remove _UsingRRP dynamic branch
14 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
14 Days Ago
S2P apartments
14 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
14 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
14 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
14 Days Ago
Manually force global broadcast, just incase - particularly for saves.
14 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
14 Days Ago
merge from apartments_adminauth_bypass
14 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
14 Days Ago
Fix darts throwing towards the player and bricking the darts board
14 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
14 Days Ago
merge from main
14 Days Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
14 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
14 Days Ago
assigned temp baseplate to rock sculpture
14 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
14 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
14 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
14 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
14 Days Ago
Halloween costume prefab fixes
14 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
14 Days Ago
Train tunnels test scene cleanup
14 Days Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
14 Days Ago
crate texture update
14 Days Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
14 Days Ago
merge from oldconsole_purge
14 Days Ago
More unused code
14 Days Ago
Manifest update and collision for lockers damage stages
14 Days Ago
Remove more old unused code Removed legacy_erroroverlay
14 Days Ago
Fix safety delay not working with a potential range
14 Days Ago
Fixed the satellite prefab path for test commands
14 Days Ago
Enable saving on Satellite.entity again
14 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
14 Days Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
14 Days Ago
Manifest update
14 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
14 Days Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass