155,619 Commits over 4,536 Days - 1.43cph!

16 Days Ago
Bugfix: grab latest binaries for Rust.Native One of them was stale, breaking the feature Tests: booted into craggy on windows - no more exception
16 Days Ago
Arrow Revamp Icon fixes
16 Days Ago
Enabled Deferred+ by default and fixed he BillboardLight-RRP.cginc file to be compatible with the new Deferred+ code
16 Days Ago
Merge: from main
16 Days Ago
Merge from main
16 Days Ago
Added changes that should have been checked out with the last commit
16 Days Ago
Added support for Deferred+ lighting
16 Days Ago
Repair bench fix
16 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Rin
16 Days Ago
merge from swamp_tree_buff
Rin
16 Days Ago
Increase all swamp tree wood harvest from 300 to 1000
16 Days Ago
Random includes the default skin now too
16 Days Ago
Cached skin id fix
16 Days Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
16 Days Ago
17 Days Ago
Refactor
17 Days Ago
merge from main, fix proto conflict
17 Days Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge
17 Days Ago
Merge from main
17 Days Ago
Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
17 Days Ago
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake
17 Days Ago
Added functionality for a TC to modify upkeep rate based on how many players are authed Based on a tier system, we can set three group sizes and what percentage a player adds to the TC within that group Setup with some very placeholder values for now for testing Tier 0 - first 4 players add 0% to upkeep Tier 1 - next 6 players add 2% upkeep each Tier 2 - any further players add 4% upkeep each This means a TC with 6 players authed will have +4% upkeep, a TC with 12 players will have +20% upkeep When a player deauths from a TC it takes 24 hours in real time before that player is removed from the tax calculation, so authing, building and deauthing won't bypass the extra upkeep Very, very WIP, for internal evaluation for now
17 Days Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
17 Days Ago
Merge from new_navmesh_fixes
17 Days Ago
Merge from cactus_impact_effects
17 Days Ago
Merge from FoundationMeleeLOS_fix
17 Days Ago
Merge from high_external_wallgate_COL
17 Days Ago
Merge from MarketTerminal_Names
17 Days Ago
Merge from AugustLowCraftBuffs
17 Days Ago
Merge from heavy_helmet_audio
17 Days Ago
Add audioMuffleAmount to ItemModWearable, allows us to muffle game audio based on specific clothing Muffled game audio when wearing heavy plate helmet
17 Days Ago
Merge from main
17 Days Ago
Declare hair shader stencil block
17 Days Ago
Merge from render_pipeline_testing
17 Days Ago
Merge from main
17 Days Ago
Merge from dome_fuel_cap
17 Days Ago
Capped fuel pump crude storage amount at dome to 1000 (per pump) S2P dome
17 Days Ago
Merge from deepsea_terrain_everywhere
17 Days Ago
Fix merge issue
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Merge from deepsea_terrain_everywhere
17 Days Ago
Added deepsea.terrain_everywhere replicated convar, enables the deep sea terrain splats everywhere when enabled
17 Days Ago
update manifest
17 Days Ago
added new cactus decals by repurposing the wood decals looks much better https://files.facepunch.com/pilgrim/2026/August/23_22-55-SomeCicada.mp4
17 Days Ago
Minor feedback tweaks
17 Days Ago
merge from automated_testing
17 Days Ago
S2P oilrigs, excavator and gas station