159,617 Commits over 4,566 Days - 1.46cph!

13 Days Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
13 Days Ago
Fix for resulting menu drift
13 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
13 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
13 Days Ago
Merge from wool_dialogue_fix
13 Days Ago
Post merge fixes
13 Days Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
13 Days Ago
Merge from main
13 Days Ago
merge from map_optims
13 Days Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
13 Days Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
Wip/testing
13 Days Ago
merge from procgen_optim
13 Days Ago
Merge from lootmenu_distance_close
13 Days Ago
Merge from main
13 Days Ago
Merge from prisonerhood_audio_muffle
13 Days Ago
Merge from main
13 Days Ago
Merge from white_beegrenade_fix
13 Days Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
13 Days Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
13 Days Ago
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13 Days Ago
Sprint toggle works when stationary
13 Days Ago
Add experimental tracks for emotions in demoui2
13 Days Ago
Merge from split_axis
13 Days Ago
Run toggle persists between movement sprints
13 Days Ago
Restore changes from 166730
13 Days Ago
Prevent cows from picking destinations where they will clip with each other
13 Days Ago
merge from quickcraft_optims
13 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
13 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
13 Days Ago
Merge from rrp_ore_marker_fix
13 Days Ago
Fix NaN in vertex lighting causing crash
13 Days Ago
Merge from main
13 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
13 Days Ago
Merge from main
13 Days Ago
merge from teamui_optims
13 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
13 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
13 Days Ago
merge from main
13 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
13 Days Ago
flail blockout
13 Days Ago
13 Days Ago
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13 Days Ago
Merge: from main
13 Days Ago
Merge from main
13 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
13 Days Ago
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13 Days Ago
Merge from painting_fixes