159,549 Commits over 4,566 Days - 1.46cph!

13 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
13 Days Ago
- More RRP support - Really lightened the scene
13 Days Ago
Merge from livestock_shader_review
13 Days Ago
Merge from depth_egg_fix
13 Days Ago
Merge from rrp_ore_marker_fix
13 Days Ago
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13 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
13 Days Ago
merge from animalanimation_optims
13 Days Ago
Fixed AnimalAnimation out of range errors
13 Days Ago
merge from notices_rtl_fix
13 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
13 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
13 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
13 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
13 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
13 Days Ago
Merge from HotbarScrollSaveZone
13 Days Ago
merge from boateffects_optims
13 Days Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
13 Days Ago
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
13 Days Ago
Merge from softcore_first_join_fix
13 Days Ago
Merge from bag_compass_icon_fix
13 Days Ago
Merge from softcore_trainyard_fixes
13 Days Ago
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13 Days Ago
Merge from dome_pump_mt_save_fix
13 Days Ago
Fixed dome pump multi threaded saving issue
13 Days Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
13 Days Ago
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
13 Days Ago
merge from animalanimation_optims
13 Days Ago
Remove planner linq when looking for sockets
13 Days Ago
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
13 Days Ago
Avoid allocs when ticking hurt triggers
13 Days Ago
Fix linq every frame in cooking visuals
13 Days Ago
Merge from main
13 Days Ago
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
13 Days Ago
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13 Days Ago
merge from texturestreaming_texturepropertiescache_fix
13 Days Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
13 Days Ago
Make ItemCraftTask properly pooled so its not allocating on every craft
13 Days Ago
Fix broken livestock sleep test
13 Days Ago
merge from lightlod_optims
13 Days Ago
Cache DistanceFlareLOD fading action
13 Days Ago
Fixed shadowlights convar handler stacking up across editor play sessions
13 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
13 Days Ago
Cache AmbientLightLOD fading action
13 Days Ago
merge from more_pool_attributes
13 Days Ago
merge fro ent_scale_fix
13 Days Ago
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13 Days Ago
merge from fix_scrapheli_dismounts
13 Days Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
13 Days Ago
Set TC items to use the display type of "TC limit" (it's how you configure them to show TC limit when held)