141,838 Commits over 4,505 Days - 1.31cph!

14 Days Ago
merge from kickwallpaper_drop_fix
14 Days Ago
merge from repairbench_backpack_fix
14 Days Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
14 Days Ago
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Zigg Tank Large mesh collider update and primitive collision removal.
14 Days Ago
merge from main -> base_occlusion
14 Days Ago
Codegen
14 Days Ago
Tests to confirm the interior walls are fixed
14 Days Ago
Fixes to make edge case of interior walls not be hidden
14 Days Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
14 Days Ago
Add more tests
14 Days Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
14 Days Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
14 Days Ago
Merge from nexus_fixes
14 Days Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
14 Days Ago
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
14 Days Ago
merge from industrialTorch_SFX_fix
Rin
14 Days Ago
merge from torch_3p_sfx_fix
Rin
14 Days Ago
merge from rug_culling_distance_fix
Rin
14 Days Ago
merge from largeplanter_gibs_fix
Rin
14 Days Ago
merge from shippingcontainer_decal_fix
Rin
14 Days Ago
merge from muzzlebrake_pos_fix
14 Days Ago
merge from main -> base_occlusion
14 Days Ago
Network group implementation
14 Days Ago
Updated the particle effects of the spray can to broadly match the texture being sprayed Approximates the colour via a texture lookup. gets cached per texture so it only happens once per skin in a session
14 Days Ago
Merge from vm_hand_spawn
14 Days Ago
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
15 Days Ago
Merge from vm_hand_spawn Only active on building_planner for testing, other vm's are unchanged
15 Days Ago
Tests improvements, some fixes
15 Days Ago
Merge from main
15 Days Ago
Compile fix
15 Days Ago
Merge: from mt_snapshot_saving - Bugfix for thread race in Jobs 4 mode when saving BasePlayer Tests: booted craggyisland_missions, completed a mission
15 Days Ago
Bugfix: avoid a thread race on PlayerState MRU dictionary when saving BasePlayer - use readonly access in Save that doesn't update MRU - push to cache on player connect Tests: ran CraggyIsland_missions, completed a mission - saw states change in UI
15 Days Ago
Update: avoid calling db queries when saving BasePlayer.PersistentPlayerInfo - instead resolved on player join It should be safe according to docs(mt calls are serialized), but this way is just simpler. Tests: booted into craggy
15 Days Ago
Update: implement UnsafeScriptingAcccess.SwitchToMultithreading awaitable Works with ConVar.Unsafe.UseMultithreadedScripting to either keep task on main thread of offload it to thread pool Tests: TLSTest script, with covnar being in both states after system runs
15 Days Ago
Merge: from main
15 Days Ago
Compile fix
15 Days Ago
add a way to pin/favorite commands
15 Days Ago
merge from sail_optim
15 Days Ago
merge from clan_misc
15 Days Ago
merge from masterkey
15 Days Ago
merge from powerplant_wire_fix
15 Days Ago
merge from shadow_caching_nvg_bug_fix
15 Days Ago
merge from fix_gasstation_bettercarloot
15 Days Ago
merge from nvg_trophy_fix
15 Days Ago
merge from satcom_monumentinfo_removal
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
Merge from nexus_fixes