188,190 Commits over 3,197 Days - 2.45cph!

14 Days Ago
Snow machine static fixes. Scene.
14 Days Ago
Rowboat now dismounts the player if it's inverted, even if not clipping into anything.
14 Days Ago
Add Model.AnimationCount and Model.GetAnimationName
14 Days Ago
Merge from parent
14 Days Ago
Also fixed betting wheels being able to get the same terminal twice
14 Days Ago
Scene backup. Related prefab tweaks & some new xmas dressing ones.
14 Days Ago
Convert achievements page to razor
14 Days Ago
Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them
14 Days Ago
Merge from main
14 Days Ago
Fixed player name label not showing when obscured by snowman headwear, pumpkin headwear, nomad suit backpack, arctic suit backpack etc
14 Days Ago
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups. Also allows floors to connect to the middle of the above blocks (but provide no stability)
14 Days Ago
Merge fix
14 Days Ago
Refactored context actions to use a simple class with ids instead of a bunch of classes Use ??= for internal environment in TimeController Reduce size of campfire by ~50% Support new context action stuff in player, make cursor movement less frame dependent, and simulate deployable placement in FrameSimulate Update Storage Crate and Item Entity to new context action stuff Add the first version of the deployable campfire (cooking UI to come later)
14 Days Ago
Merge MoreCabooseFixes -> Main
14 Days Ago
Client compile fix
14 Days Ago
Slightly simplified code
14 Days Ago
Fixed server compile
14 Days Ago
Move light icon behind item sprite on item icon
14 Days Ago
Failure to input a move before turn timeout in Blackjack no longer boots the player from the game by default. Instead, it tries to input a SubmitBet or Stand if possible, letting them still complete the round. If the player continues to give no inputs for four minutes, they'll then still be booted from the game. Four minutes is now the no-inputs timeout in poker as well.
14 Days Ago
Added "Take All" radial menu option
14 Days Ago
Merge from main
14 Days Ago
Convert leaderboards to razor
14 Days Ago
Add the 10 closest players within 25m to the feedback report when reporting offensive content
14 Days Ago
Root merge
14 Days Ago
Root merge
14 Days Ago
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
14 Days Ago
toggle sounds for flashlight and laser attachments
14 Days Ago
MulliganRenamer (editor tool)
14 Days Ago
Some alternative styling to tooltips, draggables and inventory slots to better match the theme Added TimeGradient<T>, ColorGradient and FloatGradient to TimeController and added TimeSystem.Temperature Remove unused properties from MoveController Added networked temperature to the player (for now this just gets set to the ambient temperature) Added a simple (temporary) vitals display to show health, stamina and temperature Merge branch 'main' of sbox-forsaken
14 Days Ago
Minor ignore config update
14 Days Ago
Codegen
14 Days Ago
Merge from main
14 Days Ago
Backups: materials, prefabs, skeletons, scenes
14 Days Ago
Assets recompiled Move formatted time to an extension method Convert timer hud to razor Add global usings to clean up razor headers Convert chatbox to razor Cleanup Convert killfeed to razor Convert end game screen to razor Convert toaster to razor Convert leaderboard post to razor Update .editorconfig Convert jump indicator to razor Convert lean hud to razor Shift things around, make root panel a razor element Chatbox code improvements Convert menu navigator to razor Remove unused Convert controls to razor Convert stats tab, map info, and achievement list to razor Convert progress bar to razor
14 Days Ago
Fix light icons appearing on items that don't have lights
14 Days Ago
Added Adapter Mesh - override old mesh - moved mesh to 'Models' folder - Added LODs Added materials and textures Updated deploy prefab
14 Days Ago
Updated style for WinningTeamDisplay https://files.facepunch.com/devultj/1b2111b1/sbox_jduGaJxmyq.png https://files.facepunch.com/devultj/1b2111b1/sbox_hDR7VawPvs.png
14 Days Ago
Animate capture panel
14 Days Ago
Fix up CapturePanel to work on any gamemode
14 Days Ago
Add CapturePoints razor template
14 Days Ago
Hammer: Ability to reset selected material Asset Brower: Make disabled asset types a bit easier to read Prettify FBX asset name
14 Days Ago
Add Capture Point marker style
14 Days Ago
Print connection protocol in console instead of integer value
14 Days Ago
Fixed progress bar being stuck on output items when switching between large and small furnace
14 Days Ago
Added xmas tunnel entrance greybox Moved xmas tunnel prefabs and models to their own folder for clarity
14 Days Ago
Started work on War - large-scale combat test mode
14 Days Ago
Custom map support
14 Days Ago
crash repro
14 Days Ago
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
14 Days Ago
Fixed detecting invalid prism bases Add shearing to prism tool