198,616 Commits over 4,140 Days - 2.00cph!

17 Days Ago
Merge from main
17 Days Ago
Merge from workshop_render_fixes
17 Days Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
17 Days Ago
Merge from main
17 Days Ago
Various fixes & consistency tweaks.
17 Days Ago
Iterating Moved underground neutral to custom tonemapper for better blending.
17 Days Ago
Merge from softcore_respawn_fix
17 Days Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
17 Days Ago
Remove 'exact' corner snapping for the sleeping bag - works way better
17 Days Ago
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
17 Days Ago
abyss storage container deploy and interaction sounds
17 Days Ago
17 Days Ago
Merge from main
17 Days Ago
▌▌▇▌▍ █▍▉▇ █▄▊_▄▍█▉▇▇▇_▋▍█▇▉██▊▇▉ -> ▌▅▊▇
17 Days Ago
merge from QA_Island
17 Days Ago
▋▆▍ ▇▄▋▄▉▅▋▉▅ ▊▌▄ ▆▉ ▅▇▍▋▍▍▌▆▅▍▄▍▆▇▅▉▊() ▇▆ ▆▌▇ ▄▄▊█▆▋ ▍▅ ▆▋▉▇▊▍▌▄▌ - ▆▄▅▌▌ ▍▊ ▌▇█▉▍█ ▋▄ ▋▋▆▌▄▉▊▅▇ - ▍▊▇█▍▋ ▅▋▉▉▄▅▋█▆▅▄▉▍▇▇▅▋() ▍█▊▌ ▊▍▍ ▇▊▍▋▌▅ ▉▅▍▉▆▌ ▇▍ ▋▌▍▆▄▋▄▍▊
17 Days Ago
▆▇▌▋ ▊▅▋▄▋▉▇▋
17 Days Ago
▊▄▅▉▆ ▆▆▉▊ ▆▊▍▍ -> ▋▆▋_▌▊▆█▅▍▆_█▌▉█▉▌▄▍▄▍
17 Days Ago
Add QA Island to scene loader
17 Days Ago
merge from party_system -> main
17 Days Ago
Fix joinKey not being reset when team enters pool
17 Days Ago
Update build settings
17 Days Ago
merge from party_system -> main
17 Days Ago
subtract 124432 - restore CraggyIsland
17 Days Ago
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
17 Days Ago
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
17 Days Ago
merge from party_system -> main
17 Days Ago
Fix party invites that arrived before the main menu was fully setup not being shown
17 Days Ago
fix editor error
17 Days Ago
Merge from fix_eager_cctor
17 Days Ago
fix merge to main
17 Days Ago
merge from party_system -> main
17 Days Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
17 Days Ago
Update: AutoTurret.nextShotTime -> double Tests: editor builds C+S
17 Days Ago
Update rich presense for party members at the same time the rich presense is updated for a friend
17 Days Ago
Update: AutoTurret.nextIdleAimTime -> double Tests: editor builds C+S
17 Days Ago
Clean: delete AutoTurret.lastShotTime Was never set, and the code that depended on it had to do extra calcs, only to discard results. Tests: editor builds C+S
17 Days Ago
Update: AutoTurret.nextVisCheck -> double Tests: editor builds C+S
17 Days Ago
Fix rich presence not updating for friends inside your party
17 Days Ago
Update: AutoTurret.lastDamageEventTime -> double Tests: editor builds C+S
17 Days Ago
Update: AutoTurret.lastTargetSeenTime -> double Tests: editor builds C+S
17 Days Ago
Update: AutoTurret.lastScanTime -> double Tests: builds in editor C+S
17 Days Ago
Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon
17 Days Ago
Steam inventory fixes, modal buttons are wired correctly
17 Days Ago
Merge: from main
17 Days Ago
merge from fogmethod1
17 Days Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
17 Days Ago
merge from indirect_instancing
17 Days Ago
fix server build