233,528 Commits over 3,775 Days - 2.58cph!

11 Days Ago
Fix Frame -> Duplicate creating a duplicate reference of the current frame instead of a duplicate copy
11 Days Ago
Skinnable setup Phrases rebuild
11 Days Ago
Export option in Project menu
11 Days Ago
Description changes
11 Days Ago
Icon generation for Frontier Hazmat Description changes Phrases rebuild Skinlist rebuild Pack setup
11 Days Ago
Exit whole app in standalone mode
11 Days Ago
Fixed PartyPodium being missing
11 Days Ago
Frontier skin setup
11 Days Ago
HeightField debug
11 Days Ago
New menu scene
11 Days Ago
Allow dragging component properties from the inspector again
11 Days Ago
CT_player textures update WIP
11 Days Ago
Debug meshes Debug capsules Debug hulls
11 Days Ago
Merge main
11 Days Ago
Fix ShortcutOverrides not loading properly Use CodeToString(ButtonCode) instead of the weird enum parsing I was doing.
11 Days Ago
Skip apply test
11 Days Ago
Can't try to bone merge yourself
11 Days Ago
wallpaper build fix
11 Days Ago
Make debug draw turn on and off
11 Days Ago
placement_check_before_notify -> Main
11 Days Ago
Do shelter and bag limit toast notifications after placement checks rather than before. Toast should only show up if it passes placement checks
11 Days Ago
Squash game-exporting branch Bring everything up to date
11 Days Ago
Hook up idle animator to main menu podium players
11 Days Ago
Reset skin colour gradient on all skin sets (for now)
11 Days Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
11 Days Ago
work in progress road/rail rejection for coastal cliffs
11 Days Ago
junkpile_flyhack_fix -> Main
11 Days Ago
ocean wreck buoy update
11 Days Ago
Subtract 95623 cargo_junkpile_fix (take 2)
11 Days Ago
Subtract 95623 cargo_junkpile_fix
11 Days Ago
Saddlebag RF Fix -> Main
11 Days Ago
Fix tools_wireframe for reverse z Start on debug drawing, starting with sphere shapes
11 Days Ago
Ensured flag doesn't interfere with saddles
11 Days Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
11 Days Ago
Added -disablehttp command line parameter Disables HTTP global function (http.Fetch/Post use that) Fixed GMod now removing English US keyboard layout Use Windows API to get keyboard layout names when not in our list
11 Days Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
11 Days Ago
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
11 Days Ago
tdm missing textures
11 Days Ago
Make Mouse.OverridingVisibility internal
11 Days Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
11 Days Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
11 Days Ago
merge from wallpaper
11 Days Ago
Reduce crouch height
11 Days Ago
Code cleanup, compile fixes
11 Days Ago
Don't implicitly lerp torque
11 Days Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
12 Days Ago
Improve physics shape list for new character
12 Days Ago
Use rigidbody space for up/down
12 Days Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
12 Days Ago
weekly skins