226,302 Commits over 3,714 Days - 2.54cph!

15 Days Ago
Holdables, holders, throwing https://files.facepunch.com/ziks/2024-05-08/sbox-dev_FU4lcevVPQ.mp4
15 Days Ago
Setup sell orders properly Add targetting system
15 Days Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
15 Days Ago
GetPrioritizedGrabPoint will prioritize the current grab point before evaluating hovered list
15 Days Ago
Codegen
15 Days Ago
Fixed up the USP's attachment points Crude version of ejecting casings when shooting, and when pulling slide back manually Should've fixed PostDeserialize error for mags
15 Days Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
15 Days Ago
EnumControlWidget: Use Title instead of Name in PaintControl
15 Days Ago
Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true
15 Days Ago
Fixes to restore some old and intended behavior, additional documentation
15 Days Ago
Change Matrix memory management to match Vector/Angle This aims to fix stuttering when GCing lots of matrices, for example in rendering hooks. Hammer: Fixed "Point At" writing to "angles" instead of the selected KV Do not run animations on prop_prisoner_pod if its empty Apparently it has "high network usage". Do not fully disable the crosshair if player is dead This change will make the crosshair appear when spectating players in first person, or when flying around in spectate mode and cl_observercrosshair is set to 1 (default) Fixed a memory leak with serverlist.Query
15 Days Ago
Fixed the tables being flippable
15 Days Ago
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15 Days Ago
Fixed weird grabbing behavior
15 Days Ago
Vaulting sounds, WIP key
15 Days Ago
game-tile component css page header styles, social bar, game tile use textentry for chat party group & side nav tweaks
15 Days Ago
Added building pieces for TriggerInteractable Add big_button.vmdl_c, version of our button that has bones Added hover interaction type, doesn't require input at all (https://files.facepunch.com/devultj/1b0811b1/sbox.2024.05.08.12.02.09.mp4)
15 Days Ago
README: Link to docs, remove old docs, unrequired prerequisite
15 Days Ago
JiggleBone WIP
15 Days Ago
Vaulting https://files.facepunch.com/ziks/2024-05-08/sbox-dev_gXZCNR8dql.mp4
15 Days Ago
Final commit, time based fading
15 Days Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
15 Days Ago
Add MovingTarget component Add BouncingTarget (same as MovingTarget, but flips distance when it reaches its destination) Added FlipUpTarget Add flip up target sound, docs
15 Days Ago
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15 Days Ago
merge from cargo_stuck_fix
15 Days Ago
merge from ServerBulletRadiusFix
15 Days Ago
Movement aligns to grid, handles diagonal movement through corners https://files.facepunch.com/ziks/2024-05-08/sbox-dev_znZKFeeT57.mp4
15 Days Ago
Implement trash remover component
15 Days Ago
header, game list and sidebar changes
15 Days Ago
More unfucking from library corruption
15 Days Ago
Script fix
15 Days Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
15 Days Ago
Folder cleanup. Initial item setup/prefabs.
15 Days Ago
Fixed NRE
15 Days Ago
Update shooting range
15 Days Ago
Leaderboard backup, run #11610
16 Days Ago
Shush gesture (wip)
16 Days Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab
16 Days Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
16 Days Ago
Minor bug fixing
16 Days Ago
Sprint bar timing works properly, with network sync
16 Days Ago
Sprint WIP + remove leftover snowmobile mount code
16 Days Ago
Added egress state to debug_cargo_state debug_cargo_status and debug_info no longer need to be called from in-game
16 Days Ago
Updated finger gun gesture to use middle finger too. Added icon
16 Days Ago
Flag/proto setup and refactoring
16 Days Ago
Finger gun gesture
16 Days Ago
Convert some inputs to flags
16 Days Ago
Two cargo ship movement fixes: -Fix the cargo ship no longer being able to egress if it was saved/loaded while egressing (it's possible this has never worked). It would just keep sailing away forever (and start venturing into NaN positions). -Fix a case where the cargo ship would not be able to rotate to face it's desired waypoint if it spawned facing perfectly away from the waypoint. The cargo ship rotation logic would not work if the ship was facing the completely opposite direction, it now receives a bit of a nudge if this ever happens to ensure it can start to rotate. This would have likely caused newly created cargo ships to rarely get stuck at their spawn point.
16 Days Ago
Fix quote mark location in PrintDefinedFlags
16 Days Ago
Another compile fix