251,181 Commits over 3,959 Days - 2.64cph!

9 Days Ago
Fix network thread choking itself out if no network system
9 Days Ago
ProceduralMapTesting updates
9 Days Ago
merge from main -> primitive
9 Days Ago
merge from main -> primitive_gm
9 Days Ago
Commit reserialized wellipet .meta files
9 Days Ago
- Ballista missing Metal smooth map fix
9 Days Ago
merge from primitive -> aux2
9 Days Ago
merge from main -> primitive
9 Days Ago
merge from build_il2cpp_command_line -> main
9 Days Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
9 Days Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
9 Days Ago
wip backpack/shield slot support
9 Days Ago
Remove DebugOverlay.Sphere in PlayerController Add OnParticleDestroyed to ParticleController
9 Days Ago
merge from primitive_gm -> primitive
9 Days Ago
Prevent scientists moving too close to player when seeking cover
9 Days Ago
S2P monuments with train tunnel entrances
9 Days Ago
Aa some movement tests to quickscene Tweak player movement
9 Days Ago
Use ComponentUndoScope for pasting values it's slower but more readable
9 Days Ago
Rewrite all meshtool undos
9 Days Ago
No need to log that we can't find sound event if we're headless - we won't be playing any sounds anyway
9 Days Ago
▍▉▇▍▇█: ▅▄▉▋▋▇▉██▆ - ▅▋▍▆▌ ▆▌▉▍▋▆█ ▌█▋▆▌▄▋▄▋ ▉▌▅▇█▋▇▇▆ - █▌▌▌ ▍█▌▄▍▋▊▋▄▊▆ ▋▆▄▍██▉▊ █▉▊▍▋▍███ ▆▊▆▇▉▍▉▇ ▇▋▄ ▍▇▍▉ ▅▌▊▆▊▇▌▌▍▅. - █▆▇█ ▄▅▉▇▆█▇ ▇▍▅▆▉▊▅▊▉ ▋▅▉▅▋▌-▆▅▋▄ ▇▌▇▆ ▅▋▆▌▆▊█▊▅█▅▌▍ █▄▅▊▋▅█ ▇▆▋▆ ▊▆▌█ ▉▅▅▉ ▍▊▄█▇▌▍▄ ▄▄▄▄▍▍▍▌▅ ▊▇▊-▋▍▌▌▍▍▅▄▋▄▄▄ ▇▉▍▇█▉▋(▌▋▄▇▆▆ ▊▆▋ ▇▄ ▆▍▋█▌▄▋ ▅▉▇▊▌▇▄▄ ▄▊▇▄▉█ ▊▌▉▌▊▊&▉▊▇▋█▋▋ ▋▅▆▍) - ▋▍▊▆ ▄█ ▆▍▋▆▆▆ ▍▌▋ ▋▊▊ ▅▅ ▉▅▇▅▉▅ ▊▆ ▅▊▆▍▋▋ ▉▄▍▆▊█▇ ▍▍ ▇▆▇▇ ▌▊▍▄▅▍ ▄▇▊▉█. ▊▌▋▄▋: ▅▍▇▉▆▆ ▊▌█▍ ▋ ▌▉▅ ▄▌▆▌ ▋▉▅▉▅ ▍▊▇▍-▉▉-▉▋▊▇ - ▅▌▇ ▍▌▅▊▄▅▊▅▆ ▅▋▉▉▉▇▄ (▄▉▊▉ ▌█ ▌▌▇▄ ▇▌▆▅▉█▆▊▍█)
9 Days Ago
Up TEXTURE_COMPILER_VERSION_MIP_GGXCUBEMAPBLUR version ( Negative cubemap color check )
9 Days Ago
Speed reduction functionality
9 Days Ago
Added the stencil lighting method for rendering environment volumes
9 Days Ago
Horse whitelisted on monument static elevators
9 Days Ago
Keep dedicated server alive when reloading a game. Allow managed to decide if a connection should be accepted. Improve auto-retry. Added net_dump_objects command to print all networked object names to console Hide a dedicated server from the server list when disconnecting - re-enable it when a lobby is created again
9 Days Ago
Only auto-destroy the Player if we're the host - ensures game state is right
9 Days Ago
Add component that plays only self collision sounds, add to bullet eject prefab
9 Days Ago
cinematic 4k textures
9 Days Ago
Get rid of the game / overlay render code in ViewModel because it's fucking up some of the guns (ones we're using mp5 anims for)
9 Days Ago
update from prim
9 Days Ago
▆▇▊ ▉▇▌▆█▆▊ ▊▋ ▍▊▌▇▉ ▍▊▄▇▉▍▋ ▌▊ ▋▊▋ ▊▊▇█ ▋▌▉▉▄▍ ▍▍▇▉▅▉ ▊▋▊ ▌▇▊█▌▌▋▊▇ ▌▋▋▅▊▋ ▉▍ ▆▇▆▌▆▋█ - ▄▋▅▄▄ ▌▅▆▍▅▋ █▍▅█▊▍ ▅▆▋▆▆▌ ▇▊▍▅ ▆▆█▌▉ ▉▅ █▅▋▋▊ █▊ ▉▋▄▌▇▊ ▋▌ ▋▇▊▄▄▆▌▍▋▇ ▅▋ ▍▍ █▆▆▌▋▋▆▌▅█ ▋▄ ▋█▋ █▇▆▇█ ▉▅ ▅▉▉▍▉▆ ▍█
9 Days Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
9 Days Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
9 Days Ago
Add Collider.IsDynamic PlayerController doesn't slip down slopes when standing still Tweak ladder movement code, more grippy, faster Add PlayerController.UseLookControls and PitchClamp and LookSensitivity
9 Days Ago
Update Facepunch.ActionGraphs to 1.9.18 * Fix switch node regression with mixed async case bodies
9 Days Ago
merge from primitive
9 Days Ago
Horse AI collider moved to server only
9 Days Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
9 Days Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
9 Days Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
9 Days Ago
Fixed last missing worldmodels
9 Days Ago
9 Days Ago
Test reproducing #20 Fix #20
9 Days Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
9 Days Ago
▍▅▌▊▄ ▊ ▍██▉▇▌ ▇▇▄▊▊▆▇▊ ▉▄▊▌█▊▋▍▌ ▇▉▊ ▌▇▍▍▄█ ▉▍▅█ █▉▅▆▍█ █ ▉▄▅▋▍, ▍▌▉▍ ▅█▍▄▉▅▍▊ ▄▍█▄▊▅▋▇█ ▄▊▄▊▆▋▆█▇ ▇▇▍▌▇▅ ▇▄ ▇▅▄▅▍▇▉▉ ▆▍▄▇▌▌ ██▉▍ ▆█▇▍ ▊▊▉▅▌▊▋ ▅▉▆ ▊▊▋▊▆▆ ▅▆ ▉▅▍▋ ▆▅▉ █▍▉▆█ ▍▌ ▋███▊▋ ▉▌▋▄█ ▋▊▆▅▋ ▅▆▌▍▍'▅ ▍▍ ▇█▊█▋▆▍▅ ▇▌▍▇▆▌▊▇ ▋▊█▌▇▉█▆▇, ▅▇▄▉▍▍▉██▄ ▆▄▄▅▉▅ ▆█▌▇▋▉
9 Days Ago
cherrypicking lunar_new_year_2025 changes
9 Days Ago
Add test for Compiler.CopyReferencesFromArchive Facepunch/sbox-issues#7317
9 Days Ago
Manifest Set up new wall divider items
9 Days Ago
Don't pick up gun item if we have max ammo