132,311 Commits over 4,232 Days - 1.30cph!

14 Days Ago
Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Update FGD files Remove non existent entities from BreakableBrush spawnobject Fixed default model for physics_cannister, npc_launcher and weapon_bugbait Remove default model (error) for npc_missiledefense (now a box) Move modelscale keyvalue from Breakable to specifically prop_physics and its variants
14 Days Ago
Update FGD files Remove non existent entities from BreakableBrush spawnobject Fixed default model for physics_cannister, npc_launcher and weapon_bugbait Remove default model (error) for npc_missiledefense (now a box) Move modelscale keyvalue from Breakable to specifically prop_physics and its variants
14 Days Ago
Update FGD files Remove non existent entities from BreakableBrush spawnobject Fixed default model for physics_cannister, npc_launcher and weapon_bugbait Remove default model (error) for npc_missiledefense (now a box) Move modelscale keyvalue from Breakable to specifically prop_physics and its variants
14 Days Ago
Merge from boat_building
14 Days Ago
Merge from more_auth
15 Days Ago
Can now set lock code from edit mode
15 Days Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
15 Days Ago
Re-enable auto auth on place back to steering wheel
15 Days Ago
Renamed some prefabs, folders
15 Days Ago
Bunch more auth work, fixes and UI option consistency.
15 Days Ago
Started on the item tab
15 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
15 Days Ago
Power mannequins to change their pose
15 Days Ago
Padding and layout fixes
15 Days Ago
Added RobotoMono-Bold
15 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
15 Days Ago
Fixed RobotoMono material fuckery
15 Days Ago
Burlap shoes repose/lods - added female prefab
15 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
15 Days Ago
Console menu navigation
15 Days Ago
Ninja suit repose
15 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
15 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
15 Days Ago
Removed save file name from Craggy's GameSetup
15 Days Ago
Developer tool nav bar buttons
15 Days Ago
Client compile fix
15 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
15 Days Ago
Command block tests
15 Days Ago
Added the old console to the new developer tool prefab for now
15 Days Ago
Added indirect instancing for the ballpit spheres
15 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
15 Days Ago
Baseline, bootstrap spawns EngineUI2
15 Days Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
15 Days Ago
Merging fpbuild related changes to main branch
15 Days Ago
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
15 Days Ago
Add a network graph
15 Days Ago
Setting up EngineUI2_DeveloperTools prefab
15 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
15 Days Ago
Auto auth player on placing steering wheel
15 Days Ago
console tools
15 Days Ago
15 Days Ago
Burlap shirt repose/lods
15 Days Ago
▅█▌▊▋▊▄▄▅ █▉▇▌▉▌▍█ ▄▄ ▉▉▉▊▍▉▋▌▉▄▄▋▆.▅▊ ▉▉▍▆
15 Days Ago
▊▅▅█▇▋▊ ▉▄▅▋▉▅▍▅▇ ▄█▄▅ ▇▆█▊ █▄▄ ▍▋▆▇
15 Days Ago
▅▌█▆▌▌▆▄ ▍▋▄▋███ ▊▊▌▄▋ ▆▄▆ ▆▇█▅▆██ ▍▋▇ ▊▌▉▆▍
15 Days Ago
plastic please
15 Days Ago
Renamed the prefabs
15 Days Ago
easel lods