226,454 Commits over 3,714 Days - 2.54cph!

17 Days Ago
Skin update
17 Days Ago
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17 Days Ago
Unity 2022
17 Days Ago
Anim root file tweaks
17 Days Ago
Support MaterialSetup component
17 Days Ago
New FX for lantern because cozy.
17 Days Ago
Unsaved
17 Days Ago
Leaderboard backup, run #11634
17 Days Ago
Rate limit leaderboard queries
17 Days Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
17 Days Ago
Start cleaning up menu bar
17 Days Ago
Order menu by title
17 Days Ago
Gravity is now a replicated var as well
17 Days Ago
Grounded layer hookup
17 Days Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
17 Days Ago
Code review, add defaults to the new vars
17 Days Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
17 Days Ago
Time convar changes following code review
17 Days Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
17 Days Ago
Cherrypick `hackweek_combat_playground`
17 Days Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
17 Days Ago
Merge from main
17 Days Ago
Fix compile error
17 Days Ago
Fixed collapse not working with skinned objects, not casting shadows
17 Days Ago
New project structure Move most synchronized variables to HostSync - add wrapper for HoldingBomb Only the host can call Respawn Show respawn effect at the correct position when respawning Start adding Bomb placement logic with networking Update some obsoletes Better collision logic for Player vs Bomb (I think ) Add SolidBlock component. Update all border blocks to have solid tag. Add ParticleSimulator Make sure player stays on ground (until find a better way to do conditional collision with bomb per player) IResettable -> IRestartable. Implement OnRestart for Bombs. Bombs can hit players Add player death logic. Start trying to implement death ragdolls
17 Days Ago
OpenXR handle management tweaks (need to work on this a bit) Treat handles as pointers
17 Days Ago
Basic level loop
17 Days Ago
move unstuck.TestAndFix() back to where it was I moved this to see if it helped the sticking problem and thought it helped, but its better where it was
17 Days Ago
tutorial_videos
17 Days Ago
prefab updates
17 Days Ago
ball prefab update
17 Days Ago
update
17 Days Ago
Exit spawning, network tweaks
18 Days Ago
Update procedural.bones.scene Update procedural.bones.scene
18 Days Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
18 Days Ago
Obtain system ID, create session Instance properties, destroy instance on shutdown, spin up debug messenger thru XR_EXT_debug_utils
18 Days Ago
vm sks anim tests, animator updated
18 Days Ago
Remove AmbientLightSH from lightbinner, Directional Light doesn't control ambient color anymore, this is a visually breaking change, I'll see to put a better replacement to existing things Set skybox as global cubemap Be able to sample cubemaps from any resolution, use diffuse cubemap as diffuse indirect illumination if no GI in scene
18 Days Ago
Fixed broken machine
18 Days Ago
Update manifest
18 Days Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
18 Days Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
18 Days Ago
pooltable asset, textures and materials and balls
18 Days Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
18 Days Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
18 Days Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
18 Days Ago
Material tweaks Player / key / exit / treasure / enemy spawn points
18 Days Ago
Jiggle fixes
18 Days Ago
Vendor can now be stopped by a player gesture Used a state machine instead
18 Days Ago
TestParameterSource field and property support