192,394 Commits over 4,049 Days - 1.98cph!

18 Days Ago
Fix nre in debug.log
18 Days Ago
Update tiger speed values for new anims to prevent sliding
18 Days Ago
Editor-only UI convar warnings
19 Days Ago
Merge from parent
19 Days Ago
Zigg Tank UV fix Collision
19 Days Ago
Enable easter event
19 Days Ago
test wall and floor papers
19 Days Ago
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19 Days Ago
Merge from jungle_update
19 Days Ago
Merge from blowpipe
19 Days Ago
Merge from jungle_update
19 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
19 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
19 Days Ago
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19 Days Ago
Anim event timing fix
19 Days Ago
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19 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
19 Days Ago
trawler ship - interiors greybox
19 Days Ago
Texture resolution change
19 Days Ago
More descriptive descriptions
19 Days Ago
jungle zigg, tank large update. -Materials -Textures
19 Days Ago
Visual bug fixes to Big Zigg
19 Days Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
19 Days Ago
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19 Days Ago
Subtract 118338
19 Days Ago
Adding animation content and initial set up files for the compass
19 Days Ago
Blowpipe animation updates
19 Days Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
19 Days Ago
Merge from deltalerp
19 Days Ago
merge from LOD Baking tool
19 Days Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
19 Days Ago
Merge from main
19 Days Ago
merge from main - RC
19 Days Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
19 Days Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
19 Days Ago
Fixed vine tree not getting randomised rotation
19 Days Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
19 Days Ago
Unsaved
19 Days Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
19 Days Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
19 Days Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
19 Days Ago
Merge from parent
19 Days Ago
Merge from parent
19 Days Ago
Merge from jungle_update
19 Days Ago
Merge from main
19 Days Ago
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true Set as unsaved
19 Days Ago
Clean fix
19 Days Ago
Rework vine spawning locations, now just spawns at a given height and radius
19 Days Ago
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
19 Days Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree