247,200 Commits over 3,928 Days - 2.62cph!

11 Days Ago
Weapon case LOD adjustment and texture fix
11 Days Ago
Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
11 Days Ago
Update path of build-shaders, upload all shaders as artifacts
11 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update shaders, might get stumped with AO changes but i'll just build them back
11 Days Ago
Merge from main
11 Days Ago
forgot a file
11 Days Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
11 Days Ago
Weapon Case and packing Foam texture/mesh update and material creation
11 Days Ago
Setup default text
11 Days Ago
- Got recent transactions displaying - Fixed index
11 Days Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
11 Days Ago
main -> vendingmachine_transaction_history
11 Days Ago
radiation_cube_support -> main
11 Days Ago
Removed logs
11 Days Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
11 Days Ago
Proper feedback if we're looking for a game
11 Days Ago
Hold the weapon in hold bone if we're proxy
11 Days Ago
This works I guess?
11 Days Ago
Female skinset setup
11 Days Ago
Make spawnpoint assignment deterministic
11 Days Ago
merge from main -> aux3
11 Days Ago
Actually set the player's position
11 Days Ago
Subtract merge from broken queue_improvements branch
11 Days Ago
Cherrypick menu loading screen change
11 Days Ago
Cherrypick code changes from queue_improvements onto new branch
11 Days Ago
player preview fixes
11 Days Ago
If we can't find a lobby - make one Use your own clothes
11 Days Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
11 Days Ago
merge from queue_improvements -> aux3
11 Days Ago
Fix compile error by adding missing namespace
11 Days Ago
Fixed player spawn assignment Menu styling
11 Days Ago
Delete .private files
11 Days Ago
Undo the subtract
11 Days Ago
Additional spawn
11 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
11 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
11 Days Ago
Don't perform round loop spawner if we're the editor
11 Days Ago
Arena one map
11 Days Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
11 Days Ago
Phase sounds
11 Days Ago
merge from main
11 Days Ago
Fixed HUD colors
11 Days Ago
UI styling
11 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
11 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
11 Days Ago
better gibs and saved better icon position
11 Days Ago
player_model prefab work
11 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
11 Days Ago
Remove now uneeded sound defs.
11 Days Ago
Start prep phase when enough players join Flow into combat