233,526 Commits over 3,775 Days - 2.58cph!

12 Days Ago
Compile fix
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Merge from midi_unsubscribe
12 Days Ago
Control feeling reasonably good
12 Days Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
12 Days Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
12 Days Ago
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12 Days Ago
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12 Days Ago
12 Days Ago
Basic 2d player movement for example scene https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
12 Days Ago
Merge from io_flooding_fix
12 Days Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
12 Days Ago
Removed unused test scenes/assets
12 Days Ago
Merge from main
12 Days Ago
Merge from car_door_destroy_fixes
12 Days Ago
Working on the feel of burnout mode
12 Days Ago
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12 Days Ago
Poster scene backup - seismic sensor
12 Days Ago
Merge from kitchen_collider_fixes
12 Days Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
12 Days Ago
Parent merge
12 Days Ago
Merge from main
12 Days Ago
Another small fix
12 Days Ago
bleh
12 Days Ago
Fix doubled-up GetModifiedDrag from merge
12 Days Ago
Merge main -> BikeBurnouts
12 Days Ago
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
12 Days Ago
main menu/pause wip
12 Days Ago
SpriteDropObject now respects camera rotation Remove shit we don't need in the example project anymore Right Click -> Delete in the Sprite Editor Timeline will delete all selected frames if multiple are selected Update Ninja Frog sprite to include all necessary animations Add `HasBroadcastEvents` to SpriteComponent. Hide Broadcast Events in Inspector if `!HasBroadcastEvents`. Add `Bounds` to SpriteComponent Add "footstep" events to Ninja Frog sprite Remove all the old code files from the example project Update the example scene
12 Days Ago
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13 Days Ago
merge from main
13 Days Ago
Cache SteamRichPresenceSystem values, avoid 1ms spike every 5 seconds
13 Days Ago
Introduce ContextLocal<T> MenuDll has its own Json options
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Third attempt to fix video audio
13 Days Ago
This isn't ever used This isn't ever used Never used Never used Never used Remove unused This really does not need to be routed via an interface Not used
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Allow contacts to activate for kinematic vs sensor
13 Days Ago
Fix video audio
13 Days Ago
Leaderboard backup, run #12439
13 Days Ago
Calling OnContactRemoved in the wrong place
13 Days Ago
Report touch lost when removing contacts for sensors and contact events enabled
13 Days Ago
Fix MeshCreate not creating nodes properly
13 Days Ago
Actually, don't do this, I think people rely on it even though I wish they didn't
13 Days Ago
Fix S&box adding "English US" keyboard layout
13 Days Ago
Make "English (Europe)" not an unknown language Also add internal ID to unknown languages
13 Days Ago
Reset velocity on body transform change too, setting transform acts as a teleport so all velocity should be gone
13 Days Ago
Fixed GMod force-adding "English (US)" keyboard layout