233,527 Commits over 3,775 Days - 2.58cph!

11 Days Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
11 Days Ago
Leaderboard backup, run #12487
11 Days Ago
Merge from main
11 Days Ago
Unsaved changes
11 Days Ago
Simplify TwistCorrectionComponent
11 Days Ago
exploder fix
11 Days Ago
Merge from main
11 Days Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
11 Days Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
11 Days Ago
Call OnContactRemoved when refreshing contacts
11 Days Ago
Fixed some poor logic 😅
11 Days Ago
DeathProgress no longer [Sync] var Thing networking changes Changed some [Broadcast] RPCs to [Authority] Added Singleplayer button to main menu
11 Days Ago
Gibs, more closely match icon
11 Days Ago
Allow non solid contacts to report touch events for trigger collision rules to keep the collision behaviour we have
11 Days Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
11 Days Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
11 Days Ago
networking tweaks etc
11 Days Ago
Merge from main
11 Days Ago
Added a timeout and make sure the UI is layered properly in the HUD
11 Days Ago
Merge from monument_scenes -> aux1
11 Days Ago
Fix remapping order being reversed
11 Days Ago
Fix remapping only remapping the requested monument instead of every single one
11 Days Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
11 Days Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
11 Days Ago
Initial commit Update .sbproj Add Sprite Tools library Temporary CC0 Player Sprite/Textures Temporary CC0 Weapon Sprite Basic Entity and Player Component Basic Player Movement and Aiming/Camera Movement Make the Player a prefab Simple GameManager which purely acts as a Network Manager for now (without actually hosting a lobby) Basic Weapon Component. Player is given a weapon and will hold it in the aim direction Added WeaponResource and renamed Weapon to WeaponComponent. Store most of everything in the resource. Add collisions to the Player Update Sprite Tools Update Sprite Tools Create Projectile prefab and update all SpriteComponents to use new default UpDirection [Sync] some properties and add some IsProxy checks WeaponComponent fires Projectiles on LMB Add CameraManager. Screen Shake on fire Added FireSound to WeaponComponent and added muzzle flash to first frame of bullet sprite Added some basic enemies that act as some nice bullet sponges
11 Days Ago
Fix default rotationOffset when placing a new sprite
11 Days Ago
update spritetools
11 Days Ago
font tweaks, fix fear dmg numbers font ui tweaks
11 Days Ago
Make sure attach points respect the UpDirection
11 Days Ago
Fix the Top 2D View (so X is horizontal and Y is vertical)
11 Days Ago
Added UpDirection to SpriteComponent. Added JsonUpgrader to prevent previous components from becoming the new default.
11 Days Ago
&& => ||
11 Days Ago
Minor prop swizzling for lighting purposes.
11 Days Ago
Fixed building ceiling material not having any secondary textures applied.
11 Days Ago
Prefab backup
11 Days Ago
Shapes have an Overlap function, use that for CheckOverlap instead of CastShape
11 Days Ago
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
11 Days Ago
Merge from monument_scenes -> aux1
11 Days Ago
Fix casting heightfield not working.. wrong winding
11 Days Ago
-disablehttp also blocks Panel:OpenURL and sound.PlayURL http.Fetch/Post calls onFailure callback if HTTP() returns false Fix RichText InsertColorChange to black not working when its the first color change RichText uses localized string for Copy conext menu option Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
11 Days Ago
S2P compound & oil rig as they had the BBQ prefabs
11 Days Ago
Merge from main -> monument_scenes
11 Days Ago
merge from fix_static_bbq_missing_prefab -> main
11 Days Ago
Offset terrain collider because internally it's Y up Fix debug draw crashing
11 Days Ago
Fix unable to delete twitch headset
11 Days Ago
Fix possible NRE when deleting twitch drops items from your inventory Fix twitch drops somtimes still showing in your inventory right after deleting them
11 Days Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
11 Days Ago
More coastal cliff erosion
11 Days Ago
Make sure light cookie is resident and valid if we're getting it's index for lightbinner
11 Days Ago
Fix Frame -> Duplicate creating a duplicate reference of the current frame instead of a duplicate copy