192,389 Commits over 4,049 Days - 1.98cph!

15 Days Ago
Reset the vine position to it's origin when loading a save
15 Days Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
15 Days Ago
Merge from jungle_update
15 Days Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
15 Days Ago
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15 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
15 Days Ago
Vines swings now need to be greater than 7m
15 Days Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
15 Days Ago
Merge from easter_event_2025
15 Days Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
15 Days Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
15 Days Ago
Fixed name label missing on small hunting trophy
15 Days Ago
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15 Days Ago
Mesh Update
15 Days Ago
Fixed item condition bar on item icons not always updating correctly when moving items
15 Days Ago
Merge from main
15 Days Ago
merge from Easter_event_2025
15 Days Ago
Compile fix again
15 Days Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
15 Days Ago
merge from Easter_event_2025
15 Days Ago
Compile fix
15 Days Ago
brone egg primitive loot pass
15 Days Ago
primitive siliver and golden egg gameplay pass
15 Days Ago
merge from Easter_event_2025
15 Days Ago
merge from rustige_egg_g_fix
15 Days Ago
merge from rustige_animatorflag_lod_fix
15 Days Ago
merge from Easter_event_2025
15 Days Ago
progress on underwater effects using new way with underwater volume meshes
17 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
17 Days Ago
Looping iteration.
17 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
17 Days Ago
merge from main
17 Days Ago
merge from vendingmachine_storageadaptor_fix
17 Days Ago
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17 Days Ago
merge from egghunt_fixes
17 Days Ago
Blank slate to start work on a new menu
17 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
17 Days Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border
17 Days Ago
initial prefab setup and folders for jungle/aztec ak
17 Days Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
17 Days Ago
added pipe mesh to the ziggurat
17 Days Ago
Cleanup, removed logs
17 Days Ago
Cocoknight armor update
17 Days Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
17 Days Ago
Eggs spawn at water level
17 Days Ago
Updated LOD distance
17 Days Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
17 Days Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
17 Days Ago
Prevent tigers from fighting panthers all the time
17 Days Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass