183,050 Commits over 3,136 Days - 2.43cph!

18 Days Ago
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Start decaying the weapon once it's dropped
18 Days Ago
Added AKM weapon resource
18 Days Ago
New sprite sheets & scene backup.
18 Days Ago
Fix oopsie where most Hammer inputs don't work
18 Days Ago
Progress on supporting percent units for min/max element sizes Fix a scale bug not related to percent units Fix auto sizing not working anymore Fix another scaling bug with scaling when the element grows/shrinks Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason Merge branch 'percent-unit' Replace RectOffset with struct that uses floats instead Add a generic transition component for animating UIs
18 Days Ago
Added AKM model
18 Days Ago
Do not allow using any public method as hammer input
18 Days Ago
Started work on game states for Gunfight
18 Days Ago
Added Stickers
18 Days Ago
New Outfit Piece - Polo Shirt New Blue Polo shirt, LODs and skinning adjustments coming ASAP https://files.facepunch.com/daniel/1b1311b1/Photoshop_bRnXTjWccU.jpg
Sam
18 Days Ago
Add used shader as material dependency
18 Days Ago
Added GunfightWeapon.Start/StopDecaying, prioritize penetration over ricochet
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Get rid of compile warnings about glow for now
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Don't display items you haven't unlocked yet
18 Days Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
18 Days Ago
Update .addon, quarry as default map Get trail icons showing again
18 Days Ago
Clean notice manager, prevent exception on exit
18 Days Ago
css supports universal selector
18 Days Ago
Hide constructor for ICSharpCompiler.Diagnostic
18 Days Ago
Show exception if Api couldn't load AssemblyDoc do a better job of resolving dlls
18 Days Ago
Spray Particle + Color Tint on UFParts
18 Days Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
18 Days Ago
Added ExpandGroup.SetHeaderWidget Added "danger" button type in tools Let FloatProperty widget support more than 2 dp of precision First pass of leaderboard type editor done
18 Days Ago
Fixed ocean fog issue
18 Days Ago
18 Days Ago
Bespoke mesh file for fireplace fx iteration Scene backup Some file renames/moves for consistency/organization
18 Days Ago
GetInheritedProjectileVelocity comments
18 Days Ago
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network++
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Rotation fix
18 Days Ago
Hopeful workaround/fix for VFACE semantic returning wrong values
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speed tweak
18 Days Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
Sam
18 Days Ago
Get boilerplate for managed asset compile
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Fixed sprays not having transparency https://files.facepunch.com/louie/1b1311b1/sbox-dev_Cbc0dsEqZB.png
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Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
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18 Days Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
18 Days Ago
Fixed flags being errors
18 Days Ago
Added uf test tilemap
18 Days Ago
Don't allow animgraph override on client unless the entity is client only