224,068 Commits over 3,684 Days - 2.53cph!

15 Days Ago
Update reduce_server_tags/compact
15 Days Ago
Merge from main -> reduce_server_tags
15 Days Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
15 Days Ago
Increase performance when updating zone scores
15 Days Ago
Fixed problem causing zones to spawned when they shouldn't be
15 Days Ago
Merged main into io_entity_snapping/fixes/2
15 Days Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships
15 Days Ago
sc_show_rejected_lights
15 Days Ago
merge from fluid_push_perf_improvement
15 Days Ago
merge from electricity_powerfixes/2/counter
15 Days Ago
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merge from chicken_costume_block_prompt_fix
15 Days Ago
ReApply after merge conflicts Implementation of Unity's ScrollRect, including a Mask & ChildCanvas for better performance Added Scrollbar support, allowing the customization of color, thickness Added mask softness for RectMask2D added in Unity 2019.4.20 Added Update support for Scrollviews Added enable support for scrollbars no Selective Update support for individual Scrollbars as they are in a sub json object, could be added by replicating the ShouldUpdateField with the sub object revert offsetmax fix reversed offsetmax fix because alot of UIs rely on it Fixes after validating code within Client this PR addresses issues i identified while modding this PR into the game for testing, other than these changes it works as expected with the test JSON provided (after it is updated) Updated example updated scroll example to actually look the part in the client really appreciating whoever put Assets/Icons/rust.png instead of Assets/Content/UI/UI.Background.Tile.psd as the default sprite for RawImages btw Reduce needless recursion retains the same functionality Fix FindPanel issues due to ghost scrollview entries if a scrollview was indirectly destroyed its entry would remain causing subsequent lookups for the same name to not return anything. disabled the scrollview redirect when looking for a panel to update, this allows the code to correctly find and update the GameObject containing the scrollview instead of its content Merge branch 'master' into pr/54 Moved the test into it's own folder Will be better for future tests Remove mask.softness reference Unsure what unity version this was added in but we don't currently support this property Merge pull request #54 from Kulltero/ScrollView Adding Support for Scrollable Containers
15 Days Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
15 Days Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
15 Days Ago
Fix pivot point getting reset on edge extrude
15 Days Ago
Leaderboard backup, run #10972
15 Days Ago
Only select "full" edges, not each half edge
15 Days Ago
Update from main rust repo New RPC syntax
15 Days Ago
Add edge data for soft normals
15 Days Ago
Leaderboard backup, run #10971
15 Days Ago
Select all mesh vertices with double click
15 Days Ago
Unsaved deletes
15 Days Ago
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Recorder presets dir
15 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
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15 Days Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
15 Days Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
15 Days Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
15 Days Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
15 Days Ago
Apply to chicken corpses as well
15 Days Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
15 Days Ago
Leaderboard backup, run #10965
15 Days Ago
wip tests
16 Days Ago
Set home position of scientists
16 Days Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
16 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
16 Days Ago
Remove old prefab reference
16 Days Ago
merge from main
16 Days Ago
messing around
16 Days Ago
Grid Map Tool
16 Days Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
16 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
16 Days Ago
Adding missing shaders
16 Days Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
16 Days Ago
Increase move point terrina placement distance check
16 Days Ago
Update dynamic cubemap
16 Days Ago
merge from nexus