133,973 Commits over 4,262 Days - 1.31cph!

16 Days Ago
boat engine t2 Updated t2 techtree
16 Days Ago
Clean: remove test code that offset the baked navmesh Prepping to merge back Tests: spawned all variations of ghostship, engaged scientists - didn't spot any weirdness
16 Days Ago
greatly reduce low grade fuel cost for boat building
16 Days Ago
Merge: from main
16 Days Ago
HockeyMask repose
16 Days Ago
Bugfix: LimitedTurnNavAgent - when path following, ensure facing direction is applied in world space Previously it was done in navmesh space, causing scientists to look in the sky during dogfight Tests: observed scientists dogfighting and chasing behaviors - they either looked in direction of run or me
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
16 Days Ago
Add christmas branding
16 Days Ago
save++ network++ persistance++
16 Days Ago
merge from boat_building
16 Days Ago
Tweak bbs deployable blocking collider
16 Days Ago
SmallBackpack repose
16 Days Ago
merge from Cannon_Animation
16 Days Ago
boat steering anim update
16 Days Ago
updated cannonball craft, removed duplicate item blueprint comp crafts 2 at once
16 Days Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
16 Days Ago
Merge from parent
16 Days Ago
More shore material tweaks
16 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
16 Days Ago
fixed incorrect surface types on adobe frame prefabs
16 Days Ago
Adjust tropical shore settings
16 Days Ago
Add tropical underwater visual parameters and blend with shore distance
16 Days Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
16 Days Ago
Actually apply and respect render layers when instancing
16 Days Ago
Fixed boat splash fx not turning back on when a camera re-enters range
16 Days Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
16 Days Ago
Merge from island_scenes
16 Days Ago
Merge from parent
16 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
16 Days Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
16 Days Ago
Redo confetticannon.deployed renderer simplification
16 Days Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
16 Days Ago
Merge from mute_dialog_warning_fix
16 Days Ago
Merge from heli_fixcars_changes_2
16 Days Ago
Merge from cargoship_updatemovement_nre_fix
16 Days Ago
Merge from deleteentitiesbyshortname_fix
16 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
16 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
16 Days Ago
Fix MountedWeaponSeat client compile error
16 Days Ago
Small ramp will stop if it detects a blockage on the construction layer
16 Days Ago
Use no displacement version of ground plants for floating city pot plants
16 Days Ago
Add a vehicle world collider to the plank
16 Days Ago
Fixed some floating city colliders with negative scale, S2P all of them
16 Days Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
16 Days Ago
- Re-setup, will need wes to fix the rest
16 Days Ago
naval_update -> Cannon_Animation
16 Days Ago
Add reset trigger support
16 Days Ago
pt_boat_polish_pass_2 -> naval_update