221,914 Commits over 3,653 Days - 2.53cph!

7 Months Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
7 Months Ago
Increase size of parachute renderer bounds
7 Months Ago
Leaderboard backup, run #5429
7 Months Ago
Fixed the parachute not appearing properly in demos after scrubbing
7 Months Ago
merge from main
7 Months Ago
tweaked door textures, adding floor tile and stairs blendable mat/textures
7 Months Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
7 Months Ago
Merge from main
7 Months Ago
Client compile fix
7 Months Ago
More efficient vehicle finding in fixcars convar
7 Months Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
7 Months Ago
Fixed chinook ground fx always playing and improperly positioned
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Don't reset boat shore drift start time when restarting server. Save the value.
7 Months Ago
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7 Months Ago
Adjusted layer check
7 Months Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
7 Months Ago
Added boat position to boatdriftinfo convar
7 Months Ago
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7 Months Ago
Merge from airpatch_media
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Add empty UVs for meshes without UVs (shadows) so vertexID always references the correct UVs Try to setup shadows with procedural rendering but it has shader error
7 Months Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
7 Months Ago
Merge from heli_flares. (F15 FX update)
7 Months Ago
F15 flare iteration to bring it more in line with the choppers.
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Full manifest rebuild
7 Months Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
7 Months Ago
Merge Main -> Save241
7 Months Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
7 Months Ago
Merge Main -> Experimental
7 Months Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
7 Months Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
7 Months Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
7 Months Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
v_mp5: various updates (see commit comment) • added firing_mode parameter. 0 = off (safety), 1 = single, 2 = burst, 3 = full_auto. This value controls the visual position of the mode selector knob on the side of the weapon. • added various components that manage the visual state of this knob and play an animation accordingly. The system uses a sort of self-locking (or pseudo-latching) selector, which lets the visual state of the knob sync up when animations call for a specific Tag. • video: https://files.facepunch.com/maxlebled/1b2311b1/sbox_2023-08-23_23-56-42.mp4 • fixed accidental hierarchy swap: the bones that were supposed to stand between weapon_root & the weapon_ikrule bones were children instead of parents. I'll need to export some animations again because of this • added camera animation to deploy & reload • improved reload animation
7 Months Ago
Merge Attack Helicopter -> Main
7 Months Ago
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7 Months Ago
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7 Months Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
7 Months Ago
progress
7 Months Ago
Leaderboard backup, run #5420
7 Months Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
7 Months Ago
add waterworld
7 Months Ago
Merge from heli_flares
7 Months Ago
Merge from main
7 Months Ago
Naming consistency.