147,222 Commits over 4,444 Days - 1.38cph!

7 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
7 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
7 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
7 Months Ago
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7 Months Ago
pt_boat_turrets -> naval_update
7 Months Ago
- Flipped puinch (way nicer)
7 Months Ago
Coconut localization.
7 Months Ago
pt_boat_turrets -> naval_update
7 Months Ago
Much better fov punch system - ditch the spring
7 Months Ago
Coconut texture saturation tweak.
7 Months Ago
Coconut setup
7 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
7 Months Ago
- More merge conflicts - Increased FOV punch
7 Months Ago
Deep sea portal partial (again)
7 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
7 Months Ago
50cal_Animations -> pt_boat_turrets
7 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
7 Months Ago
merge from naval_update
7 Months Ago
scientist_boat_ai -> naval_update
7 Months Ago
Compile fix
7 Months Ago
naval_update -> scientist_boat_ai
7 Months Ago
pt_boat_turrets -> naval_update
7 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
7 Months Ago
Removed default save name from craggy
7 Months Ago
Revert EditorSettings
7 Months Ago
Fixed duplicated deep sea markers
7 Months Ago
pt_boat_turrets -> naval_update
7 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
7 Months Ago
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7 Months Ago
Fix compile error
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Reset pos/rot after load
7 Months Ago
Remove debug log
7 Months Ago
7 Months Ago
7 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
7 Months Ago
Merge from parent
7 Months Ago
Merge from naval_update
7 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
7 Months Ago
Compile fixes
7 Months Ago
- Add some smoothing to the rear turret
7 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
7 Months Ago
Remove all dock & edit related code
7 Months Ago
Don't play the client tick if no one is home
7 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
7 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
7 Months Ago
Manually play the boat building station deploy effect
7 Months Ago
Can't deploy and edit in the deep sea