249,469 Commits over 3,959 Days - 2.63cph!

5 Months Ago
▆▋ ▅▊▆▌ ▆▍▋▍▉▍ ▍▌▋▌██▇▆ ▌▆▌▍▋▄▋▌█▊█ ▊▍ ▅█▊▇ ▇▄ █▍▄▊▉▌ █▇▄▌▋ ▅▍▅ ▅▊▍▍▆▍ ▅▄█▉▅█▌▍▌█▅▉ ▄▇ ▌▇▌ ▊▆▄▆▊▊▍▊▉▉▉▌▉█<▊▅█▌> █▉█▉▄ ▄▉▉▊ ▋▆▄▉▇▌▋ ▇▊▅ ▊▉██ ▌▉▍▆▄▇ ▍█▇▉██▋ ▇▄'▆ ▄ ▋▄▄▆
5 Months Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
5 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
5 Months Ago
Updated stag ragdoll character joint limits
5 Months Ago
Add command to draw navmesh in game
5 Months Ago
Fix black cubemap fog on hammer
5 Months Ago
Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png
5 Months Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
5 Months Ago
Clear usage data on list update
5 Months Ago
missing Intersects2D function
5 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside
5 Months Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
5 Months Ago
exported edited DPV anims and created ascend/descend anims
5 Months Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
5 Months Ago
Adding sunburn page to the DLC tab
5 Months Ago
Jungle concrete textures
5 Months Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
5 Months Ago
Add voice transmitter to network stress scene
5 Months Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
5 Months Ago
merge from main
5 Months Ago
Fix NRE for non-english layouts
5 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics
5 Months Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
5 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
5 Months Ago
Move scene shortcuts back to static class now that they work properly (ty sol)
5 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
5 Months Ago
Bin Shortcut
5 Months Ago
fixed mistake in SquareDistance
5 Months Ago
Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool.
5 Months Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
5 Months Ago
Mount assembly filesystem here too
5 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
5 Months Ago
zombies_killed stat test
5 Months Ago
memset LightIndexMapping so it doesn't contain junk
5 Months Ago
Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior
5 Months Ago
Only fire global input handlers once at app-level
5 Months Ago
▍▍▇ ▋▉ █▊█▅▇▆▄ ▉▉ ▌▋▌ █▇▍▍▅▉▄▄▆▍▍ ▆▌▌▍, ▅▆█▄ ▋ ▅▋█ ▉▋█▇▇ ▌▌ ▉▆▌▌▆▆ ▉▆▋▇▆▊▆▉
5 Months Ago
Mount assemblies from downloaded packages
5 Months Ago
Nicked - WIP art pass for Refinery map
5 Months Ago
▇▄▆▅▅▌ ▇▍▋▆▄ ▊█ ▄▋▍▊▊▆▌▉█ ▄▍ ▋▇ ▇▄ ▇█▋▅▍▅█▍▆▅ -> ▆▋▆▌ ▋▍▋▆▋█▍ -> ██▍▄▍▊▌▄▆▇▌, █▆ ▉▇█▌ ▋▇▉▌▊██ █▉▊ ▋▄▅ ▉▉▌ ▄▍▍ ▋▄▍▉▉ ▍▄▌▇▆▍▇▇█▍ ██▌▅▌▍▉
5 Months Ago
Make net_debug work in game
5 Months Ago
Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor.
5 Months Ago
Made F3 Shortcut type Window instead of Application.
5 Months Ago
Fixed W,E,R binds not working for object tool being set automatically
5 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
5 Months Ago
Update: Adding Team related tests to CompanionServerTests This adds 4 new tests. Expanded RelationshipManager access for testing, also allowing skipping of sending updates on team changes (as it makes tracking responses harder). Lastly, removed an extra update send for player joining a team as it was already sent in MarkDirty. Tests: ran new unit tests repeatedly, they pass
5 Months Ago
Set ObjectEditorTool alias back to "object". Resolves Facepunch/sbox-issues#6040
5 Months Ago
Init API earlier Init API in unit tests
5 Months Ago
Fix m700 viewmodel rendering its shadow
5 Months Ago
Filter out bad quality packages