221,940 Commits over 3,653 Days - 2.53cph!

7 Months Ago
Merge from heli_flares. (F15 FX update)
7 Months Ago
F15 flare iteration to bring it more in line with the choppers.
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Full manifest rebuild
7 Months Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
7 Months Ago
Merge Main -> Save241
7 Months Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
7 Months Ago
Merge Main -> Experimental
7 Months Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
7 Months Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
7 Months Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
7 Months Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
7 Months Ago
▊▋▌ ▆▌▆▆ ▌▉▄▄▍▉ ▊█▋ ▇▊▇▊▍ ▉█▋▋█ ▍▇▊ █▄▅ ▋▇▆▌█▊▉█ ▅▆▌ ▆▇▇▌▅▇█ ▉▆▇▄ █▅▇ ▅▉▇▆▌▆▅ ▄▌▆▆ ▇▊▇▊ ▅▌ █▊▋ ▆▇█▊▌▄▅ ▍▋▌▋, ▌▅▉▇▅▅▆▆▍ ▋▅▉ ▄▊▌ ▊▅▌▅ █▉▋▇▄▌▄ ▋█ ▋▅▆ ▇▄▉ ▇▅▅▍▉▍▊▆▊ ▄▄▋▇ ▄▍█▍▄ ▉▇▅▅▌█ ▉▄█▌█ ▌▉ ▋▉▉ ▆▊█▅▇▆▌
7 Months Ago
Merge from main
7 Months Ago
v_mp5: various updates (see commit comment) • added firing_mode parameter. 0 = off (safety), 1 = single, 2 = burst, 3 = full_auto. This value controls the visual position of the mode selector knob on the side of the weapon. • added various components that manage the visual state of this knob and play an animation accordingly. The system uses a sort of self-locking (or pseudo-latching) selector, which lets the visual state of the knob sync up when animations call for a specific Tag. • video: https://files.facepunch.com/maxlebled/1b2311b1/sbox_2023-08-23_23-56-42.mp4 • fixed accidental hierarchy swap: the bones that were supposed to stand between weapon_root & the weapon_ikrule bones were children instead of parents. I'll need to export some animations again because of this • added camera animation to deploy & reload • improved reload animation
7 Months Ago
Merge Attack Helicopter -> Main
7 Months Ago
▉▉▄▇▄▋█ ▌▄▊▄▌▌▉ ▊▆▊▅▆▄ ▇▉▋▇▇▍▉▍ ▉▆▉▅▅▆▌▊▅▍ ▌▆▄▅▉ ▋▆▋█ ▅▍▍▄██▆ #▊▍ ▌▋▄▅ ▅▉▇▌▄▍▋▉▊/▄▅▋▇▄▄▆_▄▄▄▉██▍_▉▅▄_▊▍▉▌▌█▌▋▄█ ! ▋▊▊▇▄▌█ ▌▌▇▅▇▅█ ▍▋▊█▋▋ ▉▌▊▄▆▌▍▋ ▆▋▌▉▄▉█▇▇▋
7 Months Ago
▄▇▇▅▊▌▄ ▇▍▆▇▄▅▄ ▍▊▆▉▆▊ ▆▇▊▍▆▆▊▆ ▆█▅▌▋▆▉▉▇▆
7 Months Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
7 Months Ago
progress
7 Months Ago
Leaderboard backup, run #5420
7 Months Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
7 Months Ago
add waterworld
7 Months Ago
Merge from heli_flares
7 Months Ago
Merge from main
7 Months Ago
Naming consistency.
7 Months Ago
AH Flare prefabs
7 Months Ago
merge from code
7 Months Ago
merge from main
7 Months Ago
code baseline
7 Months Ago
added launcher .item, prefab updates
7 Months Ago
file name updates
7 Months Ago
prefab updates
7 Months Ago
Include points & group in completion result
7 Months Ago
NavMeshAgent NRE fix
7 Months Ago
launcher prefab updates, added .viewmodel prefab (WIP)
7 Months Ago
Fix shader for procedural rendering, verticies and indicies seem right now
7 Months Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
7 Months Ago
Enable nullables, treat all nullability warnings as errors
7 Months Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
7 Months Ago
Latest changes
7 Months Ago
merge from main
7 Months Ago
▍▇▉██▆▍▌▉▆█ ▍▉▍▄▌ ▌▌▉▆ ▊▋▄▉▊▍█▉▋▊▅▋▌▉▅█▍▌▄▇▉▇ ▉▊▉ ▅▍ ▊▅▆▌▌▄, ▉▄▆▇ ▍▌▉▋▇▄▍ ▄▋ ▅▄▌▊▌▄
7 Months Ago
merge from tests/entities
7 Months Ago
Set door collider to convex to prevent error spam
7 Months Ago
Default clan score to 0 in DB, no point being null
7 Months Ago
Got the door working
7 Months Ago
Fix menu background
7 Months Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.