191,634 Commits over 3,228 Days - 2.47cph!
Use proper input & output icons
Prefab furnace UI for both small & large furnace
Prevent building ramp and cylinder prefabs
Prevent movement sphere, ramp, and cylinder prefabs
Extra wood & cloth tiled cubes
Rough implementation of lewis's beautiful smelting gui
Prefabed the baseoven ui
Fixed shadow proxy for comms_tower
Added normals & spec to existing tiled materials
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
mesh all sides of wall preview
Don't simulate current tool if we're driving the camera
Replaced the tower wheels with non-interactive ones
Merge from adminpanel_ugc
Display entity id in UGC entries
Allow all tools to use arrow preview
Fix NRE when clicking on a star on a pattern UGC
Use client side information for pattern boomer if available
Can now search for entity id's in the UGC filter (requires an exact match)
Merge from content_reporting
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
Arctic base topo & splat finalization.
Update stone block to use righr values
Add server.reportsServerEndpointKey for verification
Try/catch report endpoint post
The Generic and Generic_Resizable loot panels now automatically resize to support title text that goes beyond one line
Finalized sculpts/spawns around arctic base
Removed _c's files
Lets not push _c's files every push anymore
Update voxels
Merge branch 'main' of sbox-corewars
Add Chunk.OnFullUpdate event and ChunkLightMap.OnTextureUpdated.
Merge from devlocalcoord_shader
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
Merge from async_loading for some testing
Use the new debug overlay thing
Encode screenshot and include with report
Added UI info for the unloadable wagons
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around
Set global.forceUnloadBundles to true if you want them unloaded anyway
Also fixes the server not unloading the bundle on this branch
Backup 2022/06/28 22:50:00 UTC
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test the new particle when removing a room
Merge Main -> Trainyard Update
S2P trainyard, fixes output hopper interaction working only on my test map
Updated wall place particle