192,985 Commits over 4,049 Days - 1.99cph!
Fix wolf getting stuck in some situations
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks
Increased the max place distance
Add rcon errors in profiling analytics
Improve rcon error exception logging
Reuse blob options and http headers instead of recreating them every uploader lifecycle
Tweaked some electrical component positions to avoid clipping with wallpaper
Prevent wolves being too synchronized by adding a random delay
Fix wolf sliding during some montages
Integrate spine animator and look animator
Merge from hackweek_optimize_statics
hc revolver updates:
- rigged worldmodel
- renamed worldmodels with w_ convention
- Added unpacked fbx to .worldmodel and setup
- Set up .entity with correct model
- added 3p override controller
- added rough 3p anims
Merge from entitymenu_codegen_optimize
Update vortigaunt model to have EP2 animation preference
Fixes EP2 intro scene with alyx and antlions
Antlion, Zombie and Fast Zombie models from Episode 2
They have missing animations used in episodes, and appear to be backwards compatible.
Fix wolves going very fast
Wallpaper now has health and protection (still need to tweak the values)
Modify AI debug code to not require the removal IClientComponent or IServerComponent
Add a custom version of the require component attribute that works with our IClient and IServerComponents
Add initshared and destroyshared to entityComponent
player model preview handling mountpoint rotation
more mount position handles
- position handles
- fixed cache issue with removing mount positions
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second pass on mount position scene gui
- cached inactive GOs, disabled in hierarchy
- animation sampled for pose only if the mount position changes
- rendered with separate command buffer for more control
- toggleable
Add "Browse" button to env_spritetrail in Hammer
Fixed Rollermine visuals when it is hacked
Error handle invalid spawnlist data
Fixed crashes when trying to draw sprite textures
Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
Fixed IMaterial:SetVector4D not using float inputs
Fixed changelevel crash to do with ragdolls
Fixed erroring material in EP1 (Stalker teeth)
Update Kleiner and Alyx models
Fixes Kleiner's idle animation to be the unique Kleiner one
Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations)
Dog model with episodic animations
This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene.
Moved stalker_animations.mdl to overrides folder
Merged Eli model with Episodic animations
Fixed a copypaste error in edit_sky
Fixed crash with threaded addon file access
Error handle invalid spawnlist data
Fixed crashes when trying to draw sprite textures
Fixed changelevel crash to do with ragdolls
Only damage wallpaper when hitting the soft-side of the building block
fixed rotations on jutting cliffs prefabs
Initially flush fake data pushed into config for the tool display
Ensures every entry has up to date config information
first pass of drawing players in vehicle mount positions in gizmos
- naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
temp prefab so we can work on the same scene
Simple monuments now registered with tools rather than just groups
Refactoring, better deployment checks
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Merge from Underwater_divesites for latest art changes
Merge from temperate_cliff_rework for latest art changes
Restoring all properties in RustStandardShaderGUI that were deleted in
102165 merge (cc vince / damian)
purge old weekly skins and add new ones
Rebuilt native libraries using older Linux version for backwards compatibility
Merge: From Main
Tests: Ran CompanionServerTests couple times, all green
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
Added a new builtin radio station that just plays the fishing village song 24x7