250,025 Commits over 3,959 Days - 2.63cph!

6 Months Ago
exported wolf attack test anim
6 Months Ago
merge from main
6 Months Ago
Travelling Vendor Revisions -> Main
6 Months Ago
Fix bug causing vendor to just sell one item
6 Months Ago
Byte Pack Convert - Networked GameObject, Component, GameResource References (#1618) * Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject. * Add IBytePackConvert support to Component and GameResource * We should be able to null these out * Some comments on ConverterPacker to describe its use * Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) * Makes sense to rename to SerializerPacker so it matches ISerializer * Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public * Add test for BytePack.ISerializer with MySerializedClass * Some minor doc change * Tidy
6 Months Ago
Fix BroadcastEvents widget not updating on file change Remove un-needed Spritesheet Preview Overlay stuff Properly serialize BroadcastEvents Actiongraph so it saves/loads.
6 Months Ago
assets gym scene wip
6 Months Ago
micro performance tweaks
6 Months Ago
updated test scene
6 Months Ago
Don't serialize component [Property] variables if they have [JsonIgnore] attribute
6 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
6 Months Ago
▋▇▇▇▉ ▄▋▄▆ █▍▆▊█▋▇▄▉▆▋▊_▅▄▉
6 Months Ago
Weapon crate texture update
6 Months Ago
Group damage instances
6 Months Ago
Prototype custom networked root motion
6 Months Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
6 Months Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
6 Months Ago
WIP Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
6 Months Ago
pickaxe chain controller LODing
6 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
6 Months Ago
Enable the molotov
6 Months Ago
Tidy
6 Months Ago
corrected LODing on cloth controllers for ghostsheet
6 Months Ago
Push the M700 forward a touch
6 Months Ago
Some minor doc change
6 Months Ago
Some comments on ConverterPacker to describe its use Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) Makes sense to rename to SerializerPacker so it matches ISerializer Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public Add test for BytePack.ISerializer with MySerializedClass
6 Months Ago
M700 update added the low poly with bakes
6 Months Ago
Heater static prefab lighting tweak
6 Months Ago
Prefab backup
6 Months Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
6 Months Ago
Volumetric fog benchmark
6 Months Ago
terrain.benchmark updates
6 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
6 Months Ago
Initial scoring hud
6 Months Ago
Fix a couple of NREs
6 Months Ago
Fix navmesh usage before initialized
6 Months Ago
Merge from hood_and_cuffs
6 Months Ago
Move trace solve to cast callback so everything can use it
6 Months Ago
Navmesh test
6 Months Ago
Merge from force_mount_opt_out
6 Months Ago
merge from admin_panel_fix
6 Months Ago
Merge from surrender_gesture_warning
6 Months Ago
merge from improve_underwater_dropped_items
6 Months Ago
Merge from main
6 Months Ago
merge from conversation_canceldistance
6 Months Ago
merge from firemode_improvements
6 Months Ago
merge from aug_2024_meshlod
6 Months Ago
merge from lodleveldisplay_update
6 Months Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
6 Months Ago
Character Controller test