164,441 Commits over 2,832 Days - 2.42cph!

34 Days Ago
▇▊▆▋▆▇▅█ ▉▅▉▌ ▌▌▄▄ ▋▊▊▆▄▌ ▆▅▊▅ ▊ ▇▉▄▄▉▋▅ ▉▅▅▋▆
34 Days Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
34 Days Ago
Add back LagCompensation = true
34 Days Ago
Re-add generic_large loot panel with 42 slots (for modders)
34 Days Ago
▆██▌█ ▌▇█▄▊ ▉▋▅▋▆▉▄ ▅▉▋▉ ▌▉▋ ▆▉▅▌▇ ▌▉▉▅
34 Days Ago
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools Updated saveShotAsAnim convar to write out DOF curves to this new component
34 Days Ago
Fix FinishLagCompensation being called in the engine even when no lag compensation was started
34 Days Ago
Restore
34 Days Ago
Disable lag comp on base weapon
34 Days Ago
Disable Lag Compensation for Hover to test
34 Days Ago
map recompile
34 Days Ago
▊▇▉▇▆ ▋▅ ▌▆▅█▆▇▅ ▇▆▅▌ ▇▄ ▉▅▇▆▉▄▅▉ █▆ ▍▋▆ ▌▊▊▄▆▇█▉█ █▅▊ ▉▊██
34 Days Ago
remove stray debug.log
34 Days Ago
merge from main
34 Days Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
34 Days Ago
Added mechanism for aborting tasks that persist between game sessions
34 Days Ago
UseLagCompensation instead of WithLagCompensation
34 Days Ago
Lag Compensation (#79) Implemented options for lag compensation
34 Days Ago
Rename to UseLagCompensation
34 Days Ago
█▄▍▊ ▊▋▊▌▆▅▉▄
34 Days Ago
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
34 Days Ago
██▉▆ ▋▄▋▌▍, █▄██▍▇▍ ▍▊▄▅▆▊▊▋▉▊, ▉▇▋▅▆
34 Days Ago
Update bootstrap map
34 Days Ago
Update .addon
34 Days Ago
Add Map.GetBlockPosInChunk
34 Days Ago
Added mechanism for aborting tasks that persist between game sessions
34 Days Ago
Add [Net] support for IDictionary<U, object> where U in unmanaged initially Add support for generic dictionaries where key/val both support unmanaged or class constraints
34 Days Ago
Add Map.GetBlockChunkIndex
34 Days Ago
Start using IntVector3 for everything
34 Days Ago
Beef up IntVector3
34 Days Ago
▋▌▆▆▊▅▊ ▇▌▅██
34 Days Ago
Add Mesh.VertexCount and Mesh.IndexCount
34 Days Ago
Low wooden fence - adjusting collision sizing and removing unneeded beam Metal fence and gate - collision shape adjustments Merge branch 'master' of sbox
Sam
34 Days Ago
Add bloom for panels, make panels render with HDR for now
34 Days Ago
add back block removing
34 Days Ago
Allocate chunk vertex buffer as needed so we don't have to allocate a massive one upfront
34 Days Ago
Add Mesh.HasVertexBuffer, Mesh.HasIndexBuffer
34 Days Ago
Add Mesh.SetVertexBufferSize, essentially reallocating a new vertex buffer Add Mesh.SetIndexBufferSize
34 Days Ago
Cleanup and simplify replicated lists code gen, give better feedback if using List<T>
34 Days Ago
Added various ModelDoc markup attributes for ModelDoc GameData nodes ModelDoc.Axis ModelDoc.Box ModelDoc.Sphere ModelDoc.Capsule ModelDoc.Cylinder
34 Days Ago
Update Cylinder helper rendering in ModelDoc
34 Days Ago
Add List overload for CreateVertexBuffer, CreateIndexBuffer, SetVertexBufferData, SetIndexBufferData
34 Days Ago
Split up FFT job into steps
35 Days Ago
Fix tonemap scale and bloom for scene renders
35 Days Ago
split off lamp_post_pole_brachet_01 from its ring, made ring new model, set pivot on lamp_post_door to nearer the mesh, re-added to hammer lamp_post_combined file
35 Days Ago
merge from main
35 Days Ago
▇▅▄▌█ ▅▉▇▌ ▆▊▍▆
35 Days Ago
First pass on physics setup
35 Days Ago
Added model tube
35 Days Ago
Additional golf hole + added hole 8 back with balance