195,809 Commits over 4,110 Days - 1.99cph!
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
Do not update indirect instancing system when scene is loading
Do not update indirect instancing system when scene is loading
Bind menu now supports multi key binds
bee_lifetime_reduction -> main
Reduce time that Bee Master Swarms stick around.
Reduce time that Bee Swarms stick around.
bee_spawnrate_reduction -> main
Reduce Beehive spawn rate to 20% (down from a much higher amount)
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
Quit dialog, Rust Plus view and LimitedSkins Overlay
Added swap seats binds to the options menu
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
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Removed military grade silencer from tech tree
Added soda can silencer to T1 Techtree
Added oil can silencer to T2 Techtree
Military Silencer crafting cost increased (repair)
Renamed silencer to Military Silencer
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Add vertex color to binned vertex data; fixing wind and displacement parameters
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
Merge from industrial_perf_improvements
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled
This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors
Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
Fixed industrialTransferStrictTimeLimits not working in builds
Revert some changes from this branch to restore conveyor functionality
Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items
Phones can now ring for 24 seconds before they auto hang up (was 12)
Player phones are now listed in the directory before monument/static phones
Temperate biome settings.
Arid tweaks to compensate.
Made both new silencers more common so they will show up in some loot
New craftable soda can silencer, same function as normal silencer but dramatically lower durability (about 12 regular ak shots)
New craftable oil filter silencer, same function as normal silencer but somewhat lower durability (about 48 regular ak shots)
Regular silencer is now uncraftable
Numbers are WIP
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Fix strings not parsing correctly in the receive code. Net read strings take an argument (needs to be supported on our end)
Added a new animator state behaviour that lets us adjust the global speed of an animator via a curve on a given state (CurveStateSpeed)
Applied to LR deploy to speed up the deploy, deployt time goes from 2s -> 1.5s
Arid biome
Jungle tweaks to match
Hook up new shadow proxies
Added new binds to swap seats in vehicles
- CTRL + 1 -> driver seat
- CTRL + 2 -> seat 2
- etc
(will be bindable the controls menu)
Properly handle error messages
Display more information when something goes wrong
Show postive/negative error logs as green and red
Autoexposure & related tweaks.
First set of code cleanup on the new weaving solution
Split everything off into smaller areas
Injection simplification
Seperate build/editor dependency logic
merge from neonsigns_newinputs
Added new inputs to animated neon signs to control which frame you want to display
- if 'Power In' has power, cycle normally
- if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle
- if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered
- same with inputs frame 2, 3 etc
Added a 5 second countdown so the logging doesnt start straight away.
Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
Update: Allow user to control how big of a callstack to record when tracking allocations
- Defaults to 16, should be enough to track where in code it originates
- Updated description
- windows binary built with 1a176138 commit
Tests: used it on craggy. Discovered an issue with preceeding commit, but this change works as expected
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Kapok b and c shadowproxies and setup
Added three spawnable grass displacement volumes of varying size (cinematic or modded servers)
Compile warning fixes
Added host_writeconfig_lua (blocked from Lua)
Fixed commas in AddOutput map IO input causing issues
Now uses the special ESC symbol, like VMFs do.
Minor cleanups
Automatically delay HTTP calls until SteamHTTP is ready
Apply more strict checking of invalid Lua states in CLuaObject
Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen.
Optim: ProfielrExporter.Json - export now uses streaming compression
Avoids the need to allocate massive StringBuilder. Running watchallocs for 2 mins caused 3-4 GC collection events, instead of 1 during each export.
Tests: done a perfsnapshot and ran watchallocs for couple minutes